i am away for the weekend, so maybe sunday night
14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL
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Yeah I feel like I am playing against some great chess master :mrgreen:
I planned USA moves so much and then i make a beginner`s mistake, not seeing UK IC under my nose :lol:
It must not happen again :)
Ok Let`s go :)
May God bless America :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 63 Sea Zone to 31 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 31 Sea Zone
5 bombers moved from Gibraltar to 93 Sea Zone
4 bombers moved from Gibraltar to 99 Sea Zone
1 bomber moved from Iraq to 99 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 93 Sea Zone
Americans attack with 5 bombers
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 5 bombers in 93 Sea Zone, round 2 : 4/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 26 Sea Zone, round 2 : 2/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters in 31 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Hawaiian Islands
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 2/1 hits
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 3/1 hits
1 artillery owned by the Americans , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hawaiian Islands, round 3 : 1/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hawaiian Islands, round 3 : 2/1 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 4 : 1/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hawaiian Islands, round 4 : 2/1 hits
1 tactical_bomber owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour, 1 infantry and 2 tactical_bombers
Casualties for Americans: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in 125 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Battle in 99 Sea Zone
Americans attack with 5 bombers
Germans defend with 1 destroyer
Americans roll dice for 5 bombers in 99 Sea Zone, round 2 : 3/1 hits
Germans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 99 Sea Zone
Americans winGermans win with no units remaining with 5 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from Siberia to Kwangsi
1 submarine moved from 86 Sea Zone to 92 Sea Zone
5 bombers moved from 93 Sea Zone to Gibraltar
4 bombers moved from 99 Sea Zone to Iraq
1 bomber moved from 99 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 85 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 carrier moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
1 destroyer and 9 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer and 2 submarines placed in 86 Sea Zone
8 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,5,3,1,6,5,1,5,4,4
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 bomber
Queensland : 3 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
31 Sea Zone : 2 submarines
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 transports
63 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 6 bombers, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Scotland : 1 flag, 1 airfield and 1 infantry
Tunisia : 1 mech_infantry
125 Sea Zone : 1 submarine
86 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
Iraq : 4 bombers
92 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 8 submarines
Brazil : 1 flag, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 38 / 43
Americans : 53 / 66
Chinese : 12 / 20
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
if attacking sz 92 submerge the sub please
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Anhwe to KwangsiPlace Units - Chinese
1 infantry placed in Chahar
1 artillery and 2 infantry placed in Hopei
1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,2,6,4,1,3,6,6,2,3,2,2
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 6 artilleries, 1 fighter and 7 infantry
Kiangsi : 1 artillery
Hopei : 1 artillery and 2 infantry
Chahar : 1 infantry
Anhwe : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 36 / 43
Americans : 53 / 66
Chinese : 14 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Kwangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - British
Battle in 41 Sea Zone
British attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
3 aaGuns, 2 artilleries and 5 infantry moved from Yunnan to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from India to Kwangsi
1 armour moved from Kwangsi to HunanPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transportTerritory Summary for British, UK_Pacific :
Kwangsi : 6 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Kiangsu : 1 mech_infantry
Siam : 1 flag, 1 infantry
Hunan : 1 armour
Shan State : 1 infantry
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour and 1 infantry
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 2 infantry
106 Sea Zone : 1 flag
Iraq : 1 armour and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 33 / 43
Americans : 53 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I did not scramble Ur guys at Hawaii cus U would not destroy my navy and that wayU would lost Hawaii, which is strategically and economically important for USA.
hope it is ok, and that is what U would do.
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to be honest i forgot that u can scramble. i would bring one more AC anyway as i did in ncm.
i was lasy to play the move from the beginning :-P
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You are right; a scramble would not make sense.
