Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair 8 damage on 1 factory_major; Remaining resources: 7 PUs;
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
7 fighters, 1 infantry and 2 tactical_bombers moved from Russia to Vologda
5 armour, 27 artilleries, 44 infantry and 7 mech_infantrys moved from Russia to Samara
Combat - Russians
Battle in Vologda
Russians attack with 7 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
Russians roll dice for 7 fighters, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 3/10 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 5 armour, 27 artilleries, 44 infantry and 7 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 5 armour, 27 artilleries, 44 infantry and 7 mech_infantrys in Samara, round 2 : 26/83 hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 5 armour, 27 artilleries, 44 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
5 aaGuns moved from Russia to Samara
7 fighters and 2 tactical_bombers moved from Vologda to Kansu
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Territory Summary for Russians :
Shensi : 1 infantry
Kansu : 7 fighters and 2 tactical_bombers
Tsinghai : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 1 infantry
Vologda : 1 infantry
Samara : 5 aaGuns, 5 armour, 27 artilleries, 44 infantry and 7 mech_infantrys
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 64 / 82
Russians : 13 / 13
Japanese : 64 / 72
Americans : 52 / 72
Chinese : 4 / 2
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 15 / 21
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 20 times
Average roll : 3.737
Median : 4.000
Variance : 0.521
Standard Deviation : 0.722
Total rolls : 95
Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 12 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 20 times
Average roll : 3.720
Median : 4.000
Variance : 0.467
Standard Deviation : 0.684
Total rolls : 93
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 fighters and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Shensi
1 bomber moved from Chahar to Shensi
1 bomber moved from Chahar to Burma
2 mech_infantrys moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 armour moved from Manchuria to Buryatia
1 infantry moved from Amur to Buryatia
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
3 artilleries moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 bomber moved from Burma to French Indo China
1 bomber moved from Shensi to French Indo China
3 fighters moved from Philippines to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
4 fighters moved from Japan to Philippines
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
2 mech_infantrys placed in Manchuria
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Well this is a first. For some reason, I cannot get Triplea to open the downloaded Japanese Round 10 file.I have tried various things including re-starting my computer, but have had no luck. Would you try sending me the saved file?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 fighters and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Buryatia
2 armour moved from Manchuria to Buryatia
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from Chahar to Shensi
1 bomber moved from Chahar to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 1 bomber and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Burma to French Indo China
3 artilleries moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
4 fighters moved from Japan to Philippines
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Manchuria
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to Burma: 1 artillery
EDIT: Changing ownership of Shensi from Chinese to Japanese
EDIT: Adding units owned by Japanese to Shensi: 1 mech_infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 bomber
EDIT: Changing PUs for Japanese from 71 to 73
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 submarine moved from 54 Sea Zone to 45 Sea Zone
6 bombers moved from Queensland to 45 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 96 Sea Zone, round 3 : 2/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 6 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 bombers in 45 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 6 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 bombers moved from 45 Sea Zone to Queensland
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Western United States to Queensland
2 transports moved from 88 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 88 Sea Zone
1 carrier and 2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 carrier, 2 fighters and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 71 Sea Zone to 81 Sea Zone
2 fighters moved from Ethiopia to Egypt
Place Units - Americans
3 infantry and 1 mech_infantry placed in Eastern United States
1 armour, 3 bombers and 1 infantry placed in Western United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 1 armour, 10 bombers and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
43 Sea Zone : 1 flag
45 Sea Zone : 1 submarine
26 Sea Zone : 1 destroyer
10 Sea Zone : 2 transports
54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 8 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Trans-Jordan : 1 mech_infantry
Gibraltar : 2 aaGuns and 1 infantry
Egypt : 2 fighters, 2 infantry and 2 mech_infantrys
United Kingdom : 1 fighter
125 Sea Zone : 1 flag
96 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag
101 Sea Zone : 2 transports
81 Sea Zone : 1 carrier, 2 fighters and 3 transports
Brazil : 1 flag
110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 transport
88 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 63 / 82
Russians : 12 / 13
Japanese : 68 / 73
Americans : 52 / 72
Chinese : 2 / 2
British : 31 / 35
UK_Pacific : 5 / 6
Italians : 15 / 21
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Territory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 63 / 82
Russians : 12 / 13
Japanese : 68 / 73
Americans : 52 / 72
Chinese : 2 / 4
British : 31 / 35
UK_Pacific : 5 / 6
Italians : 15 / 21
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.357
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 bomber and 4 fighters moved from Egypt to 99 Sea Zone
5 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 artillery, 1 fighter and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Iraq
British attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 5/8 hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 99 Sea Zone
British attack with 1 bomber, 4 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Norway
