Entek v. dawgoneit (Allies +12)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour, 2 artilleries and 4 mech_infantrys moved from France to Holland Belgium
                2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 5 armour, 2 artilleries and 4 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 5 armour, 2 artilleries and 4 mech_infantrys in Holland Belgium, round 2 :  3/11 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 5 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 97 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers
                    British defend with 1 carrier, 1 cruiser and 2 fighters
                        Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 :  2/8 hits
                        British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 :  1/4 hits
                        1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
                        Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 :  3/7 hits
                        British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 3 :  0/2 hits
                        1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 carrier, 1 cruiser and 2 fighters

    Non Combat Move - Germans
                2 bombers, 2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
                2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Germany to Western Germany

    Place Units - Germans
                10 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries and 5 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 armour, 3 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 3 tactical_bombers
        Romania : 1 infantry
        Poland : 3 aaGuns and 3 infantry
        Germany : 1 factory_major
        Norway : 2 infantry
        Denmark : 2 infantry
        Holland Belgium : 5 armour, 2 artilleries and 4 mech_infantrys
        112 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 13 transports
        106 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag, 5 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 32 / 38
        UK_Pacific : 17 / 17
        Italians : 14 / 5
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 aaGun and 8 infantry moved from Novgorod to Baltic States
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                4 infantry moved from Belarus to Baltic States
                1 artillery moved from Belarus to Baltic States
                1 aaGun and 7 infantry moved from Belarus to Eastern Poland
                5 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Western Ukraine to Eastern Poland
                3 infantry moved from Western Ukraine to Bessarabia
                3 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia
                1 armour moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Western Ukraine to Bessarabia
                1 fighter moved from Western Ukraine to Baltic States
                1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 fighter moved from Western Ukraine to Bessarabia
                1 aaGun moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus
                1 aaGun moved from Bryansk to Ukraine
                2 infantry moved from Rostov to Ukraine
                1 armour moved from Caucasus to Ukraine
                1 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Russia to Belarus
                1 armour moved from Russia to Belarus
                1 armour moved from Russia to Ukraine
                2 aaGuns and 18 infantry moved from Buryatia to Amur

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                1 infantry placed in Volgograd
                3 infantry placed in Novgorod
                1 armour and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 3 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 4 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 artilleries, 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers
        Korea : 1 aaGun and 9 infantry
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour and 6 infantry
        Jehol : 1 flag
        Siam : 2 infantry
        Manchuria : 1 flag
        Yunnan : 1 flag, 1 armour, 1 artillery and 1 infantry
        Kweichow : 1 flag, 1 artillery and 3 infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 artillery and 3 infantry
        Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Anhwe : 1 flag
        36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 15
        British : 32 / 38
        UK_Pacific : 17 / 17
        Italians : 14 / 5
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Wake Island to 31 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 31 Sea Zone to 30 Sea Zone
                1 destroyer and 1 submarine moved from 48 Sea Zone to 30 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
                1 battleship, 2 carriers and 4 fighters moved from 10 Sea Zone to 30 Sea Zone
                1 bomber moved from Wake Island to Johnston Island
                1 tactical_bomber moved from Wake Island to 10 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 cruiser and 1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 infantry moved from Shensi to Hopei
                1 fighter and 5 infantry moved from Suiyuyan to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 infantry moved from Shensi to Hopei
                1 fighter and 5 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                5 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Malta to 93 Sea Zone
                1 cruiser moved from 96 Sea Zone to 93 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Alexandria
                1 mech_infantry moved from Ethiopia to Kenya
                1 artillery moved from Ethiopia to Kenya
                1 fighter moved from Malta to Alexandria
                1 armour and 1 infantry moved from Persia to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 infantry moved from Persia to Eastern Persia
                2 infantry moved from Shan State to Burma
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Burma to India
                2 infantry moved from Union of South Africa to Rhodesia
                1 battleship moved from 39 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from India to Java


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Malta to 93 Sea Zone
                1 cruiser moved from 96 Sea Zone to 93 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Alexandria
                1 mech_infantry moved from Ethiopia to Kenya
                1 artillery moved from Ethiopia to Kenya
                1 fighter moved from Malta to Alexandria
                1 armour and 1 infantry moved from Persia to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 infantry moved from Persia to Eastern Persia
                2 infantry moved from Shan State to Burma
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Burma to India
                2 infantry moved from Union of South Africa to Rhodesia
                1 battleship moved from 39 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from India to Java

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Italian Somaliland
                Battle in 93 Sea Zone
                    British attack with 1 bomber and 1 cruiser
                    Italians defend with 1 cruiser and 1 destroyer
                    Italians win, taking Italian Somaliland from Italians with no units remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 cruiser and 1 destroyer
                    Casualties for British: 1 bomber and 1 cruiser
                Battle in Gibraltar
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 harbour and 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 infantry moved from 81 Sea Zone to Egypt
                1 armour moved from 81 Sea Zone to Egypt
                2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
                1 infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                1 artillery, 1 fighter and 8 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour and 2 infantry moved from Albania to Greece
                1 bomber and 1 fighter moved from Southern Italy to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 :  3/6 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  2/4 hits
                        3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                        Italians roll dice for 2 armour, 1 bomber and 1 fighter in Greece, round 3 :  3/4 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Greece to Southern Italy
                1 infantry moved from Tunisia to Libya
                1 artillery moved from Tunisia to Libya
                1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Libya : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        93 Sea Zone : 1 flag
        Greece : 1 flag, 2 armour

