@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL
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A most interesting game; it has really made think hard.
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Yeah I feel like I am playing against some great chess master :mrgreen:
I planned USA moves so much and then i make a beginner`s mistake, not seeing UK IC under my nose :lol:
It must not happen again :)
Ok Let`s go :)
May God bless America :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 63 Sea Zone to 31 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 31 Sea Zone
5 bombers moved from Gibraltar to 93 Sea Zone
4 bombers moved from Gibraltar to 99 Sea Zone
1 bomber moved from Iraq to 99 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 93 Sea Zone
Americans attack with 5 bombers
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 5 bombers in 93 Sea Zone, round 2 : 4/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 26 Sea Zone, round 2 : 2/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters in 31 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Hawaiian Islands
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 2/1 hits
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 3/1 hits
1 artillery owned by the Americans , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hawaiian Islands, round 3 : 1/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hawaiian Islands, round 3 : 2/1 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 4 : 1/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hawaiian Islands, round 4 : 2/1 hits
1 tactical_bomber owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour, 1 infantry and 2 tactical_bombers
Casualties for Americans: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in 125 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Battle in 99 Sea Zone
Americans attack with 5 bombers
Germans defend with 1 destroyer
Americans roll dice for 5 bombers in 99 Sea Zone, round 2 : 3/1 hits
Germans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 99 Sea Zone
Americans winGermans win with no units remaining with 5 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from Siberia to Kwangsi
1 submarine moved from 86 Sea Zone to 92 Sea Zone
5 bombers moved from 93 Sea Zone to Gibraltar
4 bombers moved from 99 Sea Zone to Iraq
1 bomber moved from 99 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 85 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 carrier moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
1 destroyer and 9 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer and 2 submarines placed in 86 Sea Zone
8 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,5,3,1,6,5,1,5,4,4
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 bomber
Queensland : 3 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
31 Sea Zone : 2 submarines
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 transports
63 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 6 bombers, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Scotland : 1 flag, 1 airfield and 1 infantry
Tunisia : 1 mech_infantry
125 Sea Zone : 1 submarine
86 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
Iraq : 4 bombers
92 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 8 submarines
Brazil : 1 flag, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 38 / 43
Americans : 53 / 66
Chinese : 12 / 20
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
if attacking sz 92 submerge the sub please
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Anhwe to KwangsiPlace Units - Chinese
1 infantry placed in Chahar
1 artillery and 2 infantry placed in Hopei
1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,2,6,4,1,3,6,6,2,3,2,2
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 6 artilleries, 1 fighter and 7 infantry
Kiangsi : 1 artillery
Hopei : 1 artillery and 2 infantry
Chahar : 1 infantry
Anhwe : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 36 / 43
Americans : 53 / 66
Chinese : 14 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Kwangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - British
Battle in 41 Sea Zone
British attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
3 aaGuns, 2 artilleries and 5 infantry moved from Yunnan to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from India to Kwangsi
1 armour moved from Kwangsi to HunanPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transportTerritory Summary for British, UK_Pacific :
Kwangsi : 6 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Kiangsu : 1 mech_infantry
Siam : 1 flag, 1 infantry
Hunan : 1 armour
Shan State : 1 infantry
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour and 1 infantry
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 2 infantry
106 Sea Zone : 1 flag
Iraq : 1 armour and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 33 / 43
Americans : 53 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I did not scramble Ur guys at Hawaii cus U would not destroy my navy and that wayU would lost Hawaii, which is strategically and economically important for USA.
hope it is ok, and that is what U would do.
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to be honest i forgot that u can scramble. i would bring one more AC anyway as i did in ncm.
i was lasy to play the move from the beginning :-P
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You are right; a scramble would not make sense.
