0%

Giallo (axis) vs Karl7 (allies+16)

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_major; Remaining resources: 58 PUs; 6 SuicideAttackTokens;
                Japanese buy 3 artilleries, 2 destroyers, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from India to Ceylon
                1 bomber moved from India to 79 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Sikang to Kansu
                1 armour, 1 infantry and 2 mech_infantrys moved from Shensi to Kansu
                1 mech_infantry moved from Yunnan to India
                1 submarine moved from 6 Sea Zone to 18 Sea Zone

    Combat - Japanese
                Battle in 79 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Ceylon
                    Japanese attack with 1 bomber
                    British defend with 1 bomber
                    Japanese win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 bomber
                Battle in Kansu
                    Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Ceylon to French Indo China
                1 bomber moved from 79 Sea Zone to French Indo China
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                1 infantry moved from Anhwe to Shantung
                1 aaGun and 6 infantry moved from Anhwe to Hunan
                2 artilleries and 1 infantry moved from Kwangtung to Kiangsi
                1 artillery and 1 infantry moved from French Indo China to Shan State
                2 fighters moved from Japan to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
                1 fighter and 2 tactical_bombers moved from French Indo China to India
                2 fighters moved from 36 Sea Zone to India
                2 battleships, 5 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 20 Sea Zone
                1 destroyer and 1 transport placed in 37 Sea Zone
                5 infantry placed in Japan
                3 artilleries placed in India
                2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,3,4,4,6,1,1,4,3,4,2,3,3,3,4,1,3,6,2,2,5,2,2,5,6,2,1,2,1,3,6,5,4,3,3,3,1,5,4,5,5,2,6,4,6,4,3
                Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from Jehol to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Caroline Islands to Philippines
                1 mech_infantry moved from Jehol to Shantung
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Jehol to Anhwe
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                10 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Korea to Shantung
                1 bomber moved from Korea to Anhwe
                2 fighters and 1 tactical_bomber moved from Korea to Shantung
                1 bomber moved from Korea to Anhwe
                1 fighter moved from Iraq to Trans-Jordan

    Combat - Americans
                Battle in Philippines
                    Americans attack with 1 armour, 1 bomber and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 bomber and 1 infantry
                Battle in Shantung
                    Americans attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Americans win, taking Shantung from Japanese with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 20 Sea Zone
                    Americans attack with 10 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    Americans win with 10 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Anhwe
                    Americans attack with 2 bombers and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Anhwe from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 battleship, 5 carriers, 2 cruisers, 5 destroyers and 8 submarines moved from 6 Sea Zone to 35 Sea Zone
                10 fighters moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Jehol to Shantung
                2 bombers moved from Anhwe to Jehol
                1 bomber moved from Shantung to Jehol
                2 fighters and 1 tactical_bomber moved from Shantung to Jehol
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 submarine moved from 107 Sea Zone to 106 Sea Zone
                2 infantry moved from Brazil to Suriname
                2 aaGuns and 1 mech_infantry moved from Central United States to Eastern United States
                1 infantry moved from Western United States to Central United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 submarines placed in 6 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
                Americans collect 54 PUs (4 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 3 submarines
                EDIT: Adding units owned by Americans to 6 Sea Zone: 3 submarines
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                4 infantry moved from Jehol to Anhwe
                1 fighter moved from Jehol to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                2 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 armour moved from Northwest Persia to Iraq
                2 armour moved from West India to Persia
                2 artilleries and 2 infantry moved from West India to Eastern Persia
                2 infantry moved from Alexandria to Egypt

    Place Units - British
                10 infantry placed in United Kingdom
                1 artillery placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 transport moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 destroyer and 3 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from Northern Territory to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines
                1 fighter moved from Queensland to 35 Sea Zone
                1 aaGun and 2 infantry moved from Northern Territory to Queensland
                1 fighter moved from 35 Sea Zone to Philippines
                2 fighters moved from West India to Iraq

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
                ANZAC collect 18 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

  • 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 artilleries, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 fighter moved from 97 Sea Zone to 98 Sea Zone
                6 fighters and 11 tactical_bombers moved from Ukraine to 98 Sea Zone
                2 bombers moved from Ukraine to 98 Sea Zone
                1 bomber moved from Ukraine to Volgograd
                2 mech_infantrys moved from Caucasus to Volgograd
                4 artilleries and 4 infantry moved from Russia to Vologda
                10 armour, 22 infantry and 21 mech_infantrys moved from Russia to Samara
                1 artillery moved from Vyborg to Novgorod

    Combat - Germans

  • 21 20 19 18 17 16

    Scramble in 98?

  • 22 20 19 18 17 16 15 14 12

    Yes, all

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 artilleries, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 fighter moved from 97 Sea Zone to 98 Sea Zone
                6 fighters and 11 tactical_bombers moved from Ukraine to 98 Sea Zone
                2 bombers moved from Ukraine to 98 Sea Zone
                1 bomber moved from Ukraine to Volgograd
                2 mech_infantrys moved from Caucasus to Volgograd
                4 artilleries and 4 infantry moved from Russia to Vologda
                10 armour, 22 infantry and 21 mech_infantrys moved from Russia to Samara
                1 artillery moved from Vyborg to Novgorod

    Combat - Germans
                British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in Volgograd
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 4 artilleries and 4 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 10 armour, 22 infantry and 21 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 10 armour, 22 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers, 7 fighters and 11 tactical_bombers
                    British defend with 1 carrier, 1 cruiser, 2 destroyers and 3 fighters; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
                    Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Germans: 4 fighters and 7 tactical_bombers
                    Casualties for British: 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 transport

    Non Combat Move - Germans
                2 bombers, 3 fighters and 4 tactical_bombers moved from 98 Sea Zone to Greece
                8 armour and 6 mech_infantrys moved from Caucasus to Rostov
                1 bomber moved from Volgograd to Greece
                3 aaGuns moved from Russia to Samara
                4 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
                4 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 4 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                1 carrier, 1 destroyer and 3 transports placed in 112 Sea Zone
                2 artilleries and 3 infantry placed in Western Germany
                1 artillery placed in Normandy Bordeaux
                3 artilleries placed in Russia
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 63 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 artillery and 1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Novosibirsk to Timguska
                3 fighters and 1 tactical_bomber moved from West India to Iraq

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 aaGuns, 5 artilleries and 45 infantry moved from Kazakhstan to Caucasus
                1 fighter moved from Jehol to Anhwe
                7 infantry moved from Jehol to Anhwe
                1 aaGun moved from Jehol to Anhwe
                2 infantry moved from Jehol to Anhwe
                3 infantry moved from Jehol to Anhwe

    Turn Complete - Russians

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Kansu to Novosibirsk
                1 armour moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Shensi
                1 mech_infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Shensi
                1 mech_infantry moved from Kansu to Chahar
                1 bomber moved from French Indo China to Chahar
                1 bomber moved from French Indo China to Novosibirsk
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 35 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                1 fighter moved from India to 80 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 20 Sea Zone
                Japanese creates battle in territory 6 Sea Zone
                Battle in Shensi
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in 54 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 54 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 80 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in 33 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                5 carriers moved from 37 Sea Zone to 39 Sea Zone
                2 battleships, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                3 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from India to French Indo China
                1 aaGun and 6 infantry moved from Hunan to Kwangsi
                2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
                1 tactical_bomber moved from 43 Sea Zone to French Indo China
                1 fighter moved from 80 Sea Zone to 39 Sea Zone
                4 fighters moved from Japan to French Indo China
                1 bomber moved from Novosibirsk to Russia
                1 bomber moved from Chahar to Kwangsi

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 39 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China
                1 infantry placed in Kwangtung
                1 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,4,4,2,2,5,1,5
                Japanese collect 41 PUs (11 lost to blockades); end with 41 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Trans-Jordan to Egypt
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                2 fighters moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from 35 Sea Zone to 54 Sea Zone
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                2 infantry and 1 mech_infantry moved from Shantung to Kiangsu
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                6 fighters moved from 35 Sea Zone to Celebes
                1 bomber moved from Jehol to Japan

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 33 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Celebes
                    Americans attack with 1 armour and 6 fighters
                    Japanese defend with 1 armour
                    Americans win, taking Celebes from Japanese with 1 armour and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Strategic bombing raid in Japan
                    Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Japan causes 4 damage total.
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 54 Sea Zone to Queensland
                6 fighters moved from Celebes to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                2 bombers moved from Jehol to Caucasus
                2 fighters and 1 tactical_bomber moved from Jehol to 35 Sea Zone
                2 fighters moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Japan to Soviet Far East
                2 fighters moved from 106 Sea Zone to United Kingdom
                1 carrier, 1 destroyer and 2 submarines moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from 101 Sea Zone to 109 Sea Zone
                1 carrier, 1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 artillery and 1 infantry moved from Eastern United States to Quebec

    Place Units - Americans
                1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
                Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Anhwe to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Anhwe to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 17 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Eastern Persia to West India
                1 fighter and 1 tactical_bomber moved from Persia to West India

    Combat - British
                Battle in West India
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking West India from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Persia to Egypt
                2 armour moved from Iraq to Egypt
                2 mech_infantrys moved from Iraq to Egypt
                2 armour moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                2 artilleries moved from Eastern Persia to Persia
                1 infantry moved from Northwest Persia to Iraq
                1 fighter and 1 tactical_bomber moved from West India to Persia

    Place Units - British
                3 infantry placed in Persia
                1 fighter and 2 infantry placed in Egypt
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Algeria to Libya

    Non Combat Move - Italians

    Place Units - Italians
                3 transports placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                2 fighters moved from Iraq to Egypt
                1 fighter moved from Queensland to Philippines
                2 fighters moved from Philippines to Anhwe

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                2 fighters moved from Iraq to Egypt
                1 fighter moved from Queensland to Philippines
                2 fighters moved from Philippines to Anhwe

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

T-shirts, Hats, and More

Suggested Topics

  • 43
  • 81
  • 32
  • 27
  • 39
  • 182
  • 122
  • 78
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

18.0k

Users

40.8k

Topics

1.8m

Posts