Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL
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as usual
subs first
figs last -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 carriers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern France to 109 Sea Zone
5 bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
2 fighters and 3 tactical_bombers moved from Southern Italy to 109 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
4 armour, 4 artilleries, 9 infantry and 9 transports moved from 110 Sea Zone to 109 Sea Zone
4 armour, 4 artilleries and 9 infantry moved from 109 Sea Zone to Eire
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 109 Sea Zone
Germans attack with 5 bombers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 9 transports
British defend with 1 destroyer and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 6 transports
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 5 bombers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 9 transports in 109 Sea Zone, round 2 : 8/1 hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 7 transports in 109 Sea Zone, round 2 : 4/1 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 bomber owned by the Germans , 2 carriers owned by the Americans , 1 cruiser owned by the Germans , 1 cruiser owned by the Americans , 1 destroyer owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans roll dice for 4 bombers, 3 fighters, 3 tactical_bombers and 9 transports in 109 Sea Zone, round 3 : 7/1 hits
Americans roll dice for 3 fighters, 1 tactical_bomber and 7 transports in 109 Sea Zone, round 3 : 2/1 hits
3 fighters owned by the Americans , 2 bombers owned by the Germans , 3 transports owned by the Americans and 1 tactical_bomber owned by the Americans lost in 109 Sea Zone
1 transport owned by the British and 3 transports owned by the Americans lost in 109 Sea Zone
Germans win with 2 bombers, 3 fighters, 3 tactical_bombers and 9 transports remaining. Battle score for attacker is 100
Casualties for Germans: 3 bombers, 1 cruiser, 1 destroyer and 1 submarine
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 6 transports
Battle in Eire
Germans attack with 4 armour, 4 artilleries and 9 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 4 artilleries and 9 infantry in Eire, round 2 : 6/1 hits
Americans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Eire, round 2 : 4/1 hits
4 infantry owned by the Germans , 2 aaGuns owned by the Americans and 4 infantry owned by the Americans lost in Eire
Germans roll dice for 4 armour, 4 artilleries and 5 infantry in Eire, round 3 : 5/1 hits
Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eire, round 3 : 2/1 hits
1 infantry owned by the British , 1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 2 infantry owned by the Germans , 1 artillery owned by the British and 1 armour owned by the Americans lost in Eire
Germans win, taking Eire from Americans with 4 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 6 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Battle in 99 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 99 Sea Zone
Germans win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 98 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/0 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 98 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hitsNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
3 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Poland to Baltic States
1 aaGun moved from Germany to Poland
1 mech_infantry moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 mech_infantry moved from Western Germany to Poland
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to Germany
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 infantry and 2 mech_infantrys moved from Karelia to Finland
4 armour moved from Poland to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Romania
3 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
3 carriers placed in 109 Sea Zone
1 fighter placed in Western Germany
1 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 bomber
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Poland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
Romania : 4 infantry and 1 mech_infantry
Poland : 1 aaGun, 5 armour, 8 artilleries, 5 infantry and 1 mech_infantry
Germany : 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
Holland Belgium : 1 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 infantry
Vyborg : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag, 4 armour, 4 artilleries and 3 infantry
Bulgaria : 1 flag
109 Sea Zone : 3 carriers, 3 fighters, 3 tactical_bombers and 9 transports
Greece : 1 flag, 1 factory_minor
99 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 2 carriers and 3 fighters
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 54 / 57
Russians : 36 / 40
Japanese : 36 / 48
Americans : 53 / 68
Chinese : 14 / 20
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.192
Median : 3.000
Variance : 1.920
Standard Deviation : 1.386
Total rolls : 26Null / Other
1 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
1 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9 -
:?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Baltic States
1 bomber moved from Russia to Vyborg
2 infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Karelia
3 mech_infantrys moved from Archangel to Karelia
2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Vyborg, round 2 : 1/0 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 3 mech_infantrys in Karelia, round 2 : 1/0 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Karelia
Russians win, taking Karelia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
3 mech_infantrys moved from Archangel to Novgorod
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
3 artilleries and 2 infantry moved from Novgorod to Belarus
16 artilleries moved from Novgorod to Belarus
4 mech_infantrys moved from Russia to Smolensk
4 mech_infantrys moved from Smolensk to Bryansk
3 armour and 3 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Ukraine to Western UkrainePlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians :
Siberia : 2 aaGuns and 18 infantry
Belarus : 20 artilleries and 4 infantry
Karelia : 4 armour and 5 mech_infantrys
Baltic States : 2 infantry
Bryansk : 4 mech_infantrys
Vyborg : 2 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
Ukraine : 6 artilleries, 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 6 mech_infantrys and 2 tactical_bombers
Iraq : 1 flag, 2 armourProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 36 / 48
Americans : 53 / 68
Chinese : 14 / 20
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
can the Allies return once more ? :|
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The Allies have thee advantage of tremendous industrial capacity. So nothing should be taken for granted.
