@axis-dominion sounds good fire it up whenever you want
G40L2015 Karl(Axis) va Giallo (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
1 mech_infantry moved from Yakut S.S.R. to Amur
5 fighters moved from Japan to Yakut S.S.R.
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 6 Sea Zone from ANZAC
1 armour and 1 infantry moved from French Madagascar to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 70 Sea Zone to Belgian Congo
5 tactical_bombers moved from 72 Sea Zone to Belgian Congo
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
2 armour moved from French Madagascar to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 armour moved from 70 Sea Zone to South West Africa
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Caucasus to Yugoslavia
3 fighters moved from Caucasus to NovgorodCombat - Japanese
Battle in South West Africa
Battle in Belgian Congo
Japanese attack with 1 armour, 1 artillery, 2 infantry and 5 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese win, taking South West Africa from British, taking Belgian Congo from British with 1 armour, 1 artillery and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 36 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 36 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Union of South AfricaNon Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 7 destroyers and 1 submarine moved from 72 Sea Zone to 71 Sea Zone
5 tactical_bombers moved from Belgian Congo to 71 Sea Zone
2 bombers and 3 fighters moved from Caucasus to Northwest PersiaPlace Units - Japanese
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 27 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hunan: 1 aaGun and 5 infantry
EDIT: Removing units owned by Russians from Kwangsi: 1 aaGun and 3 infantry
EDIT: Adding units owned by Russians to Yunnan: 2 aaGuns and 8 infantry
EDIT: Removing units owned by Russians from Shan State: 1 infantry
EDIT: Adding units owned by Russians to Burma: 1 infantry
EDIT: Turning off Edit Mode
Americans buy 6 armour, 2 artilleries, 1 carrier, 2 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from Egypt to 70 Sea Zone
2 fighters moved from Egypt to Alexandria
1 bomber moved from India to Caucasus
1 armour and 1 mech_infantry moved from Norway to Karelia
5 bombers moved from Norway to Karelia
5 bombers moved from Norway to Vyborg
1 artillery moved from Siam to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from India to Egypt
1 fighter moved from Norway to VyborgCombat - Americans
Battle in 70 Sea Zone
Americans attack with 1 bomber
Japanese defend with 3 transports
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Karelia
Americans attack with 1 armour, 5 bombers and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Karelia from Germans with 1 armour, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Alexandria
Americans attack with 2 fighters
Italians defend with 1 artillery
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery
Casualties for Americans: 1 fighter
Battle in Vyborg
Americans attack with 5 bombers and 1 fighter
Germans defend with 1 artillery and 1 infantry
Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Caucasus to Trans-Jordan
1 tactical_bomber moved from 36 Sea Zone to Burma
1 battleship, 6 carriers, 3 cruisers, 10 destroyers and 5 submarines moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter moved from Alexandria to Egypt
5 bombers moved from Vyborg to Norway
5 bombers moved from Karelia to Norway
1 fighter moved from Vyborg to Norway
1 bomber moved from 70 Sea Zone to EgyptPlace Units - Americans
3 armour placed in Finland
3 armour placed in Norway
1 carrier and 3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Americans undo move 3.
1 carrier and 2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Shensi to Sikang
Chinese take Sikang from Japanese
2 artilleries and 3 infantry moved from Kwangtung to Kiangsi
3 artilleries and 4 infantry moved from Kwangtung to Kwangsi
1 artillery and 5 infantry moved from Hunan to Kweichow
4 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
3 infantry placed in Tsinghai
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
2 fighters and 2 tactical_bombers moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Belgian Congo
6 fighters moved from Egypt to Belgian Congo
1 submarine moved from 80 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from India to Eastern Persia
3 artilleries, 18 infantry and 5 mech_infantrys moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from West India to Trans-Jordan
1 armour moved from Burma to West India
1 artillery and 7 infantry moved from Shan State to Burma
1 submarine moved from 109 Sea Zone to 106 Sea Zone
1 armour moved from Norway to Vyborg
British take Vyborg from GermansCombat - British
Battle in Tobruk
British attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 2 armour
British win, taking Tobruk from Italians with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in Belgian Congo
British attack with 6 fighters and 2 mech_infantrys
Japanese defend with 1 armour and 1 artillery
British win, taking Belgian Congo from Japanese with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - British
6 fighters moved from Belgian Congo to Egypt
2 fighters and 2 tactical_bombers moved from Tobruk to Egypt
1 fighter moved from Iraq to Egypt
3 aaGuns, 7 artilleries, 6 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from West India to Eastern Persia
1 aaGun moved from Burma to IndiaPlace Units - British
3 armour placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 34 PUs totalPlace Units - UK_Pacific
4 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 4 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Kazakhstan to Turkmenistan
Italians take Turkmenistan from RussiansCombat - Italians
Non Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun and 3 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Bulgaria to Greece
1 aaGun moved from Caucasus to VolgogradPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Anhwe to Amur
3 submarines moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
ANZAC take 6 Sea Zone from JapaneseCombat - ANZAC
Battle in Amur
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Amur to Manchuria
3 fighters moved from Shan State to Eastern Persia
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 fighters moved from Hunan to India
1 fighter moved from 79 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to IndiaPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Germans buy 3 armour, 1 bomber, 1 factory_minor and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Vyborg
2 fighters moved from Novgorod to Vyborg
2 fighters moved from Novgorod to Karelia
1 bomber moved from Western Germany to Vyborg
2 bombers moved from Western Germany to Karelia
1 artillery and 1 infantry moved from Western Germany to Northern ItalyCombat - Germans
Battle in Karelia
Germans attack with 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
Americans defend with 1 armour and 1 mech_infantry
Germans win, taking Karelia from Americans with 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Vyborg
Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 1 armour
Germans win, taking Vyborg from British with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
1 bomber moved from Vyborg to Novgorod
2 fighters moved from Vyborg to Novgorod
2 bombers and 2 fighters moved from Karelia to Novgorod
5 infantry moved from Baltic States to Novgorod
1 aaGun and 2 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Western Ukraine to Belarus
3 aaGuns, 41 armour, 24 artilleries, 7 infantry and 7 mech_infantrys moved from Northwest Persia to Iraq
3 armour and 2 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to CaucasusPlace Units - Germans
1 factory_minor placed in Yugoslavia
1 bomber placed in Russia
3 armour placed in Caucasus
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from South West Africa to Tanganyika Territory
Japanese take Rhodesia from British
Japanese take Tanganyika Territory from British
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 tactical_bombers moved from 71 Sea Zone to Belgian Congo
3 tactical_bombers moved from 71 Sea Zone to Iraq
1 armour, 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 1 infantry, 1 submarine and 2 transports moved from 71 Sea Zone to 70 Sea Zone
1 armour and 1 infantry moved from 70 Sea Zone to Belgian Congo
1 submarine moved from 70 Sea Zone to 82 Sea Zone
2 carriers moved from 70 Sea Zone to 82 Sea Zone
2 battleships moved from 70 Sea Zone to 82 Sea Zone
2 carriers moved from 70 Sea Zone to 82 Sea Zone
1 carrier moved from 70 Sea Zone to 82 Sea Zone
5 destroyers moved from 70 Sea Zone to 82 Sea Zone
1 destroyer moved from 70 Sea Zone to 82 Sea Zone
2 bombers moved from Northwest Persia to Novgorod
5 fighters moved from Yakut S.S.R. to Samara
1 armour moved from Kazakhstan to Samara
3 fighters moved from Northwest Persia to IraqCombat - Japanese
Battle in Belgian Congo
Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese win, taking Belgian Congo from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 70 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Belgian Congo to 82 Sea Zone
1 fighter moved from Japan to Yakut S.S.R.
1 fighter moved from Japan to Yakut S.S.R.Place Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,1,3,2
Japanese collect 20 PUs (6 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Western United States to Eastern United States
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from Finland to Karelia
1 armour moved from Finland to Vyborg
1 armour moved from Finland to Karelia
1 armour moved from Norway to Vyborg
4 bombers moved from Norway to Vyborg
1 bomber moved from Norway to Southern France
4 bombers moved from Norway to Karelia
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 carriers and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from 101 Sea Zone to 102 Sea Zone
3 fighters moved from Eastern United States to 102 Sea Zone
1 bomber moved from Egypt to Northern ItalyCombat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in Soviet Far East
Battle in Karelia
Americans attack with 2 armour and 4 bombers
Germans defend with 1 infantry and 2 mech_infantrys
Americans win, taking Soviet Far East from Japanese, taking Karelia from Germans with 2 armour and 4 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 2 mech_infantrys
Battle in Vyborg
Americans attack with 2 armour and 4 bombers
Germans defend with 2 mech_infantrys
Americans win, taking Vyborg from Germans with 2 armour and 4 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Americans
4 bombers moved from Karelia to United Kingdom
4 bombers moved from Vyborg to United Kingdom
1 bomber moved from Norway to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Northern Italy to Norway
1 battleship, 6 carriers, 3 cruisers, 10 destroyers and 5 submarines moved from 79 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Burma to Eastern Persia
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - Americans
4 transports placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Central United States
3 armour placed in Finland
3 armour placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Americans collect 62 PUs (1 lost to blockades); end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries moved from Shensi to Kansu
4 infantry moved from Hopei to Suiyuyan
1 artillery and 5 infantry moved from Kweichow to ShensiPlace Units - Chinese
2 artilleries and 7 infantry placed in Tsinghai
Chinese undo move 1.
