MiamiuMike vs dawgoneit (Allies + 11) G40 - League

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 94 Sea Zone to 99 Sea Zone
                1 mech_infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer and 1 submarine moved from 8 Sea Zone to 10 Sea Zone
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Holland Belgium

    Combat - Americans
                Battle in 99 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 transport
                    Americans win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Holland Belgium
                    Americans attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                3 armour placed in Normandy Bordeaux

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,5,5,5,6
                Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Tsinghai to Shensi

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 cruiser, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Eastern Persia to West India
                1 battleship and 1 cruiser moved from 71 Sea Zone to 76 Sea Zone
                1 cruiser moved from 98 Sea Zone to 80 Sea Zone
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                1 battleship moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Belgian Congo

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 cruiser, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Eastern Persia to West India
                1 battleship and 1 cruiser moved from 71 Sea Zone to 76 Sea Zone
                1 cruiser moved from 98 Sea Zone to 80 Sea Zone
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                1 battleship moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Belgian Congo

    Non Combat Move - British
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 cruiser and 1 transport placed in 110 Sea Zone
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern France to 99 Sea Zone
                1 bomber moved from Southern Italy to 99 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    Americans defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 99 Sea Zone to Southern Italy
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Germany to Southern France
                2 armour moved from Baltic States to Novgorod
                1 armour moved from Novgorod to Vyborg

    Place Units - Italians
                1 artillery placed in Southern France
                2 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,2
                Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 cruiser in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Java, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 6 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        42 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 36 / 56
        Russians : 37 / 49
        Japanese : 60 / 76
        Americans : 58 / 75
        Chinese : 6 / 8
        British : 30 / 31
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.154
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone

    Combat - French

    Non Combat Move - French
                1 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 1 infantry
        Normandy Bordeaux : 1 fighter
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        80 Sea Zone : 1 destroyer
        Eire : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 36 / 56
        Russians : 37 / 49
        Japanese : 60 / 76
        Americans : 58 / 75
        Chinese : 6 / 8
        British : 30 / 31
        UK_Pacific : 2 / 0
        Italians : 16 / 21
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.154
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 artilleries, 6 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
                4 armour and 9 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux
                1 fighter moved from Germany to Normandy Bordeaux
                1 mech_infantry moved from Novgorod to Finland
                      Germans take Finland from Russians
                1 artillery and 3 infantry moved from Baltic States to Belarus
                1 artillery moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                1 armour moved from Baltic States to Karelia
                4 armour moved from Novgorod to Karelia

    Combat - Germans
                Battle in Karelia
                    Germans attack with 5 armour
                    Russians defend with 2 infantry
                    Germans win, taking Karelia from Russians with 4 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 2 artilleries and 5 infantry
                    Russians defend with 4 infantry
                    Germans win, taking Belarus from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 4 armour, 6 artilleries, 2 fighters, 6 infantry, 12 mech_infantrys and 1 tactical_bomber
                    French defend with 1 fighter; British defend with 3 fighters and 4 infantry; Americans defend with 7 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
                    Germans win, taking Normandy Bordeaux from Americans with 4 armour, 4 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 63
                    Casualties for Germans: 2 artilleries, 6 infantry and 12 mech_infantrys
                    Casualties for French: 1 fighter
                    Casualties for British: 3 fighters and 4 infantry
                    Casualties for Americans: 7 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Normandy Bordeaux to France
                1 fighter and 1 tactical_bomber moved from Syria to Eastern Poland
                1 artillery and 2 infantry moved from Eastern Poland to Baltic States
                1 mech_infantry moved from Germany to Denmark
                2 infantry moved from Germany to Western Germany
                1 armour moved from Germany to Western Germany
                2 infantry moved from Albania to Yugoslavia

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                3 mech_infantrys placed in Yugoslavia
                3 infantry placed in Novgorod
                4 infantry placed in Germany
                3 infantry and 1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to France: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Germany: 1 armour
                EDIT: Removing units owned by Germans from Western Germany: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Western Ukraine to Ukraine
                9 infantry moved from Bryansk to Belarus
                1 fighter moved from Smolensk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                4 mech_infantrys moved from Bryansk to Belarus
                6 armour moved from Bryansk to Belarus
                1 armour moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Archangel
                1 mech_infantry moved from Archangel to Belarus
                8 infantry moved from Smolensk to Belarus
                3 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Norway to Finland

