@mantlefan:

Lowluck (for the person who asked) is where you add up the combat value of units on each side of a battle in each round, divide by 6 (and that’s how many hits you get), and roll one die for the remainder determining whether or not to add one more hit.

For example,

6 Artillery are attacking 4 tanks for some reason

Attacker

6 Art, each has Attack value of 2.

6x2=12

12/6=2So the attacker does 2 hits, no rolling necessary.

The defender has 4 tanks.

4 tanks, each defends at 3

4x3=12

12/6=2So the attacker does 2 hits.

So what happens when the total is not easily divisible by 6

For example,Attacker has

2 inf, 1 art, 3 tanks.1 inf: 1

1 inf with artillery support: 2

1 Art: 2

3 tanks: 9 (3x3)1+2+2+9=14

14/6 =2, with a remainder of 2.

So gets 2 automatic hits, plus they roll one die at 2 to try to get a third hit.

Thanks for the explanation.