@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
Giallo (axis) vs Karl7 (allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 4 armour, 2 artilleries and 3 fighters; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Novgorod to Vyborg
Germans take Vyborg from Russians
3 artilleries and 26 infantry moved from Bryansk to Russia
1 artillery moved from Tambov to Russia
3 mech_infantrys moved from Bryansk to RussiaCombat - Germans
Battle in Russia
Germans attack with 4 artilleries, 26 infantry and 3 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 4 infantry
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 artilleries, 26 infantry and 3 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Russians: 1 aaGun, 1 artillery and 4 infantryNon Combat Move - Germans
7 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Russia
5 armour and 5 mech_infantrys moved from Bryansk to Russia
3 armour and 1 mech_infantry moved from Ukraine to Russia
8 armour and 8 mech_infantrys moved from Bryansk to Caucasus
2 armour and 2 mech_infantrys moved from Bryansk to Russia
3 aaGuns moved from Bryansk to Russia
1 fighter moved from Novgorod to 110 Sea Zone
1 bomber, 1 fighter and 10 tactical_bombers moved from Novgorod to Ukraine
3 transports moved from 92 Sea Zone to 110 Sea Zone
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
3 aaGuns moved from France to Western GermanyPlace Units - Germans
1 airfield and 3 fighters placed in Ukraine
2 artilleries placed in Normandy Bordeaux
4 armour placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 fighter moved from Tsinghai to Jehol
3 fighters and 1 tactical_bomber moved from Samara to West IndiaCombat - Russians
Non Combat Move - Russians
3 aaGuns, 6 artilleries and 51 infantry moved from Samara to KazakhstanTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 3 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns and 18 infantry
EDIT: Adding units owned by Russians to Jehol: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_major; Remaining resources: 58 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from India to Ceylon
1 bomber moved from India to 79 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Sikang to Kansu
1 armour, 1 infantry and 2 mech_infantrys moved from Shensi to Kansu
1 mech_infantry moved from Yunnan to India
1 submarine moved from 6 Sea Zone to 18 Sea ZoneCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ceylon
Japanese attack with 1 bomber
British defend with 1 bomber
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Kansu
Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Ceylon to French Indo China
1 bomber moved from 79 Sea Zone to French Indo China
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 infantry moved from Anhwe to Shantung
1 aaGun and 6 infantry moved from Anhwe to Hunan
2 artilleries and 1 infantry moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from French Indo China to Shan State
2 fighters moved from Japan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from French Indo China to India
2 fighters moved from 36 Sea Zone to India
2 battleships, 5 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 destroyer placed in 20 Sea Zone
1 destroyer and 1 transport placed in 37 Sea Zone
5 infantry placed in Japan
3 artilleries placed in India
2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,3,4,4,6,1,1,4,3,4,2,3,3,3,4,1,3,6,2,2,5,2,2,5,6,2,1,2,1,3,6,5,4,3,3,3,1,5,4,5,5,2,6,4,6,4,3
Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Jehol to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Caroline Islands to Philippines
1 mech_infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Anhwe
1 submarine moved from 19 Sea Zone to 20 Sea Zone
10 fighters moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Korea to Shantung
1 bomber moved from Korea to Anhwe
2 fighters and 1 tactical_bomber moved from Korea to Shantung
1 bomber moved from Korea to Anhwe
1 fighter moved from Iraq to Trans-JordanCombat - Americans
Battle in Philippines
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 bomber and 1 infantry
Battle in Shantung
Americans attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Shantung from Japanese with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 10 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Anhwe
Americans attack with 2 bombers and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Anhwe from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 5 destroyers and 8 submarines moved from 6 Sea Zone to 35 Sea Zone
10 fighters moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Shantung
2 bombers moved from Anhwe to Jehol
1 bomber moved from Shantung to Jehol
2 fighters and 1 tactical_bomber moved from Shantung to Jehol
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 107 Sea Zone to 106 Sea Zone
2 infantry moved from Brazil to Suriname
2 aaGuns and 1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 submarines placed in 6 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Americans collect 54 PUs (4 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 6 Sea Zone: 3 submarines
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Jehol to Anhwe
1 fighter moved from Jehol to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Northwest Persia to Iraq
2 armour moved from West India to Persia
2 artilleries and 2 infantry moved from West India to Eastern Persia
2 infantry moved from Alexandria to EgyptPlace Units - British
10 infantry placed in United Kingdom
1 artillery placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 transport moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer and 3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from Northern Territory to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to 35 Sea Zone
1 aaGun and 2 infantry moved from Northern Territory to Queensland
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from West India to IraqPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from 97 Sea Zone to 98 Sea Zone
6 fighters and 11 tactical_bombers moved from Ukraine to 98 Sea Zone
2 bombers moved from Ukraine to 98 Sea Zone
1 bomber moved from Ukraine to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
4 artilleries and 4 infantry moved from Russia to Vologda
10 armour, 22 infantry and 21 mech_infantrys moved from Russia to Samara
1 artillery moved from Vyborg to NovgorodCombat - Germans
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Scramble in 98?
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Yes, all
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from 97 Sea Zone to 98 Sea Zone
6 fighters and 11 tactical_bombers moved from Ukraine to 98 Sea Zone
2 bombers moved from Ukraine to 98 Sea Zone
1 bomber moved from Ukraine to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
4 artilleries and 4 infantry moved from Russia to Vologda
10 armour, 22 infantry and 21 mech_infantrys moved from Russia to Samara
1 artillery moved from Vyborg to NovgorodCombat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 10 armour, 22 infantry and 21 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 10 armour, 22 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 7 fighters and 11 tactical_bombers
British defend with 1 carrier, 1 cruiser, 2 destroyers and 3 fighters; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 4 fighters and 7 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 transportNon Combat Move - Germans
2 bombers, 3 fighters and 4 tactical_bombers moved from 98 Sea Zone to Greece
8 armour and 6 mech_infantrys moved from Caucasus to Rostov
1 bomber moved from Volgograd to Greece
3 aaGuns moved from Russia to Samara
4 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 4 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 3 transports placed in 112 Sea Zone
2 artilleries and 3 infantry placed in Western Germany
1 artillery placed in Normandy Bordeaux
3 artilleries placed in Russia
3 artilleries placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 63 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Novosibirsk to Timguska
3 fighters and 1 tactical_bomber moved from West India to IraqCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns, 5 artilleries and 45 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Jehol to Anhwe
7 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
2 infantry moved from Jehol to Anhwe
3 infantry moved from Jehol to AnhweTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kansu to Novosibirsk
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Chahar
1 bomber moved from French Indo China to Chahar
1 bomber moved from French Indo China to Novosibirsk
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from India to 80 Sea ZoneCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 54 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
5 carriers moved from 37 Sea Zone to 39 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from India to French Indo China
1 aaGun and 6 infantry moved from Hunan to Kwangsi
2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from 80 Sea Zone to 39 Sea Zone
4 fighters moved from Japan to French Indo China
1 bomber moved from Novosibirsk to Russia
1 bomber moved from Chahar to KwangsiPlace Units - Japanese
1 carrier and 2 destroyers placed in 39 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 infantry placed in Kwangtung
1 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,4,4,2,2,5,1,5
Japanese collect 41 PUs (11 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Trans-Jordan to Egypt
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
Americans take 35 Sea Zone from Japanese
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry and 1 mech_infantry moved from Shantung to Kiangsu
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
6 fighters moved from 35 Sea Zone to Celebes
1 bomber moved from Jehol to JapanCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
Americans attack with 1 armour and 6 fighters
Japanese defend with 1 armour
Americans win, taking Celebes from Japanese with 1 armour and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Japan causes 4 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 54 Sea Zone to Queensland
6 fighters moved from Celebes to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from Jehol to Caucasus
2 fighters and 1 tactical_bomber moved from Jehol to 35 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Japan to Soviet Far East
2 fighters moved from 106 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 2 submarines moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from 101 Sea Zone to 109 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to QuebecPlace Units - Americans
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Persia to West IndiaCombat - British
Battle in West India
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Persia to Egypt
2 armour moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Egypt
2 armour moved from Persia to Iraq
1 artillery moved from Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from West India to PersiaPlace Units - British
3 infantry placed in Persia
1 fighter and 2 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Algeria to LibyaNon Combat Move - Italians
Place Units - Italians
3 transports placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 fighters moved from Iraq to Egypt
1 fighter moved from Queensland to Philippines
2 fighters moved from Philippines to Anhwe





