@cwglee51 Submerge sub or fight?
MiamiuMike vs dawgoneit (Allies + 11) G40 - League
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 cruiser, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Eastern Persia to West India
1 battleship and 1 cruiser moved from 71 Sea Zone to 76 Sea Zone
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian CongoNon Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 cruiser and 1 transport placed in 110 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern France to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Germany to Southern France
2 armour moved from Baltic States to Novgorod
1 armour moved from Novgorod to VyborgPlace Units - Italians
1 artillery placed in Southern France
2 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,2
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 6 : 1/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
42 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 36 / 56
Russians : 37 / 49
Japanese : 60 / 76
Americans : 58 / 75
Chinese : 6 / 8
British : 30 / 31
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.154
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 5.000
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneCombat - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 1 infantry
Normandy Bordeaux : 1 fighter
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
80 Sea Zone : 1 destroyer
Eire : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 36 / 56
Russians : 37 / 49
Japanese : 60 / 76
Americans : 58 / 75
Chinese : 6 / 8
British : 30 / 31
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.154
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 5.000
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries, 6 infantry and 3 mech_infantrys moved from France to Normandy Bordeaux
4 armour and 9 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
1 artillery and 3 infantry moved from Baltic States to Belarus
1 artillery moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Baltic States to Karelia
4 armour moved from Novgorod to KareliaCombat - Germans
Battle in Karelia
Germans attack with 5 armour
Russians defend with 2 infantry
Germans win, taking Karelia from Russians with 4 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 artilleries and 5 infantry
Russians defend with 4 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Normandy Bordeaux
Germans attack with 4 armour, 6 artilleries, 2 fighters, 6 infantry, 12 mech_infantrys and 1 tactical_bomber
French defend with 1 fighter; British defend with 3 fighters and 4 infantry; Americans defend with 7 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 4 armour, 4 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 63
Casualties for Germans: 2 artilleries, 6 infantry and 12 mech_infantrys
Casualties for French: 1 fighter
Casualties for British: 3 fighters and 4 infantry
Casualties for Americans: 7 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from Syria to Eastern Poland
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Germany to Denmark
2 infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
2 infantry moved from Albania to YugoslaviaPlace Units - Germans
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Yugoslavia
3 infantry placed in Novgorod
4 infantry placed in Germany
3 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 armour
EDIT: Removing units owned by Germans from Western Germany: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Ukraine
9 infantry moved from Bryansk to Belarus
1 fighter moved from Smolensk to Belarus
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
4 mech_infantrys moved from Bryansk to Belarus
6 armour moved from Bryansk to Belarus
1 armour moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Archangel to Belarus
8 infantry moved from Smolensk to Belarus
3 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Norway to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Ukraine
9 infantry moved from Bryansk to Belarus
1 fighter moved from Smolensk to Belarus
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
4 mech_infantrys moved from Bryansk to Belarus
6 armour moved from Bryansk to Belarus
1 armour moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Archangel to Belarus
8 infantry moved from Smolensk to Belarus
3 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Norway to FinlandCombat - Russians
Battle in Kazakhstan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Russians attack with 1 infantry
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 7 armour, 2 artilleries, 2 fighters, 17 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 4 infantry
Russians win, taking Belarus from Germans with 7 armour, 2 artilleries, 2 fighters, 14 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
3 aaGuns and 10 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
2 fighters moved from Belarus to BryanskPlace Units - Russians
10 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Japanese
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sorry I reposted because I thought I forgot to post. they are both the same
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from French Indo China to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to West India
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
3 mech_infantrys moved from Kiangsu to Chahar
1 artillery and 1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Suiyuyan
Japanese take Suiyuyan from Chinese
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to French Madagascar
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 bomber moved from Japan to ChaharCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Hawaiian Islands
Battle in West India
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese win, taking Hawaiian Islands from Americans, taking West India from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for British: 3 infantry
Battle in French Madagascar
Battle in 46 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 mech_infantry and 1 transport
Japanese win, taking French Madagascar from French with 1 bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 mech_infantry and 1 transportNon Combat Move - Japanese
1 bomber moved from 46 Sea Zone to Paulau Island
1 battleship, 1 carrier and 2 fighters moved from 39 Sea Zone to 72 Sea Zone
2 fighters and 3 tactical_bombers moved from West India to India
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
1 bomber moved from Chahar to Manchuria
1 infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
2 mech_infantrys moved from French Indo China to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
2 mech_infantrys moved from Shantung to Manchuria
2 fighters and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 tactical_bomber moved from Yunnan to PhilippinesPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
1 artillery and 2 infantry placed in India
Japanese undo move 5.
Japanese undo move 3.
1 artillery, 1 infantry and 1 mech_infantry placed in India
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5,4,6,1,2,6,5,5,6,5,1,6,1
Japanese collect 62 PUs (4 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Morocco to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Morocco to TunisiaCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 2 armour, 2 artilleries, 2 fighters and 6 infantry
Germans defend with 4 armour, 4 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 31
Casualties for Germans: 4 armour and 4 artilleries
Casualties for Americans: 3 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 2 fighters and 2 infantry placed in Western United States
Americans undo move 2.
2 fighters placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Kansu to SikangNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 2 cruisers moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 2 cruisers moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 72 Sea Zone
British attack with 1 battleship and 2 cruisers
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the British
Japanese win with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -34
Casualties for Japanese: 1 fighter
Casualties for British: 1 battleship and 2 cruisers
1 fighter owned by the Japanese forced to land in French MadagascarNon Combat Move - British
1 infantry moved from Rhodesia to Union of South Africa
1 armour moved from Belgian Congo to Union of South Africa
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 factory_minor placed in Egypt
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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One change to losses - I would rather lose the carrier than the fighter there off Africa - if that changes your placement, let me know.
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One other note as we come to the end of the round…if Japan still has all of the VC it does now and the end of the NEXT round, they will achieve a pacific victory - if I am correct (6 VC in the pacific). Can you verify ?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Madagascar: 1 fighter
EDIT: Removing units owned by Japanese from 72 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 armour moved from Vyborg to Norway
Germans take Norway from Russians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
4 artilleries, 1 fighter and 7 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 4 artilleries, 1 bomber, 1 fighter and 7 infantry
British defend with 6 infantry; Americans defend with 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
retreated to Normandy Bordeaux
Americans win with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -23
Casualties for British: 5 infantry
Casualties for Italians: 4 artilleries, 1 fighter and 7 infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern France
2 aaGuns moved from France to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Southern Italy to Southern France
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Novgorod to Eastern PolandPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total





