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14 –>15L G40 JWW (Allies +16) vs JuanSpain (Axis)

  • 19 18 17 16 15

    And a single infantry moved from Pearl to San Francisco when retiring the transports, would have also avoided my move (as would break the blockage option for Tokyo)

  • 19 18 17 16 15

    45 units attacking vs 34/35 defending (depending on my queensland mech defense), that will be the final battle splitted through various Australian territories.

  • 19 18 17 16 15

    45 vs 38/39 (considering the next turn production…), it will be tight.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Samara
                1 artillery and 2 infantry moved from Novgorod to Karelia
                1 artillery and 2 infantry moved from Novgorod to Vyborg
                1 infantry moved from Baltic States to Poland
                2 infantry moved from Eastern Poland to Poland
                1 artillery moved from Eastern Poland to Poland
                1 artillery and 2 infantry moved from Eastern Poland to Romania
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Russia to Western Ukraine
                2 mech_infantrys moved from Russia to Western Ukraine
                3 infantry moved from Tambov to Samara
                1 infantry moved from Russia to Vologda
                1 infantry moved from Volgograd to Samara

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Samara
                1 artillery and 2 infantry moved from Novgorod to Karelia
                1 artillery and 2 infantry moved from Novgorod to Vyborg
                1 infantry moved from Baltic States to Poland
                2 infantry moved from Eastern Poland to Poland
                1 artillery moved from Eastern Poland to Poland
                1 artillery and 2 infantry moved from Eastern Poland to Romania
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Russia to Western Ukraine
                2 mech_infantrys moved from Russia to Western Ukraine
                3 infantry moved from Tambov to Samara
                1 infantry moved from Russia to Vologda
                1 infantry moved from Volgograd to Samara

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry; Italians defend with 1 aaGun
                    Russians win, taking Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 1 aaGun
                Battle in Romania
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry; Italians defend with 1 aaGun
                    Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Italians: 1 aaGun
                Battle in Bessarabia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Italians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 1 armour
                    Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 1 armour
                    Russians win, taking Samara from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vyborg from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Karelia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                6 mech_infantrys moved from Novgorod to Eastern Poland
                3 armour moved from Novgorod to Eastern Poland
                1 aaGun moved from Novgorod to Belarus
                1 infantry moved from Volgograd to Kazakhstan
                3 infantry moved from Rostov to Volgograd
                1 fighter moved from Vologda to Russia
                1 fighter moved from Samara to Russia
                4 infantry moved from Novgorod to Archangel

    Place Units - Russians
                1 artillery placed in Volgograd
                1 artillery and 1 infantry placed in Volgograd
                Russians undo move 2.
                1 artillery, 5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Syria : 1 flag
        Romania : 1 flag, 1 artillery and 2 infantry
        Poland : 1 flag, 1 artillery and 3 infantry
        Belarus : 1 aaGun
        Karelia : 1 artillery and 2 infantry
        Vyborg : 1 artillery
        Archangel : 4 infantry
        Eastern Poland : 1 aaGun, 6 armour, 6 artilleries, 41 infantry and 11 mech_infantrys
        Bessarabia : 1 artillery
        Russia : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 10 infantry and 2 mech_infantrys
        Ukraine : 1 factory_minor
        Western Ukraine : 1 armour, 1 infantry and 2 mech_infantrys
        Vologda : 3 infantry
        Volgograd : 1 artillery, 1 factory_minor and 4 infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Samara : 3 infantry
        97 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        115 Sea Zone : 1 cruiser and 1 submarine
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 38 / 46
        Russians : 32 / 38
        Japanese : 77 / 88
        Americans : 57 / 85
        Chinese : 0 / 4
        British : 34 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 1
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 destroyers, 1 fighter, 1 harbour, 1 tactical_bomber and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour, 1 artillery and 3 mech_infantrys moved from Tsinghai to Kazakhstan
                1 mech_infantry moved from Sikang to Kazakhstan
                1 artillery moved from Sikang to Kazakhstan
                8 infantry moved from India to West India
                4 infantry moved from India to West India
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 25 Sea Zone
                1 infantry moved from 25 Sea Zone to Midway
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 32 Sea Zone to 30 Sea Zone
                3 tactical_bombers moved from 32 Sea Zone to 30 Sea Zone
                3 tactical_bombers moved from 32 Sea Zone to 31 Sea Zone
                3 fighters moved from 32 Sea Zone to 31 Sea Zone
                3 fighters moved from 32 Sea Zone to 30 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
                1 mech_infantry moved from 56 Sea Zone to Western Australia

