G40 L13 Variance (allies +10) v JWW

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine and 1 transport
                    Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
                2 aaGuns, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
                2 aaGuns and 2 infantry moved from 89 Sea Zone to Central America
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Central America
                1 infantry moved from Central United States to Southeast Mexico
                3 mech_infantrys moved from Western United States to Eastern United States
                1 bomber moved from Western United States to Eastern United States
                1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
                2 fighters moved from Hawaiian Islands to 89 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from Western United States to Southeast Mexico
                1 aaGun moved from Central United States to Southeast Mexico
                1 mech_infantry moved from Western United States to Central United States
                1 aaGun and 1 infantry moved from Central United States to Western United States
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 carrier, 3 destroyers and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Hopei
                1 fighter and 1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery, 1 fighter and 1 tactical_bomber moved from Alexandria to Tobruk

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tobruk
                    British attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Tobruk from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Tobruk to 98 Sea Zone
                1 carrier and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                1 bomber moved from Quebec to United Kingdom
                1 mech_infantry moved from Eire to United Kingdom
                1 battleship moved from 54 Sea Zone to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from Java to India

    Place Units - British
                3 armour placed in Union of South Africa
                1 destroyer and 1 submarine placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,3,1
                British collect 20 PUs (7 lost to blockades); end with 20 PUs total

    Place Units - UK_Pacific
                3 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 3 artilleries and 3 infantry

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    ita (bmb, 2fgt, 2 ca, dd) attacking brit fleet in z98……OOL?

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    damage carrier, destroyer, sink carrier, tac, fighter.

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 battleship moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Algeria
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Baltic States
                      Italians take Baltic States from Russians
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Alexandria
                1 armour moved from 98 Sea Zone to Alexandria

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 battleship moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 armour and 1 mech_infantry moved from Tunisia to Algeria
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Baltic States
                      Italians take Baltic States from Russians
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Alexandria
                1 armour moved from 98 Sea Zone to Alexandria

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 1 destroyer and 1 transport
                    British defend with 1 destroyer
                        Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Tobruk
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 :  1/2 hits
                        British roll dice for 1 artillery in Tobruk, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Algeria
                    Italians attack with 1 armour and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 :  2/2 hits
                        French roll dice for 1 infantry in Algeria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is -1
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                    British defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                        Italians roll dice for 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 98 Sea Zone, round 2 :  3/6 hits
                        British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 :  1/4 hits
                        1 destroyer owned by the Italians , 1 carrier owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 bomber, 2 cruisers, 2 fighters and 1 transport in 98 Sea Zone, round 3 :  3/5 hits
                        British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 :  1/2 hits
                        1 tactical_bomber owned by the British , 1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 27
                    Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 destroyer and 1 fighter
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 armour and 1 mech_infantry
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 armour owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Alexandria

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to 95 Sea Zone
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 infantry moved from Yugoslavia to Albania
                2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun and 1 infantry moved from Southern France to Northern Italy
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 carrier and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour and 1 infantry
        Gibraltar : 1 flag, 1 harbour and 1 infantry
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
        Algeria : 1 flag, 1 armour
        Tunisia : 1 flag
        Tobruk : 1 artillery and 1 infantry
        Albania : 1 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        Baltic States : 1 flag, 1 armour
        Eastern Poland : 1 flag
        96 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        95 Sea Zone : 1 carrier, 1 fighter and 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 artillery and 1 infantry
        Yugoslavia : 1 aaGun and 2 infantry
        98 Sea Zone : 1 flag, 2 cruisers and 1 transport

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 35 / 39
        Japanese : 49 / 52
        Americans : 50 / 70
        Chinese : 7 / 7
        British : 26 / 20
        UK_Pacific : 10 / 10
        Italians : 18 / 33
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.226
            Median : 3.000
            Variance : 0.367
            Standard Deviation : 0.606
            Total rolls : 31

    French Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.700
            Median : 4.000
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    Italians Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.050
            Median : 3.000
            Variance : 0.842
            Standard Deviation : 0.918
            Total rolls : 20

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Java to South Australia
                1 artillery and 2 infantry moved from New South Wales to South Australia
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone

    Turn Complete - French

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                2 bombers moved from Southern Italy to Egypt
                1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                6 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

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    I forget if the game allows for my G ss’s in z109 to ncm out of that zone but this is my intention before any dice etc are rolled. These ss’s will be moving to z112.

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    nope it doesn’t…to avoid confusion I will start over… :-P

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    god damnit I forget to move them again…

  • 17 16 15 14 12

    you can just edit them.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 destroyer, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 122 Sea Zone to 124 Sea Zone
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                6 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Belarus to Eastern Poland
                1 artillery and 1 infantry moved from Western Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 armour, 8 infantry and 2 mech_infantrys moved from Bryansk to Belarus
                2 aaGuns and 8 infantry moved from Western Ukraine to Bryansk
                10 infantry moved from Russia to Bryansk
                2 infantry moved from Volgograd to Rostov
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

  • 17 16 15 14 12

    almost forgot to return the red air force.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    hey Variance…I made a huge cluster fcuk on my last japan turn…I didn’t non com a huge portion of my airforce, 2 bmb’s, fgt’s & tac…I am not sure what happened but I didn’t ncm them after my attack turn and they were deleted… I don’t believe this mistake had any input on your turns, not sure how they could have. I’d would like to safely land them now…

    I trust this is ok? For the life of me I can’t understand how this happened?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 2 tactical_bombers could not land in French Indo China and were removed

    I can only assume that I thought I put them in Kwangsi and didn’t notice the error message.

    Just give me the green light to place them in Kwangsi and I will continue w/J3…sorry and thanks :wink:

  • 17 16 15 14 12

    No worries.  proceed.

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