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Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Alexandria to Southern France
                3 infantry moved from Northern Italy to Southern France
                1 fighter and 1 tactical_bomber moved from Alexandria to 94 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 cruiser
                        Italians roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 cruiser in 94 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians lost in 94 Sea Zone
                        Italians roll dice for 1 tactical_bomber in 94 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 cruiser in 94 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 tactical_bomber in 94 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 cruiser in 94 Sea Zone, round 4 :  1/1 hits
                        1 cruiser owned by the Americans and 1 tactical_bomber owned by the Italians lost in 94 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 cruiser
                Battle in Southern France
                    Italians attack with 1 bomber and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 bomber and 3 infantry in Southern France, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 bomber and 2 infantry in Southern France, round 3 :  2/3 hits
                        Americans roll dice for 1 mech_infantry in Southern France, round 3 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 artilleries and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 artilleries and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern France to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Greater Southern Germany to Northern Italy
                1 aaGun moved from Yugoslavia to Northern Italy
                1 infantry moved from Romania to Bessarabia
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery moved from Trans-Jordan to Egypt

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 destroyer placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
                Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 11 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.094
            Standard Deviation : 1.447
            Total rolls : 33

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.857
            Median : 4.500
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

  • Liaison TripleA 11 10

    Well I won’t lie…

    I’ve had better rounds. lol :S

    But… looks like I’ll be living to see another day! :D

  • Liaison TripleA 11 10

    I guess the Americans had almost as much trouble as I did!

    Anyways… I want to remind you of a little known, rarely seen or used rule that you may not be aware of.

    Territories with Airbases, Navalbases, Or Factories cannot be blitzed.

    Your Americans will be stopped in Alexandria!

  • Liaison TripleA 11 10

    @wittmann:

    Morning Garg. Could I move  my US Sub off Sumatra to Java instead?
    Am looking at Anzac moves and think that would have helped me more.

    Can’t believe you have made me abandon those Filipinos months after returning the islands to US control again. You are proving a very frustrating opponent. I cannot believe how many Bases, Factories and now ground units you seem to have all over the Pacific.
    I thought I was getting back in the game.

    I forgot to move your sub.  Please do so with the ANZAC moves!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 unit repaired.
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Northern Territory to Queensland
                1 fighter moved from Queensland to 33 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Sumatra from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 46 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 factory_minor placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I hate not playing with a real map.
    I have taken Borneo with Anzac, thinking I was banking 4 IPCs. You will take it before UK cashes in.
    Anzac wants it.
    Can I redo?
    Will attack Celebes instesd.

  • Liaison TripleA 11 10

    Go ahead.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You are very kind.
    I really believe I have an excuse: on the map would have been)brown, not Dutch coloured. On AAA they all show up Yellow!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 unit repaired.
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                2 infantry moved from Northern Territory to Queensland
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 factory_minor placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 43 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 factory_minor, 3 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 93 Sea Zone
                1 bomber moved from Greece to 93 Sea Zone
                2 fighters moved from Western Germany to Egypt
                1 tactical_bomber moved from Alexandria to Egypt
                1 armour moved from Egypt to Belgian Congo
                      Germans take Belgian Congo from British
                1 fighter moved from Poland to Southern Italy
                1 tactical_bomber moved from Finland to 110 Sea Zone
                1 artillery and 1 infantry moved from Poland to Baltic States
                1 artillery and 1 infantry moved from Finland to Karelia
                1 artillery moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Karelia
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 93 Sea Zone
                    Germans attack with 1 bomber and 1 tactical_bomber
                    Americans defend with 1 cruiser and 1 transport
                        Germans roll dice for 1 bomber and 1 tactical_bomber in 93 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Germans lost in 93 Sea Zone
                        Germans roll dice for 1 bomber in 93 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Germans and 1 cruiser owned by the Americans lost in 93 Sea Zone
                    Americans win with 1 transport remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 bomber and 1 tactical_bomber
                    Casualties for Americans: 1 cruiser
                Battle in Western Ukraine
                    Germans attack with 1 artillery
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery in Western Ukraine, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
                    Russians win with no units remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 1 artillery in Baltic States, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery in Baltic States, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Baltic States, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Baltic States, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Baltic States, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Baltic States, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry in Baltic States, round 6 :  1/1 hits
                        1 artillery owned by the Germans lost in Baltic States
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 carrier and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 113 Sea Zone to 109 Sea Zone
                1 destroyer moved from 113 Sea Zone to 109 Sea Zone
                2 transports moved from 112 Sea Zone to 109 Sea Zone
                1 armour moved from Bessarabia to Eastern Poland
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 artillery, 1 infantry and 8 transports moved from 113 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery and 2 infantry moved from France to Northern Italy
                1 artillery moved from Germany to Poland
                1 aaGun moved from Eastern Poland to Poland
                1 armour moved from Eastern Poland to Poland
                1 infantry moved from Germany to Poland
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from Greece to 99 Sea Zone
                1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 110 Sea Zone to 109 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Yugoslavia
                2 fighters placed in United Kingdom
                1 fighter placed in Western Germany
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
                Germans collect 44 PUs (7 lost to blockades); end with 44 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 2.941
            Median : 3.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 34

    Null / Other
                1 was rolled 4 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.286
            Median : 1.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    Russians Combat
                2 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 2.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

    Americans Combat
                1 was rolled 4 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.286
            Median : 1.000
            Variance : 2.167
            Standard Deviation : 1.472
            Total rolls : 7

  • Liaison TripleA 11 10

    Well it’s safe to say that was an ABYSMAL turn for the axis.

    Battle score for attacker is 0
    Battle score for attacker is -11
    Battle score for attacker is -1
    Battle score for attacker is -7
    Battle score for attacker is 2

    You went 6 for 6 hits outside of the Karelia 1v1.  And the only 3’s America rolled were both on the UK Sea Zone.

  • Liaison TripleA 11 10

    Let me know when it’s my turn to get 100% defenses will ya!? :P

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I did see. You have been unluckier than me all game.
    I can only remember one time when I was really unlucky.
    It is possible the Convoy rolls have levelled up somewhat though. I think you have been luckier in those rolls. I think I have tried to hammer you there, to not much effect until now.
    It is Italy I am after.

    You may have sealed Egypt with German Air too. Nice.
    I hope I do not live to regret building that Iraqi Factory.
    God knows what I was thinking building an American one in Brazil!
    That was a mistake.

  • Liaison TripleA 11 10

    It is possible the Convoy rolls have levelled up somewhat though. I think you have been luckier in those rolls. I think I have tried to hammer you there, to not much effect until now.

    I will agree with you there.

  • Liaison TripleA 11 10

    @wittmann:

    It is Italy I am after.

    I’ve noticed… it’s been hard working keeping them alive - believe me! And it doesn’t help when Yankee cruisers keep blowing my planes out of the sky lol.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Bryansk to Western Ukraine
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Timguska to Kazakhstan
                1 infantry moved from Iraq to Trans-Jordan
                      Russians take Trans-Jordan from Italians

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Karelia
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Karelia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Karelia to Novgorod
                1 fighter moved from Karelia to Novgorod
                1 mech_infantry moved from Archangel to Karelia
                1 mech_infantry moved from Archangel to Karelia
                1 mech_infantry moved from Russia to Ukraine
                1 infantry moved from Russia to Bryansk
                1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
                1 armour moved from Northwest Persia to Trans-Jordan
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 armour moved from Novgorod to Karelia
                2 aaGuns and 15 infantry moved from Manchuria to Amur

    Place Units - Russians
                1 artillery, 1 fighter and 1 infantry placed in Novgorod
                Russians undo move 1.
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 mech_infantry placed in Volgograd
                1 fighter and 1 mech_infantry placed in Russia
                1 mech_infantry placed in Russia
                Russians undo move 3.
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 artilleries, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
                1 fighter moved from Java to 41 Sea Zone
                2 infantry moved from French Indo China to Yunnan
                5 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                3 artilleries, 5 infantry and 3 mech_infantrys moved from Jehol to Manchuria
                3 mech_infantrys moved from Shantung to Manchuria
                2 mech_infantrys moved from Kiangsu to Jehol
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 cruiser and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 cruiser moved from 42 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 3 artilleries, 5 infantry and 6 mech_infantrys
                    Chinese defend with 3 infantry
                        Japanese roll dice for 3 artilleries, 5 infantry and 6 mech_infantrys in Manchuria, round 2 :  4/14 hits
                        Chinese roll dice for 3 infantry in Manchuria, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 3 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 cruiser and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Shan State, round 2 :  1/7 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 :  2/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  2/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 carriers moved from 36 Sea Zone to 44 Sea Zone
                2 battleships and 1 carrier moved from 36 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
                1 fighter moved from Celebes to 44 Sea Zone
                1 fighter moved from Java to 44 Sea Zone
                1 fighter moved from 41 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to Malaya
                1 fighter moved from Yunnan to Malaya
                1 tactical_bomber moved from Yunnan to French Indo China
                1 tactical_bomber moved from 36 Sea Zone to French Indo China
                1 fighter moved from Kiangsu to French Indo China
                1 tactical_bomber moved from Shantung to Japan
                1 fighter moved from Jehol to Japan
                1 aaGun moved from Kiangsu to Anhwe
                1 submarine moved from 36 Sea Zone to 44 Sea Zone

    Place Units - Japanese
                1 airfield placed in Malaya
                2 destroyers and 1 transport placed in 37 Sea Zone
                2 artilleries and 1 infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

  • Liaison TripleA 11 10

    Chinese roll dice for 3 infantry in Manchuria, round 2 :  2/3 hits
    ANZAC roll dice for 1 infantry in Sumatra, round 2 :  1/1 hits
    Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
    UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  2/2 hits

    Your infantry are getting hits at 3x over normal.  You might as well roll all your dice at 5, because that is the hit percentage you are getting.

    This is not condusive to victory for the Axis.

    My only saving grace was that your subs rolled high on convoy raids this turn.  Subs that wouldn’t exist if my armies weren’t disappearing from the board like they aren’t even there.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I concur and feel your Nip pain. I am loving my fanatical Aussies.
    Glad you decided to buy 2 Destroyers this turn. Can only help!

    Think you have the breathing space you need now I have backed off.
    I think I am out of Trannies too as I bought thy IC instead. Was 2IPCs off last turn.
    I still have the Philippines though. I agree the 2 Islands and the 5 Bonus was the better choice(albeit more expensive than expected).

    If,  if I do win I will not gloat as you have played a great game and deserve the victory.
    I still need to go for it in the Atlantic otherwise we will be stalemated.
    You have also closed off England and leave me only Italy and the Med.
    Tomorrow morning now.

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