@gamerman01 hello again.
I have several emails, including the local map dl
but no email with the forum link sigh
I would consider the dice very lucky for the Allies.
70 TUV below expected. I guess was was bottom 20% or so.
wow! Ha. Garg and I ran the numbers and saw it was futile to go all in. So, we thought just a token resistance was best. Maybe we should have gone in after all…. :-P
Yes. With the given result a full stand with all Fighters could have been fatal for the Germans. Glad the Brits are such nits :PPPPPPP
I would consider the dice very lucky for the Allies.
70 TUV below expected. I guess was was bottom 20% or so.
wow! Ha. Garg and I ran the numbers and saw it was futile to go all in. So, we thought just a token resistance was best. Maybe we should have gone in after all…. :-P
ha, well it would have been only 3 more ftrs anyway…. not enough to win. Besides that extra fire power would have pushed the dice so the Allies would have rolled terribly… such is the moodiness of the MARTI God
Yes. With the given result a full stand with all Fighters could have been fatal for the Germans. Glad the Brits are such nits :PPPPPPP
You could brought all 5 figs + bomber in. those at Egypt were on the US carrier which could have brought them closer. What you actually did.
jdow and karl - are either of you able to help me figure out where we currently are at in this tourney? updated brackets and results in the pits? i’m insanely busy right now.
Sorry Bold. This was another reason I refused to take over. I would need to start from scratch to see where we are and where all infos and rules are located.
So I am not of any help in this matter :-(
You could brought all 5 figs + bomber in. those at Egypt were on the US carrier which could have brought them closer. What you actually did.
Well, so it goes. As I say, the battle calc gave you a very decisive victory even with all in. So, things turned out better than if we had gone all in I guess given you can never count on the dice helping you.
Bold, I have no idea where the tourney stands. I can ask Garg.
what the what here?
I am on my own now, so… Wheat’s move?
Wheat was buys the recent days. Move coming soon.
Karl, would you be opposed to JDOW doing this Japanese turn (if he’s willing) … that would be fastest.
We discussed the map already, we just had no time to fine tune it together.
So I will just proceed for this turn to keep this going.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 1 harbour, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 fighter moved from Szechwan to Kazakhstan
2 tactical_bombers moved from Szechwan to Kazakhstan
2 bombers moved from Szechwan to Bessarabia
3 mech_infantrys moved from Kansu to Novosibirsk
1 armour moved from Kansu to Novosibirsk
3 tactical_bombers moved from Shensi to Novosibirsk
1 fighter moved from Suiyuyan to Novosibirsk
1 bomber moved from Shensi to Kazakhstan
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 artillery and 1 infantry moved from Yenisey to Timguska
7 artilleries and 14 infantry moved from Burma to India
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 1 harbour, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 fighter moved from Szechwan to Kazakhstan
2 tactical_bombers moved from Szechwan to Kazakhstan
2 bombers moved from Szechwan to Bessarabia
3 mech_infantrys moved from Kansu to Novosibirsk
1 armour moved from Kansu to Novosibirsk
3 tactical_bombers moved from Shensi to Novosibirsk
1 fighter moved from Suiyuyan to Novosibirsk
1 bomber moved from Shensi to Kazakhstan
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 artillery and 1 infantry moved from Yenisey to Timguska
7 artilleries and 14 infantry moved from Burma to India
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in Alaska
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking Ceylon from UK_Pacific, taking Alaska from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in India
Japanese attack with 7 artilleries and 14 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 7 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Japanese attack with 2 bombers
British defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Bessarabia to Ukraine
3 tactical_bombers moved from Novosibirsk to Russia
1 fighter moved from Novosibirsk to Russia
2 tactical_bombers moved from Kazakhstan to Russia
1 fighter moved from Kazakhstan to Russia
1 bomber moved from Kazakhstan to Bryansk
1 mech_infantry moved from Kansu to Tsinghai
1 aaGun moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Manchuria to Chahar
1 aaGun moved from Manchuria to Korea
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from French Indo China to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 35 Sea Zone to 38 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 45 Sea Zone to 35 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 25 Sea Zone to 6 Sea Zone
3 carriers, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Burma
3 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 bomber moved from French Indo China to Shan State
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 harbour placed in Burma
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 81 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Spain to 110 Sea Zone
2 infantry moved from Spain to Southern France
2 fighters moved from 91 Sea Zone to Southern France
1 fighter moved from British Columbia to 2 Sea Zone
1 bomber moved from British Columbia to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Java
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 cruiser
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to 91 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
6 infantry and 3 transports moved from 103 Sea Zone to 91 Sea Zone
3 infantry moved from Spain to Normandy Bordeaux
6 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 2 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from 8 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from South Australia to Queensland
1 carrier, 2 fighters and 1 transport moved from 100 Sea Zone to 98 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
2 armour and 1 artillery placed in Spain
1 artillery, 1 fighter and 5 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
blah, you guys are toying with me.
This game is OVER! Ha… I think it’s been over for awhile actually. Keeping India offensive which was an error here. Turtle was the way to go. Also invading the neutrals I don’t think helped us in the end.
GG
blah, you guys are toying with me.
This game is OVER! Ha… I think it’s been over for awhile actually. Keeping India offensive which was an error here. Turtle was the way to go. Also invading the neutrals I don’t think helped us in the end.
GG
it so rarely does…
welcome to the pits karl!
Thanks Karl. Good game! Very intense.
My thoughts: i think india was not the problem and you dient really play it offensive. I personally do not like to turtle with india. However your anti-german approach gave japan lots of freedom so it was just a matter of time until india falls.
I rather think the russians overstretched their capacities and operated quite spewy with their units. That allowed to set up for an almost 100% attack on moscow despite 16 or so allied air to supporr. I think if you keep russia safer by more conservative russian play the game would have stayed competitive.
I personally liked the neutral crush. Usually i think its bad if the 8 turkish fall into axis hands but i think it gave uk lots of power. Garg even got unlucks at argentinia. But morenimportant: spain allowed the usa to keep germans busy at minimal effort.
In general i found your strategy inspiring except the russian play. I think with some tweaks i might take this into my reservoir.
Cheers
Tobias
Sorry for smartphone-caused typos.
Plus: reservoir = repertoire
GG! and GL going forward!
Apologies for my absence in the end.
Good luck in the Pit!