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13LG40 NT alexgreat (allies+12 vs seththenewb (axis)

  • 17 16 15 12

    omg, a classic example of my daftness. I confused the order of taking those two countries. Taking it with the US and landing the French inf in Norway would have given the absolute same result, one inf in Denmark, one additional for Norway, with Italy still having no chance to conquer Denmark (only clear it, but that would still prevent the German navy from coming out). Oh well, maximum damage for zero gain. I’d be tempted to ask for correction, but I guess Italy moving in between is a problem, even if it could not have done something immediately.

    Need to get over my horrible unthoughtfulness.

  • 17 16 15 12

    I see you are as shocked as I am.  No worries, no question will come your way, your chances to win now are almost 100%.

    What I do not know, however, is about technicalities. What happens when you scramble, this TT on its own and lost with inf on board?


  • I remember a reading a question about this before. The way I understood Gamer’s or Krieg’s response (can’t remember which of the two of them answered, or maybe both did) was that everyone lives since you American ships can attack and I can’t kill the transport. But the infantry would be stuck on the transport since it was part of an unsuccessful assault, feel free to unload him in Norway instead if you wish.

    We can always ask Gamer just to validate in case my understanding of the rules is off.

  • 17 16 15 12

    I trust you of course, but for other, local, games, it might be good to have a reference somewhere in an FAQ or so. I would not know where to look for this case.

    In any case,  I am doomed. Sorry for delay, turn tonight.


  • I’ll ask Gamer to weigh in. I’d like to know for sure at least for myself and future reference more than anything else. I’m like 95% that that’s the case, good but not 100%.

  • 17 16 15 12

    Did you get a reply already?


  • Nope, Gamer hasn’t


  • OK, just became aware of this question and the site is accessible at the mo, so hold on a minute… and I’ll have a look


  • @seththenewb:

    I scramble and that prevents the assault.

    This is correct.  You would have to have French warships or warplanes in Z112 to fight and defeat the scrambled air in order to land the Frenchie off the allied transport.


  • @alexgreat:

    I see you are as shocked as I am.  No worries, no question will come your way, your chances to win now are almost 100%.

    What I do not know, however, is about technicalities. What happens when you scramble, this TT on its own and lost with inf on board?

    The good news for you is that nothing happens (transport and cargo is not lost), just the landing is prevented.

    And yes, this had to come from Krieghund because this is not in the rulebook or FAQ.


  • Thanks Gamerman!


  • Any time - happy to help

  • 17 16 15 12

    Thanks Gamerman. Really handy to know for local games.

    As for being happy, no, the surviving Frenchie is no consolation as taking Denmark was a necessity and should have happened the other way round, US to Den and France to reinforce Norway.

    Seth, too late here, sorry for keeping you another day. Will be away for two days, but I am certain I can do the turn tomorrow (internet at the hotel allowing). If not, I can at least ask you to make edits, with F should be no prob.


  • I am willing to allow you to drop those Frenchie off in Norway. No worries on the time.


  • I didn’t say “happy”, I said “good news” because you do not lose a transport and infantry, that’s all.
    Anyway, Seth is graciously letting you unload to Norway, so…… could be worse

  • 17 16 15 12

    Gamerman, I am quite aware that Seth is allowing me something he is not required to do, no worries.  I am unhappy with myself, not with him. As for the word happy, I think I wrongly used it, having your “happen” in mind.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Eastern Persia to West India
                1 infantry moved from Iraq to Persia
                1 fighter moved from Gibraltar to 112 Sea Zone
                1 fighter moved from 112 Sea Zone to Norway

    Turn Complete - French


  • Changed my mind about my casualty choice. Instead of the sub/dd I chose, I instead want to lose ss/ca. The first dice in the ‘3’ column that’s rolled will be a ‘2’ for the dd instead of the ca and I’ll edit the results if needed.

    alex.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
                Germans buy 1 artillery, 1 carrier, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
                3 bombers, 2 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 infantry moved from Tambov to Samara
                      Germans take Samara from Russians
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour and 1 mech_infantry moved from Bryansk to Archangel
                1 mech_infantry moved from Bryansk to Archangel
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers
                    British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 5 transports
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 3 bombers, 1 carrier, 1 cruiser, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 96
                    Casualties for Germans: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for British: 2 transports
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 5 transports

    Non Combat Move - Germans
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                3 bombers moved from 112 Sea Zone to Western Germany
                1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
                3 artilleries and 4 infantry moved from France to Western Germany
                3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                5 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Bryansk to Tambov
                1 armour moved from Volgograd to Bryansk
                1 armour and 2 mech_infantrys moved from Rostov to Bryansk
                3 armour moved from Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
                1 artillery and 2 infantry moved from Novgorod to Vyborg
                1 artillery and 3 infantry moved from Finland to Vyborg
                2 armour and 4 mech_infantrys moved from Poland to Western Ukraine
                1 mech_infantry moved from Germany to Eastern Poland
                1 armour and 1 mech_infantry moved from Western Germany to Poland

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 carrier and 2 transports placed in 112 Sea Zone
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Vyborg: 1 artillery and 2 infantry
                EDIT: Adding units owned by Germans to Belarus: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters
                EDIT: Adding units owned by Germans to Western Germany: 2 fighters
                EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 tactical_bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs


  • @seththenewb:

    Changed my mind about my casualty choice. Instead of the sub/dd I chose, I instead want to lose ss/ca. The first dice in the ‘3’ column that’s rolled will be a ‘2’ for the dd instead of the ca and I’ll edit the results if needed.

    Ok, so I was going to edit anyway since I intended to keep the dd. I guess I meant more along the lines of the dd got a hit and the rest of my stuff missed or only got a single hit. The dd missed, so no issue there.

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