@axis-dominion sounds good fire it up whenever you want
14L G40 Soulblighter (Axis) vs dawgoneit (Allies+15)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 submarines moved from 81 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
3 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
4 bombers moved from Slovakia Hungary to Romania
6 armour and 2 mech_infantrys moved from Slovakia Hungary to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 submarines moved from 81 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
3 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
4 bombers moved from Slovakia Hungary to Romania
6 armour and 2 mech_infantrys moved from Slovakia Hungary to RomaniaCombat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/4 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/4 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Southern France
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 2 : 1/7 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 3 : 5/7 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 6 armour, 4 bombers, 5 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 6 armour, 4 bombers, 5 infantry and 2 mech_infantrys in Romania, round 2 : 6/17 hits
Russians roll dice for 3 infantry in Romania, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 6 armour, 4 bombers, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 72 Sea Zone
Germans attack with 2 submarines
French defend with 1 destroyer
Germans roll dice for 2 submarines in 72 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 72 Sea Zone
Germans win, taking 72 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 93 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
2 artilleries and 1 infantry moved from Poland to Slovakia Hungary
4 bombers moved from Romania to Southern Italy
10 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Egypt to Southern Italy
2 infantry moved from Karelia to Finland
3 infantry moved from Finland to Norway
1 infantry moved from Vyborg to Finland
1 carrier and 1 destroyer moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
1 artillery and 9 infantry placed in Germany
3 infantry placed in Egypt
Germans undo move 1.
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
10 infantry placed in Western Germany
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Gold Coast : 1 flag
Nigeria : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
French Central Africa : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
French West Africa : 1 flag
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 6 infantry
Slovakia Hungary : 1 aaGun, 9 artilleries and 14 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Romania : 6 armour, 5 infantry and 2 mech_infantrys
Poland : 1 aaGun and 10 infantry
Germany : 1 artillery and 1 factory_major
Norway : 1 factory_minor and 9 infantry
Southern Italy : 4 bombers, 2 fighters and 4 tactical_bombers
Karelia : 1 flag
Vyborg : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 carrier and 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
72 Sea Zone : 1 flag, 2 submarines
81 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 54 / 64
Russians : 36 / 42
Japanese : 56 / 60
Americans : 59 / 91
Chinese : 9 / 9
British : 24 / 26
UK_Pacific : 0 / 0
Italians : 13 / 21
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3,760
Median : 4,000
Variance : 0,408
Standard Deviation : 0,639
Total rolls : 50Germans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3,610
Median : 4,000
Variance : 0,275
Standard Deviation : 0,524
Total rolls : 41French Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,667
Median : 5,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3British Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,667
Median : 5,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier and 1 destroyer
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Russians
1 infantry moved from Eastern Poland to Baltic States
4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 19 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Eastern Poland
4 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Eastern PolandPlace Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
6 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
6 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Jehol to Chahar -
Scramble + OOL?
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yes scramble
all the tips first
the subs, destroyers, carriers
tacs before the and cruisers & fighters -
yes scramble
all the tips first
the subs, destroyers, carriers
tacs before the and cruisers & fightersSo tipping carriers and battleships first, then submarines, destroyers, carriers, tactical bombers, cruisers, fighters and battleships for last. Correct?
