i am away for the weekend, so maybe sunday night
G40L2015 Karl(Axis) va Giallo (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Anhwe to Amur
3 submarines moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
ANZAC take 6 Sea Zone from JapaneseCombat - ANZAC
Battle in Amur
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Amur to Manchuria
3 fighters moved from Shan State to Eastern Persia
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 fighters moved from Hunan to India
1 fighter moved from 79 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to IndiaPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Germans buy 3 armour, 1 bomber, 1 factory_minor and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Vyborg
2 fighters moved from Novgorod to Vyborg
2 fighters moved from Novgorod to Karelia
1 bomber moved from Western Germany to Vyborg
2 bombers moved from Western Germany to Karelia
1 artillery and 1 infantry moved from Western Germany to Northern ItalyCombat - Germans
Battle in Karelia
Germans attack with 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
Americans defend with 1 armour and 1 mech_infantry
Germans win, taking Karelia from Americans with 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Vyborg
Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 1 armour
Germans win, taking Vyborg from British with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
1 bomber moved from Vyborg to Novgorod
2 fighters moved from Vyborg to Novgorod
2 bombers and 2 fighters moved from Karelia to Novgorod
5 infantry moved from Baltic States to Novgorod
1 aaGun and 2 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Western Ukraine to Belarus
3 aaGuns, 41 armour, 24 artilleries, 7 infantry and 7 mech_infantrys moved from Northwest Persia to Iraq
3 armour and 2 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to CaucasusPlace Units - Germans
1 factory_minor placed in Yugoslavia
1 bomber placed in Russia
3 armour placed in Caucasus
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from South West Africa to Tanganyika Territory
Japanese take Rhodesia from British
Japanese take Tanganyika Territory from British
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 tactical_bombers moved from 71 Sea Zone to Belgian Congo
3 tactical_bombers moved from 71 Sea Zone to Iraq
1 armour, 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 1 infantry, 1 submarine and 2 transports moved from 71 Sea Zone to 70 Sea Zone
1 armour and 1 infantry moved from 70 Sea Zone to Belgian Congo
1 submarine moved from 70 Sea Zone to 82 Sea Zone
2 carriers moved from 70 Sea Zone to 82 Sea Zone
2 battleships moved from 70 Sea Zone to 82 Sea Zone
2 carriers moved from 70 Sea Zone to 82 Sea Zone
1 carrier moved from 70 Sea Zone to 82 Sea Zone
5 destroyers moved from 70 Sea Zone to 82 Sea Zone
1 destroyer moved from 70 Sea Zone to 82 Sea Zone
2 bombers moved from Northwest Persia to Novgorod
5 fighters moved from Yakut S.S.R. to Samara
1 armour moved from Kazakhstan to Samara
3 fighters moved from Northwest Persia to IraqCombat - Japanese
Battle in Belgian Congo
Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese win, taking Belgian Congo from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 70 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Belgian Congo to 82 Sea Zone
1 fighter moved from Japan to Yakut S.S.R.
1 fighter moved from Japan to Yakut S.S.R.Place Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,1,3,2
Japanese collect 20 PUs (6 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to Eastern United States
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Finland to Karelia
1 armour moved from Finland to Vyborg
1 armour moved from Finland to Karelia
1 armour moved from Norway to Vyborg
4 bombers moved from Norway to Vyborg
1 bomber moved from Norway to Southern France
4 bombers moved from Norway to Karelia
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 carriers and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
3 fighters moved from Eastern United States to 102 Sea Zone
1 bomber moved from Egypt to Northern ItalyCombat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in Soviet Far East
Battle in Karelia
Americans attack with 2 armour and 4 bombers
Germans defend with 1 infantry and 2 mech_infantrys
Americans win, taking Soviet Far East from Japanese, taking Karelia from Germans with 2 armour and 4 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 2 mech_infantrys
Battle in Vyborg
Americans attack with 2 armour and 4 bombers
Germans defend with 2 mech_infantrys
Americans win, taking Vyborg from Germans with 2 armour and 4 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Americans
4 bombers moved from Karelia to United Kingdom
4 bombers moved from Vyborg to United Kingdom
1 bomber moved from Norway to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Northern Italy to Norway
1 battleship, 6 carriers, 3 cruisers, 10 destroyers and 5 submarines moved from 79 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Burma to Eastern Persia
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - Americans
4 transports placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Central United States
3 armour placed in Finland
3 armour placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Americans collect 62 PUs (1 lost to blockades); end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries moved from Shensi to Kansu
4 infantry moved from Hopei to Suiyuyan
1 artillery and 5 infantry moved from Kweichow to ShensiPlace Units - Chinese
2 artilleries and 7 infantry placed in Tsinghai
Chinese undo move 1.
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 armour and 1 carrier; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from West India to Turkmenistan
3 artilleries, 16 infantry and 8 mech_infantrys moved from Eastern Persia to Turkmenistan
4 artilleries and 3 infantry moved from India to West India
1 artillery and 7 infantry moved from Burma to India
1 mech_infantry moved from Egypt to Belgian Congo
3 fighters moved from Egypt to Belgian Congo
2 infantry moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 submarine moved from 106 Sea Zone to 102 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Egypt to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 armour
British win, taking Belgian Congo from Japanese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Turkmenistan
British attack with 1 armour, 3 artilleries, 18 infantry and 8 mech_infantrys
Italians defend with 1 artillery
British win, taking Turkmenistan from Italians with 1 armour, 3 artilleries, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 aaGun moved from Eastern Persia to Turkmenistan
1 aaGun moved from India to West India
3 fighters and 2 tactical_bombers moved from Belgian Congo to Egypt
3 aaGuns, 9 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to EgyptPlace Units - British
3 armour placed in Egypt
1 carrier placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6,1,6,1,2,4,6,3,2,4,3,1,1
British collect 25 PUs (3 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 6 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Italians
Purchase Units - Italians
Italians repair damage of 8x factory_major; Remaining resources: 27 PUs;
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from Gibraltar to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 3 fighters and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Tunisia from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 carriers, 2 destroyers, 4 fighters and 2 transports moved from 92 Sea Zone to 97 Sea Zone
3 fighters moved from Tunisia to Algeria
1 infantry moved from Southern France to Northern Italy
4 infantry moved from Western Germany to Northern Italy
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Italians
Purchase Units - Italians
Italians repair damage of 8x factory_major; Remaining resources: 27 PUs;
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from Gibraltar to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 3 fighters and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Tunisia from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 carriers, 2 destroyers, 4 fighters and 2 transports moved from 92 Sea Zone to 97 Sea Zone
3 fighters moved from Tunisia to Algeria
1 infantry moved from Southern France to Northern Italy
4 infantry moved from Western Germany to Northern Italy
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Northern Italy: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 6 PUs;Combat Move - ANZAC
1 fighter moved from Manchuria to 6 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from India to Persia
1 fighter moved from 79 Sea Zone to Persia
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from India to Iraq
3 fighters moved from Eastern Persia to Persia -
scramble sz 6?
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Oh, I guess not.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 6 PUs;Combat Move - ANZAC
1 fighter moved from Manchuria to 6 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from India to Persia
1 fighter moved from 79 Sea Zone to Persia
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from India to Iraq
3 fighters moved from Eastern Persia to PersiaCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 fighter and 3 submarines
Japanese defend with 1 destroyer
ANZAC win with 1 fighter and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Persia
ANZAC attack with 1 artillery, 7 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
ANZAC win, taking Persia from Germans with 1 artillery, 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Air Battle in Iraq
ANZAC attacks with 1 units heading to Iraq
Germans launches 3 interceptors out of Iraq
Air Battle is over, the attackers have all died
Battle in Tanganyika Territory
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Tanganyika Territory from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Cleaning up after air battlesNon Combat Move - ANZAC
3 fighters moved from Persia to Egypt
2 fighters moved from Persia to 80 Sea Zone
2 fighters moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to ManchuriaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
EDIT: Adding units owned by ANZAC to Shan State: 3 fighters
EDIT: Turning off Edit Mode
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs -
France? Does France even have any units?
I guess I will move Germany.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 9 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Caucasus to Persia
3 tactical_bombers moved from Caucasus to Persia
3 infantry moved from Novgorod to Karelia
3 infantry moved from Novgorod to Vyborg
2 bombers moved from Novgorod to Karelia
1 bomber moved from Novgorod to Vyborg
1 bomber moved from Western Germany to Vyborg
1 bomber moved from Western Germany to Vyborg
1 bomber moved from Russia to Karelia
1 bomber moved from Western Germany to Persia
1 bomber moved from Western Germany to PersiaCombat - Germans
Battle in Karelia
Germans attack with 3 bombers and 3 infantry
Americans defend with 2 armour
Germans win, taking Karelia from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 2 armour
Battle in Persia
Germans attack with 2 bombers, 2 mech_infantrys and 3 tactical_bombers
ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Persia from ANZAC with 2 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Vyborg
Germans attack with 3 bombers and 3 infantry
Americans defend with 2 armour
Germans win, taking Vyborg from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 2 armourNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Syria from French to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from British to Germans
EDIT: Turning off Edit Mode
2 aaGuns, 24 artilleries and 7 infantry moved from Iraq to Trans-Jordan
30 armour moved from Iraq to Trans-Jordan
6 mech_infantrys moved from Northwest Persia to Iraq
2 bombers and 3 tactical_bombers moved from Persia to Iraq
4 armour moved from Caucasus to Iraq
3 infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Tambov
2 mech_infantrys moved from Belarus to Rostov
1 aaGun and 2 infantry moved from Baltic States to Novgorod
4 fighters moved from Novgorod to Yugoslavia
2 fighters moved from Yugoslavia to Iraq
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Iraq
1 bomber moved from Vyborg to Ukraine
2 bombers moved from Vyborg to Eastern Poland
3 bombers moved from Karelia to Eastern PolandPlace Units - Germans
3 armour placed in Iraq
3 infantry placed in Caucasus
3 infantry placed in Volgograd
3 infantry placed in Novgorod
2 mech_infantrys placed in Ukraine
1 bomber placed in Russia
3 transports placed in 97 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,1,4,3,2,4,4,2,1,3
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to Yakut S.S.R.
2 fighters moved from Yakut S.S.R. to Vologda
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 tactical_bombers moved from 82 Sea Zone to Gibraltar
3 fighters moved from Iraq to Trans-Jordan
3 tactical_bombers moved from Iraq to Trans-Jordan
1 armour and 5 fighters moved from Samara to Volgograd
3 fighters moved from Novgorod to Volgograd
1 bomber moved from Novgorod to Finland
1 bomber moved from Novgorod to FinlandCombat - Japanese
Battle in Belgian Congo
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Belgian Congo from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Strategic bombing raid in Finland
Bombing raid in Finland rolls: 7,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.Non Combat Move - Japanese
2 bombers moved from Finland to Novgorod
1 fighter moved from Yugoslavia to Gibraltar
2 battleships, 5 carriers, 6 destroyers and 1 submarine moved from 82 Sea Zone to 87 Sea Zone
2 cruisers, 1 destroyer and 2 transports moved from 70 Sea Zone to 83 Sea ZonePlace Units - Japanese
3 armour placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,1,2,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,4,1,1,2,3,5,4,3,2,2,3,6,6,2,4,2,3,6,5,2,2,1,1
Japanese collect 17 PUs (7 lost to blockades); end with 19 PUs total -
IT’s getting tight!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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Oh, hey, I moved over France, since they can’t do anything. See above. Japan moved.





