G40L Dawgoneit (Axis) vs. Snigg (Allies +24) Game 2

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Shensi
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Place Units - Chinese
                1 artillery and 3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Suiyuyan : 3 infantry
        Kweichow : 1 artillery, 1 fighter and 5 infantry

    triplea_41518_Chi10.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
                5 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                2 artilleries moved from 95 Sea Zone to Sardinia
                3 artilleries moved from 95 Sea Zone to Sicily
                2 infantry moved from 95 Sea Zone to Sardinia
                3 infantry moved from 95 Sea Zone to Sicily
                3 fighters moved from Morocco to 95 Sea Zone
                1 submarine moved from 34 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 bomber moved from Dutch New Guinea to 44 Sea Zone
                1 fighter moved from 33 Sea Zone to 44 Sea Zone
                1 fighter moved from 33 Sea Zone to 21 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone

    Combat - Americans
                Battle in Sicily
                Battle in Sardinia
                Battle in 22 Sea Zone
                    Americans attack with 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 tactical_bomber in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Japanese defend with 2 submarines
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 44 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter in 21 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 21 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                1 fighter moved from 34 Sea Zone to 33 Sea Zone
                1 fighter moved from 44 Sea Zone to Celebes
                1 bomber moved from 44 Sea Zone to Caroline Islands
                1 destroyer moved from 31 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Central United States to Southeast Mexico
                1 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                5 artilleries and 5 infantry placed in Central United States
                1 destroyer placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 2 fighters
                EDIT: Adding units owned by Americans to Midway: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
                Americans collect 54 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Shensi
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Place Units - Chinese
                1 artillery and 3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Purchase Units - British
                British buy 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from India to Caucasus
                1 fighter moved from Egypt to Caucasus
                2 mech_infantrys moved from Persia to Caucasus
                1 mech_infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 artilleries moved from Kwangsi to Kiangsi
                2 mech_infantrys moved from Hunan to Kiangsi
                1 armour and 1 mech_infantry moved from Hunan to Anhwe
                1 artillery moved from Hunan to Anhwe
                1 armour and 2 mech_infantrys moved from Yunnan to Anhwe
                1 armour and 4 mech_infantrys moved from Kweichow to Hopei
                1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
                1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
                1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
                1 fighter moved from Egypt to Caucasus

    Combat - British
                Battle in Hopei
                    British attack with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  1/7 hits
                        Japanese roll dice for 1 armour in Hopei, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Hopei
                    British win, taking Hopei from Japanese with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 armour
                Battle in Kiangsi
                    British attack with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    British attack with 2 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 :  4/8 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    British win, taking Anhwe from Japanese with 2 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    British attack with 3 fighters and 2 mech_infantrys
                    Germans defend with 2 mech_infantrys
                        British roll dice for 3 fighters and 2 mech_infantrys in Caucasus, round 2 :  2/5 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  2/2 hits
                        2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
                    British win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                3 fighters moved from Caucasus to Northwest Persia
                2 fighters moved from Persia to Russia
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                2 artilleries and 5 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Burma to French Indo China
                1 mech_infantry moved from Burma to Hunan
                3 aaGuns moved from Yunnan to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Hopei to Hunan
                3 artilleries and 4 infantry moved from Alexandria to Egypt
                1 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Algeria to Tunisia

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 fighter and 2 mech_infantrys placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 infantry placed in French Indo China
                1 artillery and 1 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in French Indo China change ownership: 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 4 artilleries, 1 bomber, 1 harbour and 3 infantry
        Paulau Island : 1 flag
        Kiangsi : 2 artilleries and 2 mech_infantrys
        Siam : 1 flag
        Shensi : 2 infantry
        Suiyuyan : 3 infantry
        Kweichow : 1 artillery, 1 fighter and 5 infantry
        Hunan : 3 aaGuns, 3 fighters, 1 mech_infantry and 3 tactical_bombers
        Hopei : 1 armour and 3 mech_infantrys
        Anhwe : 2 armour, 1 artillery and 3 mech_infantrys
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 1 mech_infantry
        Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield and 2 fighters
        French Indo China : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
        Celebes : 1 fighter
        Sumatra : 1 flag
        44 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 submarine
        33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
        34 Sea Zone : 1 destroyer
        39 Sea Zone : 1 transport
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 1 destroyer
        Central United States : 5 artilleries, 1 factory_major and 5 infantry
        Southeast Mexico : 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_upgrade and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 3 artilleries, 2 fighters, 1 harbour and 5 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 airfield, 7 artilleries and 7 infantry
        Algeria : 1 flag, 1 artillery
        Tunisia : 1 flag, 1 artillery and 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        Sicily : 1 flag, 3 artilleries and 3 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Sardinia : 1 flag, 2 artilleries and 2 infantry
        Russia : 2 fighters
        95 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 5 transports
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag, 3 submarines
        Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag
        101 Sea Zone : 5 transports
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 armour, 3 artilleries, 3 fighters, 7 infantry and 1 mech_infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        91 Sea Zone : 2 destroyers and 6 transports
        Suriname : 1 flag

    triplea_41518_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Ukraine to 114 Sea Zone

    Combat - Italians
                Battle in 114 Sea Zone
                    Italians attack with 1 bomber
                    Russians defend with 1 cruiser
                        Italians roll dice for 1 bomber in 114 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Italians lost in 114 Sea Zone
                    Russians win with 1 cruiser remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to Southern Italy
                3 artilleries moved from Northern Italy to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,3,6,4
                Italians collect 6 PUs (7 lost to blockades); end with 6 PUs

    triplea_41518_Ita10.tsvg

  • '22 '21 '20 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                2 fighters moved from 33 Sea Zone to 23 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Hainan
                2 fighters moved from Caroline Islands to 35 Sea Zone
                1 fighter moved from Caroline Islands to 23 Sea Zone

    Combat - ANZAC

    triplea_41518_ANZ10.tsvg

  • '22 '21 '20 '17 '15

    Kamikaze in 35?


  • no

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                2 fighters moved from 33 Sea Zone to 23 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Hainan
                2 fighters moved from Caroline Islands to 35 Sea Zone
                1 fighter moved from Caroline Islands to 23 Sea Zone

    Combat - ANZAC
                Battle in Hainan
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking Hainan from Japanese, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 23 Sea Zone
                    ANZAC attack with 3 fighters and 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 23 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 3 fighters in 23 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    ANZAC win with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                1 fighter moved from India to Northwest Persia
                2 infantry moved from Trans-Jordan to Iraq
                3 fighters moved from 23 Sea Zone to Caroline Islands
                2 fighters moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to Philippines

    Place Units - ANZAC
                1 carrier and 2 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters and 2 infantry
        Marshall Islands : 1 flag
        Marianas : 1 flag, 2 infantry
        Hainan : 1 flag, 1 harbour and 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 2 fighters
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 1 cruiser, 1 destroyer and 2 fighters
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 flag, 1 destroyer
        23 Sea Zone : 2 submarines
        20 Sea Zone : 1 submarine
        54 Sea Zone : 1 carrier and 2 destroyers
        Iraq : 2 infantry
        Northwest Persia : 1 fighter

    triplea_41518_ANZ10.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                2 fighters moved from 33 Sea Zone to 23 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Hainan
                2 fighters moved from Caroline Islands to 35 Sea Zone
                1 fighter moved from Caroline Islands to 23 Sea Zone

    Combat - ANZAC
                Battle in Hainan
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking Hainan from Japanese, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 23 Sea Zone
                    ANZAC attack with 3 fighters and 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 23 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 3 fighters in 23 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    ANZAC win with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                1 fighter moved from India to Northwest Persia
                2 infantry moved from Trans-Jordan to Iraq
                3 fighters moved from 23 Sea Zone to Caroline Islands
                2 fighters moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to Philippines

    Place Units - ANZAC
                1 carrier and 2 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Caroline Islands : 3 fighters and 2 infantry
        Marshall Islands : 1 flag
        Marianas : 1 flag, 2 infantry
        Hainan : 1 flag, 1 harbour and 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 2 fighters
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 1 cruiser, 1 destroyer and 2 fighters
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 flag, 1 destroyer
        23 Sea Zone : 2 submarines
        20 Sea Zone : 1 submarine
        54 Sea Zone : 1 carrier and 2 destroyers
        United Kingdom : 2 infantry
        Iraq : 2 infantry
        Northwest Persia : 1 fighter and 2 infantry

    triplea_41518_Fre10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 16 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Smolensk to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 armour moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Urals
                      Germans take Urals from Russians
                1 infantry moved from Nenetsia to Vologda
                19 armour and 11 mech_infantrys moved from Western Ukraine to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                4 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Yugoslavia
                4 bombers moved from Yugoslavia to Southern Italy
                6 artilleries and 2 infantry moved from Ukraine to Bryansk
                2 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy
                2 fighters and 2 tactical_bombers moved from Northern Italy to Southern Italy
                1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia
                1 armour and 3 mech_infantrys moved from Finland to Novgorod
                1 armour moved from Finland to 127 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 8 infantry moved from France to Northern Italy
                2 fighters and 2 tactical_bombers moved from Yugoslavia to Northern Italy
                5 infantry moved from Germany to Poland
                4 infantry moved from Western Germany to France

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 21 armour, 6 artilleries, 2 infantry and 14 mech_infantrys
                    Russians defend with 2 artilleries and 3 infantry
                        Germans roll dice for 21 armour, 6 artilleries, 2 infantry and 14 mech_infantrys in Bryansk, round 2 :  16/43 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 :  2/5 hits
                        3 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 21 armour, 6 artilleries and 14 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 3 infantry

    Non Combat Move - Germans

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in France
                10 infantry placed in Western Germany
                4 armour and 6 mech_infantrys placed in Germany
                3 armour placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 127 Sea Zone: 1 armour and 1 transport
                EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to Nenetsia: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,1,3,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
                Germans collect 57 PUs (5 lost to blockades); end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_41518_Ger11.tsvg


  • I was thinking of giving you the game but its hard with the Germans still kind of in it.

  • '22 '21 '20 '17 '15

    @dawgoneit:

    I was thinking of giving you the game but its hard with the Germans still kind of in it.

    Trust me I understand on holding on.  Before Bryansk, I was pretty sure I had a handle on this…now Europe just got a bit tougher a nut to crack and not sure I can save Russia.  Japan’s still got one foot under it, but a lot of pressure going that way.  However, US needs to put more into Europe to keep Germany contained now…

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Timguska to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Germans
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Yenisey to Evenkiyskiy
                2 aaGuns, 2 artilleries and 16 infantry moved from Yenisey to Timguska
                1 infantry moved from Dzavhan to Olgiy
                2 infantry moved from Central Mongolia to Suiyuyan

    Place Units - Russians
                3 infantry placed in Russia
                Russians undo move 1.
                3 infantry placed in Russia
                1 artillery and 2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs

    Territory Summary for Russians :

    Suiyuyan : 2 infantry
        Evenkiyskiy : 1 infantry
        Timguska : 2 aaGuns, 2 artilleries and 16 infantry
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 10 armour, 7 artilleries, 1 factory_minor, 9 infantry and 16 mech_infantrys
        Tambov : 1 artillery and 1 infantry
        Novosibirsk : 2 infantry
        Volgograd : 1 artillery, 1 factory_minor and 2 infantry
        Caucasus : 1 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    triplea_41518_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 fighters and 3 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries, 2 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
                1 mech_infantry moved from Shantung to Anhwe
                1 bomber moved from Japan to Anhwe
                1 infantry moved from Buyant-Uhaa to Chahar
                1 infantry moved from Buyant-Uhaa to Jehol
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Sakha to Amur
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                11 infantry moved from Ulaanbaatar to Amur

