Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 22 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 submarines moved from 81 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
3 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
4 bombers moved from Slovakia Hungary to Romania
6 armour and 2 mech_infantrys moved from Slovakia Hungary to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 22 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 submarines moved from 81 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
3 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
4 bombers moved from Slovakia Hungary to Romania
6 armour and 2 mech_infantrys moved from Slovakia Hungary to Romania
Combat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/4 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/4 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Southern France
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 2 : 1/7 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 3 : 5/7 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Romania
Germans attack with 6 armour, 4 bombers, 5 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 6 armour, 4 bombers, 5 infantry and 2 mech_infantrys in Romania, round 2 : 6/17 hits
Russians roll dice for 3 infantry in Romania, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 6 armour, 4 bombers, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 72 Sea Zone
Germans attack with 2 submarines
French defend with 1 destroyer
Germans roll dice for 2 submarines in 72 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 72 Sea Zone
Germans win, taking 72 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 93 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
2 artilleries and 1 infantry moved from Poland to Slovakia Hungary
4 bombers moved from Romania to Southern Italy
10 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Egypt to Southern Italy
2 infantry moved from Karelia to Finland
3 infantry moved from Finland to Norway
1 infantry moved from Vyborg to Finland
1 carrier and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
1 artillery and 9 infantry placed in Germany
3 infantry placed in Egypt
Germans undo move 1.
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
10 infantry placed in Western Germany
1 artillery placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Germans :
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Gold Coast : 1 flag
Nigeria : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
French Central Africa : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
French West Africa : 1 flag
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 6 infantry
Slovakia Hungary : 1 aaGun, 9 artilleries and 14 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Romania : 6 armour, 5 infantry and 2 mech_infantrys
Poland : 1 aaGun and 10 infantry
Germany : 1 artillery and 1 factory_major
Norway : 1 factory_minor and 9 infantry
Southern Italy : 4 bombers, 2 fighters and 4 tactical_bombers
Karelia : 1 flag
Vyborg : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 carrier and 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
72 Sea Zone : 1 flag, 2 submarines
81 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 54 / 64
Russians : 36 / 42
Japanese : 56 / 60
Americans : 59 / 91
Chinese : 9 / 9
British : 24 / 26
UK_Pacific : 0 / 0
Italians : 13 / 21
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3,760
Median : 4,000
Variance : 0,408
Standard Deviation : 0,639
Total rolls : 50
Germans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3,610
Median : 4,000
Variance : 0,275
Standard Deviation : 0,524
Total rolls : 41
French Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,667
Median : 5,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
British Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Americans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,667
Median : 5,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier and 1 destroyer
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Russians
1 infantry moved from Eastern Poland to Baltic States
4 aaGuns, 5 armour, 3 artilleries, 3 fighters, 19 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Eastern Poland
4 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Eastern Poland
Place Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Volgograd
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
6 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
6 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Jehol to Chahar
Scramble + OOL?
yes scramble
all the tips first
the subs, destroyers, carriers
tacs before the and cruisers & fighters
yes scramble
all the tips first
the subs, destroyers, carriers
tacs before the and cruisers & fighters
So tipping carriers and battleships first, then submarines, destroyers, carriers, tactical bombers, cruisers, fighters and battleships for last. Correct?
yes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
6 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Yunnan to 6 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
6 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Jehol to Chahar
Combat - Japanese
Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 3 submarines and 7 tactical_bombers
Americans defend with 3 battleships, 4 carriers, 3 cruisers, 2 destroyers, 10 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 15/24 hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 battleships, 4 carriers, 3 cruisers, 2 destroyers, 10 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 12/23 hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
3 submarines owned by the Americans, 2 destroyers owned by the Americans, 4 carriers owned by the Americans and 4 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 9 fighters and 7 tactical_bombers in 6 Sea Zone, round 3 : 14/24 hits
Americans roll dice for 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 9/11 hits
Americans roll dice for 3 battleships, 3 cruisers and 2 transports in 6 Sea Zone, round 3 : 5/6 hits
10 fighters owned by the Americans, 2 tactical_bombers owned by the Japanese, 3 cruisers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 10/15 hits
Americans roll dice for 3 battleships and 2 transports in 6 Sea Zone, round 4 : 2/3 hits
3 battleships owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 2 cruisers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 98
Casualties for Japanese: 6 carriers, 3 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers
Casualties for Americans: 3 battleships, 4 carriers, 3 cruisers, 2 destroyers, 10 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Kweichow, round 2 : 4/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 bomber moved from 6 Sea Zone to Japan
1 submarine moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Place Units - Japanese
2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 1 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 15 infantry and 2 tactical_bombers
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag, 2 artilleries and 7 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 2 artilleries and 3 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine and 1 transport
6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
West India : 1 flag
Production/PUs Summary :
Germans : 53 / 64
Russians : 37 / 42
Japanese : 60 / 70
Americans : 59 / 91
Chinese : 5 / 9
British : 24 / 26
UK_Pacific : 0 / 0
Italians : 13 / 21
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 32 times
3 was rolled 20 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3,318
Median : 3,000
Variance : 1,148
Standard Deviation : 1,072
Total rolls : 129
Japanese Combat
1 was rolled 15 times
2 was rolled 20 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3,247
Median : 3,000
Variance : 0,988
Standard Deviation : 0,994
Total rolls : 81
Chinese Combat
6 was rolled 2 times
Average roll : 6,000
Median : 6,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2
Americans Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,326
Median : 3,000
Variance : 0,978
Standard Deviation : 0,989
Total rolls : 46
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 87 Sea Zone
2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Korea to Western United States
1 bomber moved from Western United States to Central United States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 87 Sea Zone
2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Korea to Western United States
1 bomber moved from Western United States to Central United States
Combat - Americans
Battle in French West Africa
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 92 Sea Zone to 87 Sea Zone
Place Units - Americans
1 destroyer placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Korea
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,2,6,5,6,5,6,3,5,4,6
Americans collect 57 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Shensi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 1 fighter moved from Belgian Congo to 81 Sea Zone
2 fighters moved from 95 Sea Zone to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 1 fighter moved from Belgian Congo to 81 Sea Zone
2 fighters moved from 95 Sea Zone to 81 Sea Zone
Combat - British
British creates battle in territory 95 Sea Zone
Battle in 81 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 transport; Italians defend with 1 cruiser, 2 destroyers and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 transport
Casualties for British: 3 fighters
Casualties for Italians: 1 cruiser, 2 destroyers and 1 transport
Battle in 95 Sea Zone
British attack with 1 carrier and 1 cruiser
Italians defend with 1 destroyer
Units damaged: 1 carrier owned by the British
British win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for British: 1 carrier
Casualties for Italians: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 95 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 bomber moved from 81 Sea Zone to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Place Units - British
1 destroyer placed in 106 Sea Zone
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,3,1
British collect 22 PUs (2 lost to blockades); end with 22 PUs total
Turn Complete - UK_Pacific
sorry about the edits I forgot to move my boats before I pushed the done button
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber, 3 fighters and 2 tactical_bombers moved from Iraq to Caucasus
2 artilleries and 6 infantry moved from Northwest Persia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber, 3 fighters and 2 tactical_bombers moved from Iraq to Caucasus
2 artilleries and 6 infantry moved from Northwest Persia to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 8 infantry
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 2 tactical_bombers in Caucasus, round 2 : 7/14 hits
Russians roll dice for 1 artillery and 8 infantry in Caucasus, round 2 : 3/9 hits
7 infantry owned by the Russians and 3 infantry owned by the Italians lost in Caucasus
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Caucasus, round 3 : 4/11 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 8 infantry
Casualties for Italians: 5 infantry
Non Combat Move - Italians
1 bomber, 3 fighters and 2 tactical_bombers moved from Caucasus to Iraq
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 aaGun moved from Greater Southern Germany to Western Germany
Place Units - Italians
3 armour placed in Iraq
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Western Germany : 1 aaGun
Northern Italy : 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
Caucasus : 1 flag, 2 artilleries and 1 infantry
95 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag
Iraq : 1 flag, 3 armour, 1 bomber, 1 factory_minor, 3 fighters and 2 tactical_bombers
Northwest Persia : 1 flag, 3 infantry
Persia : 1 flag
Production/PUs Summary :
Germans : 52 / 64
Russians : 35 / 42
Japanese : 59 / 70
Americans : 60 / 84
Chinese : 6 / 6
British : 24 / 22
UK_Pacific : 0 / 0
Italians : 15 / 26
ANZAC : 10 / 16
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3,056
Median : 3,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 36
Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,100
Standard Deviation : 1,049
Total rolls : 11
Italians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3,080
Median : 3,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs