15L G40 oysteilo(Axis) vs JWW (allies+18)


  • @oysteilo:

    after that shitty G1 I guess I have to try to do stuff with japan. And somehow I forgot to put the dudes on phili, thought it would be OK to put them on as an edit before combat started. Apparently not. Then the dudes just sits there and looks stupid. Unbelievable. In any case i did manage to kill a dude at the cost of a plane :)

    not an ideal start for the axis on either side

    I warned you about that…you should have started J1 all over again and reposted the combat phase. if your opponent allows, in league games, you can roll the battle here in these threads to make corrections.


  • so you wanted to attack the PHI isles w/the inf and art too.

    not excluding any dice rolled….we are missing the attacks for the inf and the art…here they are…
    JPN inf & Art attackDiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • two misses but you would have lost an inf versus the fgt….

    the second round attack, JPN has fgt, tac & art…rolled nowDiceRolls: 1@4 1@3 1@2; Total Hits: 11@4: (1)1@3: (4)1@2: (4)versus my inf & fgtDiceRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (1)


  • so you have a fgt & tac left versus my fgt……I imagine you would retreat at this point?


  • here is the edited file…

    if you want to continue with the phi battle, your tac & fgt versus my fgt let me know and we can edit further.

    remember in the league some people won’t allow this type of editing. You would need to ask and many people will just say no, it’s a bit competitive here. if you make a mistake you may have to own it. People in the league compete to improve their standing in the league and make the playoffs.

    Let me know if you have any questions.


  • here is the edited file…

    if you want to continue with the phi battle, your tac & fgt versus my fgt let me know and we can edit further.

    remember in the league some people won’t allow this type of editing. You would need to ask and many people will just say no, it’s a bit competitive here. if you make a mistake you may have to own it. People in the league compete to improve their standing in the league and make the playoffs.

    Let me know if you have any questions.


  • if you are cool with all of this, just say so and I will continue……


  • It’s cool!


  • Why didn’t it work to edit the battle? Clearly it was sloppy of me not to put those dudes on the island……I am also very curious on why you are so agressive  with the scrambles? From my point of view you are well rewarded! But hey, that is part of the game!


  • because the battle had already started, perhaps, just a glitch in an imperfect system.


  • @oysteilo:

    …I am also very curious on why you are so agressive  with the scrambles?

    Well if I put a fgt in scotland, I am doing it so I can have the scramble option and some players don’t play a conservative G1, which makes the full scramble potentially more effective. I really don’t see a downside to scrambling as the UK. I fear a strong G1 open when the germans have all their AF after the battles….

    w/respect to the usa scramble it made sense in HAW, not Phi. sometimes it is a simple math equation…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter moved from Philippines to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 3 transports
                    Americans win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports

    Non Combat Move - Americans
                1 fighter moved from 6 Sea Zone to 7 Sea Zone
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                1 battleship moved from 10 Sea Zone to 7 Sea Zone
                1 cruiser moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
                1 fighter moved from 10 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 10 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 bomber moved from Central United States to Hawaiian Islands
                1 armour moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
                1 cruiser moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4,3,3,5,6,2,4,4
                Americans collect 52 PUs (2 lost to blockades); end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Midway : 1 airfield
        10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
        7 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        106 Sea Zone : 1 cruiser
        86 Sea Zone : 1 transport
        Brazil : 1 flag, 3 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 37 / 68
        Russians : 37 / 37
        Japanese : 38 / 43
        Americans : 54 / 78
        Chinese : 9 / 12
        British : 28 / 28
        UK_Pacific : 10 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 fighter and 6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Yunnan : 10 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 37 / 68
        Russians : 37 / 37
        Japanese : 37 / 43
        Americans : 54 / 78
        Chinese : 10 / 16
        British : 28 / 28
        UK_Pacific : 10 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - British
                British buy 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                1 bomber moved from United Kingdom to 111 Sea Zone
                1 fighter moved from Malta to Tobruk
                1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
                2 mech_infantrys moved from Egypt to Tobruk
                1 tactical_bomber moved from 98 Sea Zone to Tobruk
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                1 fighter moved from Burma to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone

    Combat - British
                Battle in 43 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                    British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 cruiser
                    Casualties for British: 1 fighter
                Battle in 111 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Germans defend with 1 battleship
                    British win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 battleship
                    Casualties for British: 1 destroyer
                Battle in 96 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    Italians win with 1 transport remaining. Battle score for attacker is -10
                    Casualties for British: 1 destroyer and 1 fighter
                    Casualties for Italians: 1 destroyer
                Battle in Tobruk
                    British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
                1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 carrier moved from 98 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                2 infantry moved from Malaya to Shan State
                2 infantry moved from Burma to Yunnan
                3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 cruiser moved from 91 Sea Zone to 106 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 bomber moved from 111 Sea Zone to United Kingdom

    Place Units - British
                1 transport placed in 71 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Some Units in India change ownership: 4 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 fighter, 2 infantry and 1 tactical_bomber
        Shan State : 2 infantry
        Burma : 3 aaGuns, 1 artillery and 6 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
        Malaya : 1 harbour
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 flag, 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Tobruk : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
        76 Sea Zone : 1 cruiser
        106 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        Eastern Persia : 1 flag, 1 infantry
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        98 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 37 / 68
        Russians : 37 / 37
        Japanese : 37 / 43
        Americans : 54 / 78
        Chinese : 10 / 16
        British : 28 / 34
        UK_Pacific : 14 / 15
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • As indicated I am away for a few days. I am back on monday

    But more importantly I think this has been a unbelievable awful first round for axis. In addition when I also fail to protect my japanese tansports it already seems like a lost cause. Usually I am not that bad


  • @oysteilo:

    As indicated I am away for a few days. I am back on monday

    But more importantly I think this has been a unbelievable awful first round for axis. In addition when I also fail to protect my japanese tansports it already seems like a lost cause. Usually I am not that bad

    I have conceded on T1 a few times, there is no dishonor in that. G1 and the dice wasn’t the end of the world for you, losing all your Jpn trans, really stinks though. Quite a bad oversight. You should have continued your assault on the Philippines.


  • @JWW:

    @oysteilo:

    As indicated I am away for a few days. I am back on monday

    But more importantly I think this has been a unbelievable awful first round for axis. In addition when I also fail to protect my japanese tansports it already seems like a lost cause. Usually I am not that bad

    I have conceded on T1 a few times, there is no dishonor in that. G1 and the dice wasn’t the end of the world for you, losing all your Jpn trans, really stinks though. Quite a bad oversight. You should have continued your assault on the Philippines.

    Hi, I am back, bottom line is

    1. You let me re-do J1 with buys, moves etc, but I will still do J1 DOW
    2. If you disagree with 1. I give up, you win


  • I can’t let myself give you an entire pass on J1….as much as id like to I just can’t.

    how about I give you two of your three trans back, just edit them back into japan waters? Otherwise, if you want to concede just post the victory in the league game thread and if you want to try me again, perhaps as the allies w/an 18 bid I am game…

    let me know.


  • @JWW:

    I can’t let myself give you an entire pass on J1….as much as id like to I just can’t.

    how about I give you two of your three trans back, just edit them back into japan waters? Otherwise, if you want to concede just post the victory in the league game thread and if you want to try me again, perhaps as the allies w/an 18 bid I am game…

    let me know.

    I will look at it in some detail. I think your offer is more than generous, very nice of you! I am just worried it is not enough and it is a waste of time to continue even with 2 transports in japans sz.

    Now, where do I find information about the rating system? If i play a bunch of games against good players and end up loosing. Is it worse to loose 5 games with no wins or is it the same as loosing 1 game (out of 1)? I am unranked anyway and I guess I cant be worse than that?

    If loosing another few games does not hurt me long term maybe the best solution is to post the current game as win for you and then start a new game


  • YOU NEED TO CHECK OUT SOME OF THE LEAGUE THREADS, sorry about the caps…

    http://www.axisandallies.org/forums/index.php?topic=34803.0 league rules
    http://www.axisandallies.org/forums/index.php?topic=34806.0 league standings

    the points are rated…you could argue that it is worse for a highly rated player to play a lower rated player. Lower rated players even earn points losing to higher rated players. The above two links can give you all the insight you need. Gamerman01 basically runs the league. He would answer any questions you have.

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