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 33 / 30
        UK_Pacific : 17 / 17
        Italians : 15 / 27
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Egypt to Alexandria
                1 fighter moved from Shan State to Java
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                2 fighters moved from Northern Territory to Java
                2 aaGuns and 1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                1 fighter moved from Algeria to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                1 fighter moved from Algeria to Gibraltar

    Combat - French
                Battle in Gibraltar
                    French attack with 1 fighter
                    Italians defend with 1 harbour and 1 infantry
                    French win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 fighter moved from Gibraltar to Algeria
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

  • '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 106 Sea Zone to 103 Sea Zone
                11 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries moved from Western Germany to 112 Sea Zone
                3 armour moved from Western Germany to 112 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                3 tactical_bombers moved from Western Germany to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 15 infantry, 1 tactical_bomber and 13 transports moved from 112 Sea Zone to 110 Sea Zone
                3 armour, 3 artilleries and 15 infantry moved from 110 Sea Zone to United Kingdom

  • '20 '19 '18 '17 '16

    Scramble?


  • yes

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 106 Sea Zone to 103 Sea Zone
                11 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries moved from Western Germany to 112 Sea Zone
                3 armour moved from Western Germany to 112 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                3 tactical_bombers moved from Western Germany to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                3 armour, 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 15 infantry, 1 tactical_bomber and 13 transports moved from 112 Sea Zone to 110 Sea Zone
                3 armour, 3 artilleries and 15 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 13 transports
                    British defend with 1 destroyer and 3 fighters
                        Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 13 transports in 110 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 :  3/4 hits
                        1 cruiser owned by the Germans, 2 fighters owned by the British, 1 carrier owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 fighter, 1 tactical_bomber and 13 transports in 110 Sea Zone, round 3 :  2/2 hits
                        British roll dice for 1 fighter in 110 Sea Zone, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                    Germans win with 1 fighter and 13 transports remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 carrier, 1 cruiser and 1 tactical_bomber
                    Casualties for British: 1 destroyer and 3 fighters
                Battle in United Kingdom
                    Germans attack with 3 armour, 3 artilleries, 2 bombers, 2 fighters, 15 infantry and 3 tactical_bombers
                    French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 16 infantry and 1 mech_infantry
                        AA fire in United Kingdom :  1/7 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 1 fighter, 15 infantry and 3 tactical_bombers in United Kingdom, round 2 :  10/27 hits
                        British roll dice for 4 aaGuns, 1 artillery, 18 infantry and 1 mech_infantry in United Kingdom, round 2 :  7/20 hits
                        4 infantry owned by the British, 2 infantry owned by the French, 7 infantry owned by the Germans and 4 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 1 fighter, 8 infantry and 3 tactical_bombers in United Kingdom, round 3 :  9/20 hits
                        British roll dice for 1 artillery, 12 infantry and 1 mech_infantry in United Kingdom, round 3 :  6/14 hits
                        9 infantry owned by the British and 6 infantry owned by the Germans lost in United Kingdom
                        Germans roll dice for 3 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in United Kingdom, round 4 :  6/14 hits
                        British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in United Kingdom, round 4 :  3/5 hits
                        3 infantry owned by the British, 2 infantry owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom
                    Germans captures 30PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 3 armour, 2 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 artillery, 1 fighter and 15 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 4 aaGuns, 1 artillery, 16 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                3 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                5 armour moved from Holland Belgium to Germany
                4 mech_infantrys moved from Holland Belgium to Germany
                2 artilleries moved from Holland Belgium to Western Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                5 infantry moved from Bulgaria to Romania

    Place Units - Germans
                10 infantry placed in Germany
                7 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 77 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 3 tactical_bombers
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries and 5 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 7 infantry
        Romania : 6 infantry
        Poland : 3 aaGuns and 3 infantry
        Germany : 5 armour, 1 factory_major, 10 infantry and 4 mech_infantrys
        Holland Belgium : 1 artillery
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        103 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag, 5 infantry
        110 Sea Zone : 13 transports

    Production/PUs Summary :

    Germans : 47 / 87
        Russians : 37 / 37
        Japanese : 31 / 43
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 27 / 0
        UK_Pacific : 17 / 17
        Italians : 14 / 27
        ANZAC : 18 / 18
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 artillery and 12 infantry moved from Baltic States to Poland
                1 armour moved from Belarus to Poland
                1 mech_infantry moved from Belarus to Poland
                1 armour, 1 artillery and 12 infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter, 6 infantry and 2 mech_infantrys moved from Bessarabia to Romania
                1 tactical_bomber moved from Eastern Poland to Romania
                1 fighter moved from Baltic States to Romania
                1 mech_infantry moved from Ukraine to Romania
                3 armour moved from Ukraine to Romania
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                17 infantry moved from Amur to Korea


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 artillery and 12 infantry moved from Baltic States to Poland
                1 armour moved from Belarus to Poland
                1 mech_infantry moved from Belarus to Poland
                1 armour, 1 artillery and 12 infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter, 6 infantry and 2 mech_infantrys moved from Bessarabia to Romania
                1 tactical_bomber moved from Eastern Poland to Romania
                1 fighter moved from Baltic States to Romania
                1 mech_infantry moved from Ukraine to Romania
                3 armour moved from Ukraine to Romania
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                17 infantry moved from Amur to Korea

    Combat - Russians
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 13 transports
                    Russians win with 1 submarine remaining. Battle score for attacker is 91
                    Casualties for Germans: 13 transports
                Battle in Romania
                    Russians attack with 3 armour, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 6 infantry
                    Russians win, taking Romania from Germans with 3 armour, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 3 infantry
                Battle in Poland
                    Russians attack with 1 armour, 1 artillery, 12 infantry and 1 mech_infantry
                    Germans defend with 3 aaGuns and 3 infantry
                    Russians win, taking Poland from Germans with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 aaGuns and 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 armour, 1 artillery and 12 infantry
                    Germans defend with 2 artilleries and 5 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries and 5 infantry
                    Casualties for Russians: 5 infantry
                Battle in Korea
                    Russians attack with 17 infantry
                    Japanese defend with 1 aaGun and 9 infantry
                    Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 17
                    Casualties for Russians: 5 infantry
                    Casualties for Japanese: 1 aaGun and 9 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Baltic States to Poland
                1 aaGun moved from Eastern Poland to Slovakia Hungary
                3 infantry moved from Novgorod to Baltic States
                1 aaGun, 1 artillery and 1 infantry moved from Belarus to Eastern Poland
                1 aaGun and 3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Rostov to Ukraine
                1 armour moved from Russia to Belarus
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 aaGun moved from Amur to Korea
                1 aaGun moved from Amur to Korea
                2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 infantry placed in Volgograd
                3 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,5
                Russians collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Hopei
                1 artillery and 3 infantry moved from Kweichow to Hopei
                1 armour moved from Yunnan to Hopei
                2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Hopei
                2 artilleries and 4 infantry moved from Kwangsi to Kwangtung
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma
                3 destroyers and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 fighter moved from Japan to Manchuria
                2 fighters moved from Japan to 16 Sea Zone
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Burma
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
                    Chinese defend with 15 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Hopei, round 2 :  9/21 hits
                        Chinese roll dice for 15 infantry in Hopei, round 2 :  5/15 hits
                        5 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Hopei, round 3 :  9/16 hits
                        Chinese roll dice for 6 infantry in Hopei, round 3 :  4/6 hits
                        1 armour owned by the Japanese, 6 infantry owned by the Chinese, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    Casualties for Chinese: 15 infantry
                Battle in Kwangtung
                    Japanese attack with 2 artilleries and 4 infantry
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 2 artilleries and 4 infantry in Kwangtung, round 2 :  0/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        Japanese roll dice for 2 artilleries and 4 infantry in Kwangtung, round 3 :  1/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 :  2/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 4 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship and 1 destroyer
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 3 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 :  4/7 hits
                    Units damaged: 1 battleship owned by the British
                        ANZAC roll dice for 1 battleship, 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 :  0/4 hits
                        1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the British lost in 42 Sea Zone
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 3 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 :  5/7 hits
                        ANZAC roll dice for 1 battleship in 42 Sea Zone, round 3 :  0/1 hits
                        1 battleship owned by the British lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 48
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                    Casualties for British: 1 battleship and 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 2 destroyers, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 16 Sea Zone to Japan
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
                1 battleship, 1 carrier and 4 transports moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                5 fighters and 5 tactical_bombers moved from Hopei to Kweichow
                1 fighter moved from Manchuria to Jehol
                2 bombers moved from Hopei to Kweichow
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 transport placed in 6 Sea Zone
                1 bomber, 1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 35 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 6 infantry
        Jehol : 1 flag, 1 fighter
        Siam : 1 infantry
        Manchuria : 1 flag, 1 artillery and 1 infantry
        Yunnan : 1 flag, 1 fighter and 1 tactical_bomber
        Kweichow : 1 flag, 2 bombers, 5 fighters and 5 tactical_bombers
        Hunan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Burma : 1 flag, 1 artillery
        Kwangtung : 1 flag, 2 artilleries, 1 harbour and 2 infantry
        French Indo China : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 3 destroyers and 2 submarines
        36 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers
        20 Sea Zone : 1 battleship, 1 carrier and 4 transports
        19 Sea Zone : 1 destroyer and 1 transport
        16 Sea Zone : 2 destroyers and 1 submarine
        6 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 39 / 87
        Russians : 48 / 60
        Japanese : 34 / 35
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 27 / 0
        UK_Pacific : 13 / 17
        Italians : 14 / 27
        ANZAC : 18 / 18
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 infantry, 2 submarines and 3 transports moved from 30 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery, 6 fighters and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 103 Sea Zone

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