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Yes, I`ll proceed with the game, and give my best to defeat U :)
Great game, my friend :)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 infantry moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 mech_infantry moved from Jehol to Anhwe
2 fighters and 1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 infantry moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 mech_infantry moved from Jehol to Anhwe
2 fighters and 1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to KiangsiCombat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/0 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/0 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer; British defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/0 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese , 1 submarine owned by the British and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 submarine
Battle in Anhwe
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/1 hits
1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/1 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Japan to Hawaiian Islands
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
2 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
2 mech_infantrys moved from Korea to Jehol
1 infantry moved from Manchuria to Jehol
2 fighters moved from 44 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Kwangtung
2 fighters moved from 36 Sea Zone to Kwangtung
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
2 carriers moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to Kwangtung
2 bombers moved from Kwangtung to Japan
1 tactical_bomber moved from Japan to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from 19 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 armour placed in Kwangtung
1 artillery and 1 infantry placed in Korea
Japanese undo move 2.
1 artillery and 2 infantry placed in Korea
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,5
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Korea : 1 artillery, 1 factory_minor and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag, 1 aaGun, 1 infantry and 2 mech_infantrys
Manchuria : 1 flag, 1 artillery and 6 infantry
Anhwe : 1 flag, 1 armour
Borneo : 1 flag
Kwangtung : 1 flag, 2 aaGuns, 6 armour, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Midway : 1 flag, 1 airfield and 1 harbour
Celebes : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
31 Sea Zone : 1 destroyer and 1 submarine
36 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer
25 Sea Zone : 2 carriers, 3 fighters and 1 tactical_bomber
20 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
19 Sea Zone : 1 destroyer
6 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 38 / 43
Americans : 53 / 68
Chinese : 12 / 20
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.895
Standard Deviation : 1.376
Total rolls : 20Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6ANZAC Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
A most interesting game; it has really made think hard.
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Yeah I feel like I am playing against some great chess master :mrgreen:
I planned USA moves so much and then i make a beginner`s mistake, not seeing UK IC under my nose :lol:
It must not happen again :)
Ok Let`s go :)
May God bless America :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 63 Sea Zone to 31 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 31 Sea Zone
5 bombers moved from Gibraltar to 93 Sea Zone
4 bombers moved from Gibraltar to 99 Sea Zone
1 bomber moved from Iraq to 99 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 93 Sea Zone
Americans attack with 5 bombers
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 5 bombers in 93 Sea Zone, round 2 : 4/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 26 Sea Zone, round 2 : 2/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters in 31 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Hawaiian Islands
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 2/1 hits
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 3/1 hits
1 artillery owned by the Americans , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hawaiian Islands, round 3 : 1/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hawaiian Islands, round 3 : 2/1 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 4 : 1/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hawaiian Islands, round 4 : 2/1 hits
1 tactical_bomber owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour, 1 infantry and 2 tactical_bombers
Casualties for Americans: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in 125 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Battle in 99 Sea Zone
Americans attack with 5 bombers
Germans defend with 1 destroyer
Americans roll dice for 5 bombers in 99 Sea Zone, round 2 : 3/1 hits
Germans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 99 Sea Zone
Americans winGermans win with no units remaining with 5 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from Siberia to Kwangsi
1 submarine moved from 86 Sea Zone to 92 Sea Zone
5 bombers moved from 93 Sea Zone to Gibraltar
4 bombers moved from 99 Sea Zone to Iraq
1 bomber moved from 99 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 85 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 carrier moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
1 destroyer and 9 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer and 2 submarines placed in 86 Sea Zone
8 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,5,3,1,6,5,1,5,4,4
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 bomber
Queensland : 3 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
31 Sea Zone : 2 submarines
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 transports
63 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 6 bombers, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Scotland : 1 flag, 1 airfield and 1 infantry
Tunisia : 1 mech_infantry
125 Sea Zone : 1 submarine
86 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
Iraq : 4 bombers
92 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 8 submarines
Brazil : 1 flag, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 38 / 43
Americans : 53 / 66
Chinese : 12 / 20
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
if attacking sz 92 submerge the sub please
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Anhwe to KwangsiPlace Units - Chinese
1 infantry placed in Chahar
1 artillery and 2 infantry placed in Hopei
1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,2,6,4,1,3,6,6,2,3,2,2
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 6 artilleries, 1 fighter and 7 infantry
Kiangsi : 1 artillery
Hopei : 1 artillery and 2 infantry
Chahar : 1 infantry
Anhwe : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 36 / 43
Americans : 53 / 66
Chinese : 14 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Kwangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - British
Battle in 41 Sea Zone
British attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
3 aaGuns, 2 artilleries and 5 infantry moved from Yunnan to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from India to Kwangsi
1 armour moved from Kwangsi to HunanPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transportTerritory Summary for British, UK_Pacific :
Kwangsi : 6 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Kiangsu : 1 mech_infantry
Siam : 1 flag, 1 infantry
Hunan : 1 armour
Shan State : 1 infantry
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour and 1 infantry
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 2 infantry
106 Sea Zone : 1 flag
Iraq : 1 armour and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 33 / 43
Americans : 53 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I did not scramble Ur guys at Hawaii cus U would not destroy my navy and that wayU would lost Hawaii, which is strategically and economically important for USA.
hope it is ok, and that is what U would do.
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to be honest i forgot that u can scramble. i would bring one more AC anyway as i did in ncm.
i was lasy to play the move from the beginning :-P
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You are right; a scramble would not make sense.
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I dislike that feeling when i play my move and then i see there is a potential scramble and I have to play it all from beginning :lol:
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 artillery moved from Poland to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 artillery moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia





