Wittman <axis>vs Inno <allies>9 Bids + Black Sea Close Game 5</allies></axis>

  • '19 '18 '17 '16 '15

    I saw the Martin Dice and you were unlucky.

    I was thinking of relocating my transport to do a future Caucasus attack, but then realize we were playing a black sea close option so I made an edit to relocate my transports back… :oops:

    Your Japan army is really strong.  I am not sure how long I could hold but would try…


  • I have fought the good fight. Been a fun game actually. Turn 16 for goodness sake!


  • We weren’t playing Interceptors were we? I do not remember it coming up.
    If you always do, then please ignore my bombing result.


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 armour moved from Kazakh S.S.R. to Vologda
                      Japanese take Novosibirsk from Russians
                      Japanese take Vologda from Russians
                1 fighter moved from Hawaiian Islands to 59 Sea Zone
                1 submarine moved from 52 Sea Zone to 59 Sea Zone
                1 fighter moved from Hawaiian Islands to 59 Sea Zone
                1 bomber moved from Manchuria to Russia
                1 fighter moved from Hawaiian Islands to 59 Sea Zone

    Combat - Japanese
                Battle in 59 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 1 and costs: 1 production.
                    Bombing raid costs 1  production in Russia

    Non Combat Move - Japanese
                1 bomber moved from Russia to Caucasus
                1 armour moved from Egypt to Persia
                1 armour moved from India to Caucasus
                1 armour moved from India to Caucasus
                1 infantry moved from Persia to Caucasus
                1 armour moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Kazakh S.S.R. to Caucasus
                1 infantry moved from Sinkiang to Kazakh S.S.R.
                1 infantry moved from India to Persia
                1 infantry moved from Manchuria to Anhwei
                1 fighter moved from Japan to Yunnan
                1 fighter moved from 51 Sea Zone to Anhwei
                3 fighters moved from 59 Sea Zone to 51 Sea Zone
                1 infantry moved from Okinawa to 51 Sea Zone
                1 infantry moved from Okinawa to 51 Sea Zone
                2 infantry and 1 transport moved from 51 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Burma
                1 infantry moved from 36 Sea Zone to Burma

    Place Units - Japanese
                1 submarine placed in 60 Sea Zone
                1 destroyer placed in 62 Sea Zone
                3 artilleries and 1 infantry placed in Caucasus
                Japanese undo move 3.
                1 armour and 3 artilleries placed in Caucasus
                1 fighter and 1 infantry placed in India
                1 bomber placed in Japan
                Japanese undo move 5.
                1 bomber placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 59 PUs total


  • Japan will give the Moscow attack one more chance!
    Enjoy your evenng.

  • '19 '18 '17 '16 '15

    If this time you couldn’t conquer Moscow I would truly believe in God!  :lol:  Yes it is a good game.  We both have opportunity but so far it seems you took it…

    No we don’t have interceptor rule so don’t worry.

    I will make my move later today.  Talk to you soon.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Northwestern Europe to 8 Sea Zone
                1 fighter moved from Northwestern Europe to Karelia S.S.R.
                1 infantry moved from French Equatorial Africa to 24 Sea Zone
                1 infantry and 1 transport moved from 24 Sea Zone to 27 Sea Zone
                1 cruiser moved from 23 Sea Zone to 27 Sea Zone
                1 infantry moved from 27 Sea Zone to Union of South Africa
                1 infantry moved from Northwestern Europe to 8 Sea Zone
                1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Baltic States
                      Americans take Baltic States from Germans
                1 armour moved from Northwestern Europe to 8 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 armour moved from 5 Sea Zone to Karelia S.S.R.
                1 infantry moved from 5 Sea Zone to Karelia S.S.R.

    Combat - Americans
                Battle in Union of South Africa
                    Americans attack with 1 infantry
                    Japanese defend with 1 artillery
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                Battle in Karelia S.S.R.
                    Americans attack with 1 armour, 1 fighter and 1 infantry
                    Germans defend with 1 factory and 1 infantry
                    Americans win, taking Karelia S.S.R. from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery moved from 8 Sea Zone to France
                1 infantry moved from 8 Sea Zone to France
                2 fighters moved from 11 Sea Zone to France
                2 fighters moved from 8 Sea Zone to France
                1 fighter moved from Karelia S.S.R. to Russia
                1 aaGun moved from Northwestern Europe to France
                1 infantry moved from Northwestern Europe to France
                1 fighter moved from Eastern Canada to France
                1 submarine moved from 56 Sea Zone to 57 Sea Zone
                1 infantry moved from French West Africa to 23 Sea Zone
                1 armour moved from French West Africa to 23 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 23 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to France
                1 armour moved from 8 Sea Zone to France
                1 destroyer moved from 8 Sea Zone to 5 Sea Zone
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 infantry moved from Eastern United States to Eastern Canada
                1 infantry moved from Western Canada to Western United States
                1 artillery moved from Central United States to Eastern Canada
                1 aaGun moved from Western United States to Central United States
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 12 Sea Zone
                1 fighter moved from 56 Sea Zone to Eastern Canada