    Combat - Japanese
                Battle in West India
                    Japanese attack with 12 infantry
                    French defend with 1 infantry
                    Japanese win, taking West India from Americans with 10 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for French: 1 infantry
                Battle in 30 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 31 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Queensland
                Battle in Midway
                Battle in Western Australia
                Battle in Kazakhstan
                    Japanese attack with 2 armour, 2 artilleries and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Queensland from ANZAC, taking Midway from Americans, taking Western Australia from ANZAC, taking Kazakhstan from Russians with 2 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 armour moved from India to Burma
                2 armour moved from Burma to Shan State
                4 mech_infantrys moved from India to Shan State
                1 aaGun moved from Sikang to Kazakhstan
                1 infantry moved from Shensi to Tsinghai
                2 mech_infantrys moved from Kweichow to Tsinghai
                1 armour moved from Urals to Kazakhstan
                2 infantry moved from Urals to Novosibirsk
                1 mech_infantry moved from Yenisey to Novosibirsk
                4 bombers moved from Japan to New Guinea
                1 bomber moved from Jehol to New Guinea
                2 fighters moved from Caroline Islands to New Guinea
                1 battleship moved from 33 Sea Zone to 46 Sea Zone
                1 battleship moved from 33 Sea Zone to 54 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                9 carriers and 13 fighters moved from 33 Sea Zone to 54 Sea Zone
                4 fighters and 1 tactical_bomber moved from 32 Sea Zone to 54 Sea Zone
                10 carriers and 3 fighters moved from 32 Sea Zone to 46 Sea Zone
                3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 46 Sea Zone
                3 fighters and 3 tactical_bombers moved from 31 Sea Zone to 46 Sea Zone
                2 fighters moved from Japan to 46 Sea Zone
                3 fighters moved from Jehol to 46 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                3 transports placed in 37 Sea Zone
                2 destroyers placed in 19 Sea Zone
                1 airfield and 1 harbour placed in New Guinea
                1 fighter and 1 tactical_bomber placed in India

    Turn Complete - Japanese
                Japanese collect 83 PUs; end with 83 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs

  • 19 18 17 16 15

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    sorry for the delay…work & home have been crazy

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    OK going to take a shot at this…sorry for the delay Juan

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    this map is great….crazy, great game Juan, I look at this and smile. Love this game……this one needs some serious thought. Maybe I am daft but I think I have options here.

  • 12

    @JWW:

    this map is great�.crazy, great game Juan, I look at this and smile. Love this game�…this one needs some serious thought. Maybe I am daft but I think I have options here.

    you have a lot of options Jim.  they all revolve around how you would like the map to look at the end of the game, which will be J17.  That is, unless the dice gods give you a huge blessing or JuanSpain has a stroke.  :|

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    taking midway was a good move….

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Boldfresh:

    @JWW:

    this map is great�.crazy, great game Juan, I look at this and smile. Love this game�…this one needs some serious thought. Maybe I am daft but I think I have options here.

    you have a lot of options Jim.  they all revolve around how you would like the map to look at the end of the game, which will be J17.  That is, unless the dice gods give you a huge blessing or JuanSpain has a stroke.   :|

    just ran a sim and my aussie forces held…Really, LOL…and to think I thought long and hard about buying 4 inf for the west coast of the usa.

  • 12

    @JWW:

    taking midway was a good move�.

    he didn’t need midway - he could have just as easily bought three destroyers for 19.

  • 12

    oh no i take that back.  you could have sat your fleet in 7 and built a naval base in midway.

  • 19 18 17 16 15

    @Boldfresh:

    oh no i take that back.  you could have sat your fleet in 7 and built a naval base in midway.

    Right

  • 19 18 17 16 15

    @JWW:

    this map is great�.crazy, great game Juan, I look at this and smile. Love this game�…this one needs some serious thought. Maybe I am daft but I think I have options here.

