Attacking SZ110 w/ 2 bomb, 3 tac, 4 fight, 2 sub
Scramble?
(Also, my first forum game – so if there’s a better way to post combat move summaries, let me know)
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yes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
6 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
6 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Jehol to Chahar
Combat - Japanese
Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 3 submarines and 7 tactical_bombers
Americans defend with 3 battleships, 4 carriers, 3 cruisers, 2 destroyers, 10 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 15/24 hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 battleships, 4 carriers, 3 cruisers, 2 destroyers, 10 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 12/23 hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
3 submarines owned by the Americans, 2 destroyers owned by the Americans, 4 carriers owned by the Americans and 4 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 9 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 14/24 hits
Americans roll dice for 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 9/11 hits
Americans roll dice for 3 battleships, 3 cruisers and 2 transports in 6 Sea Zone, round 3 : 5/6 hits
10 fighters owned by the Americans, 2 tactical_bombers owned by the Japanese, 3 cruisers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 10/15 hits
Americans roll dice for 3 battleships and 2 transports in 6 Sea Zone, round 4 : 2/3 hits
3 battleships owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 2 cruisers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 98
Casualties for Japanese: 6 carriers, 3 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
Casualties for Americans: 3 battleships, 4 carriers, 3 cruisers, 2 destroyers, 10 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Kweichow, round 2 : 4/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 bomber moved from 6 Sea Zone to Japan
1 submarine moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Place Units - Japanese
2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 1 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 15 infantry and 2 tactical_bombers
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag, 2 artilleries and 7 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 2 artilleries and 3 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine and 1 transport
6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
West India : 1 flag
Production/PUs Summary :
Germans : 53 / 64
Russians : 37 / 42
Japanese : 60 / 70
Americans : 59 / 91
Chinese : 5 / 9
British : 24 / 26
UK_Pacific : 0 / 0
Italians : 13 / 21
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 32 times
3 was rolled 20 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3,318
Median : 3,000
Variance : 1,148
Standard Deviation : 1,072
Total rolls : 129
Japanese Combat
1 was rolled 15 times
2 was rolled 20 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3,247
Median : 3,000
Variance : 0,988
Standard Deviation : 0,994
Total rolls : 81
Chinese Combat
6 was rolled 2 times
Average roll : 6,000
Median : 6,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2
Americans Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,326
Median : 3,000
Variance : 0,978
Standard Deviation : 0,989
Total rolls : 46
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 87 Sea Zone
2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Korea to Western United States
1 bomber moved from Western United States to Central United States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 87 Sea Zone
2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Korea to Western United States
1 bomber moved from Western United States to Central United States
Combat - Americans
Battle in French West Africa
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 92 Sea Zone to 87 Sea Zone
Place Units - Americans
1 destroyer placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Korea
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,2,6,5,6,5,6,3,5,4,6
Americans collect 57 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Shensi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 1 fighter moved from Belgian Congo to 81 Sea Zone
2 fighters moved from 95 Sea Zone to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 1 fighter moved from Belgian Congo to 81 Sea Zone
2 fighters moved from 95 Sea Zone to 81 Sea Zone
Combat - British
British creates battle in territory 95 Sea Zone
Battle in 81 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 transport; Italians defend with 1 cruiser, 2 destroyers and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 transport
Casualties for British: 3 fighters
Casualties for Italians: 1 cruiser, 2 destroyers and 1 transport
Battle in 95 Sea Zone
British attack with 1 carrier and 1 cruiser
Italians defend with 1 destroyer
Units damaged: 1 carrier owned by the British
British win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for British: 1 carrier
Casualties for Italians: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 95 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 bomber moved from 81 Sea Zone to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Place Units - British
1 destroyer placed in 106 Sea Zone
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,3,1
British collect 22 PUs (2 lost to blockades); end with 22 PUs total
Turn Complete - UK_Pacific
sorry about the edits I forgot to move my boats before I pushed the done button
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber, 3 fighters and 2 tactical_bombers moved from Iraq to Caucasus
2 artilleries and 6 infantry moved from Northwest Persia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber, 3 fighters and 2 tactical_bombers moved from Iraq to Caucasus
2 artilleries and 6 infantry moved from Northwest Persia to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 8 infantry
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 2 tactical_bombers in Caucasus, round 2 : 7/14 hits
Russians roll dice for 1 artillery and 8 infantry in Caucasus, round 2 : 3/9 hits
7 infantry owned by the Russians and 3 infantry owned by the Italians lost in Caucasus
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Caucasus, round 3 : 4/11 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 8 infantry
Casualties for Italians: 5 infantry
Non Combat Move - Italians
1 bomber, 3 fighters and 2 tactical_bombers moved from Caucasus to Iraq
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 aaGun moved from Greater Southern Germany to Western Germany
Place Units - Italians
3 armour placed in Iraq
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Western Germany : 1 aaGun
Northern Italy : 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
Caucasus : 1 flag, 2 artilleries and 1 infantry
95 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag
Iraq : 1 flag, 3 armour, 1 bomber, 1 factory_minor, 3 fighters and 2 tactical_bombers
Northwest Persia : 1 flag, 3 infantry
Persia : 1 flag
Production/PUs Summary :
Germans : 52 / 64
Russians : 35 / 42
Japanese : 59 / 70
Americans : 60 / 84
Chinese : 6 / 6
British : 24 / 22
UK_Pacific : 0 / 0
Italians : 15 / 26
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3,056
Median : 3,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 36
Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,100
Standard Deviation : 1,049
Total rolls : 11
Italians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3,080
Median : 3,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Sardinia to Gibraltar
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
10 infantry moved from Poland to Eastern Poland
9 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland
6 armour, 5 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
4 bombers moved from Southern Italy to 87 Sea Zone
2 fighters and 4 tactical_bombers moved from Southern Italy to Eastern Poland
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
10 infantry moved from Poland to Eastern Poland
9 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland
6 armour, 5 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
4 bombers moved from Southern Italy to 87 Sea Zone
2 fighters and 4 tactical_bombers moved from Southern Italy to Eastern Poland
1 carrier and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
10 infantry moved from Poland to Eastern Poland
9 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland
6 armour, 5 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
4 bombers moved from Southern Italy to 87 Sea Zone
2 fighters and 4 tactical_bombers moved from Southern Italy to Eastern Poland
1 carrier and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 87 Sea Zone
Germans attack with 4 bombers
Americans defend with 2 destroyers and 6 transports
Germans roll dice for 4 bombers in 87 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 2 destroyers and 6 transports in 87 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Americans, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 87 Sea Zone
5 transports owned by the Americans lost in 87 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 46
Casualties for Germans: 1 bomber
Casualties for Americans: 2 destroyers and 6 transports
Battle in 125 Sea Zone
Germans attack with 1 carrier and 1 destroyer
British defend with 1 submarine
Germans roll dice for 1 carrier and 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier and 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier and 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 carrier and 1 destroyer in 125 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the British lost in 125 Sea Zone
Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Eastern Poland
Germans attack with 6 armour, 9 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 6 armour, 3 artilleries, 4 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Eastern Poland : 1/6 hits
1 fighter owned by the Germans lost in Eastern Poland
Germans roll dice for 6 armour, 9 artilleries, 1 fighter, 29 infantry, 2 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 2 : 17/51 hits
Russians roll dice for 4 aaGuns, 6 armour, 3 artilleries, 4 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 17/40 hits
13 infantry owned by the Russians, 17 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland
Germans roll dice for 6 armour, 9 artilleries, 1 fighter, 12 infantry, 2 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 3 : 15/34 hits
Russians roll dice for 6 armour, 3 artilleries, 4 fighters, 8 infantry, 5 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 16/27 hits
8 infantry owned by the Russians, 12 infantry owned by the Germans, 2 artilleries owned by the Russians, 5 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 6 armour, 7 artilleries, 1 fighter and 4 tactical_bombers in Eastern Poland, round 4 : 9/18 hits
Russians roll dice for 6 armour, 1 artillery, 4 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 8/12 hits
1 tactical_bomber owned by the Russians, 6 armour owned by the Russians, 1 armour owned by the Germans, 1 artillery owned by the Russians, 1 fighter owned by the Russians and 7 artilleries owned by the Germans lost in Eastern Poland
Germans roll dice for 5 armour, 1 fighter and 4 tactical_bombers in Eastern Poland, round 5 : 5/10 hits
Russians roll dice for 3 fighters in Eastern Poland, round 5 : 1/3 hits
1 armour owned by the Germans and 3 fighters owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Germans: 2 armour, 9 artilleries, 1 fighter, 29 infantry and 2 mech_infantrys
Casualties for Russians: 4 aaGuns, 6 armour, 3 artilleries, 4 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Germany to Slovakia Hungary
1 fighter and 4 tactical_bombers moved from Eastern Poland to Slovakia Hungary
9 infantry moved from Norway to Finland
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
10 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 artillery and 6 infantry moved from France to Western Germany
6 infantry moved from Normandy Bordeaux to France
3 infantry moved from Southern France to France
3 bombers moved from 87 Sea Zone to Gold Coast
Place Units - Germans
1 artillery and 9 infantry placed in Germany
3 infantry placed in Norway
3 infantry placed in Egypt
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Territory Summary for Germans :
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
Gold Coast : 1 flag, 3 bombers
Nigeria : 1 flag
Anglo Egyptian Sudan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 9 infantry
Slovakia Hungary : 1 artillery, 1 fighter and 4 tactical_bombers
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 11 infantry
Germany : 1 artillery, 1 factory_major and 20 infantry
Norway : 1 factory_minor and 3 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns and 4 armour
125 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
72 Sea Zone : 1 flag, 2 submarines
Yugoslavia : 1 flag
Finland : 1 flag, 12 infantry
Production/PUs Summary :
Germans : 53 / 66
Russians : 34 / 42
Japanese : 59 / 70
Americans : 60 / 84
Chinese : 6 / 6
British : 24 / 22
UK_Pacific : 0 / 0
Italians : 15 / 26
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 49 times
2 was rolled 32 times
3 was rolled 36 times
4 was rolled 35 times
5 was rolled 32 times
6 was rolled 39 times
Average roll : 3,386
Median : 3,000
Variance : 0,914
Standard Deviation : 0,956
Total rolls : 223
Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3,833
Median : 3,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Germans Combat
1 was rolled 22 times
2 was rolled 17 times
3 was rolled 22 times
4 was rolled 18 times
5 was rolled 19 times
6 was rolled 23 times
Average roll : 3,529
Median : 3,000
Variance : 0,258
Standard Deviation : 0,508
Total rolls : 121
Russians Combat
1 was rolled 25 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3,136
Median : 3,000
Variance : 1,632
Standard Deviation : 1,278
Total rolls : 88
British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3,833
Median : 3,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Americans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 2 aaGuns and 4 armour
Russians win, taking Eastern Poland from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 18
Casualties for Germans: 2 aaGuns and 4 armour
Casualties for Russians: 4 infantry and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Smolensk to Belarus
1 artillery moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Belarus to Volgograd
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 bomber moved from Japan to 26 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 bomber moved from Japan to 26 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 : 3/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/9 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the ANZAC, 1 transport owned by the ANZAC and 1 artillery owned by the ANZAC lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
Non Combat Move - Japanese
1 bomber moved from 26 Sea Zone to Marshall Islands
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
3 artilleries placed in Manchuria
2 artilleries and 1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Marshall Islands : 1 bomber
Shantung : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor and 15 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 2 artilleries and 7 infantry
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 2 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery and 2 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
6 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
West India : 1 flag
Production/PUs Summary :
Germans : 47 / 66
Russians : 40 / 46
Japanese : 63 / 73
Americans : 58 / 84
Chinese : 4 / 6
British : 24 / 22
UK_Pacific : 0 / 0
Italians : 15 / 26
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2,933
Median : 3,000
Variance : 0,643
Standard Deviation : 0,802
Total rolls : 15
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,083
Median : 3,000
Variance : 0,545
Standard Deviation : 0,739
Total rolls : 12
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2,333
Median : 2,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3