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 2 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys
                    British defend with 2 armour, 1 artillery and 3 mech_infantrys
                        Japanese roll dice for 2 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys in Anhwe, round 2 :  2/8 hits
                        Chinese roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Anhwe, round 2 :  1/6 hits
                        1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Anhwe
                        Japanese roll dice for 2 artilleries, 1 bomber, 1 infantry and 3 mech_infantrys in Anhwe, round 3 :  3/7 hits
                        Chinese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Anhwe, round 3 :  2/4 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Anhwe
                        Japanese roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Anhwe, round 4 :  0/5 hits
                        Chinese roll dice for 1 armour in Anhwe, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 2 artilleries, 1 bomber and 1 mech_infantry in Anhwe, round 5 :  3/4 hits
                        Chinese roll dice for 1 armour in Anhwe, round 5 :  0/1 hits
                        1 armour owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for British: 2 armour, 1 artillery and 3 mech_infantrys
                    Casualties for Japanese: 2 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                1 bomber moved from Anhwe to Amur
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun moved from Korea to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Japan
                1 infantry moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 fighters placed in 6 Sea Zone
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
                Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs

    triplea_41518_Jap11.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 5 artilleries, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Sardinia to 95 Sea Zone
                3 artilleries and 3 infantry moved from Gibraltar to Spain
                6 fighters moved from 95 Sea Zone to Spain
                1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 95 Sea Zone to 92 Sea Zone
                5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
                3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
                3 infantry moved from Sicily to 95 Sea Zone
                2 artilleries, 5 infantry and 5 transports moved from 95 Sea Zone to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                2 artilleries moved from Morocco to 92 Sea Zone
                5 artilleries and 5 infantry moved from 92 Sea Zone to Spain
                3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam

    Combat - Americans
                Battle in Guam
                Battle in Formosa
                Battle in Portugal
                    Americans attack with 2 artilleries and 2 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 :  1/4 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                        Americans roll dice for 2 artilleries and 1 infantry in Portugal, round 3 :  0/3 hits
                        Neutral_True roll dice for 1 infantry in Portugal, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Portugal
                        Americans roll dice for 2 artilleries in Portugal, round 4 :  0/2 hits
                        Neutral_True roll dice for 1 infantry in Portugal, round 4 :  0/1 hits
                        Americans roll dice for 2 artilleries in Portugal, round 5 :  0/2 hits
                        Neutral_True roll dice for 1 infantry in Portugal, round 5 :  1/1 hits
                        1 artillery owned by the Americans lost in Portugal
                        Americans roll dice for 1 artillery in Portugal, round 6 :  0/1 hits
                        Neutral_True roll dice for 1 infantry in Portugal, round 6 :  0/1 hits
                        Americans roll dice for 1 artillery in Portugal, round 7 :  1/1 hits
                        Neutral_True roll dice for 1 infantry in Portugal, round 7 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Portugal
                    Americans win, taking Guam from Japanese, taking Formosa from Japanese, taking Portugal from Neutral_True with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 artillery and 2 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Americans attack with 11 artilleries, 6 fighters and 11 infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 :  1/2 hits
                        Americans roll dice for 11 artilleries, 6 fighters and 11 infantry in Spain, round 2 :  11/28 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 11 artilleries, 6 fighters and 9 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                6 fighters moved from Spain to 92 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from Southeast Mexico to Central America
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
                1 fighter moved from Celebes to 21 Sea Zone
                2 fighters moved from Midway to 21 Sea Zone
                1 submarine moved from 22 Sea Zone to 19 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 harbour placed in Sicily
                2 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Central United States
                4 artilleries and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber and 1 harbour
        Paulau Island : 1 flag
        Formosa : 1 flag, 1 artillery and 1 infantry
        Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Guam : 1 airfield, 2 artilleries and 2 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        35 Sea Zone : 2 destroyers
        26 Sea Zone : 1 destroyer
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 transport
        22 Sea Zone : 1 flag
        21 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
        19 Sea Zone : 1 submarine
        Central United States : 2 armour, 1 artillery, 1 factory_major, 5 infantry and 2 mech_infantrys
        Central America : 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_upgrade, 1 fighter and 1 harbour
        Morocco : 1 flag, 1 airfield, 5 artilleries and 5 infantry
        Algeria : 1 flag
        Sicily : 1 flag, 3 artilleries and 1 harbour
        Sardinia : 1 flag
        Portugal : 1 flag, 1 artillery
        92 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 5 transports
        101 Sea Zone : 5 transports
        Spain : 1 flag, 11 artilleries and 9 infantry
        91 Sea Zone : 2 destroyers and 5 transports