    Thanks JWW, this year I play slowly, and so, thinking about details. This move is risky because if I fail it, I am loosing any other option to win, but this time I decided trying a knock out or nothing… It has been indeed a great game by yourself too, still options for both, winner to be decided soon.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 2 carriers, 1 fighter, 1 harbour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 31 Sea Zone
                1 bomber moved from Western United States to 31 Sea Zone
                1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 battleship, 11 carriers, 2 cruisers, 14 destroyers, 13 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
                4 fighters moved from Hawaiian Islands to 31 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from Western United States to 31 Sea Zone
                6 fighters and 2 tactical_bombers moved from New Zealand to Queensland
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from 97 Sea Zone to Yugoslavia

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 2 carriers, 1 fighter, 1 harbour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 31 Sea Zone
                1 bomber moved from Western United States to 31 Sea Zone
                1 submarine moved from 10 Sea Zone to 31 Sea Zone
                1 battleship, 11 carriers, 2 cruisers, 14 destroyers, 13 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
                4 fighters moved from Hawaiian Islands to 31 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from Western United States to 31 Sea Zone
                6 fighters and 2 tactical_bombers moved from New Zealand to Queensland
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from 97 Sea Zone to Yugoslavia

    Combat - Americans
                Americans creates battle in territory 109 Sea Zone
                Battle in 30 Sea Zone
                    Americans attack with 1 battleship, 11 carriers, 2 cruisers, 14 destroyers, 13 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 11 carriers, 2 cruisers, 14 destroyers, 13 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 31 Sea Zone
                    Americans attack with 3 bombers, 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 3 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Yugoslavia
                    Americans attack with 2 fighters
                    Italians defend with 1 mech_infantry
                    Americans win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 fighter
                Battle in Queensland
                    Americans attack with 6 fighters, 1 infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Queensland from Japanese with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                6 fighters and 2 tactical_bombers moved from Queensland to Victoria
                1 aaGun, 1 artillery and 1 mech_infantry moved from New South Wales to Victoria
                1 mech_infantry moved from Caucasus to Volgograd
                1 aaGun and 2 infantry moved from Norway to 125 Sea Zone
                1 aaGun, 2 infantry and 2 transports moved from 125 Sea Zone to 110 Sea Zone
                1 aaGun and 2 infantry moved from 110 Sea Zone to United Kingdom
                2 destroyers moved from 125 Sea Zone to 110 Sea Zone
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                2 transports moved from 10 Sea Zone to 26 Sea Zone
                4 infantry moved from Hawaiian Islands to 26 Sea Zone
                4 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone
                4 infantry moved from 30 Sea Zone to Johnston Island
                3 bombers moved from 31 Sea Zone to Johnston Island
                4 fighters moved from 31 Sea Zone to 30 Sea Zone
                1 tactical_bomber moved from Central United States to 10 Sea Zone
                1 tactical_bomber moved from Central United States to 10 Sea Zone
                1 fighter moved from 25 Sea Zone to 30 Sea Zone
                1 fighter moved from Suriname to Mexico
                2 fighters moved from 123 Sea Zone to British Columbia
                11 fighters moved from Hawaiian Islands to 30 Sea Zone
                5 fighters moved from Hawaiian Islands to 30 Sea Zone
                4 fighters moved from Hawaiian Islands to New Zealand
                1 fighter moved from Yugoslavia to 97 Sea Zone

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States
                1 airfield and 1 harbour placed in Johnston Island

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    British Columbia : 2 fighters
        Queensland : 1 infantry
        Victoria : 1 aaGun, 1 artillery, 6 fighters, 1 mech_infantry and 2 tactical_bombers
        New Zealand : 4 fighters
        Mexico : 1 fighter
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Johnston Island : 1 airfield, 3 bombers, 1 harbour and 4 infantry
        Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
        43 Sea Zone : 1 flag
        31 Sea Zone : 1 submarine
        30 Sea Zone : 1 battleship, 11 carriers, 2 cruisers, 14 destroyers, 21 fighters, 13 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 2 carriers, 1 fighter, 2 tactical_bombers and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 aaGun and 2 infantry
        Norway : 1 flag
        Volgograd : 1 mech_infantry
        106 Sea Zone : 1 flag, 1 transport
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 submarine
        Eastern Persia : 1 flag
        Brazil : 1 flag
        110 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 38 / 46
        Russians : 31 / 38
        Japanese : 81 / 93
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 34 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 1
        ANZAC : 9 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 38 / 46
        Russians : 31 / 38
        Japanese : 81 / 93
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 34 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 1
        ANZAC : 9 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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Axis & Allies Boardgaming Custom Painted Miniatures

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