@crockett36 no scrmables
16L G40 BM axis-dominion vs JWW (allies) - game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Northwest Persia to Eastern Persia
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 fighter moved from 72 Sea Zone to Eastern Persia
1 fighter moved from 72 Sea Zone to Eastern Persia
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
2 infantry moved from France to Normandy Bordeaux
1 armour moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 armour moved from British Somaliland to Italian Somaliland
Italians take Italian Somaliland from BritishCombat - Italians
Battle in Eastern Persia
Italians attack with 3 fighters and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Eastern Persia from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tambov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
1 infantry owned by the Italians retreated to France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Egypt to Alexandria
1 artillery and 1 marine moved from Tanganyika Territory to Rhodesia
2 armour moved from Kenya to Rhodesia
2 infantry moved from Kenya to Tanganyika Territory
1 marine moved from French Madagascar to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 marine, 1 submarine and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Egypt
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
2 armour moved from Bryansk to Caucasus
1 bomber moved from Tambov to Southern Italy
2 aaGuns moved from Bryansk to Rostov
1 mech_infantry moved from Caucasus to Northwest Persia
3 fighters moved from Eastern Persia to Persia
1 fighter moved from Persia to Iraq
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Egypt
Italians undo move 1.
1 destroyer placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,5,1,1,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
Italians collect 17 PUs (14 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java -
wtf……
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that makes 15 hits at 2 for 25 straight opponents dice……
I’m calling this one too. can’t hold EURO VC’s anyway.
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thanks for the lesson
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@JWW:
thanks for the lesson
gg, whenever u wanna play again just let me know.
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@JWW:
thanks for the lesson
gg, whenever u wanna play again just let me know.
I’m ready…would like the allies a third time if that is ok w/you? Have you started playing 2nd ed balance mod?
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sounds good, what do u think about starting up two games simultaneously, one where you’re axis and one where i’m axis? and yes i’ve been playing BM2 and its almost the same, but with very minor adjustments (but it also has the modified VC conditions that helps the allies in case the axis are completely doomed on one side).
@JWW:
@JWW:
thanks for the lesson
gg, whenever u wanna play again just let me know.
I’m ready…would like the allies a third time if that is ok w/you? Have you started playing 2nd ed balance mod?
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sounds good, what do u think about starting up two games simultaneously, one where you’re axis and one where i’m axis? and yes i’ve been playing BM2 and its almost the same, but with very minor adjustments (but it also has the modified VC conditions that helps the allies in case the axis are completely doomed on one side).
it might be a bit more than I can handle at the moment. when my game w/art ends I will start up the other game with you as the axis. Is this ok?
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@JWW:
sounds good, what do u think about starting up two games simultaneously, one where you’re axis and one where i’m axis? and yes i’ve been playing BM2 and its almost the same, but with very minor adjustments (but it also has the modified VC conditions that helps the allies in case the axis are completely doomed on one side).
it might be a bit more than I can handle at the moment. when my game w/art ends I will start up the other game with you as the axis. Is this ok?
ok sounds good, and there’ll be a little more delay in my starting up our next game since i took on a challenge with adam and i’m also trying to wrap up some of my other games. soon hopefully
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Sounds good, who knows, by that time my game w/Art could be over….
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@JWW:
Sounds good, who knows, by that time my game w/Art could be over….
game’s up, i sent u the link





