@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL
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remove 1 sub of mine
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What order to do you want to lose your other units?
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as usual
subs first
figs last -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 carriers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern France to 109 Sea Zone
5 bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
2 fighters and 3 tactical_bombers moved from Southern Italy to 109 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
4 armour, 4 artilleries, 9 infantry and 9 transports moved from 110 Sea Zone to 109 Sea Zone
4 armour, 4 artilleries and 9 infantry moved from 109 Sea Zone to Eire
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 109 Sea Zone
Germans attack with 5 bombers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 9 transports
British defend with 1 destroyer and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 6 transports
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 5 bombers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 9 transports in 109 Sea Zone, round 2 : 8/1 hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 7 transports in 109 Sea Zone, round 2 : 4/1 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 bomber owned by the Germans , 2 carriers owned by the Americans , 1 cruiser owned by the Germans , 1 cruiser owned by the Americans , 1 destroyer owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans roll dice for 4 bombers, 3 fighters, 3 tactical_bombers and 9 transports in 109 Sea Zone, round 3 : 7/1 hits
Americans roll dice for 3 fighters, 1 tactical_bomber and 7 transports in 109 Sea Zone, round 3 : 2/1 hits
3 fighters owned by the Americans , 2 bombers owned by the Germans , 3 transports owned by the Americans and 1 tactical_bomber owned by the Americans lost in 109 Sea Zone
1 transport owned by the British and 3 transports owned by the Americans lost in 109 Sea Zone
Germans win with 2 bombers, 3 fighters, 3 tactical_bombers and 9 transports remaining. Battle score for attacker is 100
Casualties for Germans: 3 bombers, 1 cruiser, 1 destroyer and 1 submarine
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 6 transports
Battle in Eire
Germans attack with 4 armour, 4 artilleries and 9 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 4 artilleries and 9 infantry in Eire, round 2 : 6/1 hits
Americans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Eire, round 2 : 4/1 hits
4 infantry owned by the Germans , 2 aaGuns owned by the Americans and 4 infantry owned by the Americans lost in Eire
Germans roll dice for 4 armour, 4 artilleries and 5 infantry in Eire, round 3 : 5/1 hits
Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eire, round 3 : 2/1 hits
1 infantry owned by the British , 1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 2 infantry owned by the Germans , 1 artillery owned by the British and 1 armour owned by the Americans lost in Eire
Germans win, taking Eire from Americans with 4 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 6 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Battle in 99 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 99 Sea Zone
Germans win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 98 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/0 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 98 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hitsNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
3 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Poland to Baltic States
1 aaGun moved from Germany to Poland
1 mech_infantry moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 mech_infantry moved from Western Germany to Poland
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to Germany
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 infantry and 2 mech_infantrys moved from Karelia to Finland
4 armour moved from Poland to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Romania
3 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
3 carriers placed in 109 Sea Zone
1 fighter placed in Western Germany
1 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 bomber
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Poland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
Romania : 4 infantry and 1 mech_infantry
Poland : 1 aaGun, 5 armour, 8 artilleries, 5 infantry and 1 mech_infantry
Germany : 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
Holland Belgium : 1 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 infantry
Vyborg : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag, 4 armour, 4 artilleries and 3 infantry
Bulgaria : 1 flag
109 Sea Zone : 3 carriers, 3 fighters, 3 tactical_bombers and 9 transports
Greece : 1 flag, 1 factory_minor
99 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 2 carriers and 3 fighters
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 54 / 57
Russians : 36 / 40
Japanese : 36 / 48
Americans : 53 / 68
Chinese : 14 / 20
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 9 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.192
Median : 3.000
Variance : 1.920
Standard Deviation : 1.386
Total rolls : 26Null / Other
1 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
1 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9 -
:?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Baltic States
1 bomber moved from Russia to Vyborg
2 infantry moved from Novgorod to Vyborg
1 armour moved from Novgorod to Karelia
3 mech_infantrys moved from Archangel to Karelia
2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Vyborg, round 2 : 1/0 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 3 mech_infantrys in Karelia, round 2 : 1/0 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Karelia
Russians win, taking Karelia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
3 mech_infantrys moved from Archangel to Novgorod
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
3 artilleries and 2 infantry moved from Novgorod to Belarus
16 artilleries moved from Novgorod to Belarus
4 mech_infantrys moved from Russia to Smolensk
4 mech_infantrys moved from Smolensk to Bryansk
3 armour and 3 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Ukraine to Western UkrainePlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians :
Siberia : 2 aaGuns and 18 infantry
Belarus : 20 artilleries and 4 infantry
Karelia : 4 armour and 5 mech_infantrys
Baltic States : 2 infantry
Bryansk : 4 mech_infantrys
Vyborg : 2 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
Ukraine : 6 artilleries, 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 6 mech_infantrys and 2 tactical_bombers
Iraq : 1 flag, 2 armourProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 36 / 48
Americans : 53 / 68
Chinese : 14 / 20
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
can the Allies return once more ? :|
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The Allies have thee advantage of tremendous industrial capacity. So nothing should be taken for granted.
