Thanks for the clarification P@nther, 2nd edition clarified some unit placements and NO’s. The main difference was a change to the turn order putting Germany 5th.
One aspect of G1942 that I like was the removal of the 2 French coastal IC’s. It makes a really big difference. Germany starts with a dd/transport in the Med, but will need to build an IC (Yugo?) if they want to add to that fleet to help Italy. The US/UK doesn’t get a free IC on the mainland, so they have to plan accordingly. Although this is 1942, Sea Lion is still on the table IMO. England starts with far less units, and AA guns (they need to add inf if the Germans build some fleet). Much of that depends on where the US builds though, and if they can drop units on London (they go before Germany).
With the US starting at war Spain could be a viable strat if the allies can either capture the other true neutrals, or kill their standing armies that emerge at roughly the same time (trying that in the game I’m playing now).
As a side note:
With the new turn order there was some questions about how the US could easily kill off the 2 German subs in sz107. Krieghund suggested you move one of those subs to sz 103 for now (not quite official, but good enough for me).
BTW Oz you seem a little bitter. I will say that I’ve played your version a couple times in the early days, and it was fun, but not lately (don’t know what tweaks you have made). I personally thought that you had too many units on the board at set-up and stated that (defiantly not what they were looking for in a tournament format). Personally I agree that a 1941 set-up would have been better (I also prefer the 1941 set-up for AA50). Maybe they will work on that as well, and it would be cool if they used some of your set-up or ideas as a template (all powers would still be brought into the war on the first round).
I’m not on board w/more units at set-up, because I’m looking for a slimmer version for quicker play, or to introduce newer players to the game in FTF play. The powers that be wanted fewer units at set-up, and if you make a major blunder it should cost you the war (game). I’ve only played a few games of G42, but there doesn’t seem to be a lack of strength IMO. There is quite a bit of air power, and Germany/Russia start with several tanks. Japan is a monster (lots of income, and potential for much more), even if the US goes full tilt Pacific. You are right, you need to be more careful not to make suicide runs, because it will be harder to recover. I would have also liked a reduction to the NO’s so there was less income floating around, but hey that’s me, and I know others want more (so to each his own).