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16L G40 BM axis-dominion vs JWW (allies) - game 2

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    triplea_37856_Ame7.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                Battle in Guam
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 marine moved from Morocco to 92 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 marine moved from 92 Sea Zone to 110 Sea Zone
                1 armour moved from Libya to Algeria
                1 artillery and 1 infantry moved from French Central Africa to French West Africa
                1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 21 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 33 Sea Zone to Caroline Islands
                4 fighters moved from Western United States to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
                1 artillery, 1 bomber and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 fighters, 1 harbour, 1 infantry, 3 marines and 1 mech_infantry
        New South Wales : 1 artillery and 1 mech_infantry
        Guam : 1 airfield and 2 infantry
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines and 1 transport
        26 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 1 transport
        21 Sea Zone : 1 transport
        10 Sea Zone : 1 destroyer, 2 submarines and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        United Kingdom : 1 bomber, 1 fighter and 1 tactical_bomber
        Morocco : 3 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        French Central Africa : 1 flag
        Algeria : 1 flag, 1 armour
        French West Africa : 1 flag, 1 artillery and 1 infantry
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Sicily : 1 flag
        93 Sea Zone : 1 flag
        97 Sea Zone : 4 submarines
        101 Sea Zone : 2 transports
        98 Sea Zone : 1 submarine
        91 Sea Zone : 1 carrier, 2 fighters and 2 transports
        110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 marine and 2 transports

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 14 / 18
        Japanese : 64 / 69
        Americans : 59 / 94
        Chinese : 6 / 9
        British : 25 / 32
        UK_Pacific : 6 / 6
        Italians : 30 / 35
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37856_Ame7.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Sikang to Chahar
                1 infantry moved from Shensi to Hopei

    triplea_37856_Chi7.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Sikang to Chahar
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 3 mech_infantrys
                    Chinese win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Sikang to Shensi

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 fighter and 3 infantry
        Szechwan : 1 infantry
        Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 14 / 18
        Japanese : 64 / 69
        Americans : 59 / 94
        Chinese : 6 / 6
        British : 25 / 32
        UK_Pacific : 6 / 6
        Italians : 30 / 35
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37856_Chi7.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                1 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Yunnan
                1 bomber moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 mech_infantry moved from India to Eastern Persia
                      British take Eastern Persia from Japanese
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                2 fighters moved from India to Shan State
                1 fighter moved from India to Yunnan
                1 fighter moved from India to Shan State

    triplea_37856_Bri7.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Yunnan
                1 bomber moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 mech_infantry moved from India to Eastern Persia
                      British take Eastern Persia from Japanese
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                2 fighters moved from India to Shan State
                1 fighter moved from India to Yunnan
                1 fighter moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    British attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Yunnan from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to India
                4 fighters and 1 tactical_bomber moved from Shan State to India
                2 infantry moved from India to Burma
                1 artillery and 4 infantry moved from India to West India
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 carriers and 4 fighters moved from 92 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 aaGun moved from Morocco to 92 Sea Zone
                1 aaGun, 1 cruiser, 1 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to United Kingdom
                1 carrier moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                3 infantry placed in Union of South Africa
                1 bomber and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 armour

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 mech_infantry
        Burma : 2 infantry
        India : 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_major, 6 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
        West India : 1 artillery and 4 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 9 infantry
        Scotland : 1 airfield
        United Kingdom : 6 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Morocco : 1 flag
        Tunisia : 1 flag
        Italian Somaliland : 1 flag
        Sardinia : 1 flag
        106 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 mech_infantry
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 cruiser and 2 destroyers
        110 Sea Zone : 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 4 transports

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 14 / 18
        Japanese : 63 / 69
        Americans : 59 / 94
        Chinese : 7 / 6
        British : 25 / 31
        UK_Pacific : 6 / 3
        Italians : 30 / 35
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37856_UK_7.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Persia to Eastern Persia
                1 fighter moved from Northwest Persia to Eastern Persia
                1 infantry moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British
                1 fighter moved from 72 Sea Zone to Eastern Persia
                1 fighter moved from 72 Sea Zone to Eastern Persia
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Bryansk to Tambov
                2 infantry moved from France to Normandy Bordeaux
                1 armour moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                1 armour moved from British Somaliland to Italian Somaliland
                      Italians take Italian Somaliland from British

    Combat - Italians
                Battle in Eastern Persia
                    Italians attack with 3 fighters and 1 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Eastern Persia from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Tambov
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    1 infantry owned by the Italians retreated to France
                    Americans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Egypt to Alexandria
                1 artillery and 1 marine moved from Tanganyika Territory to Rhodesia
                2 armour moved from Kenya to Rhodesia
                2 infantry moved from Kenya to Tanganyika Territory
                1 marine moved from French Madagascar to 72 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 marine, 1 submarine and 2 transports moved from 72 Sea Zone to 81 Sea Zone
                1 marine moved from 81 Sea Zone to Egypt
                1 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Bryansk to Rostov
                3 infantry moved from Ukraine to Rostov
                2 armour moved from Bryansk to Caucasus
                1 bomber moved from Tambov to Southern Italy
                2 aaGuns moved from Bryansk to Rostov
                1 mech_infantry moved from Caucasus to Northwest Persia
                3 fighters moved from Eastern Persia to Persia
                1 fighter moved from Persia to Iraq
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 mech_infantrys placed in Egypt
                Italians undo move 1.
                1 destroyer placed in 81 Sea Zone
                2 mech_infantrys placed in Egypt
                3 infantry placed in Ukraine
                2 infantry and 1 mech_infantry placed in Persia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,5,1,1,5,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
                Italians collect 17 PUs (14 lost to blockades); end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_37856_Ita7.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    triplea_37856_ANZ7.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    wtf……

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    that makes 15 hits at 2 for 25 straight opponents dice……

    I’m calling this one too. can’t hold EURO VC’s anyway.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    thanks for the lesson

  • 25 24 22 21 20 19 18 16 15

    @JWW:

    thanks for the lesson

    gg, whenever u wanna play again just let me know.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @axis-dominion:

    @JWW:

    thanks for the lesson

    gg, whenever u wanna play again just let me know.

    I’m ready…would like the allies a third time if that is ok w/you? Have you started playing 2nd ed balance mod?

  • 25 24 22 21 20 19 18 16 15

    sounds good, what do u think about starting up two games simultaneously, one where you’re axis and one where i’m axis? and yes i’ve been playing BM2 and its almost the same, but with very minor adjustments (but it also has the modified VC conditions that helps the allies in case the axis are completely doomed on one side).

    @JWW:

    @axis-dominion:

    @JWW:

    thanks for the lesson

    gg, whenever u wanna play again just let me know.

    I’m ready…would like the allies a third time if that is ok w/you? Have you started playing 2nd ed balance mod?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @axis-dominion:

    sounds good, what do u think about starting up two games simultaneously, one where you’re axis and one where i’m axis? and yes i’ve been playing BM2 and its almost the same, but with very minor adjustments (but it also has the modified VC conditions that helps the allies in case the axis are completely doomed on one side).

    it might be a bit more than I can handle at the moment. when my game w/art ends I will start up the other game with you as the axis. Is this ok?

  • 25 24 22 21 20 19 18 16 15

    @JWW:

    @axis-dominion:

    sounds good, what do u think about starting up two games simultaneously, one where you’re axis and one where i’m axis? and yes i’ve been playing BM2 and its almost the same, but with very minor adjustments (but it also has the modified VC conditions that helps the allies in case the axis are completely doomed on one side).

    it might be a bit more than I can handle at the moment. when my game w/art ends I will start up the other game with you as the axis. Is this ok?

    ok sounds good, and there’ll be a little more delay in my starting up our next game since i took on a challenge with adam and i’m also trying to wrap up some of my other games. soon hopefully

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Sounds good, who knows, by that time my game w/Art could be over….

  • 25 24 22 21 20 19 18 16 15

    @JWW:

    Sounds good, who knows, by that time my game w/Art could be over….

    game’s up, i sent u the link

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