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I dislike that feeling when i play my move and then i see there is a potential scramble and I have to play it all from beginning :lol:
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 artillery moved from Poland to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 artillery moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 artillery moved from Poland to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 artillery moved from Romania to Bessarabia
2 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 mech_infantry moved from Southern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs totalTerritory Summary for Italians :
Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Eastern Poland : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Bessarabia : 1 flag, 1 artillery and 2 infantry
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 submarine and 1 transport
Yugoslavia : 1 mech_infantryProduction/PUs Summary :
Germans : 52 / 57
Russians : 38 / 42
Japanese : 33 / 43
Americans : 53 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 9
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 artillery moved from Poland to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 artillery moved from Romania to Bessarabia
2 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 mech_infantry moved from Southern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Eastern Poland : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Bessarabia : 1 flag, 1 artillery and 2 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 submarines and 1 transport
Yugoslavia : 1 mech_infantryProduction/PUs Summary :
Germans : 52 / 57
Russians : 38 / 42
Japanese : 33 / 43
Americans : 53 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 9
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Kwangsi to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 2 fighters and 1 harbour
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/1 hits
Japanese roll dice for 2 fighters in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Hawaiian Islands
ANZAC roll dice for 1 artillery and 1 fighter in Hawaiian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Hawaiian Islands, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in Hawaiian Islands
ANZAC roll dice for 1 artillery in Hawaiian Islands, round 4 : 1/1 hits
Japanese roll dice for 1 fighter in Hawaiian Islands, round 4 : 0/1 hits
1 fighter owned by the Japanese lost in Hawaiian Islands
ANZAC win, taking Hawaiian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from 19 Sea Zone to KwangsiPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Kwangsi : 1 bomber and 2 fighters
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Hawaiian Islands : 1 artillery
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
26 Sea Zone : 2 destroyers, 1 tactical_bomber and 1 transport
54 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 52 / 57
Russians : 38 / 42
Japanese : 32 / 43
Americans : 54 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 9
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 4 infantry
Production/PUs Summary :
Germans : 52 / 57
Russians : 38 / 42
Japanese : 32 / 43
Americans : 54 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 9
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
2 infantry moved from Eire to Scotland
2 fighters moved from 109 Sea Zone to Scotland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
2 infantry moved from Eire to Scotland
2 fighters moved from 109 Sea Zone to ScotlandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Scotland
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/1 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/1 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 mech_infantrys moved from Finland to Norway
4 armour and 4 artilleries moved from Eire to 109 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
4 armour, 4 artilleries, 3 carriers, 1 fighter, 1 infantry, 3 tactical_bombers and 9 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
4 armour, 5 artilleries, 3 carriers, 1 fighter, 5 infantry, 3 tactical_bombers and 9 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
2 bombers moved from Baltic States to Western Germany
2 artilleries moved from Normandy Bordeaux to Holland Belgium
4 armour, 5 artilleries, 3 carriers, 3 fighters, 5 infantry, 3 tactical_bombers and 9 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
4 armour and 7 infantry moved from 113 Sea Zone to Norway
5 artilleries moved from 113 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 113 Sea Zone
4 artilleries placed in Germany
1 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
4 artilleries and 6 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 2 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Romania : 4 infantry and 1 mech_infantry
Poland : 1 aaGun, 5 armour, 8 artilleries, 3 infantry and 1 mech_infantry
Germany : 1 aaGun, 4 artilleries, 1 factory_major, 6 infantry and 1 mech_infantry
Norway : 4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys
Holland Belgium : 2 artilleries
Baltic States : 1 flag, 2 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 9 transports
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
99 Sea Zone : 1 flag
97 Sea Zone : 2 carriers and 3 fighters
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 57
Russians : 37 / 42
Japanese : 32 / 43
Americans : 52 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 9
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Null / Other
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
2 infantry moved from Eire to Scotland
2 fighters moved from 109 Sea Zone to ScotlandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Scotland
