I would never play a game online with dice for every round in Global. As Talleyrand19 said, loosing to a good strategy by someone lets you learn something, but loosing to dice just makes you annoyed. Not to mention that games between two skilled players takes well over 10 hours to play, and investing that much time into a game just to get screwed in one important battle almost makes you not want to play the game again.
The way I play now, against myself, is I do Low Luck for the first turn of the game and dice after that. This really smooths out the randomness factor of the initial battles that involve huge amounts of TUV. Since you don’t get to decide your starting position, with the way the board starts off there are going to be certain battles that if one side wins or looses can destroy the rest of the game. Say Germany looses the battle for France, or UK scrambles 110 and gets incredibly lucky, or UK gets incredibly unlucky in the SZ 97 battle, then the game, more or less, is decided before it even really began.
I also give each nation a one time only ability, when they are the attackers, to choose to have the battle roll out with Low Luck instead of dice. This is to help the huge battles that will inevitably happen in Moscow and India and Naval battles in the pacific.
The biggest problem with only playing a game with Low Luck is that:
1. Planes become too good in smaller land battles. If there are 3 infantry in a territory all the attacker has to do is send 2 infantry 4 fighters and a bomber and guarantee the take of the territory.
2. Strafing is incredibly powerful and limits a lot of strategies. Stacking two large forces outside a hotly contested territory is no longer possible. In Low Luck since you can calculate the exact amount of hits needed to leave 1 unit alive you can just attack in and retreat. One example of this is if Italy stacked Alexandria and Sudan first turn, then all UK has to do is strafe Sudan and retreat, where as in dice it would be extremely risky to do so. Also in sea battles you can do crazy things with hit and run tactics that wouldn’t be possible otherwise.
3. Games feel too similar. With every turn being Low Luck games play out almost the exact same every time, but with dice, after the first round Low Luck, small battles that happen later in the game might not go according to plan and would force a change in strategy, making for more diverse and exciting games. I know you can make the point that having Low Luck on the first turn makes every game more similar than if you didn’t have Low Luck the first turn, but there is nothing I hate more than loosing on the first turn of the game because of bad dice.
4. Large battles can be made 100%. I am actually fine with this one. Again I don’t want to play perfect strategy and loose to dice :). This is why I would allow a one time only, if attacking, choice of Low Luck.