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Yes, I`ll proceed with the game, and give my best to defeat U :)
Great game, my friend :)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 infantry moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 mech_infantry moved from Jehol to Anhwe
2 fighters and 1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 infantry moved from Philippines to 35 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 mech_infantry moved from Jehol to Anhwe
2 fighters and 1 tactical_bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to KiangsiCombat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/0 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/0 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer; British defend with 1 submarine
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/0 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese , 1 submarine owned by the British and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 submarine
Battle in Anhwe
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/1 hits
1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 1/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/1 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Japan to Hawaiian Islands
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
2 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
2 mech_infantrys moved from Korea to Jehol
1 infantry moved from Manchuria to Jehol
2 fighters moved from 44 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Kwangtung
2 fighters moved from 36 Sea Zone to Kwangtung
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
2 carriers moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to Kwangtung
2 bombers moved from Kwangtung to Japan
1 tactical_bomber moved from Japan to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from 19 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 armour placed in Kwangtung
1 artillery and 1 infantry placed in Korea
Japanese undo move 2.
1 artillery and 2 infantry placed in Korea
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,5
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Korea : 1 artillery, 1 factory_minor and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag, 1 aaGun, 1 infantry and 2 mech_infantrys
Manchuria : 1 flag, 1 artillery and 6 infantry
Anhwe : 1 flag, 1 armour
Borneo : 1 flag
Kwangtung : 1 flag, 2 aaGuns, 6 armour, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Midway : 1 flag, 1 airfield and 1 harbour
Celebes : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
31 Sea Zone : 1 destroyer and 1 submarine
36 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer
25 Sea Zone : 2 carriers, 3 fighters and 1 tactical_bomber
20 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
19 Sea Zone : 1 destroyer
6 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 38 / 43
Americans : 53 / 68
Chinese : 12 / 20
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.895
Standard Deviation : 1.376
Total rolls : 20Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6ANZAC Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
A most interesting game; it has really made think hard.
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Yeah I feel like I am playing against some great chess master :mrgreen:
I planned USA moves so much and then i make a beginner`s mistake, not seeing UK IC under my nose :lol:
It must not happen again :)
Ok Let`s go :)
May God bless America :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 63 Sea Zone to 31 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 31 Sea Zone
5 bombers moved from Gibraltar to 93 Sea Zone
4 bombers moved from Gibraltar to 99 Sea Zone
1 bomber moved from Iraq to 99 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 93 Sea Zone
Americans attack with 5 bombers
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 5 bombers in 93 Sea Zone, round 2 : 4/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 transports in 26 Sea Zone, round 2 : 2/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 31 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters in 31 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 31 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Hawaiian Islands
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 2/1 hits
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 3/1 hits
1 artillery owned by the Americans , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Hawaiian Islands, round 3 : 1/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hawaiian Islands, round 3 : 2/1 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 4 : 1/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Hawaiian Islands, round 4 : 2/1 hits
1 tactical_bomber owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour, 1 infantry and 2 tactical_bombers
Casualties for Americans: 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in 125 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Battle in 99 Sea Zone
Americans attack with 5 bombers
Germans defend with 1 destroyer
Americans roll dice for 5 bombers in 99 Sea Zone, round 2 : 3/1 hits
Germans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 99 Sea Zone
Americans winGermans win with no units remaining with 5 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from Siberia to Kwangsi
1 submarine moved from 86 Sea Zone to 92 Sea Zone
5 bombers moved from 93 Sea Zone to Gibraltar
4 bombers moved from 99 Sea Zone to Iraq
1 bomber moved from 99 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 85 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 carrier moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
1 destroyer and 9 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer and 2 submarines placed in 86 Sea Zone
8 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,5,3,1,6,5,1,5,4,4
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 bomber
Queensland : 3 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
31 Sea Zone : 2 submarines
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 transports
63 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 6 bombers, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Scotland : 1 flag, 1 airfield and 1 infantry
Tunisia : 1 mech_infantry
125 Sea Zone : 1 submarine
86 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
Iraq : 4 bombers
92 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 8 submarines
Brazil : 1 flag, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 38 / 43
Americans : 53 / 66
Chinese : 12 / 20
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
if attacking sz 92 submerge the sub please
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Anhwe to KwangsiPlace Units - Chinese
1 infantry placed in Chahar
1 artillery and 2 infantry placed in Hopei
1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,2,6,4,1,3,6,6,2,3,2,2
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 6 artilleries, 1 fighter and 7 infantry
Kiangsi : 1 artillery
Hopei : 1 artillery and 2 infantry
Chahar : 1 infantry
Anhwe : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 36 / 43
Americans : 53 / 66
Chinese : 14 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Kwangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - British
Battle in 41 Sea Zone
British attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
3 aaGuns, 2 artilleries and 5 infantry moved from Yunnan to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from India to Kwangsi
1 armour moved from Kwangsi to HunanPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transportTerritory Summary for British, UK_Pacific :
Kwangsi : 6 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Kiangsu : 1 mech_infantry
Siam : 1 flag, 1 infantry
Hunan : 1 armour
Shan State : 1 infantry
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour and 1 infantry
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 2 infantry
106 Sea Zone : 1 flag
Iraq : 1 armour and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 52 / 57
Russians : 39 / 42
Japanese : 33 / 43
Americans : 53 / 66
Chinese : 17 / 19
British : 25 / 0
UK_Pacific : 15 / 15
Italians : 8 / 10
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I did not scramble Ur guys at Hawaii cus U would not destroy my navy and that wayU would lost Hawaii, which is strategically and economically important for USA.
hope it is ok, and that is what U would do.
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to be honest i forgot that u can scramble. i would bring one more AC anyway as i did in ncm.
i was lasy to play the move from the beginning :-P
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You are right; a scramble would not make sense.





