14L G40 Soulblighter (Axis) vs dawgoneit (Allies+15)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 tactical_bombers moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 infantry and 2 tactical_bombers
                    Americans defend with 1 artillery and 1 factory_minor
                        Italians roll dice for 1 infantry and 2 tactical_bombers in Northern Italy, round 2 :  0/3 hits
                        Americans roll dice for 1 artillery in Northern Italy, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry and 2 tactical_bombers in Northern Italy, round 3 :  1/3 hits
                        Americans roll dice for 1 artillery in Northern Italy, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                2 tactical_bombers moved from Northern Italy to Iraq
                1 bomber and 3 fighters moved from Egypt to Iraq
                3 infantry moved from Iraq to Northwest Persia
                1 armour moved from Slovakia Hungary to Western Germany
                1 aaGun moved from Slovakia Hungary to Greater Southern Germany

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 infantry placed in Iraq
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 15 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 21 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Greater Southern Germany : 1 aaGun
        Western Germany : 1 armour
        Northern Italy : 1 factory_minor and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
        95 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 bomber, 1 factory_minor, 3 fighters, 3 infantry and 2 tactical_bombers
        81 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        Northwest Persia : 1 flag, 2 artilleries and 6 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 70
        Russians : 39 / 42
        Japanese : 56 / 60
        Americans : 62 / 91
        Chinese : 9 / 9
        British : 25 / 26
        UK_Pacific : 0 / 0
        Italians : 13 / 21
        ANZAC : 10 / 15
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 5,000
            Median : 6,000
            Variance : 2,571
            Standard Deviation : 1,604
            Total rolls : 8

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4,667
            Median : 5,500
            Variance : 1,200
            Standard Deviation : 1,095
            Total rolls : 6

    Americans Combat
                6 was rolled 2 times
            Average roll : 6,000
            Median : 6,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 tactical_bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 fighter moved from Gibraltar to Sardinia

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 22 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 submarines moved from 81 Sea Zone to 72 Sea Zone
                1 tactical_bomber moved from Southern Italy to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
                3 infantry moved from France to Southern France
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
                3 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Slovakia Hungary to Romania
                4 bombers moved from Slovakia Hungary to Romania
                6 armour and 2 mech_infantrys moved from Slovakia Hungary to Romania


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 22 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 submarines moved from 81 Sea Zone to 72 Sea Zone
                1 tactical_bomber moved from Southern Italy to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
                3 infantry moved from France to Southern France
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
                3 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Slovakia Hungary to Romania
                4 bombers moved from Slovakia Hungary to Romania
                6 armour and 2 mech_infantrys moved from Slovakia Hungary to Romania

    Combat - Germans
                Battle in Anglo Egyptian Sudan
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  0/4 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 :  1/4 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 armour owned by the British lost in Anglo Egyptian Sudan
                    Germans win, taking Anglo Egyptian Sudan from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Southern France
                    Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 2 :  1/7 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 3 :  5/7 hits
                        Americans roll dice for 1 artillery in Southern France, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Romania
                    Germans attack with 6 armour, 4 bombers, 5 infantry and 2 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 6 armour, 4 bombers, 5 infantry and 2 mech_infantrys in Romania, round 2 :  6/17 hits
                        Russians roll dice for 3 infantry in Romania, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 6 armour, 4 bombers, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in 72 Sea Zone
                    Germans attack with 2 submarines
                    French defend with 1 destroyer
                        Germans roll dice for 2 submarines in 72 Sea Zone, round 2 :  2/2 hits
                        French roll dice for 1 destroyer in 72 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 72 Sea Zone
                    Germans win, taking 72 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 93 Sea Zone
                    Germans attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                1 tactical_bomber moved from 93 Sea Zone to Southern Italy
                2 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
                2 artilleries and 1 infantry moved from Poland to Slovakia Hungary
                4 bombers moved from Romania to Southern Italy
                10 infantry moved from Germany to Poland
                1 aaGun moved from Slovakia Hungary to Poland
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 tactical_bomber moved from Egypt to Southern Italy
                2 infantry moved from Karelia to Finland
                3 infantry moved from Finland to Norway
                1 infantry moved from Vyborg to Finland
                1 carrier and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 artillery and 9 infantry placed in Germany
                3 infantry placed in Egypt
                Germans undo move 1.
                3 infantry placed in Norway
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in France
                10 infantry placed in Western Germany
                1 artillery placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Alexandria : 1 flag
        Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
        Gold Coast : 1 flag
        Nigeria : 1 flag
        Anglo Egyptian Sudan : 1 flag, 2 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
        French Central Africa : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        French West Africa : 1 flag
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 6 infantry
        Slovakia Hungary : 1 aaGun, 9 artilleries and 14 infantry
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 11 infantry
        Romania : 6 armour, 5 infantry and 2 mech_infantrys
        Poland : 1 aaGun and 10 infantry
        Germany : 1 artillery and 1 factory_major
        Norway : 1 factory_minor and 9 infantry
        Southern Italy : 4 bombers, 2 fighters and 4 tactical_bombers
        Karelia : 1 flag
        Vyborg : 1 flag
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 carrier and 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag
        72 Sea Zone : 1 flag, 2 submarines
        81 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 36 / 42
        Japanese : 56 / 60
        Americans : 59 / 91
        Chinese : 9 / 9
        British : 24 / 26
        UK_Pacific : 0 / 0
        Italians : 13 / 21
        ANZAC : 10 / 16
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 11 times
            Average roll : 3,760
            Median : 4,000
            Variance : 0,408
            Standard Deviation : 0,639
            Total rolls : 50

    Germans Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3,610
            Median : 4,000
            Variance : 0,275
            Standard Deviation : 0,524
            Total rolls : 41

    French Combat
                3 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,667
            Median : 5,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    British Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Americans Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,667
            Median : 5,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 carrier and 1 destroyer
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is -18
                    Casualties for Russians: 1 cruiser and 1 submarine

    Non Combat Move - Russians
                1 infantry moved from Eastern Poland to Baltic States
                4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 19 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                2 artilleries moved from Ukraine to Western Ukraine
                1 armour moved from Ukraine to Eastern Poland
                4 infantry moved from Bryansk to Western Ukraine
                3 infantry moved from Volgograd to Caucasus
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Eastern Poland

    Place Units - Russians
                1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                2 infantry placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                6 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
                2 tactical_bombers moved from Japan to 6 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Yunnan to 6 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                2 artilleries and 1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                6 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Jehol to Chahar


  • Scramble + OOL?


  • yes scramble
    all the tips first
    the subs, destroyers, carriers
    tacs before the and cruisers & fighters


  • @dawgoneit:

    yes scramble
    all the tips first
    the subs, destroyers, carriers
    tacs before the and cruisers & fighters

    So tipping carriers and battleships first, then submarines, destroyers, carriers, tactical bombers, cruisers, fighters and battleships for last. Correct?


  • yes.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                6 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
                2 tactical_bombers moved from Japan to 6 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Yunnan to 6 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                2 artilleries and 1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                6 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Jehol to Chahar

    Combat - Japanese
                Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 3 submarines and 7 tactical_bombers
                    Americans defend with 3 battleships, 4 carriers, 3 cruisers, 2 destroyers, 10 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 :  15/24 hits
                    Units damaged: 3 battleships owned by the Americans
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 3 battleships, 4 carriers, 3 cruisers, 2 destroyers, 10 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  12/23 hits
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        3 submarines owned by the Americans, 2 destroyers owned by the Americans, 4 carriers owned by the Americans and 4 carriers owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 9 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 :  14/24 hits
                        Americans roll dice for 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  9/11 hits
                        Americans roll dice for 3 battleships, 3 cruisers and 2 transports in 6 Sea Zone, round 3 :  5/6 hits
                        10 fighters owned by the Americans, 2 tactical_bombers owned by the Japanese, 3 cruisers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 :  10/15 hits
                        Americans roll dice for 3 battleships and 2 transports in 6 Sea Zone, round 4 :  2/3 hits
                        3 battleships owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 2 cruisers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 98
                    Casualties for Japanese: 6 carriers, 3 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
                    Casualties for Americans: 3 battleships, 4 carriers, 3 cruisers, 2 destroyers, 10 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                Battle in Chahar
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 artilleries and 7 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 7 infantry in Kweichow, round 2 :  4/9 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
                1 bomber moved from 6 Sea Zone to Japan
                1 submarine moved from 55 Sea Zone to 37 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Place Units - Japanese
                2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Manchuria
                1 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor and 1 infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 9 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 15 infantry and 2 tactical_bombers
        Hainan : 1 harbour
        Yunnan : 1 flag
        Kweichow : 1 flag, 2 artilleries and 7 infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag, 2 artilleries and 3 infantry
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 submarine and 1 transport
        6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        West India : 1 flag

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 37 / 42
        Japanese : 60 / 70
        Americans : 59 / 91
        Chinese : 5 / 9
        British : 24 / 26
        UK_Pacific : 0 / 0
        Italians : 13 / 21
        ANZAC : 10 / 16
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 32 times
                3 was rolled 20 times
                4 was rolled 18 times
                5 was rolled 17 times
                6 was rolled 21 times
            Average roll : 3,318
            Median : 3,000
            Variance : 1,148
            Standard Deviation : 1,072
            Total rolls : 129

    Japanese Combat
                1 was rolled 15 times
                2 was rolled 20 times
                3 was rolled 13 times
                4 was rolled 8 times
                5 was rolled 13 times
                6 was rolled 12 times
            Average roll : 3,247
            Median : 3,000
            Variance : 0,988
            Standard Deviation : 0,994
            Total rolls : 81

    Chinese Combat
                6 was rolled 2 times
            Average roll : 6,000
            Median : 6,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

    Americans Combat
                1 was rolled 6 times
                2 was rolled 12 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3,326
            Median : 3,000
            Variance : 0,978
            Standard Deviation : 0,989
            Total rolls : 46


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 armour and 2 infantry moved from Morocco to 91 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 87 Sea Zone
                2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 87 Sea Zone
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
                1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Korea to Western United States
                1 bomber moved from Western United States to Central United States


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 armour and 2 infantry moved from Morocco to 91 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 87 Sea Zone
                2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 87 Sea Zone
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
                1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Korea to Western United States
                1 bomber moved from Western United States to Central United States

    Combat - Americans
                Battle in French West Africa

    Non Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 87 Sea Zone
                1 destroyer moved from 92 Sea Zone to 87 Sea Zone

    Place Units - Americans
                1 destroyer placed in 6 Sea Zone
                1 armour and 1 mech_infantry placed in Korea
                1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,2,6,5,6,5,6,3,5,4,6
                Americans collect 57 PUs (3 lost to blockades); end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 6 infantry moved from Shensi to Szechwan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 6 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber and 1 fighter moved from Belgian Congo to 81 Sea Zone
                2 fighters moved from 95 Sea Zone to 81 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber and 1 fighter moved from Belgian Congo to 81 Sea Zone
                2 fighters moved from 95 Sea Zone to 81 Sea Zone

    Combat - British
                British creates battle in territory 95 Sea Zone
                Battle in 81 Sea Zone
                    British attack with 1 bomber and 3 fighters
                    Germans defend with 1 transport; Italians defend with 1 cruiser, 2 destroyers and 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 transport
                    Casualties for British: 3 fighters
                    Casualties for Italians: 1 cruiser, 2 destroyers and 1 transport
                Battle in 95 Sea Zone
                    British attack with 1 carrier and 1 cruiser
                    Italians defend with 1 destroyer
                    Units damaged: 1 carrier owned by the British
                    British win with 1 cruiser remaining. Battle score for attacker is -8
                    Casualties for British: 1 carrier
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to 98 Sea Zone: 1 carrier
                EDIT: Removing units owned by British from 95 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 92 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                1 bomber moved from 81 Sea Zone to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                1 submarine moved from 104 Sea Zone to 105 Sea Zone
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,3,1
                British collect 22 PUs (2 lost to blockades); end with 22 PUs total

    Turn Complete - UK_Pacific


  • sorry about the edits I forgot to move my boats before I pushed the done button

Suggested Topics

  • 19
  • 63
  • 153
  • 376
  • 83
  • 59
  • 318
  • 192
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.8k

Users

40.5k

Topics

1.8m

Posts