L13 G40 JWW (allies +11) vs Hank 13 (axis)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Western Ukraine
                1 armour moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Western Ukraine to Greece
                1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 3 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major, 2 infantry and 2 mech_infantrys
        Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Western Ukraine : 1 flag, 1 armour
        Bulgaria : 1 flag
        Greece : 1 flag, 1 artillery, 1 bomber and 3 infantry
        97 Sea Zone : 1 flag, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 31 / 36
        Japanese : 54 / 65
        Americans : 55 / 75
        Chinese : 7 / 8
        British : 30 / 27
        UK_Pacific : 6 / 10
        Italians : 21 / 26
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @JWW:

    well the test attack on sz6 worked out much better than that.

    Forgetting to put that destroyer out as a blocker will hopefully be my 1 mistake for this game :)

    Even still, I did a test run and won that battle, so all things considered, it wasn’t too bad for you.

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                3 fighters moved from South Australia to 55 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                3 fighters moved from South Australia to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to South Australia
                1 fighter moved from New South Wales to South Australia
                1 cruiser moved from 63 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                1 infantry and 1 mech_infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        South Australia : 2 aaGuns, 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry
        26 Sea Zone : 1 cruiser
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 31 / 36
        Japanese : 54 / 65
        Americans : 55 / 75
        Chinese : 7 / 8
        British : 30 / 27
        UK_Pacific : 6 / 10
        Italians : 21 / 26
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Anglo Egyptian Sudan : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 31 / 36
        Japanese : 54 / 65
        Americans : 55 / 75
        Chinese : 7 / 8
        British : 30 / 27
        UK_Pacific : 6 / 10
        Italians : 21 / 26
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
                1 mech_infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                3 infantry moved from Bryansk to Rostov
                3 infantry moved from Bryansk to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                6 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia
                4 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 3 infantry
                        AA fire in Russia :  2/3 hits
                        1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 4 bombers and 3 infantry in Russia, round 2 :  4/7 hits
                        Russians roll dice for 1 aaGun and 3 infantry in Russia, round 2 :  2/3 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
                    Germans captures 36PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 aaGun and 3 infantry
                Battle in Rostov
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 aaGun and 3 infantry
                        AA fire in Rostov :  1/2 hits
                        1 fighter owned by the Germans lost in Rostov
                        Germans roll dice for 3 infantry and 1 tactical_bomber in Rostov, round 2 :  0/4 hits
                        Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 :  0/3 hits
                        Germans roll dice for 3 infantry and 1 tactical_bomber in Rostov, round 3 :  0/4 hits
                        Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 3 :  0/3 hits
                        Germans roll dice for 3 infantry and 1 tactical_bomber in Rostov, round 4 :  0/4 hits
                        Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 4 :  2/3 hits
                        2 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 5 :  1/2 hits
                        Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 5 :  1/3 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
                    retreated to Rostov
                    Russians win with 3 infantry remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 fighter and 3 infantry
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Germans
                1 tactical_bomber moved from Rostov to Bryansk
                4 bombers moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
                5 armour and 5 mech_infantrys moved from Bryansk to Ukraine
                2 armour moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
                2 fighters moved from Novgorod to Western Germany

    Place Units - Germans
                3 armour placed in Novgorod
                5 mech_infantrys placed in Germany
                2 infantry placed in France
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 89 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Germany : 1 factory_major and 5 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 12 armour, 5 artilleries, 4 bombers, 2 fighters, 8 infantry and 3 tactical_bombers
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Ukraine : 1 flag, 7 armour, 1 factory_minor and 7 mech_infantrys
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 6 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 24 / 0
        Japanese : 54 / 65
        Americans : 55 / 75
        Chinese : 7 / 8
        British : 30 / 27
        UK_Pacific : 6 / 10
        Italians : 21 / 26
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Well you might have lost your capital, but anytime you take down 3 planes on 6 aa hits it’s a good thing :(

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    @Hank13:

    Well you might have lost your capital, but anytime you take down 3 planes on 6 aa hits it’s a good thing :(

    so do you think running was a good decision? I don’t think I can still hold Volgo… :oops:

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Combat Move - Russians
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Manchuria to Jehol
                8 infantry moved from Manchuria to Korea

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    use this file…i forgot some ncm’s…

  • TripleA

    @JWW:

    @Hank13:

    Well you might have lost your capital, but anytime you take down 3 planes on 6 aa hits it’s a good thing :(

    so do you think running was a good decision? I don’t think I can still hold Volgo… :oops:

    Running was probably your best move but I don’t see it really slowing the Germans down much. 5th turn Moscow attack is pretty effective especially when you keep the US out of the war until turn 4.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Timguska: 1 aaGun
                EDIT: Adding units owned by Russians to Novosibirsk: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novosibirsk: 1 aaGun
                EDIT: Adding units owned by Russians to Kansu: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Northwest Persia: 3 infantry
                EDIT: Adding units owned by Russians to Caucasus: 3 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                3 artilleries, 8 infantry and 1 mech_infantry moved from Hopei to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
                1 tactical_bomber moved from 19 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
                2 bombers moved from Kwangsi to Manchuria
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 3 artilleries, 10 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 artilleries, 10 infantry and 1 mech_infantry in Shensi, round 2 :  2/14 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Manchuria
                    Japanese attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 aaGun and 2 infantry; Chinese defend with 1 infantry
                        AA fire in Manchuria :  0/3 hits
                        Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Manchuria, round 2 :  1/7 hits
                        Chinese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 :  0/3 hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria
                        Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Manchuria, round 3 :  2/7 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 aaGun and 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 :  0/4 hits
                        Chinese roll dice for 2 infantry in Jehol, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 3 :  2/4 hits
                        Chinese roll dice for 2 infantry in Jehol, round 3 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
                1 tactical_bomber moved from Manchuria to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                2 bombers moved from Manchuria to Hunan
                1 aaGun moved from Hopei to Shensi
                1 infantry moved from Siam to French Indo China
                1 armour moved from Siam to Kwangsi
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
                1 destroyer and 1 transport moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Malaya
                1 factory_minor placed in French Indo China
                3 fighters and 1 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 armour, 4 fighters, 2 infantry and 4 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag, 1 artillery
        Manchuria : 1 flag, 1 artillery and 3 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 aaGun, 3 artilleries, 10 infantry and 1 mech_infantry
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 bombers
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery
        Sumatra : 1 flag
        44 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        39 Sea Zone : 2 submarines
        19 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 24 / 0
        Japanese : 58 / 63
        Americans : 55 / 75
        Chinese : 3 / 8
        British : 30 / 27
        UK_Pacific : 6 / 10
        Italians : 21 / 26
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    did I make some mistakes last night? I did have a few drinks, and was interrupted quite often. I should have used the history button to review before I moved those units after the fact, sorry about that, I see you made some edits of my pieces…

  • TripleA

    @JWW:

    did I make some mistakes last night? I did have a few drinks, and was interrupted quite often. I should have used the history button to review before I moved those units after the fact, sorry about that, I see you made some edits of my pieces…

    After reading your post I noticed that it says there were edits to your Russian units on my turn. I did not make any edits - I just opened the second file you uploaded so I don’t know why my post included them. I’m assuming you made them, but if you didn’t feel free to move them back (I may need to redo my Japanese turn though).

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Hank13:

    @JWW:

    did I make some mistakes last night? I did have a few drinks, and was interrupted quite often. I should have used the history button to review before I moved those units after the fact, sorry about that, I see you made some edits of my pieces…

    After reading your post I noticed that it says there were edits to your Russian units on my turn. I did not make any edits - I just opened the second file you uploaded so I don’t know why my post included them. I’m assuming you made them, but if you didn’t feel free to move them back (I may need to redo my Japanese turn though).

    had a party here and did quite a bit of drinking….perhaps I’m just confused from that day long drink fest. if you don’t mind, I don’t have the time nor inclination, to review all the past moves we can simply carry on from your last file? Let me know. I think this one is pretty close to being over anyway.

  • TripleA

    It makes no difference to me. I played the last file you posted. If you aren’t happy with that one, then please post Russia’s turn again and I will re-do Japan. Otherwise, carry on with the US.

    P.S. Speaking from experience, when hammered, it might seem like you are doing some awesome move that no one has ever done before, but when you wake up the next morning and your fleet is gone or your capital has been razed, you realize why no one has ever done that move :)

    (This also applies to drinking and women)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Hank13:

    It makes no difference to me. I played the last file you posted. If you aren’t happy with that one, then please post Russia’s turn again and I will re-do Japan. Otherwise, carry on with the US.

    P.S. Speaking from experience, when hammered, it might seem like you are doing some awesome move that no one has ever done before, but when you wake up the next morning and your fleet is gone or your capital has been razed, you realize why no one has ever done that move :)

    (This also applies to drinking and women)

    very true!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Manchuria
                2 infantry moved from Korea to Manchuria
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 10 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Kansu : 1 fighter and 10 infantry
        Tsinghai : 1 infantry
        Chahar : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 104
        Russians : 24 / 0
        Japanese : 56 / 63
        Americans : 55 / 76
        Chinese : 5 / 7
        British : 30 / 27
        UK_Pacific : 6 / 10
        Italians : 21 / 26
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Combat Move - British
                1 armour moved from Morocco to Tunisia
                      British take Algeria from Italians
                      British take Tunisia from Italians
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                2 infantry moved from India to Burma
                2 infantry moved from India to Burma
                2 fighters moved from United Kingdom to Gibraltar

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