Suprise Attack +6 Allies -VS- Dawgoneit Axis


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 carrier, 1 cruiser and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 transports moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 carrier, 1 cruiser and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 transports moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        Americans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 91 Sea Zone, round 3 :  4/4 hits
                        1 destroyer owned by the Americans, 1 cruiser owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                    Germans win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
                    1 fighter owned by the Germans could not land and were killed

    Non Combat Move - Americans
                2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Midway to 6 Sea Zone
                2 fighters moved from 19 Sea Zone to Korea

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                2 armour and 1 infantry placed in Korea
                1 destroyer placed in 101 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.615
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.615
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Combat Move - British
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                2 fighters moved from India to Trans-Jordan
                1 artillery and 2 infantry moved from India to Burma
                1 infantry moved from India to Burma


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                2 fighters moved from India to Trans-Jordan
                1 artillery and 2 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Combat - British

    Non Combat Move - British
                1 infantry moved from Persia to Iraq

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 16 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.615
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • Next sat war game at my place


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour and 1 artillery moved from Bessarabia to Ukraine

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 armour and 1 artillery
                    Russians defend with 1 factory_minor and 3 infantry
                    Russians win with no units remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 armour and 1 artillery
                    Casualties for Russians: 3 infantry

    Non Combat Move - Italians
                1 artillery moved from Bulgaria to Romania
                1 mech_infantry moved from Yugoslavia to Bessarabia
                3 infantry moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Romania
                2 infantry moved from Yugoslavia to Romania
                1 aaGun moved from Yugoslavia to Romania
                3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 submarine and 1 transport placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 armour moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 armour moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Kwangtung

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 armour placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • Is the World at war any fun? And which map is it


  • go to download maps and scroll down and download it.
    its a blast


  • french


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Combat Move - French
                2 infantry moved from Morocco to Algeria


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Combat Move - French
                2 infantry moved from Morocco to Algeria

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Nenetsia to Novosibirsk
                1 armour, 1 artillery and 1 infantry moved from Archangel to Vologda
                1 artillery moved from Belarus to Smolensk
                2 infantry moved from Archangel to Smolensk
                1 armour, 2 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 fighter moved from Bessarabia to Western Ukraine
                1 armour moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                4 infantry moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Western Germany to Western Ukraine
                1 fighter moved from Western Germany to United Kingdom
                3 transports moved from 112 Sea Zone to 111 Sea Zone
                3 armour moved from Scotland to 111 Sea Zone
                3 armour and 3 transports moved from 111 Sea Zone to 113 Sea Zone
                1 infantry moved from Scotland to Eire
                      Germans take Eire from Americans
                2 artilleries and 2 infantry moved from Scotland to United Kingdom
                1 armour moved from Scotland to United Kingdom
                1 artillery moved from Scotland to United Kingdom


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Nenetsia to Novosibirsk
                1 armour, 1 artillery and 1 infantry moved from Archangel to Vologda
                1 artillery moved from Belarus to Smolensk
                2 infantry moved from Archangel to Smolensk
                1 armour, 2 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 fighter moved from Bessarabia to Western Ukraine
                1 armour moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                4 infantry moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Western Germany to Western Ukraine
                1 fighter moved from Western Germany to United Kingdom
                3 transports moved from 112 Sea Zone to 111 Sea Zone
                3 armour moved from Scotland to 111 Sea Zone
                3 armour and 3 transports moved from 111 Sea Zone to 113 Sea Zone
                1 infantry moved from Scotland to Eire
                      Germans take Eire from Americans
                2 artilleries and 2 infantry moved from Scotland to United Kingdom
                1 armour moved from Scotland to United Kingdom
                1 artillery moved from Scotland to United Kingdom

