i am away for the weekend, so maybe sunday night
15L Giallo(axis)vs Karl7(allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Midway to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,2,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,6,5
Units damaged: 1 carrier owned by the Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 fighters, 9 submarines and 1 transport
Japanese defend with 3 carriers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 3 carriers owned by the Japanese
Americans win with 1 bomber, 3 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 68
Casualties for Japanese: 3 carriers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 carrier and 4 submarinesNon Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
1 fighter moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from United Kingdom to GibraltarPlace Units - Americans
1 factory_minor placed in Korea
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Changing ownership of Tunisia from Germans to Americans
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 11 infantry moved from Kweichow to Yunnan
1 fighter moved from Burma to Hunan
1 artillery and 2 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 12 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to BurmaPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Persia to Iraq
3 fighters and 1 tactical_bomber moved from Persia to Iraq
1 mech_infantry moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 fighter moved from Burma to 37 Sea Zone
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Battle in Holland Belgium
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Iraq from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Ethiopia to Kenya
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 aaGuns moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
3 artilleries and 12 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 fighter moved from 37 Sea Zone to YunnanPlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
for some reason the program won’t allow me to edit out the mech infantry in morocco… :-P But anyway, it is not there. I will move it on USA next turn and then kill it.
Also, batle sz 6 went badly for Japan, but, I lost 2 ftrs because they had no where to land. I changed my casualties on that and switched out a sub for a ftr.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Iraq
1 armour moved from Eastern Poland to Poland
1 infantry moved from Alexandria to EgyptCombat - Italians
Battle in Iraq
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Italians win, taking Iraq from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 bomber moved from Iraq to Egypt
2 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 submarine moved from 98 Sea Zone to 94 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Greece
1 infantry and 3 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
2 fighters moved from Queensland to Dutch New GuineaCombat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
2 fighters owned by the ANZAC retreatedNon Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New Guinea
1 fighter moved from 45 Sea Zone to Northern Territory
1 destroyer moved from 21 Sea Zone to 36 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Belgian CongoNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 infantry, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
4 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from Germany to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Novgorod
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
2 carriers and 4 transports moved from 98 Sea Zone to 81 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 6 fighters, 4 mech_infantrys and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Normandy Bordeaux from Americans with 6 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 artillery and 5 infantryNon Combat Move - Germans
4 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Eastern Poland to Baltic States
4 aaGuns, 10 armour, 3 artilleries, 9 infantry and 25 mech_infantrys moved from Eastern Poland to Poland
1 infantry moved from Western Ukraine to Eastern Poland
7 artilleries moved from Germany to Poland
2 artilleries moved from Germany to Poland
5 armour and 5 mech_infantrys moved from Poland to Germany
3 infantry moved from Finland to Karelia
2 bombers moved from Novgorod to PolandPlace Units - Germans
3 tactical_bombers placed in Western Germany
2 infantry placed in France
1 artillery and 2 infantry placed in Germany
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Kill! I am around for awhile if you want to hit a couple rounds.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 armour and 2 mech_infantrys moved from Belarus to Novgorod
8 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
2 fighters moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Baltic States
6 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to ManchuriaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
retreated to Eastern Poland
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 armour, 1 artillery, 10 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians win, taking Novgorod from Germans with 2 armour, 1 artillery, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Baltic States to Belarus
2 fighters moved from Eastern Poland to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 aaGun moved from Belarus to Novgorod
11 infantry moved from Bryansk to Belarus
2 artilleries and 8 infantry moved from Russia to Bryansk
2 infantry moved from Northwest Persia to Persia
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Caucasus
1 aaGun moved from Korea to Manchuria
2 fighters moved from Belarus to RussiaPlace Units - Russians
3 infantry placed in Ukraine
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
Will be my last turn, im based in the Netherlands its almost 1 am here
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oh! Late night.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to 6 Sea Zone
1 armour moved from Kiangsu to Anhwe
1 fighter moved from Philippines to 45 Sea Zone
1 mech_infantry moved from Kwangtung to AnhweCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 6 submarines
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 3 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Americans: 6 submarinesNon Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Japan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 45 Sea Zone to French Indo China
1 aaGun moved from Kwangsi to French Indo China
2 armour and 2 mech_infantrys moved from Kwangsi to French Indo China
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 armour moved from Kiangsu to KwangtungPlace Units - Japanese
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
3 artilleries placed in Kwangtung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Japanese collect 34 PUs (10 lost to blockades); end with 35 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 105 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 4 mech_infantrys
Germans win with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantry
2 fighters owned by the Americans retreatedNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Korea to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 fighters placed in Korea
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,3,4,3,3,6,1,5
Americans collect 54 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Anhwe
1 fighter moved from Burma to Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
5 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to HunanPlace Units - Chinese
3 infantry placed in Anhwe
1 artillery and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Persia to Iraq
3 fighters and 1 tactical_bomber moved from Persia to Iraq
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Normandy Bordeaux
British attack with 4 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking Normandy Bordeaux from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Iraq
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Iraq from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from British Somaliland to Kenya
1 infantry moved from Kenya to Belgian Congo
4 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 fighter placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Adding units owned by British to India: 1 aaGun
EDIT: Removing units owned by British from Burma: 2 infantry
EDIT: Adding units owned by British to India: 2 infantry
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to Burma: 1 artillery
EDIT: Removing units owned by British from Belgian Congo: 2 infantry
EDIT: Adding units owned by British to Rhodesia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 infantry moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 1 infantry moved from Greece to 99 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea ZoneCombat - Italians
Non Combat Move - Italians
2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt
3 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 bomber moved from Egypt to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Poland: 1 armour
EDIT: Adding units owned by Italians to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in GreeceTurn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from New Guinea to Dutch New Guinea
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New Guinea
1 fighter moved from Northern Territory to Malaya
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from France to Normandy Bordeaux
4 fighters moved from 112 Sea Zone to Normandy Bordeaux
4 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from Poland to Baltic States
1 bomber moved from Poland to Baltic States
20 mech_infantrys moved from Poland to Bessarabia
5 armour moved from Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Poland to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bessarabia
Germans attack with 5 armour and 20 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 5 armour and 19 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 6 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from British with 6 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Baltic States to Western Germany
1 artillery and 2 infantry moved from Germany to Poland
3 fighters moved from Normandy Bordeaux to Western Germany
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
3 tactical_bombers moved from Normandy Bordeaux to 112 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 carrier placed in 112 Sea Zone
3 artilleries placed in Germany
7 infantry placed in Germany
1 mech_infantry placed in Western Germany
2 infantry placed in France
Germans undo move 3.
6 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 39 PUs (5 lost to blockades); end with 39 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Adding units owned by Germans to Vyborg: 1 infantry
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Turning off Edit Mode





