@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
16L G40 BM axis-dominion vs JWW (allies) - game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Battle in Guam
Battle in Normandy BordeauxNon Combat Move - Americans
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from Morocco to 92 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Libya to Algeria
1 artillery and 1 infantry moved from French Central Africa to French West Africa
1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery, 1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 fighters, 1 harbour, 1 infantry, 3 marines and 1 mech_infantry
New South Wales : 1 artillery and 1 mech_infantry
Guam : 1 airfield and 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines and 1 transport
26 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 1 transport
21 Sea Zone : 1 transport
10 Sea Zone : 1 destroyer, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
United Kingdom : 1 bomber, 1 fighter and 1 tactical_bomber
Morocco : 3 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag
Algeria : 1 flag, 1 armour
French West Africa : 1 flag, 1 artillery and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Sicily : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 4 submarines
101 Sea Zone : 2 transports
98 Sea Zone : 1 submarine
91 Sea Zone : 1 carrier, 2 fighters and 2 transports
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 marine and 2 transportsProduction/PUs Summary :
Germans : 47 / 64
Russians : 14 / 18
Japanese : 64 / 69
Americans : 59 / 94
Chinese : 6 / 9
British : 25 / 32
UK_Pacific : 6 / 6
Italians : 30 / 35
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Sikang to Chahar
1 infantry moved from Shensi to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Sikang to Chahar
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 mech_infantrys
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to ShensiPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 fighter and 3 infantry
Szechwan : 1 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 47 / 64
Russians : 14 / 18
Japanese : 64 / 69
Americans : 59 / 94
Chinese : 6 / 6
British : 25 / 32
UK_Pacific : 6 / 6
Italians : 30 / 35
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Yunnan
1 bomber moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Japanese
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to Shan State
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Yunnan
1 bomber moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Japanese
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to Shan State
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to India
4 fighters and 1 tactical_bomber moved from Shan State to India
2 infantry moved from India to Burma
1 artillery and 4 infantry moved from India to West India
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 carriers and 4 fighters moved from 92 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 aaGun moved from Morocco to 92 Sea Zone
1 aaGun, 1 cruiser, 1 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
1 carrier moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 infantry placed in Union of South Africa
1 bomber and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British and UK_Pacific :
Yunnan : 1 mech_infantry
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_major, 6 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
West India : 1 artillery and 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 9 infantry
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Morocco : 1 flag
Tunisia : 1 flag
Italian Somaliland : 1 flag
Sardinia : 1 flag
106 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 mech_infantry
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser and 2 destroyers
110 Sea Zone : 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 4 transportsProduction/PUs Summary :
Germans : 47 / 64
Russians : 14 / 18
Japanese : 63 / 69
Americans : 59 / 94
Chinese : 7 / 6
British : 25 / 31
UK_Pacific : 6 / 3
Italians : 30 / 35
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Northwest Persia to Eastern Persia
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 fighter moved from 72 Sea Zone to Eastern Persia
1 fighter moved from 72 Sea Zone to Eastern Persia
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
2 infantry moved from France to Normandy Bordeaux
1 armour moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 armour moved from British Somaliland to Italian Somaliland
Italians take Italian Somaliland from BritishCombat - Italians
Battle in Eastern Persia
Italians attack with 3 fighters and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Eastern Persia from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tambov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
1 infantry owned by the Italians retreated to France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Egypt to Alexandria
1 artillery and 1 marine moved from Tanganyika Territory to Rhodesia
2 armour moved from Kenya to Rhodesia
2 infantry moved from Kenya to Tanganyika Territory
1 marine moved from French Madagascar to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 marine, 1 submarine and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Egypt
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
2 armour moved from Bryansk to Caucasus
1 bomber moved from Tambov to Southern Italy
2 aaGuns moved from Bryansk to Rostov
1 mech_infantry moved from Caucasus to Northwest Persia
3 fighters moved from Eastern Persia to Persia
1 fighter moved from Persia to Iraq
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Egypt
Italians undo move 1.
1 destroyer placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,5,1,1,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
Italians collect 17 PUs (14 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java -
wtf……
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that makes 15 hits at 2 for 25 straight opponents dice……
I’m calling this one too. can’t hold EURO VC’s anyway.
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thanks for the lesson
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@JWW:
thanks for the lesson
gg, whenever u wanna play again just let me know.
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@JWW:
thanks for the lesson
gg, whenever u wanna play again just let me know.
I’m ready…would like the allies a third time if that is ok w/you? Have you started playing 2nd ed balance mod?
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sounds good, what do u think about starting up two games simultaneously, one where you’re axis and one where i’m axis? and yes i’ve been playing BM2 and its almost the same, but with very minor adjustments (but it also has the modified VC conditions that helps the allies in case the axis are completely doomed on one side).
@JWW:
@JWW:
thanks for the lesson
gg, whenever u wanna play again just let me know.
I’m ready…would like the allies a third time if that is ok w/you? Have you started playing 2nd ed balance mod?
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sounds good, what do u think about starting up two games simultaneously, one where you’re axis and one where i’m axis? and yes i’ve been playing BM2 and its almost the same, but with very minor adjustments (but it also has the modified VC conditions that helps the allies in case the axis are completely doomed on one side).
it might be a bit more than I can handle at the moment. when my game w/art ends I will start up the other game with you as the axis. Is this ok?
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@JWW:
sounds good, what do u think about starting up two games simultaneously, one where you’re axis and one where i’m axis? and yes i’ve been playing BM2 and its almost the same, but with very minor adjustments (but it also has the modified VC conditions that helps the allies in case the axis are completely doomed on one side).
it might be a bit more than I can handle at the moment. when my game w/art ends I will start up the other game with you as the axis. Is this ok?
ok sounds good, and there’ll be a little more delay in my starting up our next game since i took on a challenge with adam and i’m also trying to wrap up some of my other games. soon hopefully
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Sounds good, who knows, by that time my game w/Art could be over….
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@JWW:
Sounds good, who knows, by that time my game w/Art could be over….
game’s up, i sent u the link





