These changes shouldnt be buried on page 86 of some random thread :-/ They should be incluided in the summary if they have been deemed official.
Best posts made by tarkonis
-
RE: Minor Threat's Alpha+3.9 (Global 1940) COMPLETE! Setup Charts
Latest posts made by tarkonis
-
RE: Map Design
I’m not a fan of the “mixed stippled mud” visual style of recent official A&A maps, and was wondering what others would prefer as a map style.
“Solid National Colours” would match those of the pieces.
By “Geographic” I mean a map that looks like a geographic section of a standard atlas, with relief and terrain.
“Solid Terrain Colours” would be green for lowlands, gray for mountains, sand for desert etc. Only relevant if terrain has some effect on movement and combat.
Who’s the character in your avatar man? I have always wondered that?
-
RE: Starting a new game of Eur 40 tonight - using Alpha 3 (Advice needed)
I was hoping for a general concensus… You all play a lot more than me and I dont have time to be playtesting.
:?
-
RE: Ridiculous Victory conditions
no more comments?
Forums dead?
Silly thead title?
I thought it was a good topic for discussion.
-
RE: Starting a new game of Eur 40 tonight - using Alpha 3 (Advice needed)
@wittman:
Start on 35. 52 includes Pacific map, for global.Then Add 20 when at war .
THANKS!!!
-
RE: Starting a new game of Eur 40 tonight - using Alpha 3 (Advice needed)
SO the USA starts with 52 IPC’s in just the Europe game?
Is this correct?
-
RE: Starting a new game of Eur 40 tonight - using Alpha 3 (Advice needed)
I haven’t used the 9 IPC bonus Soviets get (where did you find that?)
They touch on it here
http://www.axisandallies.org/forums/index.php?topic=26507.0
I think its rolled into the USSR per turn income?
-
RE: Question regarding loading allied land units onto allied transports
@P@nther:
This is covered in the rulebook:
@Rulebook:
Multinational Forces: Transports belonging to a friendly power can load and offload your land units. This is a three-step process:
1. You load your land units aboard the friendly transport on your turn.
2. The transport’s controller moves it (or not) on that player’s turn.
3. You offload your land units on your next turn.Unloading in an enemy territory occurs in your scenario in US’ combat move phase, followed by the battle.
Unloading in a friendly territory occurs in US’ NCM phase.Thanks, sorry I missed that.
-
RE: Ridiculous Victory conditions
If you’ve ever had a friend who thinks “I’ve still got a chance in this” and won’t stop until game rules are met…then you’ll know the pain :)
But I think it’s just eliminating any possible scenario where the axis might have the ability to come back and win with troops amassed somewhere.
Yea, it’s not a good situation to present new players with either.
Everytime i’ve played with new players the game drags on because of this assumption that, the victory conditions are not met.
IMO the victory conditions are a major downside of the game, a vp system would be a lot better.
-
Question regarding loading allied land units onto allied transports
Could someone please clarify the following situation for me.
US has troops in UK, wants to load them into UK transports in the channel.
My understanding is this happens on the UK combat move phase? Is that correct? Can the UK load and unload the men at the same time? When does the combat occur after the move is completed.
Thanks
-
RE: Ridiculous Victory conditions
Yes, I assumed this would be the case.
So then, my question is why were these victory conditions put into the game in the first place? Surely another more pragmatic victory condition could have been implemented. A victory point scoring system, for example.
Another point of note is the +10 IPC bonus for the USSR capture of Berlin? Useless?
Thanks.
GC.