    triplea_41518_Ame11.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Chahar
                1 artillery and 5 infantry moved from Kweichow to Anhwe
                1 fighter moved from Kweichow to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 5 infantry
                    Japanese defend with 2 artilleries and 1 mech_infantry
                        Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 :  3/6 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 2 :  2/3 hits
                        1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 artilleries and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Hopei
                2 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 artillery and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Hopei : 1 fighter and 2 infantry
        Chahar : 3 infantry
        Anhwe : 2 artilleries and 7 infantry

    triplea_41518_Chi11.tsvg

  • '22 '21 '20 '17 '15

    Wouldn’t let me post…said it was over 20,000 characters…

    triplea_41518_UK11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians

    Non Combat Move - Italians
                2 infantry moved from Greece to Albania

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,4,2,2
                Italians collect 7 PUs (6 lost to blockades); end with 7 PUs

    triplea_41518_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians

    Non Combat Move - Italians
                2 infantry moved from Greece to Albania

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,4,2,2
                Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Albania: 2 infantry
                EDIT: Adding units owned by Italians to Greece: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_41518_Ita11.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Hainan to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa

    Combat - ANZAC
                Battle in Okinawa

    Non Combat Move - ANZAC
                2 infantry moved from Iraq to Turkey
                1 fighter moved from Northwest Persia to Russia
                1 carrier and 2 destroyers moved from 54 Sea Zone to 21 Sea Zone
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                2 fighters moved from Philippines to 21 Sea Zone
                2 submarines moved from 23 Sea Zone to 21 Sea Zone
                1 submarine moved from 20 Sea Zone to 21 Sea Zone
                2 fighters moved from 21 Sea Zone to Guam
                1 fighter moved from Caroline Islands to Guam

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 fighters and 2 infantry
        Marshall Islands : 1 flag
        Okinawa : 1 flag, 2 infantry
        Marianas : 1 flag, 2 infantry
        Hainan : 1 flag, 1 harbour
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Guam : 3 fighters
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        21 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
        19 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 1 transport
        Russia : 1 fighter
        Turkey : 2 infantry

    triplea_41518_ANZ11.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Hainan to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa

    Combat - ANZAC
                Battle in Okinawa

    Non Combat Move - ANZAC
                2 infantry moved from Iraq to Turkey
                1 fighter moved from Northwest Persia to Russia
                1 carrier and 2 destroyers moved from 54 Sea Zone to 21 Sea Zone
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                2 fighters moved from Philippines to 21 Sea Zone
                2 submarines moved from 23 Sea Zone to 21 Sea Zone
                1 submarine moved from 20 Sea Zone to 21 Sea Zone
                2 fighters moved from 21 Sea Zone to Guam
                1 fighter moved from Caroline Islands to Guam

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Caroline Islands : 2 fighters and 2 infantry
        Marshall Islands : 1 flag
        Okinawa : 1 flag, 2 infantry
        Marianas : 1 flag, 2 infantry
        Hainan : 1 flag, 1 harbour
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Guam : 3 fighters
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        21 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 submarines
        19 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 1 transport
        United Kingdom : 2 infantry
        Russia : 1 fighter
        Caucasus : 2 infantry
        Turkey : 2 infantry

    triplea_41518_Fre11.tsvg

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