Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 carrier, 1 cruiser and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 carrier, 1 cruiser and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 91 Sea Zone, round 3 : 4/4 hits
1 destroyer owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -18
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
1 fighter owned by the Germans could not land and were killed
Non Combat Move - Americans
2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Midway to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Korea
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
2 armour and 1 infantry placed in Korea
1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 fighters moved from India to Trans-Jordan
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 fighters moved from India to Trans-Jordan
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from India to Burma
Combat - British
Non Combat Move - British
1 infantry moved from Persia to Iraq
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Next sat war game at my place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 artillery moved from Bessarabia to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 artillery
Russians defend with 1 factory_minor and 3 infantry
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour and 1 artillery
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 artillery moved from Bulgaria to Romania
1 mech_infantry moved from Yugoslavia to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from Malaya to Shan State
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
Reseting Bonus Movement of Units
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from Malaya to Shan State
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Kwangtung
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 armour placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Is the World at war any fun? And which map is it
go to download maps and scroll down and download it.
its a blast
french
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Combat Move - French
2 infantry moved from Morocco to Algeria
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Combat Move - French
2 infantry moved from Morocco to Algeria
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Nenetsia to Novosibirsk
1 armour, 1 artillery and 1 infantry moved from Archangel to Vologda
1 artillery moved from Belarus to Smolensk
2 infantry moved from Archangel to Smolensk
1 armour, 2 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 fighter moved from Bessarabia to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to United Kingdom
3 transports moved from 112 Sea Zone to 111 Sea Zone
3 armour moved from Scotland to 111 Sea Zone
3 armour and 3 transports moved from 111 Sea Zone to 113 Sea Zone
1 infantry moved from Scotland to Eire
Germans take Eire from Americans
2 artilleries and 2 infantry moved from Scotland to United Kingdom
1 armour moved from Scotland to United Kingdom
1 artillery moved from Scotland to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Nenetsia to Novosibirsk
1 armour, 1 artillery and 1 infantry moved from Archangel to Vologda
1 artillery moved from Belarus to Smolensk
2 infantry moved from Archangel to Smolensk
1 armour, 2 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 fighter moved from Bessarabia to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to United Kingdom
3 transports moved from 112 Sea Zone to 111 Sea Zone
3 armour moved from Scotland to 111 Sea Zone
3 armour and 3 transports moved from 111 Sea Zone to 113 Sea Zone
1 infantry moved from Scotland to Eire
Germans take Eire from Americans
2 artilleries and 2 infantry moved from Scotland to United Kingdom
1 armour moved from Scotland to United Kingdom
1 artillery moved from Scotland to United Kingdom
Combat - Germans
Battle in Vologda
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Novosibirsk
Germans attack with 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 armour, 2 infantry and 3 mech_infantrys
Russians defend with 2 armour, 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 armour, 1 artillery and 1 infantry
Non Combat Move - Germans
1 artillery moved from Novgorod to Archangel
3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
2 artilleries and 2 infantry moved from Poland to 114 Sea Zone
2 transports moved from 115 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
3 armour moved from 113 Sea Zone to Germany
3 aaGuns moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
Place Units - Germans
1 tactical_bomber placed in United Kingdom
1 destroyer and 1 submarine placed in 110 Sea Zone
3 armour placed in Novgorod
2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys placed in Germany
Germans undo move 4.
3 artilleries, 5 infantry and 2 mech_infantrys placed in Germany
Germans undo move 4.
2 infantry placed in United Kingdom
1 fighter placed in Normandy Bordeaux
3 artilleries, 3 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Reseting Bonus Movement of Units
2 artilleries and 2 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Novosibirsk
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Reseting Bonus Movement of Units
2 artilleries and 2 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Novosibirsk
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 2 mech_infantrys
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/5 hits
Germans roll dice for 2 armour and 1 mech_infantry in Bryansk, round 3 : 0/3 hits
2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Vologda, round 2 : 3/5 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Vologda, round 2 : 0/3 hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
2 infantry placed in Volgograd
1 armour, 2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.607
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28
Germans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.455
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Russians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.059
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Tsinghai to Volgograd
1 armour moved from Yenisey to Buryatia
Japanese take Yakut S.S.R. from Russians
Japanese take Buryatia from Russians
1 armour moved from Yenisey to Novosibirsk
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Hunan
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Anhwe to Kweichow
1 armour moved from Shantung to Kweichow
1 infantry moved from Shantung to Jehol
1 fighter moved from Hopei to Novosibirsk
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Tsinghai to Volgograd
1 armour moved from Yenisey to Buryatia
Japanese take Yakut S.S.R. from Russians
Japanese take Buryatia from Russians
1 armour moved from Yenisey to Novosibirsk
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Hunan
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Anhwe to Kweichow
1 armour moved from Shantung to Kweichow
1 infantry moved from Shantung to Jehol
1 fighter moved from Hopei to Novosibirsk
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Japanese attack with 2 armour
Russians defend with 1 factory_minor and 2 infantry
Japanese win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour
Battle in Jehol
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 mech_infantry
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 armour
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Shantung
1 fighter moved from Novosibirsk to Tsinghai
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Shantung
Japanese undo move 2.
1 armour, 1 fighter and 1 infantry placed in Shantung
Japanese undo move 2.
1 armour, 1 artillery and 1 fighter placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,2,6,2,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,3,1,6,3
Japanese collect 31 PUs (13 lost to blockades); end with 31 PUs total