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/1 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/1 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 mech_infantrys moved from Finland to Norway
4 armour and 4 artilleries moved from Eire to 109 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
4 armour, 4 artilleries, 3 carriers, 1 fighter, 1 infantry, 3 tactical_bombers and 9 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
4 armour, 5 artilleries, 3 carriers, 1 fighter, 5 infantry, 3 tactical_bombers and 9 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
2 bombers moved from Baltic States to Western Germany
2 artilleries moved from Normandy Bordeaux to Holland Belgium
4 armour, 5 artilleries, 3 carriers, 3 fighters, 5 infantry, 3 tactical_bombers and 9 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
4 armour and 7 infantry moved from 113 Sea Zone to Norway
5 artilleries moved from 113 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 113 Sea Zone
4 artilleries placed in Germany
1 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
4 artilleries and 6 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 2 aaGuns, 9 armour, 9 artilleries, 10 infantry and 6 mech_infantrys
EDIT: Removing units owned by Germans from Poland: 1 aaGun, 5 armour, 8 artilleries, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 aaGun, 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys
EDIT: Removing units owned by Germans from Romania: 4 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 2 artilleries
EDIT: Adding units owned by Germans to Poland: 1 armour and 2 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun and 1 mech_infantry
EDIT: Adding units owned by Germans to Poland: 1 aaGun and 1 mech_infantry
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 2 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Poland : 1 aaGun, 1 armour, 2 artilleries and 3 mech_infantrys
Germany : 4 artilleries, 1 factory_major and 6 infantry
Norway : 4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys
Holland Belgium : 2 artilleries
Baltic States : 1 flag, 2 infantry
Eastern Poland : 2 aaGuns, 8 armour, 7 artilleries, 10 infantry and 4 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 9 transports
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
99 Sea Zone : 1 flag
97 Sea Zone : 2 carriers and 3 fighters
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 57
Russians : 37 / 42
Japanese : 32 / 43
Americans : 52 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 9
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Null / Other
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
I reposted the German 10 NCM. Forgot to reinforce E. Poland.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
2 infantry moved from Eire to Scotland
2 fighters moved from 109 Sea Zone to ScotlandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Scotland
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/1 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/1 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 mech_infantrys moved from Finland to Norway
4 armour and 4 artilleries moved from Eire to 109 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
4 armour, 4 artilleries, 3 carriers, 1 fighter, 1 infantry, 3 tactical_bombers and 9 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
4 armour, 5 artilleries, 3 carriers, 1 fighter, 5 infantry, 3 tactical_bombers and 9 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
2 bombers moved from Baltic States to Western Germany
2 artilleries moved from Normandy Bordeaux to Holland Belgium
4 armour, 5 artilleries, 3 carriers, 3 fighters, 5 infantry, 3 tactical_bombers and 9 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
4 armour and 7 infantry moved from 113 Sea Zone to Norway
5 artilleries moved from 113 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 113 Sea Zone
4 artilleries placed in Germany
1 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
4 artilleries and 6 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 2 aaGuns, 9 armour, 9 artilleries, 10 infantry and 6 mech_infantrys
EDIT: Removing units owned by Germans from Poland: 1 aaGun, 5 armour, 8 artilleries, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 aaGun, 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys
EDIT: Removing units owned by Germans from Romania: 4 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 2 artilleries
EDIT: Adding units owned by Germans to Poland: 1 armour and 2 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun and 1 mech_infantry
EDIT: Adding units owned by Germans to Poland: 1 aaGun and 1 mech_infantry
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from Poland: 1 aaGun
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour, 2 artilleries and 3 mech_infantrys
EDIT: Removing units owned by Germans from Poland: 1 armour, 2 artilleries and 3 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 2 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
Germany : 1 aaGun, 4 artilleries, 1 factory_major and 6 infantry
Norway : 4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys
Holland Belgium : 2 artilleries
Baltic States : 1 flag, 2 infantry
Eastern Poland : 2 aaGuns, 9 armour, 9 artilleries, 1 fighter, 10 infantry and 7 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 9 transports
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
99 Sea Zone : 1 flag
97 Sea Zone : 2 carriers and 3 fighters
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 57
Russians : 37 / 42
Japanese : 32 / 43
Americans : 52 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 9
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Null / Other
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3