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Iraq to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 bomber and 4 fighters moved from 99 Sea Zone to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Burma to India
Place Units - British
1 airfield and 1 mech_infantry placed in Egypt
1 carrier placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
Burma : 1 artillery
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour, 26 infantry and 1 tactical_bomber
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 fighters and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 7 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Syria : 1 flag, 1 airfield and 1 mech_infantry
Norway : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 transport
80 Sea Zone : 1 transport
Eire : 1 flag
99 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 artillery and 1 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flag
98 Sea Zone : 1 submarine
110 Sea Zone : 1 carrier, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 58 / 82
Russians : 12 / 13
Japanese : 67 / 73
Americans : 52 / 72
Chinese : 2 / 4
British : 37 / 37
UK_Pacific : 6 / 6
Italians : 14 / 21
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.552
Median : 3.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29
Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 carriers moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
2 fighters moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Morocco
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 harbour; Americans defend with 2 aaGuns and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 2 aaGuns and 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern Italy
3 infantry moved from France to Northern Italy
1 bomber moved from Bryansk to Western Germany
1 aaGun, 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 artillery moved from Rostov to Tambov
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 58 / 82
Russians : 12 / 13
Japanese : 67 / 73
Americans : 52 / 72
Chinese : 2 / 4
British : 37 / 37
UK_Pacific : 6 / 6
Italians : 15 / 25
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 cruisers moved from 125 Sea Zone to 110 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
110 Sea Zone : 2 cruisers
Production/PUs Summary :
Germans : 58 / 82
Russians : 12 / 13
Japanese : 67 / 73
Americans : 52 / 72
Chinese : 2 / 4
British : 37 / 37
UK_Pacific : 6 / 6
Italians : 15 / 25
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Karelia to Norway
2 fighters moved from Western Germany to Norway
1 bomber moved from Western Germany to 125 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Slovakia Hungary to 96 Sea Zone
1 bomber moved from Slovakia Hungary to 96 Sea Zone
1 bomber moved from Slovakia Hungary to 96 Sea Zone
1 bomber moved from Slovakia Hungary to 96 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Slovakia Hungary to Norway
8 bombers moved from Western Germany to Norway
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
4 tactical_bombers moved from Bryansk to Russia
4 fighters moved from Bryansk to Russia
2 fighters moved from Bryansk to Vologda
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 4 bombers and 1 destroyer
Americans defend with 1 submarine
Germans win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Russia
Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 infantry
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Algeria
Battle in Norway
Germans attack with 1 armour, 9 bombers and 2 fighters
British defend with 2 infantry
Germans win, taking Algeria from French, taking Norway from British with 1 armour and 9 bombers remaining. Battle score for attacker is -14
Casualties for Germans: 2 fighters
Casualties for British: 2 infantry
Non Combat Move - Germans
2 aaGuns, 6 armour, 34 artilleries, 24 infantry and 8 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Volgograd to Tambov
3 artilleries moved from Ukraine to Rostov
3 artilleries moved from Western Ukraine to Bryansk
2 fighters moved from Vologda to Tambov
4 tactical_bombers moved from Russia to Tambov
4 fighters moved from Russia to Tambov
1 aaGun moved from Smolensk to Russia
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Bryansk
9 bombers moved from Norway to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
4 bombers moved from 96 Sea Zone to Western Germany
Place Units - Germans
4 bombers placed in Western Germany
3 armour placed in Caucasus
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Germans collect 62 PUs (4 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
7 fighters and 2 tactical_bombers moved from Kansu to Shensi
1 artillery and 1 infantry moved from Samara to Volgograd
5 armour, 26 artilleries, 42 infantry and 7 mech_infantrys moved from Samara to Kazakhstan
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Shensi
Russians attack with 7 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
Russians roll dice for 7 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 5/10 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 5 armour, 26 artilleries, 42 infantry and 7 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 5 armour, 26 artilleries, 42 infantry and 7 mech_infantrys in Kazakhstan, round 2 : 23/80 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 5 armour, 26 artilleries, 42 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
7 fighters and 2 tactical_bombers moved from Shensi to Turkmenistan
5 aaGuns moved from Samara to Kazakhstan
Turn Complete - Russians
Territory Summary for Russians :
Shensi : 1 infantry
Kazakhstan : 5 aaGuns, 5 armour, 26 artilleries, 42 infantry and 7 mech_infantrys
Turkmenistan : 7 fighters and 2 tactical_bombers
Samara : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 65 / 100
Russians : 9 / 0
Japanese : 66 / 73
Americans : 52 / 72
Chinese : 3 / 4
British : 34 / 37
UK_Pacific : 6 / 6
Italians : 15 / 25
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 19 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.639
Median : 4.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 97
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 10 times
2 was rolled 18 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 18 times
Average roll : 3.645
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 93
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Shan State to Burma
1 bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Shensi
1 infantry moved from Suiyuyan to Shensi
4 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
4 fighters moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 42 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
4 fighters moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
British defend with 1 artillery
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 55 Sea Zone
Japanese attack with 8 fighters and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
8 fighters moved from 55 Sea Zone to 42 Sea Zone
6 fighters moved from 45 Sea Zone to 42 Sea Zone
4 fighters moved from Philippines to 42 Sea Zone
4 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to Philippines
2 tactical_bombers moved from 45 Sea Zone to Philippines
4 fighters moved from Japan to Philippines
1 bomber moved from Burma to French Indo China
1 bomber moved from Shensi to Yunnan
1 bomber moved from Yunnan to French Indo China
2 mech_infantrys moved from Manchuria to Chahar
2 mech_infantrys moved from Buryatia to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Buryatia to Amur
2 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
Place Units - Japanese
3 submarines placed in 6 Sea Zone
3 carriers placed in 36 Sea Zone
1 artillery and 1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 transports
EDIT: Removing units owned by Japanese from Java: 1 artillery and 3 infantry
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Java: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Morocco
2 fighters moved from 81 Sea Zone to 96 Sea Zone
2 fighters moved from Egypt to 96 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Americans
Battle in Gibraltar
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 3 fighters and 2 infantry in Gibraltar, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Cyprus
Battle in 96 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 fighters in 96 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 96 Sea Zone
Americans win, taking Cyprus from Italians with 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Soviet Far East
Non Combat Move - Americans
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 bombers moved from Western United States to Midway
10 bombers moved from Queensland to Midway
1 armour and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 8 fighters, 3 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 23 Sea Zone
2 fighters moved from 96 Sea Zone to Egypt
1 mech_infantry moved from Trans-Jordan to Persia
2 fighters moved from Morocco to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from 96 Sea Zone to 91 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
Place Units - Americans
1 artillery and 2 fighters placed in Eastern United States
4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield and 13 bombers
Soviet Far East : 1 flag, 1 armour and 1 infantry
43 Sea Zone : 1 flag
23 Sea Zone : 1 armour, 1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 8 fighters, 3 infantry, 3 submarines, 2 tactical_bombers and 2 transports
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
3 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 infantry
Egypt : 3 fighters, 1 infantry and 2 mech_infantrys
Cyprus : 1 infantry
United Kingdom : 1 fighter
Morocco : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 transport
71 Sea Zone : 1 transport
81 Sea Zone : 1 carrier and 1 transport
Brazil : 1 flag
Persia : 1 mech_infantry
91 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 3 transports
Production/PUs Summary :
Germans : 65 / 100
Russians : 7 / 0
Japanese : 68 / 74
Americans : 54 / 74
Chinese : 2 / 4
British : 34 / 37
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 65 / 100
Russians : 7 / 0
Japanese : 67 / 74
Americans : 54 / 74
Chinese : 3 / 4
British : 34 / 37
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to Algeria
1 tactical_bomber moved from Egypt to Algeria
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
Combat - British
Battle in Algeria
British attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Algeria
British win, taking Algeria from Germans with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Algeria to Morocco
1 bomber moved from Algeria to Gibraltar
1 mech_infantry moved from Syria to Persia
1 artillery and 1 infantry moved from Iraq to Persia
2 fighters moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier and 2 transports moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Egypt to Gibraltar
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 71 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 81 Sea Zone: 1 transport
EDIT: Removing units owned by British from Egypt: 4 fighters
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Adding units owned by British to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour, 28 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 bomber, 5 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Morocco : 1 tactical_bomber
Algeria : 1 flag, 1 armour
Syria : 1 flag, 1 airfield
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
94 Sea Zone : 1 transport
Eire : 1 flag
99 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
98 Sea Zone : 2 submarines
91 Sea Zone : 1 carrier, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 64 / 100
Russians : 7 / 0
Japanese : 67 / 74
Americans : 54 / 74
Chinese : 3 / 4
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 14 / 25
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.083
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Italians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Western Germany to 99 Sea Zone
1 artillery moved from Tambov to Samara
1 fighter moved from Tambov to Samara
1 tactical_bomber moved from Tambov to Samara
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Samara
Italians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Italians win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 fighter
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 bomber moved from 99 Sea Zone to Southern Italy
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Samara to Russia
1 armour moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Good USA move Sir
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 23 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 aaGuns, 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
New Guinea : 1 artillery and 1 infantry
Hawaiian Islands : 1 fighter
46 Sea Zone : 1 transport
23 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport
63 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 64 / 100
Russians : 7 / 0
Japanese : 67 / 74
Americans : 54 / 74
Chinese : 3 / 4
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 14 / 21
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 cruisers moved from 110 Sea Zone to 91 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 2 cruisers
Production/PUs Summary :
Germans : 64 / 100
Russians : 7 / 0
Japanese : 67 / 74
Americans : 54 / 74
Chinese : 3 / 4
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 14 / 21
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0