@dawgoneit feel free to use either file…
Wittman <axis>vs Inno <allies>9 Bids + Black Sea Close Game 5</allies></axis>
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I saw the Martin Dice and you were unlucky.
I was thinking of relocating my transport to do a future Caucasus attack, but then realize we were playing a black sea close option so I made an edit to relocate my transports back… :oops:
Your Japan army is really strong. I am not sure how long I could hold but would try…
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I have fought the good fight. Been a fun game actually. Turn 16 for goodness sake!
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We weren’t playing Interceptors were we? I do not remember it coming up.
If you always do, then please ignore my bombing result. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour moved from Kazakh S.S.R. to Vologda
Japanese take Novosibirsk from Russians
Japanese take Vologda from Russians
1 fighter moved from Hawaiian Islands to 59 Sea Zone
1 submarine moved from 52 Sea Zone to 59 Sea Zone
1 fighter moved from Hawaiian Islands to 59 Sea Zone
1 bomber moved from Manchuria to Russia
1 fighter moved from Hawaiian Islands to 59 Sea ZoneCombat - Japanese
Battle in 59 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1 and costs: 1 production.
Bombing raid costs 1 production in RussiaNon Combat Move - Japanese
1 bomber moved from Russia to Caucasus
1 armour moved from Egypt to Persia
1 armour moved from India to Caucasus
1 armour moved from India to Caucasus
1 infantry moved from Persia to Caucasus
1 armour moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from India to Persia
1 infantry moved from Manchuria to Anhwei
1 fighter moved from Japan to Yunnan
1 fighter moved from 51 Sea Zone to Anhwei
3 fighters moved from 59 Sea Zone to 51 Sea Zone
1 infantry moved from Okinawa to 51 Sea Zone
1 infantry moved from Okinawa to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 infantry moved from 36 Sea Zone to BurmaPlace Units - Japanese
1 submarine placed in 60 Sea Zone
1 destroyer placed in 62 Sea Zone
3 artilleries and 1 infantry placed in Caucasus
Japanese undo move 3.
1 armour and 3 artilleries placed in Caucasus
1 fighter and 1 infantry placed in India
1 bomber placed in Japan
Japanese undo move 5.
1 bomber placed in ManchuriaTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total -
Japan will give the Moscow attack one more chance!
Enjoy your evenng. -
If this time you couldn’t conquer Moscow I would truly believe in God! :lol: Yes it is a good game. We both have opportunity but so far it seems you took it…
No we don’t have interceptor rule so don’t worry.
I will make my move later today. Talk to you soon.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Northwestern Europe to 8 Sea Zone
1 fighter moved from Northwestern Europe to Karelia S.S.R.
1 infantry moved from French Equatorial Africa to 24 Sea Zone
1 infantry and 1 transport moved from 24 Sea Zone to 27 Sea Zone
1 cruiser moved from 23 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Union of South Africa
1 infantry moved from Northwestern Europe to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
Americans take Baltic States from Germans
1 armour moved from Northwestern Europe to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.Combat - Americans
Battle in Union of South Africa
Americans attack with 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Karelia S.S.R.
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Americans win, taking Karelia S.S.R. from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to France
1 infantry moved from 8 Sea Zone to France
2 fighters moved from 11 Sea Zone to France
2 fighters moved from 8 Sea Zone to France
1 fighter moved from Karelia S.S.R. to Russia
1 aaGun moved from Northwestern Europe to France
1 infantry moved from Northwestern Europe to France
1 fighter moved from Eastern Canada to France
1 submarine moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from French West Africa to 23 Sea Zone
1 armour moved from French West Africa to 23 Sea Zone
1 armour, 1 infantry and 1 transport moved from 23 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 armour moved from 8 Sea Zone to France
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Western Canada to Western United States
1 artillery moved from Central United States to Eastern Canada
1 aaGun moved from Western United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 12 Sea Zone
1 fighter moved from 56 Sea Zone to Eastern CanadaPlace Units - Americans
1 armour placed in Eastern United States
2 fighters placed in 11 Sea Zone
1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 4.
2 infantry placed in Eastern United States
1 artillery placed in Western United States
Americans undo move 5.
Americans undo move 4.
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 armour moved from Russia to Archangel
Russians take Archangel from Japanese
1 armour moved from Archangel to RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to RussiaPlace Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 17
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Non Combat Move - Germans
1 infantry moved from Germany to Bulgaria Romania
1 artillery moved from Italy to Germany
1 infantry moved from Germany to Southern EuropePlace Units - Germans
2 armour, 2 artilleries and 4 infantry placed in Germany
3 infantry placed in ItalyTurn Complete - Germans
Germans collect 29 PUs; end with 29 PUs total -
Would you remove one Inf from Italy and place it in Germany please?
If you decide to attack Germany with the UK, would you please not take the AA as a casualty, as I will need it for the follow up US attack?
Thank you.
Even if I take Moscow, I cannot hold any part of Europe except Germany for long.
Good game. -
Actually, please put two in Germany.
I know you are not scared of attacking!Hope you have a fun day.
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Will do. I don’t think I can hold your Japan much longer so this could be my last punch L: -(….
