@axis-dominion sounds good fire it up whenever you want
G40L2015 Karl(Axis) va Giallo (Allies +19)
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Should I just skip over Russia now and you can move via edit on USA?
Just an idea to speed up game until the remaining ussr forces get into the action, which may be awhile.
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Ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
1 mech_infantry moved from Yakut S.S.R. to Amur
5 fighters moved from Japan to Yakut S.S.R.
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 6 Sea Zone from ANZAC
1 armour and 1 infantry moved from French Madagascar to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 70 Sea Zone to Belgian Congo
5 tactical_bombers moved from 72 Sea Zone to Belgian Congo
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
2 armour moved from French Madagascar to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 armour moved from 70 Sea Zone to South West Africa
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Caucasus to Yugoslavia
3 fighters moved from Caucasus to NovgorodCombat - Japanese
Battle in South West Africa
Battle in Belgian Congo
Japanese attack with 1 armour, 1 artillery, 2 infantry and 5 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese win, taking South West Africa from British, taking Belgian Congo from British with 1 armour, 1 artillery and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 36 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 36 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Union of South AfricaNon Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 7 destroyers and 1 submarine moved from 72 Sea Zone to 71 Sea Zone
5 tactical_bombers moved from Belgian Congo to 71 Sea Zone
2 bombers and 3 fighters moved from Caucasus to Northwest PersiaPlace Units - Japanese
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 27 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hunan: 1 aaGun and 5 infantry
EDIT: Removing units owned by Russians from Kwangsi: 1 aaGun and 3 infantry
EDIT: Adding units owned by Russians to Yunnan: 2 aaGuns and 8 infantry
EDIT: Removing units owned by Russians from Shan State: 1 infantry
EDIT: Adding units owned by Russians to Burma: 1 infantry
EDIT: Turning off Edit Mode
Americans buy 6 armour, 2 artilleries, 1 carrier, 2 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Egypt to 70 Sea Zone
2 fighters moved from Egypt to Alexandria
1 bomber moved from India to Caucasus
1 armour and 1 mech_infantry moved from Norway to Karelia
5 bombers moved from Norway to Karelia
5 bombers moved from Norway to Vyborg
1 artillery moved from Siam to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from India to Egypt
1 fighter moved from Norway to VyborgCombat - Americans
Battle in 70 Sea Zone
Americans attack with 1 bomber
Japanese defend with 3 transports
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Karelia
Americans attack with 1 armour, 5 bombers and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Karelia from Germans with 1 armour, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Alexandria
Americans attack with 2 fighters
Italians defend with 1 artillery
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery
Casualties for Americans: 1 fighter
Battle in Vyborg
Americans attack with 5 bombers and 1 fighter
Germans defend with 1 artillery and 1 infantry
Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Caucasus to Trans-Jordan
1 tactical_bomber moved from 36 Sea Zone to Burma
1 battleship, 6 carriers, 3 cruisers, 10 destroyers and 5 submarines moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter moved from Alexandria to Egypt
5 bombers moved from Vyborg to Norway
5 bombers moved from Karelia to Norway
1 fighter moved from Vyborg to Norway
1 bomber moved from 70 Sea Zone to EgyptPlace Units - Americans
3 armour placed in Finland
3 armour placed in Norway
1 carrier and 3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Americans undo move 3.
1 carrier and 2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Shensi to Sikang
Chinese take Sikang from Japanese
2 artilleries and 3 infantry moved from Kwangtung to Kiangsi
3 artilleries and 4 infantry moved from Kwangtung to Kwangsi
1 artillery and 5 infantry moved from Hunan to Kweichow
4 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
3 infantry placed in Tsinghai
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
2 fighters and 2 tactical_bombers moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Belgian Congo
6 fighters moved from Egypt to Belgian Congo
1 submarine moved from 80 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from India to Eastern Persia
3 artilleries, 18 infantry and 5 mech_infantrys moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from West India to Trans-Jordan
1 armour moved from Burma to West India
1 artillery and 7 infantry moved from Shan State to Burma
1 submarine moved from 109 Sea Zone to 106 Sea Zone
1 armour moved from Norway to Vyborg
British take Vyborg from GermansCombat - British
Battle in Tobruk
British attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 2 armour
British win, taking Tobruk from Italians with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in Belgian Congo
British attack with 6 fighters and 2 mech_infantrys
Japanese defend with 1 armour and 1 artillery
British win, taking Belgian Congo from Japanese with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - British
6 fighters moved from Belgian Congo to Egypt
2 fighters and 2 tactical_bombers moved from Tobruk to Egypt
1 fighter moved from Iraq to Egypt
3 aaGuns, 7 artilleries, 6 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from West India to Eastern Persia
1 aaGun moved from Burma to IndiaPlace Units - British
3 armour placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 34 PUs totalPlace Units - UK_Pacific
4 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 4 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Kazakhstan to Turkmenistan
Italians take Turkmenistan from RussiansCombat - Italians
Non Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun and 3 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Bulgaria to Greece
1 aaGun moved from Caucasus to VolgogradPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Anhwe to Amur
3 submarines moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
ANZAC take 6 Sea Zone from JapaneseCombat - ANZAC
Battle in Amur
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Amur to Manchuria
3 fighters moved from Shan State to Eastern Persia
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 fighters moved from Hunan to India
1 fighter moved from 79 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to IndiaPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Germans buy 3 armour, 1 bomber, 1 factory_minor and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Vyborg
2 fighters moved from Novgorod to Vyborg
2 fighters moved from Novgorod to Karelia
1 bomber moved from Western Germany to Vyborg
2 bombers moved from Western Germany to Karelia
1 artillery and 1 infantry moved from Western Germany to Northern ItalyCombat - Germans
Battle in Karelia
Germans attack with 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
Americans defend with 1 armour and 1 mech_infantry
Germans win, taking Karelia from Americans with 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Vyborg
Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 1 armour
Germans win, taking Vyborg from British with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
1 bomber moved from Vyborg to Novgorod
2 fighters moved from Vyborg to Novgorod
2 bombers and 2 fighters moved from Karelia to Novgorod
5 infantry moved from Baltic States to Novgorod
1 aaGun and 2 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Western Ukraine to Belarus
3 aaGuns, 41 armour, 24 artilleries, 7 infantry and 7 mech_infantrys moved from Northwest Persia to Iraq
3 armour and 2 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to CaucasusPlace Units - Germans
1 factory_minor placed in Yugoslavia
1 bomber placed in Russia
3 armour placed in Caucasus
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from South West Africa to Tanganyika Territory
Japanese take Rhodesia from British
Japanese take Tanganyika Territory from British
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 tactical_bombers moved from 71 Sea Zone to Belgian Congo
3 tactical_bombers moved from 71 Sea Zone to Iraq
1 armour, 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 1 infantry, 1 submarine and 2 transports moved from 71 Sea Zone to 70 Sea Zone
1 armour and 1 infantry moved from 70 Sea Zone to Belgian Congo
1 submarine moved from 70 Sea Zone to 82 Sea Zone
2 carriers moved from 70 Sea Zone to 82 Sea Zone
2 battleships moved from 70 Sea Zone to 82 Sea Zone
2 carriers moved from 70 Sea Zone to 82 Sea Zone
1 carrier moved from 70 Sea Zone to 82 Sea Zone
5 destroyers moved from 70 Sea Zone to 82 Sea Zone
1 destroyer moved from 70 Sea Zone to 82 Sea Zone
2 bombers moved from Northwest Persia to Novgorod
5 fighters moved from Yakut S.S.R. to Samara
1 armour moved from Kazakhstan to Samara
3 fighters moved from Northwest Persia to IraqCombat - Japanese
Battle in Belgian Congo
Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese win, taking Belgian Congo from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 70 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Belgian Congo to 82 Sea Zone
1 fighter moved from Japan to Yakut S.S.R.
