@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 42 / 70
Russians : 6 / 8
Japanese : 75 / 94
Americans : 64 / 84
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 24 / 25
ANZAC : 12 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 15 times
6 was rolled 5 times
Average roll : 3.711
Median : 4.000
Variance : 1.705
Standard Deviation : 1.306
Total rolls : 45
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.700
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.765
Median : 4.000
Variance : 1.697
Standard Deviation : 1.303
Total rolls : 34
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Suriname to 88 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Egypt to Iraq
Non Combat Move - British
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Holland Belgium : 1 aaGun, 4 artilleries and 11 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 2 fighters
80 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 fighter and 6 mech_infantrys
Brazil : 1 flag
Suriname : 1 flag, 3 infantry
110 Sea Zone : 1 battleship and 4 transports
88 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 42 / 70
Russians : 6 / 8
Japanese : 75 / 94
Americans : 64 / 84
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 24 / 25
ANZAC : 12 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 15 times
6 was rolled 5 times
Average roll : 3.711
Median : 4.000
Variance : 1.705
Standard Deviation : 1.306
Total rolls : 45
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.700
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.765
Median : 4.000
Variance : 1.697
Standard Deviation : 1.303
Total rolls : 34
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries, 3 fighters and 2 infantry moved from Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 fighter moved from Southern Italy to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry
ANZAC defend with 1 armour and 1 factory_minor; British defend with 1 fighter and 6 mech_infantrys
Italians win, taking Iraq from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Casualties for British: 1 fighter and 6 mech_infantrys
Casualties for Italians: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to France
1 carrier moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
2 artilleries and 1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Caucasus
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Italians :
Malta : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 artillery and 1 infantry
Western Germany : 1 artillery and 1 infantry
Northern Italy : 1 factory_minor and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Belarus : 1 flag
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Caucasus : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Samara : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Iraq : 1 flag, 1 artillery and 1 factory_minor
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters and 1 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 70
Russians : 6 / 8
Japanese : 75 / 94
Americans : 64 / 84
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 26 / 29
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
Combat - ANZAC
Battle in Greece
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 flag
62 Sea Zone : 2 destroyers
Greece : 1 flag, 1 armour
99 Sea Zone : 1 transport
81 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 42 / 70
Russians : 6 / 8
Japanese : 75 / 94
Americans : 64 / 84
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 24 / 29
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 42 / 70
Russians : 6 / 8
Japanese : 75 / 94
Americans : 64 / 84
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 24 / 29
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Was going to block with the Carrier. Wish I had now. Forgot about Greece!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 69 PUs;
Germans buy 1 armour, 3 artilleries, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to Karelia
1 armour and 2 artilleries moved from France to Holland Belgium
4 artilleries, 1 bomber, 2 fighters and 10 infantry moved from Western Germany to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 69 PUs;
Germans buy 1 armour, 3 artilleries, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to Karelia
1 armour and 2 artilleries moved from France to Holland Belgium
4 artilleries, 1 bomber, 2 fighters and 10 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 6 artilleries, 1 bomber, 2 fighters and 10 infantry
British defend with 1 aaGun, 4 artilleries and 11 infantry; Americans defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking Holland Belgium from Americans with 1 armour, 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 3 artilleries and 10 infantry
Casualties for British: 1 aaGun, 4 artilleries and 11 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Karelia
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 2 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 fighter moved from Holland Belgium to Bulgaria
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 mech_infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
1 armour placed in Ukraine
2 infantry placed in Volgograd
1 mech_infantry placed in Germany
4 infantry placed in Germany
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Germany : 1 factory_upgrade, 10 infantry and 2 mech_infantrys
Holland Belgium : 1 armour, 3 artilleries and 1 factory_minor
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 9 armour, 12 artilleries, 12 infantry and 5 mech_infantrys
Vyborg : 1 flag
Bessarabia : 1 flag
Tambov : 1 infantry
Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 infantry
Bulgaria : 1 flag, 1 fighter
Yugoslavia : 1 flag, 1 airfield
Production/PUs Summary :
Germans : 45 / 60
Russians : 6 / 8
Japanese : 75 / 94
Americans : 61 / 84
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 24 / 29
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Territory Summary for Russians :
Italian Somaliland : 1 flag
Russia : 1 airfield, 5 armour, 13 artilleries, 1 factory_major, 21 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 45 / 60
Russians : 6 / 9
Japanese : 75 / 94
Americans : 61 / 84
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 24 / 29
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour, 1 artillery, 3 destroyers, 3 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 armour moved from India to 39 Sea Zone
1 armour moved from 39 Sea Zone to Ceylon
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour, 1 artillery, 3 destroyers, 3 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 armour moved from India to 39 Sea Zone
1 armour moved from 39 Sea Zone to Ceylon
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in Ceylon
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Americans
Americans win, taking Ceylon from UK_Pacific with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 8 Sea Zone
Japanese attack with 2 destroyers and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Queensland
Non Combat Move - Japanese
2 fighters moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 bomber moved from Shan State to India
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Shan State to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to Malaya
4 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Hunan
4 infantry moved from Kiangsu to Kiangsi
1 armour moved from India to Burma
1 armour moved from Burma to Shan State
1 mech_infantry moved from Szechwan to Shan State
Place Units - Japanese
1 aaGun and 2 infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in India
3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 submarine placed in 20 Sea Zone
1 armour placed in Kwangtung
1 armour and 1 mech_infantry placed in Kiangsu
1 submarine placed in 20 Sea Zone
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Territory Summary for Japanese :
Iwo Jima : 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 4 infantry
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag, 4 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour and 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag, 1 armour
Shan State : 1 flag, 1 armour and 1 mech_infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 4 infantry
Sakha : 1 flag, 1 artillery
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer
36 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer
39 Sea Zone : 2 battleships, 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
20 Sea Zone : 2 submarines
16 Sea Zone : 1 destroyer and 1 submarine
8 Sea Zone : 2 destroyers
6 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
West India : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 45 / 60
Russians : 4 / 9
Japanese : 79 / 85
Americans : 61 / 84
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 24 / 29
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 2 infantry moved from Finland to Karelia
1 armour and 2 mech_infantrys moved from Norway to Karelia
2 fighters moved from Eastern United States to 110 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 submarines moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to 8 Sea Zone
3 artilleries moved from Java to 42 Sea Zone
1 armour and 1 mech_infantry moved from Java to 42 Sea Zone
5 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Queensland to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 2 infantry moved from Finland to Karelia
1 armour and 2 mech_infantrys moved from Norway to Karelia
2 fighters moved from Eastern United States to 110 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 submarines moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to 8 Sea Zone
3 artilleries moved from Java to 42 Sea Zone
1 armour and 1 mech_infantry moved from Java to 42 Sea Zone
5 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Queensland to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Americans attack with 3 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 1 destroyer and 1 fighter
Americans roll dice for 3 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone
Americans win with 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 fighter
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 16 Sea Zone
retreated to 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in Celebes
Battle in 97 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 carrier and 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 carrier and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 carrier in 97 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Italians and 1 destroyer owned by the Americans lost in 97 Sea Zone
Italians win, taking Celebes from Japanese with no units remaining. Battle score for attacker is 10
Casualties for Italians: 1 carrier and 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Borneo
Battle in 8 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 bomber in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 8 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 bomber in 8 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 destroyers
Casualties for Americans: 2 submarines
Battle in Philippines
Americans attack with 1 armour, 2 artilleries, 3 fighters and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 4 infantry
Americans roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in Philippines, round 2 : 5/9 hits
Japanese roll dice for 4 infantry in Philippines, round 2 : 2/4 hits
1 artillery owned by the Americans, 4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters moved from Philippines to 35 Sea Zone
3 carriers moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 battleships and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 8 Sea Zone to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 armour and 2 mech_infantrys placed in Norway
1 artillery and 2 infantry placed in Normandy Bordeaux
3 destroyers and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 artillery and 1 infantry
