L16 1/2 Final Play-off Me1945 (Axis) vs. Gamerman01 (Allies+30)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Alright, sorry about that.  I feel much better after a night’s sleep

    I like to be a glass-half-full type of guy, so I’ll be glad for the 2 damage and the bomber that’s down and retaliate with 'MERICA!

  • 21 20 18 17 16 15 14 13

    You don’t have to say sorry.
    About an year ago JDOW asked me how I manage the unfavorable dice? Posting my response to share my experience.

    Broken windows, furniture, and dozen laptops. Alcohol doesn’t already help. Need something stronger. Reading, e.g.,  the hobo’s dice comments is really a good relief - never let’s you feel alone. A few divorces as result. Neighbors are watching my games on-line, pray to dice, and call police,if the dice is bad. When police comes they usually force me to play Axis & Allies .

    Seriously, that is the dice game. Everybody including me was in the same boat when it goes against any reasonable assumptions. You know I am open for any “low luck” accommodations. Btw, no one except hobo was willing to play low luck with me.

    Back to the game. The Moscow attack looks at 90%+ for me in a turn, if the rest of the Allies doesn’s send their air to Russia.
    So, make your choice.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hehe, thanks for that

    No laptops broken and no police, so I guess I have good composure

    All I have to do is forget about most of what has happened to me, but when I look at those yellow weasels marching unopposed across my beloved Siberia, it’s hard

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I’ll get back to it before long, but there is a lot of competition - several games have been waiting for me for months, and I just acquired the 2016 version of Doom on the PS4, and it looks like it’s everything it should be

    Hehehehehe

  • 17 16 13 12

    @Gamerman01:

    Hehe, thanks for that

    No laptops broken and no police, so I guess I have good composure

    All I have to do is forget about most of what has happened to me, but when I look at those yellow weasels marching unopposed across my beloved Siberia, it’s hard

    That and the Taranto at the beginning.

    The importance of the Siberian front is often underestimated.

  • 21 20 18 17 16 15 14 13

    @Gamerman01:

    I’ll get back to it before long, but there is a lot of competition - several games have been waiting for me for months, and I just acquired the 2016 version of Doom on the PS4, and it looks like it’s everything it should be

    Hehehehehe

    Patiently waiting for. I think it doesn’t take for more than 3-4 turns. :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Wow, you are a lot like my buddy Boldfresh

    Way too optimistic and way too aggressive

    Oh, and way too many facilities in weird places  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Omega1759:

    That and the Taranto at the beginning.

    With all of my willpower, I will refrain from listing all the significant battles that went poorly for me

    Manchuria, Burma, Bryansk AAA, 109, China attack, Russian counterattack on WUK

    Like I said, I won’t list them ALL, that’s only a partial list  :lol:

  • 21 20 18 17 16 15 14 13

    @Gamerman01:

    Wow, you are a lot like my buddy Boldfresh

    Way too optimistic and way too aggressive

    Oh, and way too many facilities in weird places  :lol:

    Just making you an injection against blues.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I woke up ticked off  :|

    Celebes, Normandy….

  • 25 24 23 22 15 11 10 Official Q&A Mod

    It’s a DOOM renaissance!!  Hang in there, I’m coming

  • 21 20 18 17 16 15 14 13

    Happy Independence Day!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    To you too!

    Lot of popping around here every night because this is the first year Iowa relaxed fireworks restrictions

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I shall return

  • 21 20 18 17 16 15 14 13

    This is in our mutual interests if we’ll follow the league timing rules further from now. I appreciate your willingness to give me an extension due to my personal circumstances in May. Accounting for that let’s assume I took already my three week vocation. Not bumping now, but please tighten your posting schedule.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Of course.  Those Japan dice put me over the edge.  I don’t want to take anything away from your skills, but the fact is I have really been taking it on the chin with the dice in this game.  I need to defend Moscow after fighting off the Japanese threat at victory conditions, and the big US/UK turn is often overwhelming.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Don’t want to neglect to say -

    Sorry for the delay

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, going to make this move today

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Eastern Persia to Ukraine
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 bomber moved from Queensland to 19 Sea Zone

    Combat - Americans
                Strategic bombing raid in Ukraine
                    1 bomber killed by AA
                    Bombing raid in Ukraine causes 0 damage total.
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 2 destroyers
                    Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers

    Non Combat Move - Americans
                1 bomber moved from 19 Sea Zone to Guam
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from New South Wales to Brazil
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from Sikang to Russia
                2 fighters moved from Caucasus to Russia
                1 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from United Kingdom to Gibraltar
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 63 Sea Zone to 42 Sea Zone
                2 fighters moved from Hawaiian Islands to Caroline Islands
                6 fighters moved from Western United States to Midway
                1 bomber moved from Western United States to Scotland
                2 infantry moved from 92 Sea Zone to Gibraltar
                3 carriers moved from 26 Sea Zone to 54 Sea Zone
                1 battleship moved from 26 Sea Zone to 54 Sea Zone
                2 cruisers moved from 26 Sea Zone to 54 Sea Zone
                3 destroyers moved from 26 Sea Zone to 54 Sea Zone
                4 fighters moved from New South Wales to 54 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from Queensland to Celebes
                1 bomber moved from Eastern Persia to Egypt
                1 armour moved from Persia to Caucasus
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone

    Place Units - Americans
                2 bombers and 1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_39444_Ame7.tsvg

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Shensi
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    triplea_39444_Chi7.tsvg

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