1 fighter moved from Japan to Yakut S.S.R.Place Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,1,3,2
Japanese collect 20 PUs (6 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to Eastern United States
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Finland to Karelia
1 armour moved from Finland to Vyborg
1 armour moved from Finland to Karelia
1 armour moved from Norway to Vyborg
4 bombers moved from Norway to Vyborg
1 bomber moved from Norway to Southern France
4 bombers moved from Norway to Karelia
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 carriers and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
3 fighters moved from Eastern United States to 102 Sea Zone
1 bomber moved from Egypt to Northern ItalyCombat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in Soviet Far East
Battle in Karelia
Americans attack with 2 armour and 4 bombers
Germans defend with 1 infantry and 2 mech_infantrys
Americans win, taking Soviet Far East from Japanese, taking Karelia from Germans with 2 armour and 4 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 2 mech_infantrys
Battle in Vyborg
Americans attack with 2 armour and 4 bombers
Germans defend with 2 mech_infantrys
Americans win, taking Vyborg from Germans with 2 armour and 4 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Americans
4 bombers moved from Karelia to United Kingdom
4 bombers moved from Vyborg to United Kingdom
1 bomber moved from Norway to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Northern Italy to Norway
1 battleship, 6 carriers, 3 cruisers, 10 destroyers and 5 submarines moved from 79 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Burma to Eastern Persia
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - Americans
4 transports placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Central United States
3 armour placed in Finland
3 armour placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Americans collect 62 PUs (1 lost to blockades); end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries moved from Shensi to Kansu
4 infantry moved from Hopei to Suiyuyan
1 artillery and 5 infantry moved from Kweichow to ShensiPlace Units - Chinese
2 artilleries and 7 infantry placed in Tsinghai
Chinese undo move 1.
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 armour and 1 carrier; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from West India to Turkmenistan
3 artilleries, 16 infantry and 8 mech_infantrys moved from Eastern Persia to Turkmenistan
4 artilleries and 3 infantry moved from India to West India
1 artillery and 7 infantry moved from Burma to India
1 mech_infantry moved from Egypt to Belgian Congo
3 fighters moved from Egypt to Belgian Congo
2 infantry moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 submarine moved from 106 Sea Zone to 102 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Egypt to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 armour
British win, taking Belgian Congo from Japanese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Turkmenistan
British attack with 1 armour, 3 artilleries, 18 infantry and 8 mech_infantrys
Italians defend with 1 artillery
British win, taking Turkmenistan from Italians with 1 armour, 3 artilleries, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 aaGun moved from Eastern Persia to Turkmenistan
1 aaGun moved from India to West India
3 fighters and 2 tactical_bombers moved from Belgian Congo to Egypt
3 aaGuns, 9 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to EgyptPlace Units - British
3 armour placed in Egypt
1 carrier placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6,1,6,1,2,4,6,3,2,4,3,1,1
British collect 25 PUs (3 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 6 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Italians
Purchase Units - Italians
Italians repair damage of 8x factory_major; Remaining resources: 27 PUs;
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from Gibraltar to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 3 fighters and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Tunisia from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 carriers, 2 destroyers, 4 fighters and 2 transports moved from 92 Sea Zone to 97 Sea Zone
3 fighters moved from Tunisia to Algeria
1 infantry moved from Southern France to Northern Italy
4 infantry moved from Western Germany to Northern Italy
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Italians
Purchase Units - Italians
Italians repair damage of 8x factory_major; Remaining resources: 27 PUs;
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from Gibraltar to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 3 fighters and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Tunisia from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 carriers, 2 destroyers, 4 fighters and 2 transports moved from 92 Sea Zone to 97 Sea Zone
3 fighters moved from Tunisia to Algeria
1 infantry moved from Southern France to Northern Italy
4 infantry moved from Western Germany to Northern Italy
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Northern Italy: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 6 PUs;Combat Move - ANZAC
1 fighter moved from Manchuria to 6 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from India to Persia
1 fighter moved from 79 Sea Zone to Persia
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from India to Iraq
3 fighters moved from Eastern Persia to Persia -
scramble sz 6?





