0%

14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Southern France to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Southern France to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 submarine
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Southern Italy to Greater Southern Germany

    Place Units - Italians
                1 fighter and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 10 PUs total

    Territory Summary for Italians :

    Greater Southern Germany : 1 mech_infantry
        Romania : 1 aaGun, 1 artillery and 3 infantry
        Poland : 2 armour and 1 artillery
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Baltic States : 1 flag
        93 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 37 / 40
        Japanese : 36 / 48
        Americans : 53 / 68
        Chinese : 14 / 20
        British : 25 / 0
        UK_Pacific : 15 / 15
        Italians : 9 / 10
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 bomber moved from Shan State to Kwangsi
                2 fighters moved from India to Kwangsi

    Place Units - ANZAC
                1 infantry placed in Queensland
                2 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Kwangsi : 1 bomber and 2 fighters
        Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        44 Sea Zone : 1 destroyer
        36 Sea Zone : 1 destroyer
        19 Sea Zone : 1 submarine
        54 Sea Zone : 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 37 / 40
        Japanese : 36 / 48
        Americans : 53 / 68
        Chinese : 14 / 20
        British : 25 / 0
        UK_Pacific : 15 / 15
        Italians : 9 / 10
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 4 infantry

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 37 / 40
        Japanese : 36 / 48
        Americans : 53 / 68
        Chinese : 14 / 20
        British : 25 / 0
        UK_Pacific : 15 / 15
        Italians : 9 / 10
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 carriers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Southern France to 109 Sea Zone
                5 bombers moved from Western Germany to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
                2 fighters and 3 tactical_bombers moved from Southern Italy to 109 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                4 armour, 4 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
                4 armour, 4 artilleries, 9 infantry and 9 transports moved from 110 Sea Zone to 109 Sea Zone
                4 armour, 4 artilleries and 9 infantry moved from 109 Sea Zone to Eire
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from 97 Sea Zone to 99 Sea Zone

  • 25 24 23 22 21 20 19 18 16 15 14 13

    OOL for attack on SZ 109? German sub has 1 hit.


  • I made a mistake that can cost me the game. I forgot that U can produce in UK.  :? :?


  • remove 1 sub of mine

  • 25 24 23 22 21 20 19 18 16 15 14 13

    What order to do you want to lose your other units?


  • as usual

    subs first
    figs last

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 carriers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Southern France to 109 Sea Zone
                5 bombers moved from Western Germany to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
                2 fighters and 3 tactical_bombers moved from Southern Italy to 109 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                4 armour, 4 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
                4 armour, 4 artilleries, 9 infantry and 9 transports moved from 110 Sea Zone to 109 Sea Zone
                4 armour, 4 artilleries and 9 infantry moved from 109 Sea Zone to Eire
                1 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from 97 Sea Zone to 99 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in 109 Sea Zone
                    Germans attack with 5 bombers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 9 transports
                    British defend with 1 destroyer and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 6 transports
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 2 submarines in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 5 bombers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 9 transports in 109 Sea Zone, round 2 :  8/1 hits
                        Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 7 transports in 109 Sea Zone, round 2 :  4/1 hits
                        2 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 bomber owned by the Germans , 2 carriers owned by the Americans , 1 cruiser owned by the Germans , 1 cruiser owned by the Americans , 1 destroyer owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                        Germans roll dice for 4 bombers, 3 fighters, 3 tactical_bombers and 9 transports in 109 Sea Zone, round 3 :  7/1 hits
                        Americans roll dice for 3 fighters, 1 tactical_bomber and 7 transports in 109 Sea Zone, round 3 :  2/1 hits
                        3 fighters owned by the Americans , 2 bombers owned by the Germans , 3 transports owned by the Americans and 1 tactical_bomber owned by the Americans lost in 109 Sea Zone
                        1 transport owned by the British and 3 transports owned by the Americans lost in 109 Sea Zone
                    Germans win with 2 bombers, 3 fighters, 3 tactical_bombers and 9 transports remaining. Battle score for attacker is 100
                    Casualties for Germans: 3 bombers, 1 cruiser, 1 destroyer and 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 6 transports
                Battle in Eire
                    Germans attack with 4 armour, 4 artilleries and 9 infantry
                    British defend with 1 artillery and 1 infantry; Americans defend with 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                        Germans roll dice for 4 armour, 4 artilleries and 9 infantry in Eire, round 2 :  6/1 hits
                        Americans roll dice for 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Eire, round 2 :  4/1 hits
                        4 infantry owned by the Germans , 2 aaGuns owned by the Americans and 4 infantry owned by the Americans lost in Eire
                        Germans roll dice for 4 armour, 4 artilleries and 5 infantry in Eire, round 3 :  5/1 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Eire, round 3 :  2/1 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 2 infantry owned by the Germans , 1 artillery owned by the British and 1 armour owned by the Americans lost in Eire
                    Germans win, taking Eire from Americans with 4 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 25
                    Casualties for Germans: 6 infantry
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Americans: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Battle in 99 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 99 Sea Zone
                    Germans win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 98 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters in 98 Sea Zone, round 2 :  1/0 hits
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 98 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits

    Non Combat Move - Germans
                1 bomber moved from 109 Sea Zone to Western Germany
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from 99 Sea Zone to 97 Sea Zone
                3 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Poland to Baltic States
                1 aaGun moved from Germany to Poland
                1 mech_infantry moved from Poland to Slovakia Hungary
                1 artillery moved from Poland to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Poland
                4 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 infantry moved from Western Germany to Germany
                1 aaGun moved from Germany to Slovakia Hungary
                1 aaGun moved from Western Germany to Germany
                1 infantry and 2 mech_infantrys moved from Karelia to Finland
                4 armour moved from Poland to Slovakia Hungary
                1 mech_infantry moved from Slovakia Hungary to Romania
                3 infantry moved from Germany to Slovakia Hungary

    Place Units - Germans
                3 carriers placed in 109 Sea Zone
                1 fighter placed in Western Germany
                1 infantry and 1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 bomber
                EDIT: Adding units owned by Germans to Western Germany: 1 bomber
                EDIT: Removing units owned by Germans from Germany: 1 infantry
                EDIT: Adding units owned by Germans to Poland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 aaGun, 4 armour, 1 artillery, 3 infantry and 4 mech_infantrys
        Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
        Romania : 4 infantry and 1 mech_infantry
        Poland : 1 aaGun, 5 armour, 8 artilleries, 5 infantry and 1 mech_infantry
        Germany : 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
        Holland Belgium : 1 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 infantry
        Vyborg : 1 flag, 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        Eire : 1 flag, 4 armour, 4 artilleries and 3 infantry
        Bulgaria : 1 flag
        109 Sea Zone : 3 carriers, 3 fighters, 3 tactical_bombers and 9 transports
        Greece : 1 flag, 1 factory_minor
        99 Sea Zone : 1 flag, 1 destroyer
        97 Sea Zone : 2 carriers and 3 fighters
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 54 / 57
        Russians : 36 / 40
        Japanese : 36 / 48
        Americans : 53 / 68
        Chinese : 14 / 20
        British : 25 / 0
        UK_Pacific : 15 / 15
        Italians : 9 / 10
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.192
            Median : 3.000
            Variance : 1.920
            Standard Deviation : 1.386
            Total rolls : 26

    Null / Other
                1 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Americans Combat
                1 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9


  • :?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 6 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Baltic States
                1 bomber moved from Russia to Vyborg
                2 infantry moved from Novgorod to Vyborg
                1 armour moved from Novgorod to Karelia
                3 mech_infantrys moved from Archangel to Karelia
                2 infantry moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Baltic States

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vyborg
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 2 infantry in Vyborg, round 2 :  1/0 hits
                        Germans roll dice for 1 infantry in Vyborg, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Karelia
                    Russians attack with 1 armour and 3 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 3 mech_infantrys in Karelia, round 2 :  1/0 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Karelia
                    Russians win, taking Karelia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 bomber moved from Vyborg to Novgorod
                1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
                1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
                3 mech_infantrys moved from Archangel to Novgorod
                1 artillery moved from Eastern Poland to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                3 artilleries and 2 infantry moved from Novgorod to Belarus
                16 artilleries moved from Novgorod to Belarus
                4 mech_infantrys moved from Russia to Smolensk
                4 mech_infantrys moved from Smolensk to Bryansk
                3 armour and 3 mech_infantrys moved from Novgorod to Karelia
                1 infantry moved from Ukraine to Western Ukraine

    Place Units - Russians
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

    Territory Summary for Russians :

    Siberia : 2 aaGuns and 18 infantry
        Belarus : 20 artilleries and 4 infantry
        Karelia : 4 armour and 5 mech_infantrys
        Baltic States : 2 infantry
        Bryansk : 4 mech_infantrys
        Vyborg : 2 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
        Ukraine : 6 artilleries, 1 factory_minor and 2 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 6 mech_infantrys and 2 tactical_bombers
        Iraq : 1 flag, 2 armour

    Production/PUs Summary :

    Germans : 52 / 57
        Russians : 39 / 42
        Japanese : 36 / 48
        Americans : 53 / 68
        Chinese : 14 / 20
        British : 25 / 0
        UK_Pacific : 15 / 15
        Italians : 8 / 10
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • can the Allies return once more ?  :|

  • 25 24 23 22 21 20 19 18 16 15 14 13

    The Allies have thee advantage of tremendous industrial capacity. So nothing should be taken for granted.


  • Yes, I`ll proceed with the game, and give my best to defeat U :)

    Great game, my friend :)

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone
                2 fighters moved from 6 Sea Zone to 31 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 fighters moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from Philippines to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Kiangsi
                1 infantry moved from Philippines to 35 Sea Zone
                1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 armour and 1 mech_infantry moved from Jehol to Anhwe
                2 fighters and 1 tactical_bomber moved from Kwangtung to Anhwe
                1 tactical_bomber moved from Kwangtung to Kiangsi

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone
                2 fighters moved from 6 Sea Zone to 31 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 fighters moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from Philippines to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Kiangsi
                1 infantry moved from Philippines to 35 Sea Zone
                1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 armour and 1 mech_infantry moved from Jehol to Anhwe
                2 fighters and 1 tactical_bomber moved from Kwangtung to Anhwe
                1 tactical_bomber moved from Kwangtung to Kiangsi

    Combat - Japanese
                Battle in 31 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 31 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 :  2/0 hits
                        Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 31 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 36 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 :  1/0 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer; British defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 :  2/0 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese , 1 submarine owned by the British and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                    Casualties for British: 1 submarine
                Battle in Anhwe
                    Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 :  2/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Kiangsi, round 2 :  1/1 hits
                        Japanese roll dice for 2 infantry and 2 tactical_bombers in Kiangsi, round 2 :  1/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
                2 carriers moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Japan to Hawaiian Islands
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                2 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
                2 mech_infantrys moved from Korea to Jehol
                1 infantry moved from Manchuria to Jehol
                2 fighters moved from 44 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to Kwangtung
                2 fighters moved from 36 Sea Zone to Kwangtung
                2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
                2 carriers moved from 35 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Kiangsi to Kwangtung
                2 bombers moved from Kwangtung to Japan
                1 tactical_bomber moved from Japan to Hawaiian Islands
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Kiangsi to Kwangtung
                1 fighter moved from 19 Sea Zone to 25 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 19 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                3 armour placed in Kwangtung
                1 artillery and 1 infantry placed in Korea
                Japanese undo move 2.
                1 artillery and 2 infantry placed in Korea
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,5
                Japanese collect 38 PUs; end with 38 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 1 artillery, 1 factory_minor and 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 infantry
        Japan : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 2 fighters and 1 harbour
        Jehol : 1 flag, 1 aaGun, 1 infantry and 2 mech_infantrys
        Manchuria : 1 flag, 1 artillery and 6 infantry
        Anhwe : 1 flag, 1 armour
        Borneo : 1 flag
        Kwangtung : 1 flag, 2 aaGuns, 6 armour, 5 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
        Midway : 1 flag, 1 airfield and 1 harbour
        Celebes : 1 flag
        41 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag
        31 Sea Zone : 1 destroyer and 1 submarine
        36 Sea Zone : 1 flag
        26 Sea Zone : 1 destroyer
        25 Sea Zone : 2 carriers, 3 fighters and 1 tactical_bomber
        20 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
        19 Sea Zone : 1 destroyer
        6 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 52 / 57
        Russians : 39 / 42
        Japanese : 38 / 43
        Americans : 53 / 68
        Chinese : 12 / 20
        British : 25 / 0
        UK_Pacific : 15 / 15
        Italians : 8 / 10
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.895
            Standard Deviation : 1.376
            Total rolls : 20

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    ANZAC Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 25 24 23 22 21 20 19 18 16 15 14 13

    A most interesting game; it has really made think hard.


  • Yeah I feel like I am playing against some great chess master  :mrgreen:

    I planned USA moves so much and then i make a beginner`s mistake, not seeing UK IC under my nose  :lol:

    It must not happen again :)

    Ok Let`s go :)

    May God bless America :)

T-shirts, Hats, and More

Suggested Topics

  • 9
  • 171
  • 146
  • 117
  • 157
  • 111
  • 126
  • 131
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

18.0k

Users

40.8k

Topics

1.8m

Posts