L13 G40 JWW (allies +11) vs Hank 13 (axis)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    use this file…i forgot some ncm’s…

  • TripleA

    @JWW:

    @Hank13:

    Well you might have lost your capital, but anytime you take down 3 planes on 6 aa hits it’s a good thing :(

    so do you think running was a good decision? I don’t think I can still hold Volgo… :oops:

    Running was probably your best move but I don’t see it really slowing the Germans down much. 5th turn Moscow attack is pretty effective especially when you keep the US out of the war until turn 4.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Timguska: 1 aaGun
                EDIT: Adding units owned by Russians to Novosibirsk: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novosibirsk: 1 aaGun
                EDIT: Adding units owned by Russians to Kansu: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Northwest Persia: 3 infantry
                EDIT: Adding units owned by Russians to Caucasus: 3 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                3 artilleries, 8 infantry and 1 mech_infantry moved from Hopei to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
                1 tactical_bomber moved from 19 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
                2 bombers moved from Kwangsi to Manchuria
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 3 artilleries, 10 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 artilleries, 10 infantry and 1 mech_infantry in Shensi, round 2 :  2/14 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Manchuria
                    Japanese attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 aaGun and 2 infantry; Chinese defend with 1 infantry
                        AA fire in Manchuria :  0/3 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Manchuria, round 2 :  1/7 hits
                        Chinese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 :  0/3 hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria
                        Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Manchuria, round 3 :  2/7 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 aaGun and 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 :  0/4 hits
                        Chinese roll dice for 2 infantry in Jehol, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 3 :  2/4 hits
                        Chinese roll dice for 2 infantry in Jehol, round 3 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
                1 tactical_bomber moved from Manchuria to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                2 bombers moved from Manchuria to Hunan
                1 aaGun moved from Hopei to Shensi
                1 infantry moved from Siam to French Indo China
                1 armour moved from Siam to Kwangsi
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
                1 destroyer and 1 transport moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Malaya
                1 factory_minor placed in French Indo China
                3 fighters and 1 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 armour, 4 fighters, 2 infantry and 4 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag, 1 artillery
        Manchuria : 1 flag, 1 artillery and 3 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 bombers
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery
        Sumatra : 1 flag
        44 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        39 Sea Zone : 2 submarines
        19 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 24 / 0
        Japanese : 58 / 63
        Americans : 55 / 75
        Chinese : 3 / 8
        British : 30 / 27
        UK_Pacific : 6 / 10
        Italians : 21 / 26
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    did I make some mistakes last night? I did have a few drinks, and was interrupted quite often. I should have used the history button to review before I moved those units after the fact, sorry about that, I see you made some edits of my pieces…

  • TripleA

    @JWW:

    did I make some mistakes last night? I did have a few drinks, and was interrupted quite often. I should have used the history button to review before I moved those units after the fact, sorry about that, I see you made some edits of my pieces…

    After reading your post I noticed that it says there were edits to your Russian units on my turn. I did not make any edits - I just opened the second file you uploaded so I don’t know why my post included them. I’m assuming you made them, but if you didn’t feel free to move them back (I may need to redo my Japanese turn though).

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Hank13:

    @JWW:

    did I make some mistakes last night? I did have a few drinks, and was interrupted quite often. I should have used the history button to review before I moved those units after the fact, sorry about that, I see you made some edits of my pieces…

    After reading your post I noticed that it says there were edits to your Russian units on my turn. I did not make any edits - I just opened the second file you uploaded so I don’t know why my post included them. I’m assuming you made them, but if you didn’t feel free to move them back (I may need to redo my Japanese turn though).

    had a party here and did quite a bit of drinking….perhaps I’m just confused from that day long drink fest. if you don’t mind, I don’t have the time nor inclination, to review all the past moves we can simply carry on from your last file? Let me know. I think this one is pretty close to being over anyway.

  • TripleA

    It makes no difference to me. I played the last file you posted. If you aren’t happy with that one, then please post Russia’s turn again and I will re-do Japan. Otherwise, carry on with the US.

    P.S. Speaking from experience, when hammered, it might seem like you are doing some awesome move that no one has ever done before, but when you wake up the next morning and your fleet is gone or your capital has been razed, you realize why no one has ever done that move :)

    (This also applies to drinking and women)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Hank13:

    It makes no difference to me. I played the last file you posted. If you aren’t happy with that one, then please post Russia’s turn again and I will re-do Japan. Otherwise, carry on with the US.

    P.S. Speaking from experience, when hammered, it might seem like you are doing some awesome move that no one has ever done before, but when you wake up the next morning and your fleet is gone or your capital has been razed, you realize why no one has ever done that move :)

    (This also applies to drinking and women)

    very true!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Manchuria
                2 infantry moved from Korea to Manchuria
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 10 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Kansu : 1 fighter and 10 infantry
        Tsinghai : 1 infantry
        Chahar : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 24 / 0
        Japanese : 56 / 63
        Americans : 55 / 76
        Chinese : 5 / 7
        British : 30 / 27
        UK_Pacific : 6 / 10
        Italians : 21 / 26
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Combat Move - British
                1 armour moved from Morocco to Tunisia
                      British take Algeria from Italians
                      British take Tunisia from Italians
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                2 infantry moved from India to Burma
                2 infantry moved from India to Burma
                2 fighters moved from United Kingdom to Gibraltar

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Morocco to Tunisia
                      British take Algeria from Italians
                      British take Tunisia from Italians
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                2 infantry moved from India to Burma
                2 infantry moved from India to Burma
                2 fighters moved from United Kingdom to Gibraltar

    Combat - British

    Non Combat Move - British
                1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
                1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 71 Sea Zone to 76 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 fighters moved from Volgograd to Iraq
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 battleship moved from 26 Sea Zone to 46 Sea Zone

    Place Units - British
                1 armour and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,4,6
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 fighter

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 infantry
        Shan State : 1 infantry
        Burma : 1 artillery and 4 infantry
        India : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 17 infantry and 2 mech_infantrys
        46 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 2 fighters, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour and 1 infantry
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 artilleries, 4 infantry and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag, 1 artillery and 1 infantry
        Tunisia : 1 flag, 1 armour
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Volgograd : 2 fighters
        106 Sea Zone : 1 flag, 1 destroyer
        Eire : 1 flag
        Iraq : 2 fighters
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 24 / 0
        Japanese : 54 / 63
        Americans : 55 / 76
        Chinese : 6 / 7
        British : 32 / 35
        UK_Pacific : 7 / 5
        Italians : 19 / 26
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                3 infantry moved from Alexandria to Egypt
                3 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 artilleries and 6 infantry
                    British defend with 1 harbour and 1 infantry
                        Italians roll dice for 1 cruiser in Egypt, round 2 :  0/1 hits
                        Italians roll dice for 3 artilleries and 6 infantry in Egypt, round 2 :  3/9 hits
                        British roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Greece to Southern Italy
                1 aaGun and 2 mech_infantrys moved from Northern Italy to Southern Italy
                1 armour moved from Western Ukraine to Russia

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Egypt : 1 flag, 3 artilleries, 1 harbour and 6 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
        Russia : 1 armour
        Western Ukraine : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 artillery and 3 infantry
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        98 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 24 / 0
        Japanese : 54 / 63
        Americans : 55 / 76
        Chinese : 6 / 7
        British : 30 / 35
        UK_Pacific : 7 / 5
        Italians : 21 / 26
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                4 fighters moved from South Australia to 46 Sea Zone
                1 cruiser moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 infantry and 1 mech_infantry moved from New South Wales to Queensland
                1 infantry and 1 mech_infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 1 artillery and 1 infantry
        46 Sea Zone : 1 cruiser, 1 destroyer and 4 fighters
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 24 / 0
        Japanese : 54 / 63
        Americans : 55 / 76
        Chinese : 6 / 7
        British : 30 / 35
        UK_Pacific : 7 / 5
        Italians : 21 / 26
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Anglo Egyptian Sudan : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 24 / 0
        Japanese : 54 / 63
        Americans : 55 / 76
        Chinese : 6 / 7
        British : 30 / 35
        UK_Pacific : 7 / 5
        Italians : 21 / 26
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 2 bombers, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                1 infantry moved from Russia to Tambov
                2 infantry moved from Bryansk to Tambov
                3 infantry moved from Bryansk to Rostov
                1 fighter and 2 tactical_bombers moved from Bryansk to Rostov
                1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
                4 bombers moved from Bryansk to Iraq
                3 bombers moved from Western Germany to Iraq
                2 fighters moved from Western Germany to Egypt

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 :  3/5 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
                    Russians defend with 3 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Rostov, round 2 :  3/6 hits
                        Russians roll dice for 3 infantry in Rostov, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Iraq
                    Germans attack with 7 bombers
                    British defend with 2 fighters
                        Germans roll dice for 7 bombers in Iraq, round 2 :  5/7 hits
                        Russians roll dice for 2 fighters in Iraq, round 2 :  2/2 hits
                        2 bombers owned by the Germans and 2 fighters owned by the British lost in Iraq
                    Germans win with 5 bombers remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 bombers
                    Casualties for British: 2 fighters

    Non Combat Move - Germans
                5 bombers moved from Iraq to Egypt
                1 fighter and 2 tactical_bombers moved from Rostov to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                6 infantry moved from Smolensk to Bryansk
                3 armour moved from Novgorod to Bryansk
                5 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                2 bombers placed in Western Germany
                Germans undo move 1.
                2 artilleries and 1 infantry placed in Western Germany
                3 armour placed in Ukraine
                3 armour placed in Russia
                3 tactical_bombers placed in Novgorod

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Germans :

    Egypt : 5 bombers and 2 fighters
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 15 armour, 5 artilleries and 9 infantry
        Rostov : 1 flag, 3 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 5 mech_infantrys
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters and 3 tactical_bombers
        Tambov : 1 flag, 3 infantry
        Ukraine : 1 flag, 10 armour, 1 factory_minor and 7 mech_infantrys
        Vologda : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
        Smolensk : 1 flag
        Samara : 1 flag, 1 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 20 / 0
        Japanese : 54 / 63
        Americans : 55 / 76
        Chinese : 6 / 7
        British : 30 / 35
        UK_Pacific : 7 / 5
        Italians : 21 / 26
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I rolled that Iraq attack 5 times and your both your planes hit every time. You would think I would learn!

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    it’s convenient that your bmb’s can land in egy defend and still attack that last Russian VC……

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - Russians
                3 infantry moved from Caucasus to Rostov
                2 artilleries moved from Volgograd to Rostov
                5 fighters and 1 tactical_bomber moved from Volgograd to Rostov

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - Russians
                3 infantry moved from Caucasus to Rostov
                2 artilleries moved from Volgograd to Rostov
                5 fighters and 1 tactical_bomber moved from Volgograd to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                    Russians win, taking Rostov from Germans with 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Rostov to Volgograd
                5 fighters moved from Rostov to Volgograd
                6 infantry moved from Tsinghai to Kazakhstan
                1 aaGun moved from Volgograd to Rostov

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 8 infantry
        Kansu : 1 aaGun
        Kazakhstan : 6 infantry
        Rostov : 1 aaGun, 2 artilleries and 3 infantry
        Volgograd : 2 aaGuns, 2 armour, 5 artilleries, 1 factory_minor, 5 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber
        113 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 55 / 72
        Russians : 22 / 0
        Japanese : 54 / 63
        Americans : 55 / 76
        Chinese : 6 / 7
        British : 30 / 35
        UK_Pacific : 7 / 5
        Italians : 21 / 26
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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