Northern Territory : 1 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 infantry and 1 mech_infantry
Java : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
30 Sea Zone : 1 transport
35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 carrier and 1 tactical_bomber
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers and 6 submarines
54 Sea Zone : 1 flag, 1 carrier and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Norway : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Karelia : 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
91 Sea Zone : 1 transport
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 45 / 60
Russians : 4 / 9
Japanese : 70 / 85
Americans : 70 / 95
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 24 / 29
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.350
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.560
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 45 / 60
Russians : 4 / 9
Japanese : 70 / 85
Americans : 70 / 95
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 24 / 29
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.350
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.560
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 45 / 60
Russians : 4 / 9
Japanese : 70 / 85
Americans : 70 / 95
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 24 / 29
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.350
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.560
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to 81 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to 81 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 2 artilleries and 4 infantry
Germans defend with 1 armour, 3 artilleries and 1 factory_minor
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
British roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 1 armour and 3 artilleries in Holland Belgium, round 2 : 1/4 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 3 : 2/5 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 3 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 3 artilleries
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery and 1 factory_minor
British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Iraq, round 2 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 2/3 hits
Italians roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Morocco : 2 infantry
Holland Belgium : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 2 fighters
80 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
81 Sea Zone : 1 infantry
Brazil : 1 flag
Suriname : 1 flag, 3 infantry
110 Sea Zone : 1 battleship and 4 transports
Production/PUs Summary :
Germans : 42 / 60
Russians : 4 / 9
Japanese : 70 / 85
Americans : 70 / 95
Chinese : 0 / 8
British : 37 / 37
UK_Pacific : 0 / 0
Italians : 22 / 29
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.576
Median : 4.000
Variance : 0.369
Standard Deviation : 0.608
Total rolls : 66
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.000
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.611
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.560
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 4 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Iraq
2 artilleries, 2 fighters and 1 infantry moved from Persia to Iraq
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 3 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Italians win, taking Iraq from British with 1 armour, 3 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 4 infantry
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
2 artilleries owned by the Italians retreated to Southern France
Americans win with 3 artilleries remaining. Battle score for attacker is -3
Casualties for Italians: 4 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in Southern France
1 infantry placed in Southern France
Italians undo move 1.
2 artilleries and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Territory Summary for Italians :
Malta : 1 flag
Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 artillery and 1 infantry
Northern Italy : 1 artillery, 1 factory_minor and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Belarus : 1 flag
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Caucasus : 1 flag, 1 factory_minor
Samara : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters and 1 mech_infantry
Yugoslavia : 2 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 60
Russians : 4 / 9
Japanese : 70 / 85
Americans : 70 / 95
Chinese : 0 / 8
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 24 / 30
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I did go ahead and scramble for you in the Phillippines, figuring you would rather go for the more expensive naval hits instead of one more 3 point infantry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 81 Sea Zone to 97 Sea Zone
ANZAC take 98 Sea Zone from Italians
ANZAC take 97 Sea Zone from Italians
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from Greece to Albania
ANZAC take Albania from Italians
1 armour moved from Albania to Bulgaria
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Battle in Bulgaria
ANZAC attack with 1 armour
Germans defend with 1 fighter
ANZAC roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits
Germans roll dice for 1 fighter in Bulgaria, round 2 : 1/1 hits
1 armour owned by the ANZAC lost in Bulgaria
Germans win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 factory_minor placed in Greece
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 destroyer
41 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
20 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer
Albania : 1 flag
96 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 flag, 1 submarine
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 60
Russians : 4 / 9
Japanese : 66 / 85
Americans : 70 / 95
Chinese : 0 / 8
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 17 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3