@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
G40 14L ArtofWar1947 (Allies + 17) vs JuanSpain (Axis) Game II
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 58 / 82
Russians : 12 / 13
Japanese : 67 / 73
Americans : 52 / 72
Chinese : 2 / 4
British : 37 / 37
UK_Pacific : 6 / 6
Italians : 15 / 25
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 cruisers moved from 125 Sea Zone to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
110 Sea Zone : 2 cruisersProduction/PUs Summary :
Germans : 58 / 82
Russians : 12 / 13
Japanese : 67 / 73
Americans : 52 / 72
Chinese : 2 / 4
British : 37 / 37
UK_Pacific : 6 / 6
Italians : 15 / 25
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Karelia to Norway
2 fighters moved from Western Germany to Norway
1 bomber moved from Western Germany to 125 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Slovakia Hungary to 96 Sea Zone
1 bomber moved from Slovakia Hungary to 96 Sea Zone
1 bomber moved from Slovakia Hungary to 96 Sea Zone
1 bomber moved from Slovakia Hungary to 96 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Slovakia Hungary to Norway
8 bombers moved from Western Germany to Norway
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
4 tactical_bombers moved from Bryansk to Russia
4 fighters moved from Bryansk to Russia
2 fighters moved from Bryansk to VologdaCombat - Germans
Battle in 96 Sea Zone
Germans attack with 4 bombers and 1 destroyer
Americans defend with 1 submarine
Germans win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Russia
Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 infantry
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Algeria
Battle in Norway
Germans attack with 1 armour, 9 bombers and 2 fighters
British defend with 2 infantry
Germans win, taking Algeria from French, taking Norway from British with 1 armour and 9 bombers remaining. Battle score for attacker is -14
Casualties for Germans: 2 fighters
Casualties for British: 2 infantryNon Combat Move - Germans
2 aaGuns, 6 armour, 34 artilleries, 24 infantry and 8 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Volgograd to Tambov
3 artilleries moved from Ukraine to Rostov
3 artilleries moved from Western Ukraine to Bryansk
2 fighters moved from Vologda to Tambov
4 tactical_bombers moved from Russia to Tambov
4 fighters moved from Russia to Tambov
1 aaGun moved from Smolensk to Russia
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Bryansk
9 bombers moved from Norway to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
4 bombers moved from 96 Sea Zone to Western GermanyPlace Units - Germans
4 bombers placed in Western Germany
3 armour placed in Caucasus
2 armour and 1 mech_infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Germans collect 62 PUs (4 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
7 fighters and 2 tactical_bombers moved from Kansu to Shensi
1 artillery and 1 infantry moved from Samara to Volgograd
5 armour, 26 artilleries, 42 infantry and 7 mech_infantrys moved from Samara to KazakhstanCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Shensi
Russians attack with 7 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
Russians roll dice for 7 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 5/10 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 5 armour, 26 artilleries, 42 infantry and 7 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 5 armour, 26 artilleries, 42 infantry and 7 mech_infantrys in Kazakhstan, round 2 : 23/80 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 5 armour, 26 artilleries, 42 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
7 fighters and 2 tactical_bombers moved from Shensi to Turkmenistan
5 aaGuns moved from Samara to KazakhstanTurn Complete - Russians
Territory Summary for Russians :
Shensi : 1 infantry
Kazakhstan : 5 aaGuns, 5 armour, 26 artilleries, 42 infantry and 7 mech_infantrys
Turkmenistan : 7 fighters and 2 tactical_bombers
Samara : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 65 / 100
Russians : 9 / 0
Japanese : 66 / 73
Americans : 52 / 72
Chinese : 3 / 4
British : 34 / 37
UK_Pacific : 6 / 6
Italians : 15 / 25
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 19 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.639
Median : 4.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 97Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 10 times
2 was rolled 18 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 18 times
Average roll : 3.645
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 93 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Shan State to Burma
1 bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Shensi
1 infantry moved from Suiyuyan to Shensi
4 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
4 fighters moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 42 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
4 fighters moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
British defend with 1 artillery
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 55 Sea Zone
Japanese attack with 8 fighters and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
8 fighters moved from 55 Sea Zone to 42 Sea Zone
6 fighters moved from 45 Sea Zone to 42 Sea Zone
4 fighters moved from Philippines to 42 Sea Zone
4 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to Philippines
2 tactical_bombers moved from 45 Sea Zone to Philippines
4 fighters moved from Japan to Philippines
1 bomber moved from Burma to French Indo China
1 bomber moved from Shensi to Yunnan
1 bomber moved from Yunnan to French Indo China
2 mech_infantrys moved from Manchuria to Chahar
2 mech_infantrys moved from Buryatia to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Buryatia to Amur
2 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from Malaya to YunnanPlace Units - Japanese
3 submarines placed in 6 Sea Zone
3 carriers placed in 36 Sea Zone
1 artillery and 1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 transports
EDIT: Removing units owned by Japanese from Java: 1 artillery and 3 infantry
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Java: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Morocco
2 fighters moved from 81 Sea Zone to 96 Sea Zone
2 fighters moved from Egypt to 96 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Americans
Battle in Gibraltar
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 3 fighters and 2 infantry in Gibraltar, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Cyprus
Battle in 96 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 fighters in 96 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 96 Sea Zone
Americans win, taking Cyprus from Italians with 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Soviet Far EastNon Combat Move - Americans
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 bombers moved from Western United States to Midway
10 bombers moved from Queensland to Midway
1 armour and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 8 fighters, 3 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 23 Sea Zone
2 fighters moved from 96 Sea Zone to Egypt
1 mech_infantry moved from Trans-Jordan to Persia
2 fighters moved from Morocco to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from 96 Sea Zone to 91 Sea Zone
1 fighter moved from 96 Sea Zone to EgyptPlace Units - Americans
1 artillery and 2 fighters placed in Eastern United States
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield and 13 bombers
Soviet Far East : 1 flag, 1 armour and 1 infantry
43 Sea Zone : 1 flag
23 Sea Zone : 1 armour, 1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 8 fighters, 3 infantry, 3 submarines, 2 tactical_bombers and 2 transports
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
3 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 infantry
Egypt : 3 fighters, 1 infantry and 2 mech_infantrys
Cyprus : 1 infantry
United Kingdom : 1 fighter
Morocco : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 transport
71 Sea Zone : 1 transport
81 Sea Zone : 1 carrier and 1 transport
Brazil : 1 flag
Persia : 1 mech_infantry
91 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 3 transportsProduction/PUs Summary :
Germans : 65 / 100
Russians : 7 / 0
Japanese : 68 / 74
Americans : 54 / 74
Chinese : 2 / 4
British : 34 / 37
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 65 / 100
Russians : 7 / 0
Japanese : 67 / 74
Americans : 54 / 74
Chinese : 3 / 4
British : 34 / 37
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to Algeria
1 tactical_bomber moved from Egypt to Algeria
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to AlgeriaCombat - British
Battle in Algeria
British attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Algeria
British win, taking Algeria from Germans with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Algeria to Morocco
1 bomber moved from Algeria to Gibraltar
1 mech_infantry moved from Syria to Persia
1 artillery and 1 infantry moved from Iraq to Persia
2 fighters moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier and 2 transports moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Egypt to Gibraltar
1 submarine moved from 99 Sea Zone to 98 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 71 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport
EDIT: Removing units owned by British from Egypt: 4 fighters
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Adding units owned by British to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour, 28 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 bomber, 5 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Morocco : 1 tactical_bomber
Algeria : 1 flag, 1 armour
Syria : 1 flag, 1 airfield
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
94 Sea Zone : 1 transport
Eire : 1 flag
99 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
98 Sea Zone : 2 submarines
91 Sea Zone : 1 carrier, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 64 / 100
Russians : 7 / 0
Japanese : 67 / 74
Americans : 54 / 74
Chinese : 3 / 4
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.083
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Western Germany to 99 Sea Zone
1 artillery moved from Tambov to Samara
1 fighter moved from Tambov to Samara
1 tactical_bomber moved from Tambov to SamaraCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Samara
Italians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Italians win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 fighterNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 bomber moved from 99 Sea Zone to Southern Italy
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Samara to Russia
1 armour moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
1 artillery moved from Tambov to VolgogradPlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Good USA move Sir
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 23 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 aaGuns, 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
New Guinea : 1 artillery and 1 infantry
Hawaiian Islands : 1 fighter
46 Sea Zone : 1 transport
23 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport
63 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 64 / 100
Russians : 7 / 0
Japanese : 67 / 74
Americans : 54 / 74
Chinese : 3 / 4
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 14 / 21
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 cruisers moved from 110 Sea Zone to 91 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 2 cruisersProduction/PUs Summary :
Germans : 64 / 100
Russians : 7 / 0
Japanese : 67 / 74
Americans : 54 / 74
Chinese : 3 / 4
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 14 / 21
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 1 destroyer and 10 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 infantry moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Caucasus to Iraq
Germans take Northwest Persia from Neutral_Allies
Germans take Iraq from BritishCombat - Germans
Non Combat Move - Germans
3 aaGuns, 6 armour, 34 artilleries, 6 fighters, 24 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Tambov to Volgograd
1 infantry moved from Volgograd to Caucasus
2 armour moved from Caucasus to Volgograd
3 artilleries moved from Rostov to Volgograd
2 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
3 artilleries moved from Bryansk to Rostov
1 aaGun moved from Russia to Samara
18 bombers moved from Western Germany to Southern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 armour moved from Norway to Karelia
1 mech_infantry moved from Finland to KareliaPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Western Germany
3 infantry placed in France
2 bombers and 1 infantry placed in Western Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 65 PUs (3 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 submarine and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
2 infantry moved from Kazakhstan to Caucasus
7 fighters and 2 tactical_bombers moved from Turkmenistan to Caucasus
2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
2 armour and 2 mech_infantrys moved from Sikang to Shensi
1 mech_infantry moved from Kazakhstan to ShensiCombat - Russians
Battle in Shensi
Russians attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 3 mech_infantrys in Shensi, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Russians attack with 7 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 7 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/11 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
7 fighters and 2 tactical_bombers moved from Caucasus to Turkmenistan
5 aaGuns, 3 armour, 26 artilleries, 39 infantry and 3 mech_infantrys moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kazakhstan to ShensiTurn Complete - Russians
Territory Summary for Russians :
Shensi : 2 armour and 3 mech_infantrys
Kazakhstan : 1 infantry
Turkmenistan : 5 aaGuns, 3 armour, 26 artilleries, 7 fighters, 39 infantry, 3 mech_infantrys and 2 tactical_bombers
Caucasus : 1 factory_minor and 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 66 / 96
Russians : 7 / 0
Japanese : 65 / 74
Americans : 54 / 74
Chinese : 5 / 4
British : 33 / 40
UK_Pacific : 6 / 6
Italians : 14 / 21
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.444
Median : 2.500
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.688
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 mech_infantrys moved from Yunnan to Shensi
1 bomber moved from French Indo China to Shensi
1 bomber moved from French Indo China to Shensi
2 mech_infantrys moved from Chahar to Shensi
3 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 11 carriers, 2 cruisers, 1 destroyer, 18 fighters, 3 infantry, 2 submarines, 4 tactical_bombers and 2 transports moved from 42 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to Ceylon
1 artillery moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in Shensi
Japanese attack with 2 bombers and 5 mech_infantrys
Russians defend with 2 armour and 3 mech_infantrys
Japanese win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber and 5 mech_infantrys
Casualties for Russians: 2 armour and 3 mech_infantrys
Battle in Ceylon
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking Ceylon from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
3 carriers moved from 36 Sea Zone to 38 Sea Zone
3 fighters moved from Philippines to 38 Sea Zone
3 tactical_bombers moved from Philippines to 38 Sea Zone
1 bomber moved from Shensi to Yunnan
2 mech_infantrys moved from Manchuria to Chahar
2 armour moved from Yenisey to Buryatia
3 mech_infantrys moved from French Indo China to Yunnan
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Philippines to Yunnan
1 fighter moved from Philippines to YunnanPlace Units - Japanese
10 infantry placed in Japan
3 armour placed in Manchuria
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 fighters and 1 submarine; Remaining resources: 8 PUs;Combat Move - Americans
3 fighters moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Persia to Iraq
3 fighters moved from Egypt to Iraq
1 armour, 10 destroyers, 3 infantry and 2 transports moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
8 fighters and 2 tactical_bombers moved from 23 Sea Zone to Japan
1 armour moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Siberia to Amur
2 bombers moved from Midway to Amur
11 bombers moved from Midway to Japan
4 bombers moved from Western United States to 6 Sea Zone -
Kamikaze attacks to defend SZ 6?
-
No kamis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 fighters and 1 submarine; Remaining resources: 8 PUs;Combat Move - Americans
3 fighters moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Persia to Iraq
3 fighters moved from Egypt to Iraq
1 armour, 10 destroyers, 3 infantry and 2 transports moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
8 fighters and 2 tactical_bombers moved from 23 Sea Zone to Japan
1 armour moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Siberia to Amur
2 bombers moved from Midway to Amur
11 bombers moved from Midway to Japan
4 bombers moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 4 bombers, 10 destroyers and 3 transports
Japanese defend with 1 submarine
Americans roll dice for 4 bombers, 10 destroyers and 3 transports in 6 Sea Zone, round 2 : 7/14 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 bombers, 10 destroyers and 3 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
Americans attack with 1 armour, 11 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
AA fire in Japan : 1/9 hits
1 bomber owned by the Americans lost in Japan
Americans roll dice for 1 armour, 10 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Japan, round 2 : 16/26 hits
Japanese roll dice for 3 aaGuns and 10 infantry in Japan, round 2 : 4/10 hits
10 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 4 bombers owned by the Americans lost in Japan
Americans captures 70PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 6 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 3 aaGuns and 10 infantry
Casualties for Americans: 5 bombers
Battle in Amur
Americans attack with 1 armour and 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 2 bombers in Amur, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Greece
Battle in Norway
Battle in Iraq
Americans attack with 3 fighters and 1 mech_infantry
Germans defend with 1 armour
Americans roll dice for 3 fighters and 1 mech_infantry in Iraq, round 2 : 3/4 hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Germans lost in Iraq
Americans win, taking Greece from Germans, taking Norway from Germans, taking Iraq from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
3 fighters moved from 93 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
3 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 91 Sea Zone to 106 Sea Zone
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
3 fighters moved from Iraq to Egypt
2 bombers moved from Amur to Soviet Far East
4 bombers moved from 6 Sea Zone to Soviet Far East
6 bombers moved from Japan to Soviet Far East
1 battleship, 5 carriers, 2 cruisers and 3 submarines moved from 23 Sea Zone to 6 Sea Zone
8 fighters and 2 tactical_bombers moved from Japan to 6 Sea ZonePlace Units - Americans
6 fighters placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 71 PUs; end with 149 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 154 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 159 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 169 PUsTerritory Summary for Americans :
Japan : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 flag, 12 bombers and 1 infantry
Amur : 1 flag, 1 armour
Siberia : 1 flag
43 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 8 fighters, 3 submarines, 2 tactical_bombers and 3 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 6 fighters and 1 harbour
Gibraltar : 8 fighters
New Brunswick Nova Scotia : 1 artillery
Egypt : 3 fighters, 1 infantry and 2 mech_infantrys
United Kingdom : 1 fighter
Morocco : 1 flag
Norway : 1 flag, 1 infantry and 1 mech_infantry
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 2 destroyers and 2 transports
93 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
99 Sea Zone : 1 transport
Iraq : 1 flag, 1 mech_infantry
101 Sea Zone : 1 submarine
81 Sea Zone : 1 carrier and 1 transport
Brazil : 1 flagProduction/PUs Summary :
Germans : 59 / 96
Russians : 7 / 0
Japanese : 55 / 0
Americans : 71 / 169
Chinese : 5 / 4
British : 33 / 40
UK_Pacific : 6 / 6
Italians : 14 / 21
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.216
Median : 3.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 74Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.118
Median : 3.000
Variance : 1.260
Standard Deviation : 1.122
Total rolls : 51 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 59 / 96
Russians : 7 / 0
Japanese : 54 / 0
Americans : 71 / 169
Chinese : 6 / 7
British : 33 / 40
UK_Pacific : 6 / 6
Italians : 14 / 21
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.216
Median : 3.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 74Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.118
Median : 3.000
Variance : 1.260
Standard Deviation : 1.122
Total rolls : 51





