@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40 League Dawgoneit (Allies + 13) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 transport moved from 44 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 transport moved from 44 Sea Zone to 46 Sea ZoneCombat - British
Non Combat Move - British
1 carrier, 1 cruiser and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Malta to Egypt
1 artillery moved from Italian Somaliland to Ethiopia
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 armour moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 aaGun, 2 artilleries and 12 infantry moved from India to Burma
3 infantry moved from Persia to Eastern PersiaPlace Units - British
1 carrier and 1 tactical_bomber placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,5,5
British collect 29 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 8 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
3 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery moved from Tunisia to Algeria
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Germany to Eastern Poland
2 infantry moved from Romania to Eastern PolandCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Southern France to Northern Italy
1 fighter moved from Southern France to GibraltarPlace Units - Italians
1 airfield placed in GibraltarTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Northern Territory to Queensland
2 infantry moved from Northern Territory to South Australia
1 artillery moved from Northern Territory to South Australia
2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 unit repaired.
1 battleship moved from 112 Sea Zone to 91 Sea Zone
7 infantry moved from Finland to Karelia
6 bombers moved from Western Germany to Karelia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 artilleries moved from Romania to Bessarabia
3 infantry moved from Romania to Bessarabia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from RussiansCombat - Germans
Battle in Karelia
Germans attack with 6 bombers and 7 infantry
Russians defend with 1 artillery and 11 infantry
Germans win, taking Karelia from Russians with 6 bombers and 2 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery and 11 infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 bombers moved from Karelia to Norway
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Norway
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Norway
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 112 Sea Zone
3 armour moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Eastern Poland
3 infantry moved from Romania to Bessarabia
3 aaGuns moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Greater Southern Germany
5 infantry moved from Poland to Baltic States
3 aaGuns moved from Poland to Baltic States
4 infantry moved from Poland to Baltic States
3 infantry moved from Poland to Baltic States
13 artilleries moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
7 artilleries moved from Germany to Poland
1 infantry moved from Germany to PolandPlace Units - Germans
1 carrier placed in 112 Sea Zone
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
I changed 2 mechs for 1 destroyer, I had not realized of your sub, edit back if you dont accept it.
Cheers
Juan
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to KareliaCombat - Russians
Russians creates battle in territory 112 Sea Zone
Battle in Karelia
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Karelia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 destroyer and 1 tactical_bomber
Turning on Edit Mode
EDIT: Turning off Edit Mode -
I got 1 hit with my sub. ool please
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Damage carrier, then destroyer, then kill carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to KareliaCombat - Russians
Russians creates battle in territory 112 Sea Zone
Battle in Karelia
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Karelia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 destroyer and 1 tactical_bomber
Turning on Edit Mode
EDIT: Turning off Edit Mode
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
1 tactical_bomber owned by the Germans forced to land in NorwayNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Karelia to Russia
6 infantry moved from Smolensk to Russia
3 artilleries moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Tambov
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 armour, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers and 3 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
2 artilleries moved from Suiyuyan to Shensi
4 fighters moved from Kweichow to Kansu
4 tactical_bombers moved from Kweichow to Kansu
1 fighter moved from Hunan to Kansu
1 tactical_bomber moved from Hunan to Kansu
1 bomber moved from Kwangsi to Kansu
2 cruisers moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
2 battleships moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
3 carriers, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
3 fighters moved from Japan to 25 Sea Zone -
Scramble?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers and 3 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
2 artilleries moved from Suiyuyan to Shensi
4 fighters moved from Kweichow to Kansu
4 tactical_bombers moved from Kweichow to Kansu
1 fighter moved from Hunan to Kansu
1 tactical_bomber moved from Hunan to Kansu
1 bomber moved from Kwangsi to Kansu
2 cruisers moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
2 battleships moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
3 carriers, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
3 fighters moved from Japan to 25 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Shensi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 bomber, 5 fighters, 6 infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 11 infantry
Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Japanese: 2 fighters, 6 infantry and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 11 infantry
Battle in 54 Sea Zone
Japanese attack with 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 2 transports; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 2 transports
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 transportNon Combat Move - Japanese
1 aaGun moved from Suiyuyan to Shensi
3 tactical_bombers moved from Kansu to Kweichow
3 fighters moved from Kansu to Kweichow
1 bomber moved from Kansu to Kweichow
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Shan State to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from French Indo China to Siam
1 mech_infantry moved from French Indo China to Siam
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to GibraltarCombat - Americans
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do you want to scramble in sz91?