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yes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
6 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
6 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Jehol to ChaharCombat - Japanese
Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 3 submarines and 7 tactical_bombers
Americans defend with 3 battleships, 4 carriers, 3 cruisers, 2 destroyers, 10 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 15/24 hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 battleships, 4 carriers, 3 cruisers, 2 destroyers, 10 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 12/23 hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
3 submarines owned by the Americans, 2 destroyers owned by the Americans, 4 carriers owned by the Americans and 4 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 9 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 14/24 hits
Americans roll dice for 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 9/11 hits
Americans roll dice for 3 battleships, 3 cruisers and 2 transports in 6 Sea Zone, round 3 : 5/6 hits
10 fighters owned by the Americans, 2 tactical_bombers owned by the Japanese, 3 cruisers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 10/15 hits
Americans roll dice for 3 battleships and 2 transports in 6 Sea Zone, round 4 : 2/3 hits
3 battleships owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 2 cruisers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 98
Casualties for Japanese: 6 carriers, 3 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
Casualties for Americans: 3 battleships, 4 carriers, 3 cruisers, 2 destroyers, 10 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Kweichow, round 2 : 4/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 bomber moved from 6 Sea Zone to Japan
1 submarine moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaPlace Units - Japanese
2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 1 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 15 infantry and 2 tactical_bombers
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag, 2 artilleries and 7 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 2 artilleries and 3 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine and 1 transport
6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
West India : 1 flagProduction/PUs Summary :
Germans : 53 / 64
Russians : 37 / 42
Japanese : 60 / 70
Americans : 59 / 91
Chinese : 5 / 9
British : 24 / 26
UK_Pacific : 0 / 0
Italians : 13 / 21
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 32 times
3 was rolled 20 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3,318
Median : 3,000
Variance : 1,148
Standard Deviation : 1,072
Total rolls : 129Japanese Combat
1 was rolled 15 times
2 was rolled 20 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3,247
Median : 3,000
Variance : 0,988
Standard Deviation : 0,994
Total rolls : 81Chinese Combat
6 was rolled 2 times
Average roll : 6,000
Median : 6,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,326
Median : 3,000
Variance : 0,978
Standard Deviation : 0,989
Total rolls : 46 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 87 Sea Zone
2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Korea to Western United States
1 bomber moved from Western United States to Central United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 87 Sea Zone
2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Korea to Western United States
1 bomber moved from Western United States to Central United StatesCombat - Americans
Battle in French West AfricaNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 92 Sea Zone to 87 Sea ZonePlace Units - Americans
1 destroyer placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Korea
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,2,6,5,6,5,6,3,5,4,6
Americans collect 57 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Shensi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 6 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 1 fighter moved from Belgian Congo to 81 Sea Zone
2 fighters moved from 95 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 1 fighter moved from Belgian Congo to 81 Sea Zone
2 fighters moved from 95 Sea Zone to 81 Sea ZoneCombat - British
British creates battle in territory 95 Sea Zone
Battle in 81 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 transport; Italians defend with 1 cruiser, 2 destroyers and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 transport
Casualties for British: 3 fighters
Casualties for Italians: 1 cruiser, 2 destroyers and 1 transport
Battle in 95 Sea Zone
British attack with 1 carrier and 1 cruiser
Italians defend with 1 destroyer
Units damaged: 1 carrier owned by the British
British win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for British: 1 carrier
Casualties for Italians: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 95 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 bomber moved from 81 Sea Zone to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea ZonePlace Units - British
1 destroyer placed in 106 Sea Zone
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,3,1
British collect 22 PUs (2 lost to blockades); end with 22 PUs totalTurn Complete - UK_Pacific
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sorry about the edits I forgot to move my boats before I pushed the done button
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber, 3 fighters and 2 tactical_bombers moved from Iraq to Caucasus
2 artilleries and 6 infantry moved from Northwest Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber, 3 fighters and 2 tactical_bombers moved from Iraq to Caucasus
2 artilleries and 6 infantry moved from Northwest Persia to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 8 infantry
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 2 tactical_bombers in Caucasus, round 2 : 7/14 hits
Russians roll dice for 1 artillery and 8 infantry in Caucasus, round 2 : 3/9 hits
7 infantry owned by the Russians and 3 infantry owned by the Italians lost in Caucasus
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Caucasus, round 3 : 4/11 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 8 infantry
Casualties for Italians: 5 infantryNon Combat Move - Italians
1 bomber, 3 fighters and 2 tactical_bombers moved from Caucasus to Iraq
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 aaGun moved from Greater Southern Germany to Western GermanyPlace Units - Italians
3 armour placed in Iraq
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Western Germany : 1 aaGun
Northern Italy : 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
Caucasus : 1 flag, 2 artilleries and 1 infantry
95 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag
Iraq : 1 flag, 3 armour, 1 bomber, 1 factory_minor, 3 fighters and 2 tactical_bombers
Northwest Persia : 1 flag, 3 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 52 / 64
Russians : 35 / 42
Japanese : 59 / 70
Americans : 60 / 84
Chinese : 6 / 6
British : 24 / 22
UK_Pacific : 0 / 0
Italians : 15 / 26
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3,056
Median : 3,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 36Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,100
Standard Deviation : 1,049
Total rolls : 11Italians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3,080
Median : 3,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Queensland to 62 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs





