Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsWhackamatt (Allies) vs. dawgoneit (Axis)
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sorry for the delay.
my dad is about to pass away.
I have been slow with my turns because of it.
he is alert so I have been spending a lot time with him.
I do want to play though. -
Take all the time you need. Sorry to hear that. My mom suddenly passed last year, so make the most of the time that’s left.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 17 PUs;Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 bomber moved from Borneo to French Indo China
3 submarines moved from 62 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to ManchuriaCombat - ANZAC
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Manchuria causes 5 damage total.Non Combat Move - ANZAC
1 bomber moved from Manchuria to KwangtungPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 32 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Volgograd to Sikang
1 armour moved from Volgograd to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 armour moved from Volgograd to Sikang
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Kazakhstan to Sikang
1 fighter moved from Russia to Tsinghai
1 tactical_bomber moved from Russia to Sikang
2 infantry moved from Bessarabia to Romania
1 armour, 1 artillery and 1 mech_infantry moved from Bessarabia to Romania
1 armour moved from Western Ukraine to Romania
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to KazakhstanCombat - Russians
Battle in Tsinghai
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Tsinghai from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Romania
Russians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun; Italians defend with 1 artillery, 1 infantry and 2 mech_infantrys
Russians win, taking Romania from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Eastern Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 2 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 armour, 1 artillery and 1 infantry
Russians win, taking Sikang from Japanese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Tsinghai to Volgograd
1 tactical_bomber moved from Sikang to Volgograd
1 aaGun moved from Bessarabia to Eastern Poland
2 aaGuns moved from Karelia to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Volgograd
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
Japanese buy 5 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Yunnan to Shan State
2 artilleries and 2 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
Japanese buy 5 armour and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Yunnan to Shan State
2 artilleries and 2 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.Combat - Japanese
Battle in Kwangsi
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries and 3 infantry
British defend with 3 artilleries and 1 infantry
UK_Pacific win with 2 artilleries remaining. Battle score for attacker is -14
Casualties for Japanese: 3 artilleries and 3 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Yenisey
Japanese attack with 1 armour
British defend with 1 armour
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Burma
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in Manchuria
2 armour and 1 fighter placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,3,1,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,5,6
Japanese collect 33 PUs (13 lost to blockades); end with 33 PUs total -
i do believe you have won this one


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I’m not sure what it felt like from your perspective, but I felt pretty good the whole time, with no major dicing’s to point to. I’m not sure how the Axis are supposed to break through and recover to win. They start out on the defensive, yet they don’t have an economic advantage.
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that and from my perspective your an awesome player!!! :-P :wink:





