looks like you forgot to complete your french move. so i just posted it for completeness, assuming you didn’t have anything else to move.
15L G40 AeV (Axis) vs oysteilo (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Northwest Persia to Persia
1 fighter moved from Egypt to PersiaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Western Germany to 112 Sea Zone
4 bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
1 bomber moved from Western Germany to Bryansk
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
4 infantry and 2 transports moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
2 infantry moved from 119 Sea Zone to Eire -
Launching interceptor(s) for moscwa?
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@aequitas:
Launching interceptor(s) for moscwa?
no thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Western Germany to 112 Sea Zone
4 bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
1 bomber moved from Western Germany to Bryansk
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
4 infantry and 2 transports moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
2 infantry moved from 119 Sea Zone to EireCombat - Germans
Battle in Eire
Battle in Scotland
Battle in Bryansk
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win, taking Eire from British, taking Scotland from British with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 4,5,7,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
4 bombers and 2 fighters moved from Russia to Belarus
1 bomber moved from Bryansk to Belarus
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Archangel to Belarus
1 tactical_bomber moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from France to Western Germany
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Romania
3 mech_infantrys placed in Germany
1 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 5 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Romania : 1 armour, 1 factory_minor and 2 mech_infantrys
Germany : 1 aaGun, 1 armour, 1 factory_major and 4 mech_infantrys
Southern Italy : 2 fighters
Belarus : 2 aaGuns, 14 armour, 4 artilleries, 5 bombers, 2 fighters, 6 infantry, 19 mech_infantrys and 2 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Bessarabia : 1 mech_infantry
Western Ukraine : 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys
Smolensk : 1 flag, 2 infantry
112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
119 Sea Zone : 1 destroyer and 2 transports
Eire : 1 flag, 2 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 31 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Volgograd to Bessarabia
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
retreated to Western Ukraine
Italians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Bessarabia to Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Chahar
4 infantry moved from Hopei to Chahar
1 aaGun moved from Hopei to Chahar
1 artillery moved from Hopei to Chahar
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Libya to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to AlexandriaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Volgograd
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 29 PUs; end with 60 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 65 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 5 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Japanese take 37 Sea Zone from Neutral
Japanese take 39 Sea Zone from French
1 artillery and 1 infantry moved from Shan State to Burma
1 bomber moved from French Indo China to Burma
1 bomber moved from Malaya to Burma
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from Neutral
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Yunnan to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Yunnan to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 2 infantry in Anhwe, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 5 fighters, 5 tactical_bombers and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 5 fighters, 5 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 6/11 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 artillery and 4 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
2 bombers moved from Anhwe to Shan State
2 bombers moved from Burma to Shan State
1 aaGun moved from Jehol to Shantung
2 infantry moved from Jehol to Manchuria
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Kiangsu to Hunan
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 armour and 1 mech_infantry moved from Yunnan to Shan StatePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 destroyer placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 36 Sea Zone
1 infantry placed in French Indo China
2 infantry placed in Malaya
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 aaGun
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 5 infantry
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Szechwan : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 3 armour, 4 artilleries, 4 bombers, 5 infantry and 1 mech_infantry
Burma : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 3 infantry
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 flag, 1 destroyer and 1 submarine
35 Sea Zone : 3 battleships, 5 carriers, 2 cruisers, 5 fighters and 5 tactical_bombers
39 Sea Zone : 1 flag, 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers, 2 submarines and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 7 submarines; Remaining resources: 4 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Neutral
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Gibraltar to 94 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 6 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win with 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 3 transports
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Italians: 1 destroyer and 3 transports
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Java to Northern Territory
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
3 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 94 Sea Zone to 96 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 93 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
5 transports moved from 92 Sea Zone to 89 Sea Zone
1 fighter moved from 93 Sea Zone to Tobruk
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea ZonePlace Units - Americans
2 bombers placed in Eastern United States
1 destroyer and 7 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
9 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
1 armour and 1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 armour moved from Libya to Algeria
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 bomber, 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
1 artillery moved from India to Burma
3 infantry moved from India to BurmaCombat - British
Battle in Scotland
British attack with 1 artillery and 3 infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 3 infantry
Battle in 37 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the British
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -37
Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer
Casualties for British: 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Malta
Battle in Algeria
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Malta from Italians, taking Algeria from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in MalayaNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Sumatra from Japanese to British
EDIT: Adding units owned by British to Sumatra: 1 infantry
EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
EDIT: Removing units owned by British from 54 Sea Zone: 1 transport
EDIT: Removing units owned by British from Queensland: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
2 destroyers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Libya to Iraq
1 artillery moved from West India to India
2 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 artillery and 1 infantry moved from Persia to Eastern PersiaPlace Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 6 to 10
EDIT: Turning off Edit Mode -
OK, a couple of things
The Malaya sz with british: The last round of battle I have bomber and damaged battleship left. You have a damaged carrier, a cruiser, a tac and a fighter. I chose the damaged carrier and the cruiser on my two hits. Feel free to edit according to your preferance
Secondly, I forgot to take sumatra with UK pacific, did an edit on that. I also edited UK pacific to 10 as for some reason sumatra was not counted (probably due to the edit)
Let me know if you have any questions or issues with what I did
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 96 Sea Zone -
OK, a couple of things
The Malaya sz with british: The last round of battle I have bomber and damaged battleship left. You have a damaged carrier, a cruiser, a tac and a fighter. I chose the damaged carrier and the cruiser on my two hits. Feel free to edit according to your preferance
Secondly, I forgot to take sumatra with UK pacific, did an edit on that. I also edited UK pacific to 10 as for some reason sumatra was not counted (probably due to the edit)
Let me know if you have any questions or issues with what I did
It is fine oysteilo.
First Round:
1 SS hit. I let a US CV absorb the hit for Max Def.
5x Hits Ool?
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@aequitas:
OK, a couple of things
The Malaya sz with british: The last round of battle I have bomber and damaged battleship left. You have a damaged carrier, a cruiser, a tac and a fighter. I chose the damaged carrier and the cruiser on my two hits. Feel free to edit according to your preferance
Secondly, I forgot to take sumatra with UK pacific, did an edit on that. I also edited UK pacific to 10 as for some reason sumatra was not counted (probably due to the edit)
Let me know if you have any questions or issues with what I did
It is fine oysteilo.
First Round:
1 SS hit. I let a US CV absorb the hit for Max Def.
5x Hits Ool?
I dont understand, did I do something wrong? I believe you have a destroyer, a cruiser, a carrier and two planes. I hit once in first round, then I select a hit to your carrier. In round two I also hit once, then I select the destroyer. In round three I get two hits and then the question is what would you like to keep. You can keep 2 out of damaged carrier, cruiser and two planes
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@aequitas:
OK, a couple of things
The Malaya sz with british: The last round of battle I have bomber and damaged battleship left. You have a damaged carrier, a cruiser, a tac and a fighter. I chose the damaged carrier and the cruiser on my two hits. Feel free to edit according to your preferance
Secondly, I forgot to take sumatra with UK pacific, did an edit on that. I also edited UK pacific to 10 as for some reason sumatra was not counted (probably due to the edit)
Let me know if you have any questions or issues with what I did
It is fine oysteilo.
First Round:
1 SS hit. I let a US CV absorb the hit for Max Def.
5x Hits Ool?
I dont understand, did I do something wrong? I believe you have a destroyer, a cruiser, a carrier and two planes. I hit once in first round, then I select a hit to your carrier. In round two I also hit once, then I select the destroyer. In round three I get two hits and then the question is what would you like to keep. You can keep 2 out of damaged carrier, cruiser and two planes
aha! I get it I will look at it this afternoon
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take one hit to two carriers (the us with a tac amd the UK with a tac), then two destroyers, the two tacs, two fighters, cruiser, then sink the two carriers, then damage to third carrier, pick planes, then sink the carrier. same thing for the last carrier. US carrier goes before UK carrier
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looks like i have 3 destroyers, pick 3 where i wrote 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
British defend with 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters in 96 Sea Zone, round 2 : 5/8 hits
Units damaged: 2 carriers owned by the British and 1 carrier owned by the Americans
British roll dice for 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 96 Sea Zone, round 2 : 8/16 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the Italians, 2 submarines owned by the Italians, 1 destroyer owned by the Americans, 1 cruiser owned by the Italians, 2 destroyers owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers and 2 fighters in 96 Sea Zone, round 3 : 1/5 hits
British roll dice for 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport in 96 Sea Zone, round 3 : 6/14 hits
1 battleship owned by the Italians, 2 fighters owned by the Italians, 2 cruisers owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
British win with 4 carriers, 1 cruiser, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -96
Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
Casualties for British: 2 destroyers
Casualties for Americans: 1 destroyer
1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 3 fighters owned by the British and 3 fighters owned by the Americans forced to land in LibyaNon Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
2 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 17 PUs; end with 17 PUs total -
i dont think this is the way I desiged the OOL. I am sorry if you misunderstood. But clearly I want two loaded carriers remaining. Its easy now for germany to blow up everything. Thats why I said take a hit to each of the tac carriers, them loose destroyers, then the two tacs, then the two fighters on those carriers, THEN a second hit to the two damaged cariiers
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I see what you mean.
Yes I missunderstood then. That turns the 2nd round of battle a little bit then.What do you want to do?
I saved only after my five hits, on round 1…
We could either reroll from there.Or we swap dmged CV’s into 2dmgd CV’s and 2intact CV’s with three planes on them
and you loose the CR and a Ftr or Tac.You will have:
2x dmg CV’s
2x CV’s with three planes on them in sz 96 plus
1x TT
4x Planes in LybiaCan you list it from top to bottom next time then? It would help a lot.
Let me know.
Sincerely AeV





