@crockett36 no scrmables
Giallo (axis) vs Karl7 (allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Jehol to Anhwe
1 fighter moved from Jehol to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Northwest Persia to Iraq
2 armour moved from West India to Persia
2 artilleries and 2 infantry moved from West India to Eastern Persia
2 infantry moved from Alexandria to EgyptPlace Units - British
10 infantry placed in United Kingdom
1 artillery placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 transport moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer and 3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from Northern Territory to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to 35 Sea Zone
1 aaGun and 2 infantry moved from Northern Territory to Queensland
1 fighter moved from 35 Sea Zone to Philippines
2 fighters moved from West India to IraqPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from 97 Sea Zone to 98 Sea Zone
6 fighters and 11 tactical_bombers moved from Ukraine to 98 Sea Zone
2 bombers moved from Ukraine to 98 Sea Zone
1 bomber moved from Ukraine to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
4 artilleries and 4 infantry moved from Russia to Vologda
10 armour, 22 infantry and 21 mech_infantrys moved from Russia to Samara
1 artillery moved from Vyborg to NovgorodCombat - Germans
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Scramble in 98?
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Yes, all
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from 97 Sea Zone to 98 Sea Zone
6 fighters and 11 tactical_bombers moved from Ukraine to 98 Sea Zone
2 bombers moved from Ukraine to 98 Sea Zone
1 bomber moved from Ukraine to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
4 artilleries and 4 infantry moved from Russia to Vologda
10 armour, 22 infantry and 21 mech_infantrys moved from Russia to Samara
1 artillery moved from Vyborg to NovgorodCombat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 10 armour, 22 infantry and 21 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 10 armour, 22 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 7 fighters and 11 tactical_bombers
British defend with 1 carrier, 1 cruiser, 2 destroyers and 3 fighters; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 4 fighters and 7 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 transportNon Combat Move - Germans
2 bombers, 3 fighters and 4 tactical_bombers moved from 98 Sea Zone to Greece
8 armour and 6 mech_infantrys moved from Caucasus to Rostov
1 bomber moved from Volgograd to Greece
3 aaGuns moved from Russia to Samara
4 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 4 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 3 transports placed in 112 Sea Zone
2 artilleries and 3 infantry placed in Western Germany
1 artillery placed in Normandy Bordeaux
3 artilleries placed in Russia
3 artilleries placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 63 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Novosibirsk to Timguska
3 fighters and 1 tactical_bomber moved from West India to IraqCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns, 5 artilleries and 45 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Jehol to Anhwe
7 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
2 infantry moved from Jehol to Anhwe
3 infantry moved from Jehol to AnhweTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kansu to Novosibirsk
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Chahar
1 bomber moved from French Indo China to Chahar
1 bomber moved from French Indo China to Novosibirsk
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from India to 80 Sea ZoneCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 54 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
5 carriers moved from 37 Sea Zone to 39 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from India to French Indo China
1 aaGun and 6 infantry moved from Hunan to Kwangsi
2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from 80 Sea Zone to 39 Sea Zone
4 fighters moved from Japan to French Indo China
1 bomber moved from Novosibirsk to Russia
1 bomber moved from Chahar to KwangsiPlace Units - Japanese
1 carrier and 2 destroyers placed in 39 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 infantry placed in Kwangtung
1 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,4,4,2,2,5,1,5
Japanese collect 41 PUs (11 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Trans-Jordan to Egypt
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
Americans take 35 Sea Zone from Japanese
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry and 1 mech_infantry moved from Shantung to Kiangsu
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
6 fighters moved from 35 Sea Zone to Celebes
1 bomber moved from Jehol to JapanCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
Americans attack with 1 armour and 6 fighters
Japanese defend with 1 armour
Americans win, taking Celebes from Japanese with 1 armour and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Japan causes 4 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 54 Sea Zone to Queensland
6 fighters moved from Celebes to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from Jehol to Caucasus
2 fighters and 1 tactical_bomber moved from Jehol to 35 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Japan to Soviet Far East
2 fighters moved from 106 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 2 submarines moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from 101 Sea Zone to 109 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to QuebecPlace Units - Americans
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Persia to West IndiaCombat - British
Battle in West India
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Persia to Egypt
2 armour moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Egypt
2 armour moved from Persia to Iraq
1 artillery moved from Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from West India to PersiaPlace Units - British
3 infantry placed in Persia
1 fighter and 2 infantry placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Algeria to LibyaNon Combat Move - Italians
Place Units - Italians
3 transports placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 fighters moved from Iraq to Egypt
1 fighter moved from Queensland to Philippines
2 fighters moved from Philippines to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 fighters moved from Iraq to Egypt
1 fighter moved from Queensland to Philippines
2 fighters moved from Philippines to AnhweCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 artilleries, 1 bomber, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Samara to Volgograd
1 bomber moved from Greece to Volgograd
1 bomber moved from Greece to Volgograd
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Samara to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Samara to Timguska
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Samara to Timguska
8 armour and 8 mech_infantrys moved from Samara to Tsinghai
Germans take Kazakhstan from Russians
1 bomber moved from Greece to Western Germany
1 fighter and 1 tactical_bomber moved from Greece to 112 Sea Zone
1 tactical_bomber moved from Greece to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Greece to Western GermanyCombat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Timguska
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Timguska from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Novgorod to Belarus
4 artilleries and 4 infantry moved from Vologda to Samara
3 artilleries moved from Russia to Samara
8 armour and 6 mech_infantrys moved from Rostov to Samara
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Samara to Timguska
2 mech_infantrys moved from Samara to Tsinghai
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery moved from Normandy Bordeaux to France
2 bombers moved from Volgograd to Russia
3 mech_infantrys moved from Samara to RussiaPlace Units - Germans
3 transports placed in 112 Sea Zone
3 artilleries placed in Ukraine
3 artilleries placed in Russia
3 armour placed in Novgorod
1 artillery, 1 bomber and 3 infantry placed in Western Germany
Germans undo move 5.
1 artillery placed in France
1 bomber and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 aaGuns and 4 artilleries moved from Caucasus to Northwest Persia
18 infantry moved from Caucasus to Northwest Persia
13 infantry moved from Caucasus to Northwest Persia
11 infantry moved from Caucasus to Northwest Persia
3 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 aaGun and 6 infantry moved from Jehol to AnhweTurn Complete - Russians