    Place Units - Americans
                1 armour placed in Eastern United States
                2 fighters placed in 11 Sea Zone
                1 transport placed in 11 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                Americans undo move 4.
                2 infantry placed in Eastern United States
                1 artillery placed in Western United States
                Americans undo move 5.
                Americans undo move 4.
                1 artillery and 1 infantry placed in Eastern United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 42 PUs; end with 42 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Russia to West Russia
                1 fighter moved from Russia to West Russia
                1 infantry moved from Russia to West Russia
                1 armour moved from Russia to Archangel
                      Russians take Archangel from Japanese
                1 armour moved from Archangel to Russia

    Combat - Russians
                Battle in West Russia
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking West Russia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from West Russia to Russia

    Place Units - Russians
                1 armour and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 17

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Germans
                1 infantry moved from Germany to Bulgaria Romania
                1 artillery moved from Italy to Germany
                1 infantry moved from Germany to Southern Europe

    Place Units - Germans
                2 armour, 2 artilleries and 4 infantry placed in Germany
                3 infantry placed in Italy

    Turn Complete - Germans
                Germans collect 29 PUs; end with 29 PUs total


  • Would you remove one Inf from Italy and place it in Germany please?
    If you decide to attack Germany with the UK, would you please not take the AA as a casualty, as I will need it for the follow up US attack?
    Thank you.
    Even if I take Moscow, I cannot hold any part of Europe except Germany for long.
    Good game.


  • Actually, please put two in Germany.
    I know you are not scared of attacking!

    Hope you have a fun day.

  • '19 '18 '17 '16 '15

    Will do.  I don’t think I can hold your Japan much longer so this could  be my last punch L: -(….

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 17

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Germans
                1 infantry moved from Germany to Bulgaria Romania
                1 artillery moved from Italy to Germany
                1 infantry moved from Germany to Southern Europe

    Place Units - Germans
                2 armour, 2 artilleries and 4 infantry placed in Germany
                3 infantry placed in Italy

    Turn Complete - Germans
                Germans collect 29 PUs; end with 29 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Italy: 2 infantry
                EDIT: Adding units owned by Germans to Germany: 2 infantry
                EDIT: Turning off Edit Mode

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 17

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from France to Italy
                1 fighter moved from 6 Sea Zone to Italy
                2 infantry moved from France to Italy
                1 artillery moved from France to Italy

    Combat - British
                Battle in Italy
                    British attack with 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 1 factory and 3 infantry
                    British win, taking Italy from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter moved from Italy to France
                1 infantry moved from United Kingdom to 8 Sea Zone
                1 infantry moved from United Kingdom to 8 Sea Zone
                2 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Baltic States
                1 infantry moved from 5 Sea Zone to Baltic States
                2 infantry moved from United Kingdom to 8 Sea Zone
                2 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Baltic States
                1 fighter moved from Russia to Karelia S.S.R.
                1 carrier moved from 6 Sea Zone to 5 Sea Zone
                1 fighter moved from Karelia S.S.R. to 5 Sea Zone
                1 fighter moved from Russia to Baltic States
                1 fighter moved from Russia to Karelia S.S.R.
                1 infantry moved from France to Italy
                2 infantry moved from United Kingdom to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to France

    Place Units - British
                1 fighter placed in 8 Sea Zone
                2 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 4 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kazakh S.S.R. to Russia
                1 bomber moved from Manchuria to Russia
                1 fighter moved from Anhwei to Russia
                1 fighter moved from Yunnan to Russia
                1 fighter moved from India to Russia
                1 bomber moved from Caucasus to Russia
                5 armour, 4 artilleries and 4 infantry moved from Caucasus to Russia
                1 armour moved from Vologda to Archangel
                      Japanese take Archangel from Russians
                1 armour moved from Archangel to Russia
                1 artillery moved from Union of South Africa to Belgian Congo
                      Japanese take Belgian Congo from British
                1 armour moved from Persia to Russia

    Combat - Japanese
                Battle in Russia
                    Japanese attack with 7 armour, 4 artilleries, 2 bombers, 3 fighters and 5 infantry
                    Russians defend with 2 armour, 1 factory, 1 fighter and 7 infantry; Americans defend with 1 fighter
                    Japanese captures 13PUs while taking Russians capital
                    Japanese win, taking Russia from Russians with 7 armour, 3 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 artillery and 5 infantry
                    Casualties for Russians: 2 armour, 1 fighter and 7 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Japanese
                2 bombers and 3 fighters moved from Russia to Caucasus
                2 infantry moved from Burma to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Egypt
                1 infantry moved from 34 Sea Zone to Egypt
                1 infantry moved from Persia to Trans-Jordan
                1 infantry moved from India to Persia
                1 transport moved from 51 Sea Zone to 50 Sea Zone
                1 infantry moved from Caroline Islands to 50 Sea Zone
                1 infantry and 1 transport moved from 50 Sea Zone to 51 Sea Zone
                1 infantry moved from 51 Sea Zone to Okinawa
                1 destroyer moved from 62 Sea Zone to 51 Sea Zone
                1 submarine moved from 60 Sea Zone to 51 Sea Zone
                1 infantry moved from Anhwei to Manchuria

    Place Units - Japanese
                1 destroyer placed in 62 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Caucasus
                1 infantry placed in Caucasus
                1 armour, 1 artillery and 1 infantry placed in India
                Japanese undo move 4.
                2 armour and 1 artillery placed in India
                1 fighter and 1 infantry placed in Japan
                Japanese undo move 2.
                2 armour and 1 artillery placed in Caucasus
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 80 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Baltic States to Germany
                1 armour moved from Karelia S.S.R. to Germany
                1 infantry moved from Northwestern Europe to Germany
                3 infantry moved from France to Germany
                1 artillery moved from France to Germany
                1 armour moved from France to Germany
                5 fighters moved from France to Germany
                1 infantry moved from Eastern United States to 11 Sea Zone
                1 armour moved from Eastern United States to 11 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
                1 armour moved from 13 Sea Zone to Gibraltar
                1 infantry moved from 13 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Germany
                    Americans attack with 2 armour, 1 artillery, 5 fighters and 5 infantry
                    Germans defend with 1 aaGun, 2 armour, 6 artilleries, 1 factory and 18 infantry
                    Germans win with 1 aaGun, 2 armour, 6 artilleries and 15 infantry remaining. Battle score for attacker is -72
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 2 armour, 1 artillery, 5 fighters and 5 infantry

    Non Combat Move - Americans
                1 artillery moved from Eastern Canada to 10 Sea Zone
                1 infantry moved from Eastern Canada to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to France
                1 artillery moved from 8 Sea Zone to France
                1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
                1 artillery moved from 14 Sea Zone to France
                1 infantry moved from 14 Sea Zone to France
                1 fighter moved from Eastern Canada to France
                2 fighters moved from 11 Sea Zone to France
                1 infantry moved from Karelia S.S.R. to 5 Sea Zone
                1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 carrier and 1 fighter moved from 8 Sea Zone to 14 Sea Zone
                2 transports moved from 8 Sea Zone to 10 Sea Zone
                1 artillery moved from Eastern United States to Eastern Canada
                1 infantry moved from Eastern United States to Eastern Canada
                1 aaGun moved from Central United States to Eastern Canada
                1 infantry moved from Western United States to Central United States
                1 infantry moved from Western United States to Central United States
                1 cruiser moved from 27 Sea Zone to 23 Sea Zone
                1 transport moved from 27 Sea Zone to 23 Sea Zone
                2 fighters moved from 56 Sea Zone to Eastern Canada
                2 carriers moved from 56 Sea Zone to 19 Sea Zone
                1 infantry moved from 8 Sea Zone to Northwestern Europe

    Place Units - Americans
                2 fighters and 1 transport placed in 11 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 42 PUs; end with 43 PUs total

  • '19 '18 '17 '16 '15

    I was about to do my Russia turn but battery does out.  Will finish it tomorrow
    I lost my last major Air Force which sealed your victory. Good job on the move! I was thinking whether I should hold or not but even I don’t attack you but conquer more Europe territory I found to hard to win.  your Japan turns into a monster!

    Good job and your coming win deserve it!

    Cheers


  • Thank you. I have enjoyed our 4 games.
    I see you are playing a team game. Have fun. I think they are te most enjoyable. I like chatting with my ally, suggesting things and worrying that you did what they scope fed and have not lost the war for the both of you.
    Tell me if you fancy a team game. We could try out a Global. Could be the push you need! (to get you to learn Global. The hard way.)
    Talk soon.

  • '19 '18 '17 '16 '15

    Thank you for your offering.  I would love to but before that I would try to learn the Europe first from you:) . And I m afraid my response speed would be too slow for you guys if playing a new one I haven’t played before.

    Yes they are good games and I learn a lot from them.

    Still haven’t figured out a real solid KGF strategy though. I thought I almost ;)

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

    Game History

    Round: 18

    Research Technology - Russians

    Combat Move - Russians
                1 artillery moved from West Russia to Karelia S.S.R.

    Non Combat Move - Russians

    Turn Complete - Russians

Suggested Topics

  • 11
  • 32
  • 19
  • 67
  • 58
  • 50
  • 67
  • 119
Axis & Allies Boardgaming Custom Painted Miniatures

70

Online

17.8k

Users

40.6k

Topics

1.8m

Posts