G40 Balance Mod - Feedback Thread

  • '19 '17 '16

    Yeah.


  • @simon33:

    Yeah.

    U mean 2nd edition of Global, or the earlier versions of A&A ?

  • '19 '17 '16

    I mean in earlier versions of version 3.9 of the Global 1940 2nd edition map.

    Found the commit,  hash: a6ae0fc9717181f9f82152a4cdc5bdc11989d193
    Was merged Aug 1, 2016.

    Answers like that are the reason why the version should have been moved on for changes like this.


  • @simon33:

    I mean in earlier versions of version 3.9 of the Global 1940 2nd edition map.

    Found the commit,  hash: a6ae0fc9717181f9f82152a4cdc5bdc11989d193
    Was merged Aug 1, 2016.

    Answers like that are the reason why the version should have been moved on for changes like this.

    so triple a just followed the change in A&A edition?

    And why did they changed it anyway? Because it is historically (more) accurate?

  • '19 '17 '16

    No, because the way it was didn’t agree with the rules as clarified by Krieghund.

    I don’t understand where your confusion is coming from. If you downloaded the map before Aug 1, 2016, you would have gotten the link incorrectly included. Is it clear now?


  • I have found a pretty strange triple a bug.

    Chinese can deploy units to the Himalayas :D

  • '19 '17 '16

    @Amon-Sul:

    I have found a pretty strange triple a bug.

    Chinese can deploy units to the Himalayas :D

    Even worse, the does nothing AI always deploys there.


  • I find the whole Mongolian troops to be annoying when I am playing the axis. If i have over committed to the Japanese Navy I never end up going to Russia, that is something i must change.


  • @SixUnder:

    I find the whole Mongolian troops to be annoying when I am playing the axis. If i have over committed to the Japanese Navy I never end up going to Russia, that is something i must change.

    Ignore the Russians and the Mongolians. Take Pacific instead  8-)

  • '19 '17 '16

    I’m questioning if the Axis follow the script, do the Allies still have a chance in BM? OOB with a large bid provides more options for fighting back IMO. Even better, add in the BM SBR rules, victory conditions, marines and Vichy, but with an all French starting line up in France.

    I don’t want to take away from all that is good in BM, which is a large chunk of it (cough Guerillas cough). I just don’t feel it resolves the fundamental problem with the game which is that as you learn how to play Axis, you become almost unstoppable.

    Games that I’ve lost as Axis in the last 6 months or so have been where I’ve done something silly, like attempt a Sea Lion and then fail to defend the invasion fleet. Even attempting a Sea Lion may be silly enough on its own. Games I’ve won as allies have often been with the aid of ridiculous dice.

    What do the top players think?


  • @simon33:

    I’m questioning if the Axis follow the script, do the Allies still have a chance in BM? OOB with a large bid provides more options for fighting back IMO. Even better, add in the BM SBR rules, victory conditions, marines and Vichy, but with an all French starting line up in France.

    I don’t want to take away from all that is good in BM, which is a large chunk of it (cough Guerillas cough). I just don’t feel it resolves the fundamental problem with the game which is that as you learn how to play Axis, you become almost unstoppable.

    Games that I’ve lost as Axis in the last 6 months or so have been where I’ve done something silly, like attempt a Sea Lion and then fail to defend the invasion fleet. Even attempting a Sea Lion may be silly enough on its own. Games I’ve won as allies have often been with the aid of ridiculous dice.

    What do the top players think?

    so U suggest a heavier, more massive France at the start?

  • '19 '17 '16

    I just meant to convert the 2 UK units into french ones so they can’t block Vichy if you want to go Italy strong = Strafe France, take it with Italy.


  • @simon33:

    I just meant to convert the 2 UK units into french ones so they can’t block Vichy if you want to go Italy strong = Strafe France, take it with Italy.

    which 2 uk units, from where?

  • '19 '17 '16

    France.


  • @simon33:

    France.

    I ve counted them as French on default, since France is overrun always on Ger1. sorry.

    but if U say that Axis are too strong, then why cut the opportunty for the Allies to sapple them with UK land units in Vichy?


  • in S.France sorry

  • '19 '17 '16

    @Amon-Sul:

    I ve counted them as French on default, since France is overrun always on Ger1. sorry.

    but if U say that Axis are too strong, then why cut the opportunty for the Allies to sapple them with UK land units in Vichy?

    Fair point, but it does take an option from the game, even though it’s from the Axis, that I think still should be on the table.


  • Why isnt there a USA objective for holding Japan? like +5 or even better +10? Goes well with the revised victory conditions


  • @oysteilo:

    Why isnt there a USA objective for holding Japan? like +5 or even better +10? Goes well with the revised victory conditions

    In Balance Mod, the consequence of Japan falling are already especially monumental, since it means Germany cannot win the game without taking an additional VC–i.e., it must take Moscow, Cairo, AND London to win. It is a rare game indeed where the Axis can pull out a victory under these circumstances. Giving the United States additional income (beyond the 8 it is already getting from Japan itself) might be overkill.


  • I think America’s income is easily stifled from the start . It takes too long to get to 80, while Japan can still have 70 by T3. Guam is often taken early and capturing NAfrica is hard , as Taranto amd Tobruk are both not possible, without a Sub in 98. Anerica is playing catch up economically and I think it should be quicker.
    I won’t play a BM game as Allies , if the Axis player won’t forfeit the 3 NO for Iwo Jima or the 2 fot the Balkans.
    I like so much about BM. But also dislike a few things.

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