A couple of years ago there were a few games like this but with the USSR starting with all the Chart 1 (land and production) techs. Played properly, this gave allies the advantage I would say, although the Axis still won a few.
Lowluck (for the person who asked) is where you add up the combat value of units on each side of a battle in each round, divide by 6 (and that’s how many hits you get), and roll one die for the remainder determining whether or not to add one more hit.
6 Artillery are attacking 4 tanks for some reason
6 Art, each has Attack value of 2.
So the attacker does 2 hits, no rolling necessary.
The defender has 4 tanks.
4 tanks, each defends at 3
So the attacker does 2 hits.
So what happens when the total is not easily divisible by 6
How a cheaper Navy helps the allies is this. The US comes in after turn 4. With a cheaper navy, namely transports, Japan could be a real threat to Australia, forcing the US to pay attention to it, making it historically accurate.
The US paying some attention to Japan helps the Germans.
Lastly, IMHO, the game is close enough that these changes don’t ruin the game. But seeing your point, to go along with this, you would also have to fix the sub problem which is horrible. The advantage Germany had in the beginning of the war with their subs just doesn’t exist in the game. They need to make the subs more stealthy, like rolling the dice to locate them before attacking them, (destroyers would have a better chance than other units) and greatly expanding the areas they can convoy. Also giving the Germans a wolf pack advantage that the US copies and made use of much later in the war against the Japanese.
This whole incredible aspect of WW2 was somehow left out of the game. A real shame. That would bring some balance.
I’ve done a couple games ftf with the latest A 3.9 where I spent $5 a turn every turn on tech. It’s not a huge waste all at once and yeah that could mean a couple less fighters in the game long term, but the potential payoff is nice. In one game my partner and I got LR air with US on turn 3-4 and were able to immediately sink a combined German/Italy fleet in sz91 because of all extra air we could fly in.
I wouldn’t consider tech on a consistent basis like that with any other country except maybe Japan/Germany later in the game once they’re around 60+ and they’re in a position where they can spare 5 bucks a turn. Maybe USSR if Germany went Sea lion and USSR has a huge stack in EPL that won’t go anywhere for several turns.
What you can do for fun, however, is to represent the Flying Tiger fighter using a green P-40 Warhawk sculpt borrowed from the A&A 1941 game. It’s the actual plane model which the Flying Tigers used during the war. This substitution has no effect on game play, but it’s a nice bit of chrome which makes the Flying Tiger unit look more distinctive.