16L G40 Artofwar1947 (Axis) vs. JWW (Allies + 23)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery and 3 infantry moved from 56 Sea Zone to Western Australia
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
                2 battleships, 2 carriers, 2 cruisers and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 41 Sea Zone to 55 Sea Zone
                1 armour moved from Siam to Burma
                1 fighter and 2 tactical_bombers moved from Kwangsi to Burma
                1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Suiyuyan to Kweichow
                3 mech_infantrys moved from Kiangsu to Hunan
                1 bomber moved from Kiangsu to Hunan
                1 bomber, 2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow
                1 tactical_bomber moved from Kwangsi to Kweichow

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 2 cruisers and 4 destroyers
                    Americans defend with 1 submarine
                        Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 4 destroyers in 35 Sea Zone, round 2 :  7/8 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers and 4 destroyers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 :  6/7 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in Burma
                    Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Burma, round 2 :  3/4 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 3 mech_infantrys in Hunan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 :  3/8 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Western Australia

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from 55 Sea Zone to 56 Sea Zone
                1 fighter moved from 55 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
                1 carrier moved from 41 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 armour and 2 mech_infantrys moved from Kwangsi to French Indo China
                1 bomber moved from Hunan to Kwangtung
                1 bomber moved from Kweichow to Kwangtung
                2 fighters and 2 tactical_bombers moved from Kweichow to Kiangsu
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
                1 fighter and 2 tactical_bombers moved from Burma to French Indo China
                1 mech_infantry moved from Hopei to Hunan
                1 mech_infantry moved from Suiyuyan to Anhwe
                2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Japan to Philippines

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 fighter and 6 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 2 artilleries and 11 infantry
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Hunan : 1 flag, 3 mech_infantrys
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 armour
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Western Australia : 1 flag, 2 artilleries and 4 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 7 infantry
        Aleutian Islands : 1 flag, 2 infantry
        French Indo China : 1 flag, 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 tactical_bombers and 2 transports
        39 Sea Zone : 1 submarine
        56 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 39 / 45
        Japanese : 61 / 66
        Americans : 52 / 67
        Chinese : 5 / 8
        British : 13 / 0
        UK_Pacific : 5 / 4
        Italians : 17 / 20
        ANZAC : 12 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    Sorry, did not see your message and the updated file. Please edit the J-5 as needed. The Italians in Belarus will probably not be advancing and attacking.

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from French Equatorial Africa to 82 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone
                1 artillery and 2 infantry moved from 71 Sea Zone to Union of South Africa
                1 armour moved from French Equatorial Africa to Rhodesia
                1 bomber moved from Anglo Egyptian Sudan to Rhodesia
                1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer and 3 submarines moved from 92 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
                3 fighters moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from Gibraltar to 95 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 fighter moved from 10 Sea Zone to Aleutian Islands
                3 fighters moved from 33 Sea Zone to 55 Sea Zone
                1 submarine moved from 33 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

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    scramble off ita?

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    No thanks; not a great believer in suicide.

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    i’ve just hit for my bmb to retreat in Rhod, of course after missing twice  :x but I am going to continue that attack here, probably miss a third time and have your art hit…. here goes nothing…

    USA BomberDiceRolls: 1@4; Total Hits: 01@4: (5)

    ITA artDiceRolls: 1@2; Total Hits: 11@2: (1)

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    crazy……

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from French Equatorial Africa to 82 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone
                1 artillery and 2 infantry moved from 71 Sea Zone to Union of South Africa
                1 armour moved from French Equatorial Africa to Rhodesia
                1 bomber moved from Anglo Egyptian Sudan to Rhodesia
                1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer and 3 submarines moved from 92 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
                3 fighters moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from Gibraltar to 95 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 fighter moved from 10 Sea Zone to Aleutian Islands
                3 fighters moved from 33 Sea Zone to 55 Sea Zone
                1 submarine moved from 33 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in Java
                Battle in Aleutian Islands
                    Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Java from Japanese, taking Aleutian Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Union of South Africa
                    Americans attack with 1 artillery and 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Union of South Africa from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 55 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Rhodesia
                    Americans attack with 1 armour and 1 bomber
                    Italians defend with 1 artillery and 1 infantry
                    retreated to Rhodesia
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in 95 Sea Zone
                    Americans attack with 2 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
                    Italians defend with 1 battleship, 2 cruisers and 1 destroyer
                    Units damaged: 1 battleship owned by the Italians
                    Americans win with 5 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
                    Casualties for Americans: 2 destroyers

    Non Combat Move - Americans
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Morocco to Algeria
                2 infantry moved from Brazil to French Guiana
                1 bomber moved from Rhodesia to Belgian Congo
                1 fighter moved from 55 Sea Zone to Queensland
                3 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 carrier moved from 10 Sea Zone to 8 Sea Zone
                1 fighter moved from Aleutian Islands to 8 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 8 Sea Zone
                1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to Algeria
                1 submarine moved from 110 Sea Zone to 109 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 carrier placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 1 artillery, 2 fighters and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
        Aleutian Islands : 1 artillery, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        26 Sea Zone : 2 destroyers
        10 Sea Zone : 1 carrier and 2 fighters
        8 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
        54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Belgian Congo : 1 bomber
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Morocco : 1 infantry and 1 mech_infantry
        French Guiana : 2 infantry
        Algeria : 1 fighter and 1 infantry
        Tunisia : 1 mech_infantry
        95 Sea Zone : 4 submarines
        109 Sea Zone : 1 submarine
        92 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
        101 Sea Zone : 2 transports
        71 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 39 / 45
        Japanese : 57 / 66
        Americans : 58 / 78
        Chinese : 5 / 8
        British : 13 / 0
        UK_Pacific : 5 / 4
        Italians : 15 / 20
        ANZAC : 12 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    Wow, Xmas came a day early for the Axis.

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

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    I don’t know why I continue

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter in Yunnan, round 5 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 5 :  0/1 hits
                        Chinese roll dice for 1 fighter in Yunnan, round 6 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 6 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                2 infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Sikang
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 2 infantry
        Hopei : 1 infantry
        Szechwan : 1 infantry
        Sikang : 1 fighter and 4 infantry

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 39 / 45
        Japanese : 55 / 66
        Americans : 58 / 78
        Chinese : 7 / 9
        British : 13 / 0
        UK_Pacific : 5 / 4
        Italians : 15 / 20
        ANZAC : 12 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 13 times
                4 was rolled 14 times
                5 was rolled 23 times
                6 was rolled 11 times
            Average roll : 3.922
            Median : 4.000
            Variance : 2.197
            Standard Deviation : 1.482
            Total rolls : 77

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                5 was rolled 3 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.286
            Standard Deviation : 1.512
            Total rolls : 8

    Italians Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.231
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.182
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 13 times
                6 was rolled 7 times
            Average roll : 3.933
            Median : 4.000
            Variance : 1.386
            Standard Deviation : 1.177
            Total rolls : 45

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                2 infantry moved from Belgian Congo to Rhodesia
                4 artilleries, 1 fighter, 22 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to Burma

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 4 PUs;

    Combat Move - British
                2 infantry moved from Belgian Congo to Rhodesia
                4 artilleries, 1 fighter, 22 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 4 artilleries, 1 fighter, 22 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 4 artilleries, 1 fighter, 22 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 :  5/31 hits
                        Japanese roll dice for 1 armour in Burma, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 4 artilleries, 1 fighter, 22 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Rhodesia
                    British attack with 2 infantry
                    Italians defend with 1 artillery
                        British roll dice for 2 infantry in Rhodesia, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Rhodesia, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Rhodesia
                    British win, taking Rhodesia from Italians with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 battleship moved from 92 Sea Zone to 98 Sea Zone
                1 carrier moved from 92 Sea Zone to 94 Sea Zone
                1 carrier moved from 94 Sea Zone to 98 Sea Zone
                2 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 carrier and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                3 aaGuns moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Burma to India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 7 PUs total

    Territory Summary for British and UK_Pacific :

    Burma : 3 aaGuns, 4 artilleries, 22 infantry and 3 mech_infantrys
        India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 bomber and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 artillery, 1 harbour and 1 infantry
        Rhodesia : 2 infantry
        Morocco : 1 armour, 1 artillery and 2 infantry
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 transport
        Eastern Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
        91 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 1 fighter and 1 transport

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 39 / 45
        Japanese : 54 / 66
        Americans : 58 / 78
        Chinese : 7 / 9
        British : 14 / 0
        UK_Pacific : 6 / 7
        Italians : 14 / 20
        ANZAC : 12 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 20 times
                3 was rolled 21 times
                4 was rolled 20 times
                5 was rolled 36 times
                6 was rolled 17 times
            Average roll : 3.808
            Median : 4.000
            Variance : 2.798
            Standard Deviation : 1.673
            Total rolls : 125

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3.273
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    British Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.406
            Standard Deviation : 0.637
            Total rolls : 33

    Italians Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.357
            Median : 4.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.182
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Americans Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 13 times
                6 was rolled 7 times
            Average roll : 3.933
            Median : 4.000
            Variance : 1.386
            Standard Deviation : 1.177
            Total rolls : 45

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @ArtofWar1947:

    Wow, Xmas came a day early for the Axis.

    I can’t seem to escape these lopsided battles….my 4’s, lately, seemingly always miss and my opponents defending subs, dd & inf hit above 50%, consistently…cant win against good players with that.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    to make matters worse, after your lone jpn inf hit three rolls in a row with my 3inf & fgt always missing, I went on tilt and said screw it and attacked again…going on tilt is never good! LOL

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 armour, 1 artillery and 1 mech_infantry moved from Belarus to Eastern Poland

    Place Units - Italians
                1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total

    Territory Summary for Italians :

    South West Africa : 1 flag, 1 infantry
        Malta : 1 flag, 1 infantry
        France : 1 artillery and 3 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 4 fighters, 1 harbour, 9 infantry and 2 mech_infantrys
        Belarus : 1 flag
        Eastern Poland : 1 flag, 3 armour, 1 artillery and 1 mech_infantry
        Bulgaria : 1 artillery and 1 infantry
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 39 / 45
        Japanese : 54 / 66
        Americans : 58 / 78
        Chinese : 7 / 9
        British : 14 / 0
        UK_Pacific : 6 / 7
        Italians : 14 / 13
        ANZAC : 12 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 armour; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 carrier, 2 destroyers and 1 fighter moved from 33 Sea Zone to 56 Sea Zone
                1 fighter moved from New South Wales to 56 Sea Zone
                1 submarine moved from 62 Sea Zone to 56 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    time for some redemption here……i am very vary afraid!  :-D

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    that’s it buddy….I can’t handle this one any more…it wasn’t as bad as your two ss’s defending and winning against my dd & cruiser but i had a 75% advantage to win this naval battle and again I can’t hit anything…

    GG. perhaps we can play in Jan…

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