this game is already not going well
15L G40 AeV (Axis) vs Karl7 (Allies +18)
-
sink, 4 of the damaged carriers, take the rest of the hits out of the dds, cruisers and ftrs.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
3 bombers and 3 fighters moved from Japan to 22 Sea Zone
4 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 3 submarines and 6 tactical_bombers moved from 6 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in 22 Sea Zone
Japanese attack with 4 battleships, 3 bombers, 7 carriers, 2 cruisers, 3 destroyers, 11 fighters, 3 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 12 fighters, 6 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese roll dice for 3 submarines in 22 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 4 battleships, 3 bombers, 7 carriers, 2 cruisers, 3 destroyers, 11 fighters and 6 tactical_bombers in 22 Sea Zone, round 2 : 15/29 hits
Units damaged: 6 carriers owned by the Americans and 1 carrier owned by the ANZAC
Americans roll dice for 6 submarines in 22 Sea Zone, round 2 : 2/6 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 8 carriers, 3 cruisers, 9 destroyers, 15 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 2 : 20/37 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese, 6 submarines owned by the Americans, 3 submarines owned by the Japanese, 2 destroyers owned by the Americans and 7 carriers owned by the Japanese lost in 22 Sea Zone
Japanese roll dice for 4 battleships, 3 bombers, 2 cruisers, 2 destroyers, 11 fighters and 6 tactical_bombers in 22 Sea Zone, round 3 : 14/28 hits
Americans roll dice for 1 battleship, 8 carriers, 3 cruisers, 7 destroyers, 15 fighters, 1 tactical_bomber and 2 transports in 22 Sea Zone, round 3 : 20/35 hits
2 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 10 fighters owned by the Japanese, 4 carriers owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 6 destroyers owned by the Americans and 6 tactical_bombers owned by the Japanese lost in 22 Sea Zone
4 battleships owned by the Japanese retreated to 17 Sea Zone
Americans win, taking Alaska from Americans with 1 battleship, 4 carriers, 15 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -136
Casualties for Americans: 4 carriers, 2 cruisers, 8 destroyers and 6 submarines
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Japanese: 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 3 submarines and 6 tactical_bombers
1 tactical_bomber owned by the Americans, 10 fighters owned by the Americans and 3 fighters owned by the ANZAC forced to land in MarianasNon Combat Move - Japanese
1 fighter moved from 22 Sea Zone to Guam
3 bombers moved from 22 Sea Zone to Japan
1 armour moved from Soviet Far East to Amur
1 armour moved from Manchuria to Amur
1 infantry moved from Manchuria to AmurPlace Units - Japanese
1 fighter and 3 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Japanese collect 23 PUs (1 lost to blockades); end with 23 PUs total -
woah
2x20 hits from your side.
Blasting!
-
@aequitas:
woah
2x20 hits from your side.
Blasting!
Those ftrs on defense are killer
-
You got your self pretty good prepped, that is for sure.
Yah they are!
I can only hope for the europe theatre now, the Pac. is lost. :-(
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Marianas to Guam
2 infantry moved from Marianas to 22 Sea Zone
1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 carrier moved from 22 Sea Zone to 21 Sea Zone
1 battleship moved from 22 Sea Zone to 35 Sea Zone
2 carriers moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 22 Sea Zone to Philippines
1 fighter moved from Marianas to Philippines
4 fighters moved from Marianas to 17 Sea Zone
4 fighters moved from Marianas to 17 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from Philippines to 6 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 6 Sea Zone
Americans attack with 4 bombers, 3 submarines and 1 transport
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 4 bombers, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Guam
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 fighter
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Korea
Battle in 17 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 4 battleships
Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 54
Casualties for Japanese: 4 battleships
Casualties for Americans: 2 fighters and 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 fighters moved from 17 Sea Zone to Marianas
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
4 bombers moved from 6 Sea Zone to Midway
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Libya to Alexandria
2 fighters moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 107 Sea Zone to 101 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 1 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 1 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 5 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Sikang
2 artilleries and 5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
4 fighters and 1 tactical_bomber moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 armour moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 artillery and 2 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
2 aaGuns moved from India to West India
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Burma to India
3 artilleries and 22 infantry moved from Shan State to Burma
1 mech_infantry moved from Tobruk to Egypt
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 1 destroyer moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
4 infantry placed in United Kingdom
British undo move 1.
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery, 2 fighters and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 fighter moved from Southern Italy to MaltaCombat - Italians
Battle in Malta
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/1 hits
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Malta, round 2 : 2/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 fighter moved from Malta to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Szechwan to Tsinghai
1 fighter moved from Anhwe to Tsinghai
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
3 fighters moved from Marianas to Philippines
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to PhilippinesPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for French: 1 destroyerNon Combat Move - French
1 fighter moved from 98 Sea Zone to EgyptTurn Complete - French
-
Hey Karl7,
The game is lost for the Axis. There is no way I could turn this arround.
It was fun playing against you and I enjoyed it.I concede Karl7, do you accept?
please reply to this and I will go ahead and post the result in the Forum.Sincerely AeV
-
@aequitas:
Hey Karl7,
The game is lost for the Axis. There is no way I could turn this arround.
It was fun playing against you and I enjoyed it.I concede Karl7, do you accept?
please reply to this and I will go ahead and post the result in the Forum.Sincerely AeV
GG– yeah, the Axis are in trouble… go ahead and post!
:lol:
-
It looks like it was a very interesting game. Karl7 is such a tough opponent!
-
@Arthur:
It looks like it was a very interesting game. Karl7 is such a tough opponent!
Ahhhhh! I try to have fun. :mrgreen:
-
@Arthur:
It looks like it was a very interesting game. Karl7 is such a tough opponent!
Ahhhhh! I try to have fun.  :mrgreen:
Hey you tried to Team up behind my back. :lol: :lol:





