@crockett36 i mean great start for the Italians
13LG40 NT alexgreat (allies+12 vs seththenewb (axis)
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@seththenewb:
I scramble and that prevents the assault.
This is correct. You would have to have French warships or warplanes in Z112 to fight and defeat the scrambled air in order to land the Frenchie off the allied transport.
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@alexgreat:
I see you are as shocked as I am. No worries, no question will come your way, your chances to win now are almost 100%.
What I do not know, however, is about technicalities. What happens when you scramble, this TT on its own and lost with inf on board?
The good news for you is that nothing happens (transport and cargo is not lost), just the landing is prevented.
And yes, this had to come from Krieghund because this is not in the rulebook or FAQ.
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Thanks Gamerman!
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Any time - happy to help
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Thanks Gamerman. Really handy to know for local games.
As for being happy, no, the surviving Frenchie is no consolation as taking Denmark was a necessity and should have happened the other way round, US to Den and France to reinforce Norway.
Seth, too late here, sorry for keeping you another day. Will be away for two days, but I am certain I can do the turn tomorrow (internet at the hotel allowing). If not, I can at least ask you to make edits, with F should be no prob.
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I am willing to allow you to drop those Frenchie off in Norway. No worries on the time.
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I didn’t say “happy”, I said “good news” because you do not lose a transport and infantry, that’s all.
Anyway, Seth is graciously letting you unload to Norway, so…… could be worse -
Gamerman, I am quite aware that Seth is allowing me something he is not required to do, no worries. I am unhappy with myself, not with him. As for the word happy, I think I wrongly used it, having your “happen” in mind.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Eastern Persia to West India
1 infantry moved from Iraq to Persia
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from 112 Sea Zone to NorwayTurn Complete - French
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Changed my mind about my casualty choice. Instead of the sub/dd I chose, I instead want to lose ss/ca. The first dice in the ‘3’ column that’s rolled will be a ‘2’ for the dd instead of the ca and I’ll edit the results if needed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
Germans buy 1 artillery, 1 carrier, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 bombers, 2 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from FrenchCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 tactical_bombers
British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 5 transports
Units damaged: 1 carrier owned by the Germans
Germans win with 3 bombers, 1 carrier, 1 cruiser, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 96
Casualties for Germans: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 2 transports
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 5 transportsNon Combat Move - Germans
1 transport moved from 113 Sea Zone to 112 Sea Zone
3 bombers moved from 112 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
3 artilleries and 4 infantry moved from France to Western Germany
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
5 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Tambov
1 armour moved from Volgograd to Bryansk
1 armour and 2 mech_infantrys moved from Rostov to Bryansk
3 armour moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 artillery and 2 infantry moved from Novgorod to Vyborg
1 artillery and 3 infantry moved from Finland to Vyborg
2 armour and 4 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier and 2 transports placed in 112 Sea Zone
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Belarus: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
@seththenewb:
Changed my mind about my casualty choice. Instead of the sub/dd I chose, I instead want to lose ss/ca. The first dice in the ‘3’ column that’s rolled will be a ‘2’ for the dd instead of the ca and I’ll edit the results if needed.
Ok, so I was going to edit anyway since I intended to keep the dd. I guess I meant more along the lines of the dd got a hit and the rest of my stuff missed or only got a single hit. The dd missed, so no issue there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 27 PUs;
Russians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
2 artilleries, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Russians collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Shan State to Burma
3 fighters moved from Shan State to India
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 bombers moved from French Indo China to India
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Korea
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 43 Sea Zone to 42 Sea Zone
3 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
2 battleships, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Jehol to KoreaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 3 destroyers, 1 submarine and 2 transports
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese win with 2 battleships, 1 cruiser, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers moved from India to French Indo China
4 fighters moved from India to Shan State
1 fighter and 2 tactical_bombers moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
4 carriers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Jehol to Philippines
1 fighter moved from Korea to Japan
3 mech_infantrys moved from Shantung to Hunan
1 aaGun moved from Kweichow to Yunnan
5 armour and 1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Tsinghai to Kweichow
1 mech_infantry moved from Kansu to Kweichow
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
3 infantry moved from French Indo China to Shan StatePlace Units - Japanese
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 armour moved from Johnston Island to 30 Sea Zone
1 armour, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Western Australia to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 1 infantry, 2 mech_infantrys, 7 submarines and 3 transports moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 1 infantry, 2 mech_infantrys, 7 submarines and 3 transports moved from 49 Sea Zone to 33 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 55 Sea Zone to New South Wales
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Norway
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Iceland to 123 Sea Zone
1 artillery and 1 transport moved from 123 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 2 fighters and 1 submarine; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to BurmaCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 bomber and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 96 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
2 armour and 1 infantry moved from West India to India
1 armour moved from Persia to West India
1 fighter moved from Persia to Russia
1 fighter moved from Persia to Russia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
1 armour moved from Morocco to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 bomber moved from 96 Sea Zone to Egypt
1 fighter moved from Egypt to Gibraltar
1 tactical_bomber moved from Egypt to GibraltarPlace Units - British
1 fighter placed in United Kingdom
2 armour and 1 fighter placed in Persia
1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 11 PUs;Combat Move - Italians
2 armour moved from Rostov to Volgograd
1 armour moved from Bulgaria to Bessarabia
1 armour and 1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Volgograd to Southern ItalyCombat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,4,4,5,1
Italians collect 15 PUs (5 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 bomber, 2 infantry and 3 mech_infantrys moved from Western Australia to South Australia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern PersiaNon Combat Move - ANZAC
1 aaGun moved from Western Australia to South Australia
1 aaGun moved from Western Australia to South Australia
1 fighter moved from Queensland to South Australia
1 fighter moved from Queensland to South Australia
1 fighter moved from Queensland to South AustraliaPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
ANZAC undo move 1.
1 armour and 1 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from West India to India
1 infantry moved from Persia to Eastern PersiaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Vyborg to Finland
Germans take Finland from Americans
1 infantry moved from Belarus to Smolensk
3 bombers moved from Western Germany to Russia
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk