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Western Ukraine to Ukraine
                9 infantry moved from Bryansk to Belarus
                1 fighter moved from Smolensk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                4 mech_infantrys moved from Bryansk to Belarus
                6 armour moved from Bryansk to Belarus
                1 armour moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Archangel
                1 mech_infantry moved from Archangel to Belarus
                8 infantry moved from Smolensk to Belarus
                3 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Norway to Finland

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kazakhstan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Finland
                    Russians attack with 1 infantry
                    Germans defend with 1 mech_infantry
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 7 armour, 2 artilleries, 2 fighters, 17 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 artilleries and 4 infantry
                    Russians win, taking Belarus from Germans with 7 armour, 2 artilleries, 2 fighters, 14 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 artilleries and 4 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                3 aaGuns and 10 infantry moved from Bryansk to Belarus
                10 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Belarus to Bryansk
                2 fighters moved from Belarus to Bryansk

    Place Units - Russians
                10 infantry placed in Russia
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Japanese

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    sorry I reposted because I thought I forgot to post. they are both the same


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                3 units repaired.
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from French Indo China to 46 Sea Zone
                3 fighters and 3 tactical_bombers moved from Yunnan to West India
                1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
                3 mech_infantrys moved from Kiangsu to Chahar
                1 artillery and 1 mech_infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Kweichow to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 mech_infantrys moved from Kweichow to Shensi
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 armour moved from 72 Sea Zone to French Madagascar
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 bomber moved from Japan to Chahar

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Hawaiian Islands
                Battle in West India
                    Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 3 infantry
                    Japanese win, taking Hawaiian Islands from Americans, taking West India from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 3 infantry
                Battle in French Madagascar
                Battle in 46 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 mech_infantry and 1 transport
                    Japanese win, taking French Madagascar from French with 1 bomber remaining. Battle score for attacker is 11
                    Casualties for Americans: 1 mech_infantry and 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 46 Sea Zone to Paulau Island
                1 battleship, 1 carrier and 2 fighters moved from 39 Sea Zone to 72 Sea Zone
                2 fighters and 3 tactical_bombers moved from West India to India
                1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
                1 bomber moved from Chahar to Manchuria
                1 infantry moved from Manchuria to 19 Sea Zone
                1 mech_infantry moved from Shantung to 19 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
                2 mech_infantrys moved from French Indo China to Szechwan
                1 mech_infantry moved from Kweichow to Szechwan
                2 mech_infantrys moved from Shantung to Manchuria
                2 fighters and 1 tactical_bomber moved from Japan to 26 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
                1 tactical_bomber moved from Yunnan to Philippines

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in India
                Japanese undo move 5.
                Japanese undo move 3.
                1 artillery, 1 infantry and 1 mech_infantry placed in India
                2 infantry and 1 mech_infantry placed in Kiangsu
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5,4,6,1,2,6,5,5,6,5,1,6,1
                Japanese collect 62 PUs (4 lost to blockades); end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Normandy Bordeaux
                    Americans attack with 2 armour, 2 artilleries, 2 fighters and 6 infantry
                    Germans defend with 4 armour, 4 artilleries, 1 factory_minor and 1 harbour
                    Americans win, taking Normandy Bordeaux from Germans with 2 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 31
                    Casualties for Germans: 4 armour and 4 artilleries
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 armour, 2 fighters and 2 infantry placed in Western United States
                Americans undo move 2.
                2 fighters placed in 10 Sea Zone
                1 armour and 2 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3
                Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Kansu to Sikang

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship and 2 cruisers moved from 80 Sea Zone to 72 Sea Zone
                1 armour moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship and 2 cruisers moved from 80 Sea Zone to 72 Sea Zone
                1 armour moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 72 Sea Zone
                    British attack with 1 battleship and 2 cruisers
                    Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the British
                    Japanese win with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -34
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 battleship and 2 cruisers
                    1 fighter owned by the Japanese forced to land in French Madagascar

    Non Combat Move - British
                1 infantry moved from Rhodesia to Union of South Africa
                1 armour moved from Belgian Congo to Union of South Africa
                6 infantry moved from United Kingdom to 110 Sea Zone
                6 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 factory_minor placed in Egypt
                1 artillery and 5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific

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