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 17
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Non Combat Move - Germans
1 infantry moved from Germany to Bulgaria Romania
1 artillery moved from Italy to Germany
1 infantry moved from Germany to Southern EuropePlace Units - Germans
2 armour, 2 artilleries and 4 infantry placed in Germany
3 infantry placed in ItalyTurn Complete - Germans
Germans collect 29 PUs; end with 29 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Italy: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 17
Purchase Units - British
British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from France to Italy
1 fighter moved from 6 Sea Zone to Italy
2 infantry moved from France to Italy
1 artillery moved from France to ItalyCombat - British
Battle in Italy
British attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 factory and 3 infantry
British win, taking Italy from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Italy to France
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from 5 Sea Zone to Baltic States
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
1 fighter moved from Russia to Karelia S.S.R.
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Russia to Baltic States
1 fighter moved from Russia to Karelia S.S.R.
1 infantry moved from France to Italy
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to FrancePlace Units - British
1 fighter placed in 8 Sea Zone
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Kazakh S.S.R. to Russia
1 bomber moved from Manchuria to Russia
1 fighter moved from Anhwei to Russia
1 fighter moved from Yunnan to Russia
1 fighter moved from India to Russia
1 bomber moved from Caucasus to Russia
5 armour, 4 artilleries and 4 infantry moved from Caucasus to Russia
1 armour moved from Vologda to Archangel
Japanese take Archangel from Russians
1 armour moved from Archangel to Russia
1 artillery moved from Union of South Africa to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Persia to RussiaCombat - Japanese
Battle in Russia
Japanese attack with 7 armour, 4 artilleries, 2 bombers, 3 fighters and 5 infantry
Russians defend with 2 armour, 1 factory, 1 fighter and 7 infantry; Americans defend with 1 fighter
Japanese captures 13PUs while taking Russians capital
Japanese win, taking Russia from Russians with 7 armour, 3 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Russians: 2 armour, 1 fighter and 7 infantry
Casualties for Americans: 1 fighterNon Combat Move - Japanese
2 bombers and 3 fighters moved from Russia to Caucasus
2 infantry moved from Burma to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Egypt
1 infantry moved from 34 Sea Zone to Egypt
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from India to Persia
1 transport moved from 51 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Okinawa
1 destroyer moved from 62 Sea Zone to 51 Sea Zone
1 submarine moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Anhwei to ManchuriaPlace Units - Japanese
1 destroyer placed in 62 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Caucasus
1 infantry placed in Caucasus
1 armour, 1 artillery and 1 infantry placed in India
Japanese undo move 4.
2 armour and 1 artillery placed in India
1 fighter and 1 infantry placed in Japan
Japanese undo move 2.
2 armour and 1 artillery placed in Caucasus
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 80 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Baltic States to Germany
1 armour moved from Karelia S.S.R. to Germany
1 infantry moved from Northwestern Europe to Germany
3 infantry moved from France to Germany
1 artillery moved from France to Germany
1 armour moved from France to Germany
5 fighters moved from France to Germany
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Gibraltar
1 infantry moved from 13 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans win, taking Gibraltar from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Germany
Americans attack with 2 armour, 1 artillery, 5 fighters and 5 infantry
Germans defend with 1 aaGun, 2 armour, 6 artilleries, 1 factory and 18 infantry
Germans win with 1 aaGun, 2 armour, 6 artilleries and 15 infantry remaining. Battle score for attacker is -72
Casualties for Germans: 3 infantry
Casualties for Americans: 2 armour, 1 artillery, 5 fighters and 5 infantryNon Combat Move - Americans
1 artillery moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
1 artillery moved from 14 Sea Zone to France
1 infantry moved from 14 Sea Zone to France
1 fighter moved from Eastern Canada to France
2 fighters moved from 11 Sea Zone to France
1 infantry moved from Karelia S.S.R. to 5 Sea Zone
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 carrier and 1 fighter moved from 8 Sea Zone to 14 Sea Zone
2 transports moved from 8 Sea Zone to 10 Sea Zone
1 artillery moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 aaGun moved from Central United States to Eastern Canada
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 cruiser moved from 27 Sea Zone to 23 Sea Zone
1 transport moved from 27 Sea Zone to 23 Sea Zone
2 fighters moved from 56 Sea Zone to Eastern Canada
2 carriers moved from 56 Sea Zone to 19 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern EuropePlace Units - Americans
2 fighters and 1 transport placed in 11 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 43 PUs total -
I was about to do my Russia turn but battery does out. Will finish it tomorrow
I lost my last major Air Force which sealed your victory. Good job on the move! I was thinking whether I should hold or not but even I don’t attack you but conquer more Europe territory I found to hard to win. your Japan turns into a monster!Good job and your coming win deserve it!
Cheers
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Thank you. I have enjoyed our 4 games.
I see you are playing a team game. Have fun. I think they are te most enjoyable. I like chatting with my ally, suggesting things and worrying that you did what they scope fed and have not lost the war for the both of you.
Tell me if you fancy a team game. We could try out a Global. Could be the push you need! (to get you to learn Global. The hard way.)
Talk soon. -
Thank you for your offering. I would love to but before that I would try to learn the Europe first from you:) . And I m afraid my response speed would be too slow for you guys if playing a new one I haven’t played before.
Yes they are good games and I learn a lot from them.
Still haven’t figured out a real solid KGF strategy though. I thought I almost ;)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 18
Research Technology - Russians
Combat Move - Russians
1 artillery moved from West Russia to Karelia S.S.R.Non Combat Move - Russians
Turn Complete - Russians