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I dislike that feeling when i play my move and then i see there is a potential scramble and I have to play it all from beginning :lol:
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 artillery moved from Poland to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 artillery moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 artillery moved from Poland to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 artillery moved from Romania to Bessarabia
2 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 mech_infantry moved from Southern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs totalTerritory Summary for Italians :
Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Eastern Poland : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Bessarabia : 1 flag, 1 artillery and 2 infantry
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 submarine and 1 transport
Yugoslavia : 1 mech_infantryProduction/PUs Summary :
Germans : 52 / 57
Russians : 38 / 42
Japanese : 33 / 43
Americans : 53 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 9
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 artillery moved from Poland to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 artillery moved from Romania to Bessarabia
2 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 mech_infantry moved from Southern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Eastern Poland : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Bessarabia : 1 flag, 1 artillery and 2 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 submarines and 1 transport
Yugoslavia : 1 mech_infantryProduction/PUs Summary :
Germans : 52 / 57
Russians : 38 / 42
Japanese : 33 / 43
Americans : 53 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 9
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Kwangsi to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 2 fighters and 1 harbour
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/1 hits
Japanese roll dice for 2 fighters in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Hawaiian Islands
ANZAC roll dice for 1 artillery and 1 fighter in Hawaiian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Hawaiian Islands, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in Hawaiian Islands
ANZAC roll dice for 1 artillery in Hawaiian Islands, round 4 : 1/1 hits
Japanese roll dice for 1 fighter in Hawaiian Islands, round 4 : 0/1 hits
1 fighter owned by the Japanese lost in Hawaiian Islands
ANZAC win, taking Hawaiian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from 19 Sea Zone to KwangsiPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Kwangsi : 1 bomber and 2 fighters
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Hawaiian Islands : 1 artillery
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
26 Sea Zone : 2 destroyers, 1 tactical_bomber and 1 transport
54 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 52 / 57
Russians : 38 / 42
Japanese : 32 / 43
Americans : 54 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 9
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 4 infantry
Production/PUs Summary :
Germans : 52 / 57
Russians : 38 / 42
Japanese : 32 / 43
Americans : 54 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 9
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
2 infantry moved from Eire to Scotland
2 fighters moved from 109 Sea Zone to Scotland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
2 infantry moved from Eire to Scotland
2 fighters moved from 109 Sea Zone to ScotlandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Scotland
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/1 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/1 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 mech_infantrys moved from Finland to Norway
4 armour and 4 artilleries moved from Eire to 109 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
4 armour, 4 artilleries, 3 carriers, 1 fighter, 1 infantry, 3 tactical_bombers and 9 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
4 armour, 5 artilleries, 3 carriers, 1 fighter, 5 infantry, 3 tactical_bombers and 9 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
2 bombers moved from Baltic States to Western Germany
2 artilleries moved from Normandy Bordeaux to Holland Belgium
4 armour, 5 artilleries, 3 carriers, 3 fighters, 5 infantry, 3 tactical_bombers and 9 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
4 armour and 7 infantry moved from 113 Sea Zone to Norway
5 artilleries moved from 113 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 113 Sea Zone
4 artilleries placed in Germany
1 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
4 artilleries and 6 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 2 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Romania : 4 infantry and 1 mech_infantry
Poland : 1 aaGun, 5 armour, 8 artilleries, 3 infantry and 1 mech_infantry
Germany : 1 aaGun, 4 artilleries, 1 factory_major, 6 infantry and 1 mech_infantry
Norway : 4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys
Holland Belgium : 2 artilleries
Baltic States : 1 flag, 2 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 9 transports
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
99 Sea Zone : 1 flag
97 Sea Zone : 2 carriers and 3 fighters
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 57
Russians : 37 / 42
Japanese : 32 / 43
Americans : 52 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 9
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Null / Other
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
2 infantry moved from Eire to Scotland
2 fighters moved from 109 Sea Zone to ScotlandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Scotland
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/1 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/1 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 mech_infantrys moved from Finland to Norway
4 armour and 4 artilleries moved from Eire to 109 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
4 armour, 4 artilleries, 3 carriers, 1 fighter, 1 infantry, 3 tactical_bombers and 9 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
4 armour, 5 artilleries, 3 carriers, 1 fighter, 5 infantry, 3 tactical_bombers and 9 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
2 bombers moved from Baltic States to Western Germany
2 artilleries moved from Normandy Bordeaux to Holland Belgium
4 armour, 5 artilleries, 3 carriers, 3 fighters, 5 infantry, 3 tactical_bombers and 9 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
4 armour and 7 infantry moved from 113 Sea Zone to Norway
5 artilleries moved from 113 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 113 Sea Zone
4 artilleries placed in Germany
1 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
4 artilleries and 6 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 2 aaGuns, 9 armour, 9 artilleries, 10 infantry and 6 mech_infantrys
EDIT: Removing units owned by Germans from Poland: 1 aaGun, 5 armour, 8 artilleries, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 aaGun, 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys
EDIT: Removing units owned by Germans from Romania: 4 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 2 artilleries
EDIT: Adding units owned by Germans to Poland: 1 armour and 2 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun and 1 mech_infantry
EDIT: Adding units owned by Germans to Poland: 1 aaGun and 1 mech_infantry
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 2 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Poland : 1 aaGun, 1 armour, 2 artilleries and 3 mech_infantrys
Germany : 4 artilleries, 1 factory_major and 6 infantry
Norway : 4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys
Holland Belgium : 2 artilleries
Baltic States : 1 flag, 2 infantry
Eastern Poland : 2 aaGuns, 8 armour, 7 artilleries, 10 infantry and 4 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 9 transports
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
99 Sea Zone : 1 flag
97 Sea Zone : 2 carriers and 3 fighters
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 57
Russians : 37 / 42
Japanese : 32 / 43
Americans : 52 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 9
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Null / Other
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
I reposted the German 10 NCM. Forgot to reinforce E. Poland.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
2 infantry moved from Eire to Scotland
2 fighters moved from 109 Sea Zone to ScotlandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Scotland
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/1 hits
Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/1 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/1 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 mech_infantrys moved from Finland to Norway
4 armour and 4 artilleries moved from Eire to 109 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
4 armour, 4 artilleries, 3 carriers, 1 fighter, 1 infantry, 3 tactical_bombers and 9 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
4 armour, 5 artilleries, 3 carriers, 1 fighter, 5 infantry, 3 tactical_bombers and 9 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
2 bombers moved from Baltic States to Western Germany
2 artilleries moved from Normandy Bordeaux to Holland Belgium
4 armour, 5 artilleries, 3 carriers, 3 fighters, 5 infantry, 3 tactical_bombers and 9 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
4 armour and 7 infantry moved from 113 Sea Zone to Norway
5 artilleries moved from 113 Sea Zone to NorwayPlace Units - Germans
1 destroyer placed in 113 Sea Zone
4 artilleries placed in Germany
1 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
4 artilleries and 6 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 2 aaGuns, 9 armour, 9 artilleries, 10 infantry and 6 mech_infantrys
EDIT: Removing units owned by Germans from Poland: 1 aaGun, 5 armour, 8 artilleries, 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 aaGun, 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys
EDIT: Removing units owned by Germans from Romania: 4 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour and 2 artilleries
EDIT: Adding units owned by Germans to Poland: 1 armour and 2 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun and 1 mech_infantry
EDIT: Adding units owned by Germans to Poland: 1 aaGun and 1 mech_infantry
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from Poland: 1 aaGun
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour, 2 artilleries and 3 mech_infantrys
EDIT: Removing units owned by Germans from Poland: 1 armour, 2 artilleries and 3 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 2 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
Germany : 1 aaGun, 4 artilleries, 1 factory_major and 6 infantry
Norway : 4 armour, 5 artilleries, 7 infantry and 2 mech_infantrys
Holland Belgium : 2 artilleries
Baltic States : 1 flag, 2 infantry
Eastern Poland : 2 aaGuns, 9 armour, 9 artilleries, 1 fighter, 10 infantry and 7 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 3 carriers, 1 destroyer, 3 fighters, 3 tactical_bombers and 9 transports
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
99 Sea Zone : 1 flag
97 Sea Zone : 2 carriers and 3 fighters
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 57
Russians : 37 / 42
Japanese : 32 / 43
Americans : 52 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 9
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Null / Other
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
My first instincts were right. My original Germany 20 NCM was safer. Please use the last repost.