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Novosibirsk
                    Germans attack with 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 armour, 2 infantry and 3 mech_infantrys
                    Russians defend with 2 armour, 1 artillery and 1 infantry
                    Germans win, taking Bryansk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 2 armour, 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 artillery moved from Novgorod to Archangel
                3 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Belarus
                3 infantry moved from Novgorod to Belarus
                2 artilleries and 2 infantry moved from Poland to 114 Sea Zone
                2 transports moved from 115 Sea Zone to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
                3 armour moved from 113 Sea Zone to Germany
                3 aaGuns moved from Eastern Poland to Belarus
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Western Ukraine to Bessarabia
                1 fighter moved from Western Ukraine to Bessarabia

    Place Units - Germans
                1 tactical_bomber placed in United Kingdom
                1 destroyer and 1 submarine placed in 110 Sea Zone
                3 armour placed in Novgorod
                2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys placed in Germany
                Germans undo move 4.
                3 artilleries, 5 infantry and 2 mech_infantrys placed in Germany
                Germans undo move 4.
                2 infantry placed in United Kingdom
                1 fighter placed in Normandy Bordeaux
                3 artilleries, 3 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                2 artilleries and 2 infantry moved from Russia to Bryansk
                2 artilleries and 2 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 armour moved from Russia to Novosibirsk


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Reseting Bonus Movement of Units
                2 artilleries and 2 infantry moved from Russia to Bryansk
                2 artilleries and 2 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 armour moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 armour and 2 mech_infantrys
                        Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/6 hits
                        Germans roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 :  4/5 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Bryansk, round 3 :  0/3 hits
                        2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 1 armour, 1 artillery and 1 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Vologda, round 2 :  3/5 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Vologda, round 2 :  0/3 hits
                        1 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 armour
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour in Novosibirsk, round 2 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                2 infantry placed in Volgograd
                1 armour, 2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.607
            Median : 3.000
            Variance : 0.593
            Standard Deviation : 0.770
            Total rolls : 28

    Germans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.455
            Median : 5.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Russians Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.059
            Median : 3.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 17


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shantung to Jehol
                1 artillery moved from Shantung to Jehol
                1 armour moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 armour moved from Samara to Volgograd
                1 armour moved from Tsinghai to Volgograd
                1 armour moved from Yenisey to Buryatia
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Buryatia from Russians
                1 armour moved from Yenisey to Novosibirsk
                1 artillery moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Kiangsi to Kwangtung
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Anhwe to Hunan
                1 armour moved from Kiangsu to Kwangtung
                1 infantry moved from Anhwe to Kweichow
                1 armour moved from Shantung to Kweichow
                1 infantry moved from Shantung to Jehol
                1 fighter moved from Hopei to Novosibirsk


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shantung to Jehol
                1 artillery moved from Shantung to Jehol
                1 armour moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 armour moved from Samara to Volgograd
                1 armour moved from Tsinghai to Volgograd
                1 armour moved from Yenisey to Buryatia
                      Japanese take Yakut S.S.R. from Russians
                      Japanese take Buryatia from Russians
                1 armour moved from Yenisey to Novosibirsk
                1 artillery moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Hunan
                1 artillery and 2 infantry moved from Kiangsi to Kwangtung
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Anhwe to Hunan
                1 armour moved from Kiangsu to Kwangtung
                1 infantry moved from Anhwe to Kweichow
                1 armour moved from Shantung to Kweichow
                1 infantry moved from Shantung to Jehol
                1 fighter moved from Hopei to Novosibirsk

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Volgograd
                    Japanese attack with 2 armour
                    Russians defend with 1 factory_minor and 2 infantry
                    Japanese win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 armour
                Battle in Jehol
                    Japanese attack with 1 artillery and 2 infantry
                    Americans defend with 1 mech_infantry
                    Chinese win with 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 armour and 1 fighter
                    Russians defend with 1 armour
                    Japanese win, taking Novosibirsk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Shantung
                1 fighter moved from Novosibirsk to Tsinghai

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 armour, 1 artillery and 1 infantry placed in Shantung
                Japanese undo move 2.
                1 armour, 1 fighter and 1 infantry placed in Shantung
                Japanese undo move 2.
                1 armour, 1 artillery and 1 fighter placed in Shantung
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,2,6,2,6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,3,1,6,3
                Japanese collect 31 PUs (13 lost to blockades); end with 31 PUs total

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