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 armour and 1 carrier; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from West India to Turkmenistan
3 artilleries, 16 infantry and 8 mech_infantrys moved from Eastern Persia to Turkmenistan
4 artilleries and 3 infantry moved from India to West India
1 artillery and 7 infantry moved from Burma to India
1 mech_infantry moved from Egypt to Belgian Congo
3 fighters moved from Egypt to Belgian Congo
2 infantry moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 submarine moved from 106 Sea Zone to 102 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Egypt to Belgian CongoCombat - British
Battle in Belgian Congo
British attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 armour
British win, taking Belgian Congo from Japanese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Turkmenistan
British attack with 1 armour, 3 artilleries, 18 infantry and 8 mech_infantrys
Italians defend with 1 artillery
British win, taking Turkmenistan from Italians with 1 armour, 3 artilleries, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 aaGun moved from Eastern Persia to Turkmenistan
1 aaGun moved from India to West India
3 fighters and 2 tactical_bombers moved from Belgian Congo to Egypt
3 aaGuns, 9 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to EgyptPlace Units - British
3 armour placed in Egypt
1 carrier placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6,1,6,1,2,4,6,3,2,4,3,1,1
British collect 25 PUs (3 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 6 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Italians
Purchase Units - Italians
Italians repair damage of 8x factory_major; Remaining resources: 27 PUs;
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from Gibraltar to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 3 fighters and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Tunisia from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 carriers, 2 destroyers, 4 fighters and 2 transports moved from 92 Sea Zone to 97 Sea Zone
3 fighters moved from Tunisia to Algeria
1 infantry moved from Southern France to Northern Italy
4 infantry moved from Western Germany to Northern Italy
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Italians
Purchase Units - Italians
Italians repair damage of 8x factory_major; Remaining resources: 27 PUs;
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
3 fighters moved from Gibraltar to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 3 fighters and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Tunisia from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 carriers, 2 destroyers, 4 fighters and 2 transports moved from 92 Sea Zone to 97 Sea Zone
3 fighters moved from Tunisia to Algeria
1 infantry moved from Southern France to Northern Italy
4 infantry moved from Western Germany to Northern Italy
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Northern Italy: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 6 PUs;Combat Move - ANZAC
1 fighter moved from Manchuria to 6 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from India to Persia
1 fighter moved from 79 Sea Zone to Persia
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from India to Iraq
3 fighters moved from Eastern Persia to Persia -
scramble sz 6?
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Oh, I guess not.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 6 PUs;Combat Move - ANZAC
1 fighter moved from Manchuria to 6 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from India to Persia
1 fighter moved from 79 Sea Zone to Persia
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 72 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from India to Iraq
3 fighters moved from Eastern Persia to PersiaCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 fighter and 3 submarines
Japanese defend with 1 destroyer
ANZAC win with 1 fighter and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Persia
ANZAC attack with 1 artillery, 7 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
ANZAC win, taking Persia from Germans with 1 artillery, 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Air Battle in Iraq
ANZAC attacks with 1 units heading to Iraq
Germans launches 3 interceptors out of Iraq
Air Battle is over, the attackers have all died
Battle in Tanganyika Territory
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Tanganyika Territory from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Cleaning up after air battlesNon Combat Move - ANZAC
3 fighters moved from Persia to Egypt
2 fighters moved from Persia to 80 Sea Zone
2 fighters moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to ManchuriaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
EDIT: Adding units owned by ANZAC to Shan State: 3 fighters
EDIT: Turning off Edit Mode
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs





